T-Edition Spells/Techniques (EX unique ones are at the bottom) Fire: [MP: 4] [Effect Power: 18] [Accuracy: 170] * elements: Fire * targeting: defaults to enemies, allow multi-target, can move cursor runicable, re-target if victim is dead Blizzard: [MP: 5] [Effect Power: 19] [Accuracy: 170] * elements: Ice * targeting: defaults to enemies, allow multi-target, can move cursor runicable, re-target if victim is dead Thunder: [MP: 6] [Effect Power: 17] [Accuracy: 170] * elements: Thunder * targeting: defaults to enemies, allow multi-target, can move cursor runicable, re-target if victim is dead Poison: [MP: 8] [Effect Power: 22] [Accuracy: 155] * elements: Water * Causes statuses: poison * targeting: defaults to enemies, allow multi-target, can move cursor inverse damage on undead, runicable, re-target if victim is dead Drain: [MP: 16] [Effect Power: 28] [Accuracy: 150] * elements: Non-Elemental * targeting: defaults to enemies, can move cursor inverse damage on undead, runicable, re-target if victim is dead, draining Sleep: [MP: 7] [Effect Power: 0] [Accuracy: 120] * targeting: defaults to enemies, can move cursor runicable, miss if status immune Fira: [MP: 30] [Effect Power: 50] [Accuracy: 170] * elements: Fire * targeting: defaults to enemies, allow multi-target, can move cursor runicable, re-target if victim is dead Blizzara: [MP: 31] [Effect Power: 52] [Accuracy: 170] * elements: Ice * targeting: defaults to enemies, allow multi-target, can move cursor runicable, re-target if victim is dead Thundara: [MP: 32] [Effect Power: 51] [Accuracy: 170] * elements: Thunder * targeting: defaults to enemies, allow multi-target, can move cursor runicable, re-target if victim is dead Break: [MP: 36] [Effect Power: 46] [Accuracy: 150] * elements: Earth * Causes statuses: petrify * targeting: defaults to enemies, can move cursor runicable, re-target if victim is dead Toad: [MP: 15] [Effect Power: 0] [Accuracy: 112] * targeting: defaults to enemies, can move cursor usable out of combat, toggle status, miss if status immune Bio: [MP: 42] [Effect Power: 53] [Accuracy: 150] * elements: Darkness * Causes statuses: disease * targeting: defaults to enemies, allow multi-target, can move cursor inverse damage on undead, runicable, re-target if victim is dead Firaga: [MP: 71] [Effect Power: 86] [Accuracy: 170] * elements: Fire * targeting: defaults to enemies, allow multi-target, can move cursor runicable, re-target if victim is dead Blizzaga: [MP: 72] [Effect Power: 87] [Accuracy: 170] * elements: Ice * targeting: defaults to enemies, allow multi-target, can move cursor runicable, re-target if victim is dead Thundaga: [MP: 73] [Effect Power: 85] [Accuracy: 170] * elements: Thunder * targeting: defaults to enemies, allow multi-target, can move cursor runicable, re-target if victim is dead Dispel: [MP: 36] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: defaults to enemies, allow multi-target, can move cursor reflect-piercing, runicable, undodgeable Death: [MP: 44] [Effect Power: 0] [Accuracy: 111] * [Special effect: 0x35 ] * targeting: defaults to enemies, can move cursor miss vs. death immune, runicable, re-target if victim is dead, stamina evasion, miss if status immune Rasp: [MP: 24] [Effect Power: 15] [Accuracy: 170] * elements: Non-Elemental * targeting: defaults to enemies, can move cursor runicable, re-target if victim is dead, deals mp damage Quake: [MP: 90] [Effect Power: 82] [Accuracy: Perfect (170)] * [Special effect: 0x25 ] * elements: Earth * targeting: select all or select both groups ignore defense, random target, reflect-piercing, undodgeable Flood: [MP: 81] [Effect Power: 112] [Accuracy: Perfect (170)] * elements: Water * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, undodgeable Scourge: [MP: 82] [Effect Power: 94] [Accuracy: 170] * elements: Darkness * Causes statuses: disease, poison * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups inverse damage on undead, runicable, re-target if victim is dead, [time magic anim??] Aspir: [MP: 10] [Effect Power: 5] [Accuracy: 170] * elements: Non-Elemental * targeting: defaults to enemies, can move cursor inverse damage on undead, reflect-piercing, runicable, re-target if victim is dead, deals mp damage, draining Flare: [MP: 99] [Effect Power: 66] [Accuracy: 170] * elements: Non-Elemental * targeting: defaults to enemies, can move cursor ignore defense, runicable, re-target if victim is dead Ultima: [MP: 140] [Effect Power: 122] [Accuracy: Perfect (0)] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups ignore defense, reflect-piercing, runicable, re-target if victim is dead, undodgeable Slow: [MP: 10] [Effect Power: 0] [Accuracy: 150] * targeting: defaults to enemies, can move cursor runicable, miss if status immune Haste: [MP: 12] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: can move cursor runicable, undodgeable Stop: [MP: 24] [Effect Power: 0] [Accuracy: 120] * targeting: defaults to enemies, can move cursor runicable, miss if status immune Teleport: [MP: 20] [Effect Power: 0] [Accuracy: Perfect (0)] * [Special effect: 0x18 ] random target, reflect-piercing, usable out of combat, [time magic anim??], undodgeable Regen: [MP: 15] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: can't switch sides, can move cursor inverse damage on undead, runicable, undodgeable Float: [MP: 31] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: allow multi-target, can move cursor reflect-piercing, runicable, usable out of combat, undodgeable Gravity: [MP: 43] [Effect Power: 8] [Accuracy: 150] * elements: Non-Elemental * Causes statuses: nearFatal * targeting: defaults to enemies, allow multi-target, can move cursor don't split damage, reflect-piercing, runicable, re-target if victim is dead, stamina evasion, fraction damage (/16), miss if status immune X-Zone: [MP: 61] [Effect Power: 0] [Accuracy: 95] * [Special effect: 0x23 ] * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target miss vs. death immune, reflect-piercing, re-target if victim is dead, stamina evasion, miss if status immune Comet: [MP: 52] [Effect Power: 58] [Accuracy: 150] * elements: Non-Elemental * targeting: defaults to enemies, can move cursor reflect-piercing, runicable, re-target if victim is dead Slowga: [MP: 41] [Effect Power: 0] [Accuracy: 150] * targeting: defaults to enemies, select single group, allow multi-target, can move cursor runicable, miss if status immune Hastega: [MP: 48] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: select single group, allow multi-target, can move cursor runicable, undodgeable Meteor: [MP: 220] [Effect Power: 36] [Accuracy: Perfect (150)] * [Special effect: 0x4e <2-4 attacks>] * elements: Non-Elemental * targeting: defaults to enemies, can move cursor ignore defense, random target, reflect-piercing, re-target if victim is dead, undodgeable Cure: [MP: 5] [Effect Power: 10] [Accuracy: Perfect (0)] * elements: Non-Elemental * targeting: allow multi-target, can move cursor inverse damage on undead, ignore defense, runicable, usable out of combat, undodgeable, healing Libra: [MP: 3] [Effect Power: 0] [Accuracy: 222] * [Special effect: 0x10 ] * targeting: defaults to enemies, can move cursor Poisona: [MP: 3] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: can't switch sides, can move cursor reflect-piercing, runicable, usable out of combat, undodgeable Silence: [MP: 14] [Effect Power: 0] [Accuracy: 120] * targeting: defaults to enemies, allow multi-target, can move cursor runicable, miss if status immune Protect: [MP: 20] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: can move cursor runicable, undodgeable Shell: [MP: 22] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: can move cursor runicable, undodgeable Cura: [MP: 22] [Effect Power: 28] [Accuracy: Perfect (0)] * elements: Non-Elemental * targeting: allow multi-target, can move cursor inverse damage on undead, ignore defense, runicable, usable out of combat, undodgeable, healing Berserk: [MP: 18] [Effect Power: 0] [Accuracy: 170] * targeting: can move cursor runicable, miss if status immune Confuse: [MP: 15] [Effect Power: 0] [Accuracy: 114] * targeting: defaults to enemies, allow multi-target, can move cursor runicable, miss if status immune Raise: [MP: 30] [Effect Power: 4] [Accuracy: Perfect (0)] * elements: Non-Elemental * Removes statuses: dead * targeting: can move cursor inverse damage on undead, ignore defense, dead targets only, reflect-piercing, runicable, usable out of combat, undodgeable, healing, fraction damage (/16) Esuna: [MP: 28] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: can't switch sides, can move cursor reflect-piercing, runicable, usable out of combat, undodgeable Vanish: [MP: 23] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: can move cursor reflect-piercing, runicable, usable out of combat, toggle status, undodgeable Curaga: [MP: 46] [Effect Power: 66] [Accuracy: Perfect (0)] * elements: Non-Elemental * targeting: allow multi-target, can move cursor inverse damage on undead, ignore defense, runicable, usable out of combat, undodgeable, healing Reflect: [MP: 33] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: can move cursor runicable, undodgeable Blink: [MP: 65] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: can move cursor runicable, undodgeable Arise: [MP: 90] [Effect Power: 16] [Accuracy: Perfect (0)] * elements: Non-Elemental * Removes statuses: dead * targeting: can move cursor inverse damage on undead, ignore defense, dead targets only, reflect-piercing, runicable, usable out of combat, undodgeable, healing, fraction damage (/16) Tornado: [MP: 105] [Effect Power: 15] [Accuracy: 130] * elements: Non-Elemental * Causes statuses: nearFatal * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, random target, reflect-piercing, stamina evasion, fraction damage (/16), miss if status immune Holy: [MP: 92] [Effect Power: 104] [Accuracy: 170] * elements: Holy * targeting: defaults to enemies, can move cursor runicable, re-target if victim is dead Judgment Bolt: [MP: 75] [Effect Power: 64] [Accuracy: Perfect (0)] * elements: Thunder * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, reflect-piercing, undodgeable Hellfire: [MP: 76] [Effect Power: 64] [Accuracy: Perfect (0)] * elements: Fire * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, reflect-piercing, undodgeable Diamond Dust: [MP: 77] [Effect Power: 64] [Accuracy: Perfect (0)] * elements: Ice * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, reflect-piercing, undodgeable Silent Voice: [MP: 62] [Effect Power: 52] [Accuracy: Perfect (0)] * [Special effect: 0x28 ] * elements: Wind * Causes statuses: mute * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, reflect-piercing, undodgeable Earth's Fury: [MP: 98] [Effect Power: 88] [Accuracy: Perfect (0)] * [Special effect: 0x25 ] * elements: Earth * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, reflect-piercing, undodgeable Demon Eye: [MP: 66] [Effect Power: 55] [Accuracy: 160] * elements: Darkness * Causes statuses: petrify * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, reflect-piercing, stamina evasion Chaos Wave: [MP: 81] [Effect Power: 72] [Accuracy: Perfect (0)] * [Special effect: 0x04 ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, reflect-piercing, undodgeable Tidal Wave: [MP: 150] [Effect Power: 128] [Accuracy: Perfect (0)] * elements: Water * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, reflect-piercing, undodgeable Cat Rain: [MP: 60] [Effect Power: 50] [Accuracy: 145] * elements: Holy * Causes statuses: disease, blind * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, reflect-piercing Radiant Breath: [MP: 115] [Effect Power: 91] [Accuracy: Perfect (0)] * elements: Holy, Water * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, reflect-piercing, undodgeable Tri-Disaster: [MP: 121] [Effect Power: 110] [Accuracy: Perfect (0)] * elements: Ice, Fire, Thunder * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, reflect-piercing, undodgeable Zantetsuken: [MP: 108] [Effect Power: 0] [Accuracy: 145] * [Special effect: 0x23 ] * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups miss vs. death immune, reflect-piercing, stamina evasion, miss if status immune Perfect Ultima: [MP: 250] [Effect Power: 156] [Accuracy: Perfect (0)] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, ignore defense, reflect-piercing, undodgeable Mega Flare: [MP: 162] [Effect Power: 118] [Accuracy: Perfect (0)] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, ignore defense, reflect-piercing, undodgeable Dark Messenger: [MP: 92] [Effect Power: 3] [Accuracy: 135] * elements: Non-Elemental * Causes statuses: nearFatal * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, reflect-piercing, fraction damage (/4), miss if status immune Armageddon: [MP: 136] [Effect Power: 190] [Accuracy: Perfect (0)] * [Special effect: 0x24 ] * elements: Non-Elemental * targeting: select all or select both groups don't split damage, ignore defense, reflect-piercing, undodgeable Metamorphosis: [MP: 30] [Effect Power: 0] [Accuracy: Perfect (0)] * [Special effect: 0x12 ] * targeting: defaults to enemies, can't switch sides, can move cursor reflect-piercing, undodgeable Holy Aura: [MP: 42] [Effect Power: 12] [Accuracy: Perfect (0)] * elements: Non-Elemental * Causes statuses: regen * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, inverse damage on undead, ignore defense, reflect-piercing, undodgeable, healing Space Barrier: [MP: 45] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, undodgeable Ruby Light: [MP: 58] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, undodgeable Ghostly Veil: [MP: 62] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, undodgeable Angel Feathers: [MP: 55] [Effect Power: 44] [Accuracy: Perfect (0)] * elements: Non-Elemental * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, inverse damage on undead, ignore defense, reflect-piercing, undodgeable, healing Earthen Wall: [MP: 88] [Effect Power: 0] [Accuracy: Perfect (0)] * [Special effect: 0x11 ] * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, undodgeable Healing Horn: [MP: 66] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, undodgeable Lunatic High: [MP: 42] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, undodgeable Queen's Aegis: [MP: 101] [Effect Power: 0] [Accuracy: Perfect (0)] * [Special effect: 0x3b ] * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, undodgeable Flames of Rebirth: [MP: 131] [Effect Power: 10] [Accuracy: Perfect (0)] * elements: Non-Elemental * Removes statuses: dead * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups inverse damage on undead, ignore defense, dead targets only, reflect-piercing, undodgeable, healing, fraction damage (/16) Flame Scroll: [MP: 0] [Effect Power: 80] [Accuracy: Perfect (0)] * [Special effect: 0x28 ] * elements: Fire * Causes statuses: blind * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, undodgeable Water Scroll: [MP: 0] [Effect Power: 80] [Accuracy: Perfect (0)] * [Special effect: 0x28 ] * elements: Water * Causes statuses: mute * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, undodgeable Thunder Scroll: [MP: 0] [Effect Power: 80] [Accuracy: Perfect (0)] * [Special effect: 0x28 ] * elements: Thunder * Causes statuses: slow * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, undodgeable Snowstorm: [MP: 0] [Effect Power: 71] [Accuracy: Perfect (0)] * elements: Ice * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm ignore defense, reflect-piercing, re-target if victim is dead, undodgeable Tachi: Fang: [MP: 0] [Effect Power: 120] [Accuracy: 130] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm ignore defense, physical damage, reflect-piercing, re-target if victim is dead Tachi: Sky: [MP: 0] [Effect Power: 56] [Accuracy: Perfect (0)] * [Special effect: 0x3c ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm ignore defense, reflect-piercing, re-target if victim is dead, undodgeable Tachi: Tiger: [MP: 0] [Effect Power: 1] [Accuracy: 100] * [Special effect: 0x3d ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm ignore defense, physical damage, reflect-piercing, re-target if victim is dead Tachi: Dance: [MP: 0] [Effect Power: 62] [Accuracy: Perfect (0)] * [Special effect: 0x32 <4 consecutive attacks>] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm physical damage, reflect-piercing, re-target if victim is dead, undodgeable Tachi: Dragon: [MP: 0] [Effect Power: 28] [Accuracy: Perfect (130)] * [Special effect: 0x36 ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm inverse damage on undead, ignore defense, reflect-piercing, re-target if victim is dead, deals mp damage, draining, undodgeable Tachi: Snow: [MP: 0] [Effect Power: 49] [Accuracy: 140] * elements: Ice, Wind * Causes statuses: mute * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm ignore defense, reflect-piercing, re-target if victim is dead Tachi: Moon: [MP: 0] [Effect Power: 108] [Accuracy: 120] * [Special effect: 0x3f ] * elements: Non-Elemental * Causes statuses: stop * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, auto-confirm don't split damage, physical damage, random target, reflect-piercing, re-target if victim is dead Tachi: Flower: [MP: 0] [Effect Power: 42] [Accuracy: Perfect (0)] * [Special effect: 0x32 <4 consecutive attacks>] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm ignore defense, physical damage, reflect-piercing, re-target if victim is dead, undodgeable Pummel: [MP: 0] [Effect Power: 98] [Accuracy: 130] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm ignore defense, physical damage, reflect-piercing, re-target if victim is dead Aura Cannon: [MP: 0] [Effect Power: 68] [Accuracy: Perfect (0)] * elements: Holy * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm reflect-piercing, re-target if victim is dead, undodgeable Suplex: [MP: 0] [Effect Power: 142] [Accuracy: 80] * [Special effect: 0x30 ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm ignore defense, physical damage, reflect-piercing, re-target if victim is dead Phoenix Dance: [MP: 0] [Effect Power: 40] [Accuracy: Perfect (0)] * elements: Fire * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, auto-confirm don't split damage, random target, reflect-piercing, re-target if victim is dead, undodgeable Chakra: [MP: 0] [Effect Power: 1] [Accuracy: Perfect (0)] * [Special effect: 0x15 ] * elements: Non-Elemental * Removes statuses: poison * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm inverse damage on undead, ignore defense, random target, reflect-piercing, re-target if victim is dead, undodgeable, healing Vacuum Wave: [MP: 0] [Effect Power: 75] [Accuracy: Perfect (0)] * [Special effect: 0x08 ] * elements: Wind * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, auto-confirm don't split damage, random target, reflect-piercing, re-target if victim is dead, undodgeable Tiger Rush: [MP: 0] [Effect Power: 69] [Accuracy: 100] * [Special effect: 0x14 <3 consecutive attacks>] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm ignore defense, physical damage, reflect-piercing Phantom Rush: [MP: 0] [Effect Power: 168] [Accuracy: 150] * [Special effect: 0x02 ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm ignore defense, physical damage, reflect-piercing, re-target if victim is dead Wind Slash: [MP: 0] [Effect Power: 44] [Accuracy: Perfect (0)] * elements: Wind * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm don't split damage, random target, reflect-piercing, undodgeable Sunbath: [MP: 0] [Effect Power: 42] [Accuracy: Perfect (0)] * elements: Non-Elemental * Removes statuses: frozen * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm inverse damage on undead, ignore defense, random target, reflect-piercing, undodgeable, healing Leaf Swirl: [MP: 0] [Effect Power: 50] [Accuracy: Perfect (0)] * [Special effect: 0x08 ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm don't split damage, random target, reflect-piercing, undodgeable Forest Bath: [MP: 0] [Effect Power: 1] [Accuracy: Perfect (0)] * elements: Non-Elemental * Removes statuses: confusion, mute, slow, disease, stop, sleep, poison, blind, petrify * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm don't split damage, ignore defense, reflect-piercing, deals mp damage, undodgeable, healing Sandstorm: [MP: 0] [Effect Power: 45] [Accuracy: 130] * elements: Earth, Wind * Causes statuses: blind * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm don't split damage, random target, reflect-piercing Antlion: [MP: 0] [Effect Power: 0] [Accuracy: 110] * [Special effect: 0x23 ] * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm miss vs. death immune, reflect-piercing, re-target if victim is dead, stamina evasion, miss if status immune Elf Fire: [MP: 0] [Effect Power: 72] [Accuracy: Perfect (0)] * elements: Fire * Causes statuses: confusion * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm reflect-piercing, re-target if victim is dead, undodgeable Ghost: [MP: 0] [Effect Power: 25] [Accuracy: 140] * [Special effect: 0x36 ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm inverse damage on undead, reflect-piercing, re-target if victim is dead, deals mp damage, draining Cliff Collapse: [MP: 0] [Effect Power: 65] [Accuracy: Perfect (0)] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm ignore defense, reflect-piercing, re-target if victim is dead, undodgeable Shamshir: [MP: 0] [Effect Power: 10] [Accuracy: Perfect (0)] * elements: Non-Elemental * Causes statuses: nearFatal * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm reflect-piercing, re-target if victim is dead, undodgeable, fraction damage (/16), miss if status immune El Nino: [MP: 0] [Effect Power: 52] [Accuracy: Perfect (0)] * elements: Fire, Water * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm don't split damage, random target, reflect-piercing, undodgeable Plasma: [MP: 0] [Effect Power: 70] [Accuracy: Perfect (0)] * elements: Thunder, Wind * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm reflect-piercing, re-target if victim is dead, undodgeable Shadow Flare: [MP: 80] [Effect Power: 110] [Accuracy: Perfect (0)] * elements: Darkness * Causes statuses: disease * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm ignore defense, runicable, re-target if victim is dead, undodgeable Cave-In: [MP: 0] [Effect Power: 12] [Accuracy: Perfect (0)] * elements: Non-Elemental * Causes statuses: nearFatal * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm reflect-piercing, re-target if victim is dead, undodgeable, fraction damage (/16), miss if status immune Snowball: [MP: 0] [Effect Power: 58] [Accuracy: Perfect (0)] * elements: Ice, Wind * Causes statuses: sleep * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm reflect-piercing, re-target if victim is dead, undodgeable Avalanche: [MP: 0] [Effect Power: 55] [Accuracy: Perfect (0)] * [Special effect: 0x25 ] * elements: Ice * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm don't split damage, random target, reflect-piercing, undodgeable Falcon: [MP: 0] [Effect Power: 52] [Accuracy: 140] * elements: Non-Elemental * Causes statuses: petrify * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm ignore defense, reflect-piercing, re-target if victim is dead Wombat: [MP: 0] [Effect Power: 6] [Accuracy: Perfect (0)] * [Special effect: 0x2c <4 random attacks (Launcher effect) >] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm ignore defense, reflect-piercing, re-target if victim is dead, undodgeable Meerkat: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm random target, reflect-piercing, undodgeable Tapir: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)] * [Special effect: 0x17 ] * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm random target, reflect-piercing, undodgeable, healing Wild Pig: [MP: 0] [Effect Power: 14] [Accuracy: Perfect (0)] * [Special effect: 0x32 <4 consecutive attacks>] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm ignore defense, reflect-piercing, re-target if victim is dead, undodgeable Raccoon: [MP: 0] [Effect Power: 100] [Accuracy: Perfect (0)] * elements: Non-Elemental * Removes statuses: confusion, mute, slow, imp, disease, berserk, stop, sleep, poison, zombie, blind, condemned, frozen, petrify * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm inverse damage on undead, ignore defense, random target, reflect-piercing, undodgeable, healing Poison Frog: [MP: 0] [Effect Power: 62] [Accuracy: Perfect (0)] * elements: Darkness * Causes statuses: mute, disease, poison, blind * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm reflect-piercing, re-target if victim is dead, undodgeable Snow Bunny: [MP: 0] [Effect Power: 60] [Accuracy: Perfect (0)] * elements: Non-Elemental * Causes statuses: blink * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm inverse damage on undead, ignore defense, random target, reflect-piercing, undodgeable, healing Bioblaster: [MP: 0] [Effect Power: 20] [Accuracy: Perfect (0)] * elements: Darkness * Causes statuses: poison * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target don't split damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable Flash: [MP: 0] [Effect Power: 45] [Accuracy: 128] * [Special effect: 0x28 ] * elements: Fire * Causes statuses: blind * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target don't split damage, abort vs allies, reflect-piercing, re-target if victim is dead Chocobo Rush: [MP: 0] [Effect Power: 36] [Accuracy: Perfect (0)] * [Special effect: 0x25 ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm don't split damage, ignore defense, random target, reflect-piercing, undodgeable Dive Bomb: [MP: 0] [Effect Power: 88] [Accuracy: Perfect (0)] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, undodgeable Seven Flush: [MP: 0] [Effect Power: 65] [Accuracy: Perfect (0)] * elements: Earth, Ice, Holy, Fire, Thunder, Wind, Water * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm don't split damage, random target, reflect-piercing, undodgeable Shock: [MP: 0] [Effect Power: 128] [Accuracy: Perfect (0)] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, undodgeable Wishing Star: [MP: 0] [Effect Power: 41] [Accuracy: Perfect (0)] * [Special effect: 0x1e ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm ignore defense, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable Twin Fang: [MP: 0] [Effect Power: 68] [Accuracy: Perfect (0)] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable Magitek Beam: [MP: 0] [Effect Power: 61] [Accuracy: Perfect (0)] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor re-target if victim is dead, undodgeable Bio Blast: [MP: 0] [Effect Power: 60] [Accuracy: Perfect (0)] * elements: Darkness * Causes statuses: poison * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target don't split damage, reflect-piercing, re-target if victim is dead, undodgeable Heal Force: [MP: 0] [Effect Power: 60] [Accuracy: Perfect (0)] * [Special effect: 0x2a ] * elements: Non-Elemental * targeting: can't switch sides, can move cursor inverse damage on undead, reflect-piercing, undodgeable, healing Confuser: [MP: 0] [Effect Power: 0] [Accuracy: 128] * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target reflect-piercing, re-target if victim is dead, miss if status immune Banisher: [MP: 0] [Effect Power: 0] [Accuracy: 170] * [Special effect: 0x23 ] * targeting: defaults to enemies, can't switch sides, can move cursor miss vs. death immune, reflect-piercing, stamina evasion, miss if status immune Magitek Missile: [MP: 0] [Effect Power: 58] [Accuracy: Perfect (0)] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor ignore defense, reflect-piercing, re-target if victim is dead, undodgeable Death Sentence: [MP: 20] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: defaults to enemies, can move cursor reflect-piercing, lore, undodgeable, miss if status immune Death's Roulette: [MP: 10] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: defaults to enemies, random selection (death roulette) miss vs. death immune, reflect-piercing, re-target if victim is dead, lore, undodgeable, miss if status immune Mind Blast: [MP: 32] [Effect Power: 9] [Accuracy: Perfect (170)] * elements: Non-Elemental * Causes statuses: mute, disease * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups ignore defense, reflect-piercing, runicable, re-target if victim is dead, lore, deals mp damage, undodgeable Aqua Breath: [MP: 38] [Effect Power: 71] [Accuracy: 170] * elements: Wind, Water * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target reflect-piercing, runicable, re-target if victim is dead, lore Aeroga: [MP: 68] [Effect Power: 92] [Accuracy: 170] * [Special effect: 0x08 ] * elements: Wind * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target reflect-piercing, runicable, re-target if victim is dead, lore 1000 Needles: [MP: 50] [Effect Power: 1] [Accuracy: Perfect (0)] * [Special effect: 0x1a <1000 Needles >] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, lore, undodgeable Mighty Guard: [MP: 120] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, runicable, lore, undodgeable Revenge Blast: [MP: 31] [Effect Power: 1] [Accuracy: Perfect (0)] * [Special effect: 0x3d ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, lore, undodgeable White Wind: [MP: 55] [Effect Power: 1] [Accuracy: Perfect (0)] * [Special effect: 0x1b ] * elements: Non-Elemental * Removes statuses: sleep * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, inverse damage on undead, ignore defense, reflect-piercing, lore, undodgeable, healing Level ? Death: [MP: 22] [Effect Power: 0] [Accuracy: 0] * [Special effect: 0x1d ] * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups miss vs. death immune, reflect-piercing, lore, accuracy is level-X target, displays text if monster hits with this, miss if status immune Level 3 Flare: [MP: 42] [Effect Power: 66] [Accuracy: 3] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, ignore defense, reflect-piercing, lore, accuracy is level-X target, displays text if monster hits with this Level 4 Hold: [MP: 28] [Effect Power: 0] [Accuracy: 4] * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, lore, accuracy is level-X target, displays text if monster hits with this, miss if status immune Night: [MP: 38] [Effect Power: 0] [Accuracy: Perfect (0)] * [Special effect: 0x24 ] * targeting: select all or select both groups reflect-piercing, runicable, lore, undodgeable, miss if status immune Level 2 Holy: [MP: 50] [Effect Power: 120] [Accuracy: 2] * elements: Holy * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, reflect-piercing, lore, accuracy is level-X target, displays text if monster hits with this Traveler: [MP: 1] [Effect Power: 48] [Accuracy: Perfect (0)] * [Special effect: 0x1e ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor ignore defense, reflect-piercing, lore, undodgeable Force Field: [MP: 48] [Effect Power: 0] [Accuracy: Perfect (0)] * [Special effect: 0x31 ] * targeting: select all or select both groups reflect-piercing, lore, undodgeable Dischord: [MP: 68] [Effect Power: 0] [Accuracy: 110] * [Special effect: 0x1f ] * targeting: defaults to enemies, can't switch sides, can move cursor miss vs. death immune, reflect-piercing, re-target if victim is dead, lore, displays text if monster hits with this Bad Breath: [MP: 56] [Effect Power: 64] [Accuracy: 140] * elements: Darkness * Causes statuses: confusion, mute, imp, sleep, poison, blind * targeting: defaults to enemies, can move cursor reflect-piercing, re-target if victim is dead, lore Magic Hammer: [MP: 25] [Effect Power: 2] [Accuracy: 130] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor ignore defense, reflect-piercing, lore, deals mp damage, draining, fraction damage (/16) Rippler: [MP: 66] [Effect Power: 0] [Accuracy: Perfect (111)] * [Special effect: 0x21 ] * targeting: defaults to enemies, can't switch sides, can move cursor reflect-piercing, re-target if victim is dead, lore, undodgeable, displays text if monster hits with this Ancient Prayer: [MP: 10] [Effect Power: 0] [Accuracy: Perfect (0)] * [Special effect: 0x49 ] * targeting: auto-confirm reflect-piercing, lore, undodgeable Quasar: [MP: 99] [Effect Power: 57] [Accuracy: Perfect (0)] * [Special effect: 0x3b ] * elements: Non-Elemental * Causes statuses: confusion, mute, slow, imp, disease, berserk, sleep, poison, zombie, blind * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups ignore defense, reflect-piercing, lore, undodgeable Grand Delta: [MP: 121] [Effect Power: 93] [Accuracy: Perfect (0)] * elements: Non-Elemental * Removes statuses: haste, float, reflect, regen, morph, blink, safe, vanish, shell * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups ignore defense, reflect-piercing, lore, undodgeable Self-Destruct: [MP: 1] [Effect Power: 1] [Accuracy: Perfect (0)] * [Special effect: 0x19 ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor inverse damage on undead, ignore defense, random target, suicide attack, reflect-piercing, re-target if victim is dead, lore, undodgeable Frog Song: [MP: 12] [Effect Power: 0] [Accuracy: 150] * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor reflect-piercing, re-target if victim is dead, displays text if monster hits with this, miss if status immune Thunder Call: [MP: 25] [Effect Power: 162] [Accuracy: Perfect (180)] * [Special effect: 0x32 <4 consecutive attacks>] * elements: Holy, Thunder * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm reflect-piercing, undodgeable Poison Fog: [MP: 0] [Effect Power: 52] [Accuracy: 130] * elements: Darkness, Wind * Causes statuses: poison * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor inverse damage on undead, reflect-piercing, re-target if victim is dead Crypt Dust: [MP: 15] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: defaults to enemies, can't switch sides, can move cursor dead targets only, reflect-piercing, re-target if victim is dead, undodgeable, displays text if monster hits with this, miss if status immune Flash: [MP: 28] [Effect Power: 0] [Accuracy: 100] * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target reflect-piercing, re-target if victim is dead, miss if status immune Lullaby: [MP: 18] [Effect Power: 0] [Accuracy: 110] * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target reflect-piercing, re-target if victim is dead, miss if status immune Acid Rain: [MP: 11] [Effect Power: 25] [Accuracy: 150] * elements: Darkness, Water * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target don't split damage, inverse damage on undead, reflect-piercing, re-target if victim is dead Everyone's Grudge: [MP: 0] [Effect Power: 60] [Accuracy: 170] * [Special effect: 0x03 ] * elements: Non-Elemental * targeting: defaults to enemies, can move cursor reflect-piercing, re-target if victim is dead Mega Berserk: [MP: 25] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, runicable, undodgeable Divine Judgment: [MP: 80] [Effect Power: 160] [Accuracy: Perfect (0)] * [Special effect: 0x28 ] * elements: Holy, Fire, Thunder * Causes statuses: mute, slow * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor don't split damage, reflect-piercing, re-target if victim is dead, undodgeable, miss if status immune Net: [MP: 0] [Effect Power: 0] [Accuracy: 110] * targeting: defaults to enemies, can't switch sides, can move cursor reflect-piercing, re-target if victim is dead, miss if status immune Reflect????: [MP: 26] [Effect Power: 15] [Accuracy: Perfect (0)] * [Special effect: 0x1c ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, ignore defense, reflect-piercing, deals mp damage, undodgeable, stamina evasion, fraction damage (/16) S. Triangle: [MP: 0] [Effect Power: 70] [Accuracy: Perfect (0)] * [Special effect: 0x28 ] * elements: Ice * Causes statuses: petrify * targeting: defaults to enemies, can't switch sides, can move cursor ignore defense, physical damage, reflect-piercing, re-target if victim is dead, undodgeable Attract: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor reflect-piercing, re-target if victim is dead, undodgeable, miss if status immune Blaster: [MP: 59] [Effect Power: 0] [Accuracy: 99] * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor miss vs. death immune, reflect-piercing, runicable, re-target if victim is dead, stamina evasion, miss if status immune Whirlwind: [MP: 47] [Effect Power: 10] [Accuracy: Perfect (0)] * elements: Non-Elemental * Causes statuses: nearFatal * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor don't split damage, miss vs. death immune, reflect-piercing, re-target if victim is dead, undodgeable, fraction damage (/16), miss if status immune Fireball: [MP: 11] [Effect Power: 50] [Accuracy: 150] * elements: Fire * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor reflect-piercing, re-target if victim is dead Atomic Ray: [MP: 38] [Effect Power: 80] [Accuracy: 170] * elements: Fire, Thunder * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor reflect-piercing, runicable, re-target if victim is dead Magitek Laser: [MP: 5] [Effect Power: 20] [Accuracy: 150] * elements: Non-Elemental * targeting: defaults to enemies, allow multi-target, can move cursor reflect-piercing, runicable, re-target if victim is dead Diffractive Laser: [MP: 10] [Effect Power: 62] [Accuracy: 170] * elements: Fire, Thunder, Wind * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor reflect-piercing, runicable, re-target if victim is dead Wave Cannon: [MP: 0] [Effect Power: 9] [Accuracy: Perfect (0)] * elements: Non-Elemental * Causes statuses: nearFatal * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor don't split damage, ignore defense, reflect-piercing, fraction damage (/16), re-target if victim is dead 10,000 Volts: [MP: 8] [Effect Power: 20] [Accuracy: 150] * elements: Thunder * targeting: defaults to enemies, can't switch sides, allow multi-target, can move cursor reflect-piercing, re-target if victim is dead 1,000,000 Volts: [MP: 24] [Effect Power: 110] [Accuracy: 150] * elements: Thunder * targeting: defaults to enemies, can't switch sides, allow multi-target, can move cursor reflect-piercing, re-target if victim is dead Blizzard: [MP: 4] [Effect Power: 25] [Accuracy: 140] * elements: Ice * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor reflect-piercing, re-target if victim is dead Absolute Zero: [MP: 25] [Effect Power: 110] [Accuracy: Perfect (160)] * elements: Ice * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor reflect-piercing, re-target if victim is dead, undodgeable Magnitude 8: [MP: 0] [Effect Power: 100] [Accuracy: 150] * [Special effect: 0x25 ] * elements: Earth * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target reflect-piercing, re-target if victim is dead Gravija: [MP: 38] [Effect Power: 6] [Accuracy: Perfect (255)] * [Special effect: 0x24 ] * elements: Non-Elemental * targeting: select all or select both groups don't split damage, ignore defense, reflect-piercing, undodgeable, fraction damage (/16) Flash Rain: [MP: 0] [Effect Power: 60] [Accuracy: 140] * [Special effect: 0x3b ] * elements: Thunder, Water * Causes statuses: blind * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor don't split damage, reflect-piercing, re-target if victim is dead Magitek Barrier: [MP: 10] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: can't switch sides, can move cursor re-target if victim is dead, undodgeable Fallen One: [MP: 0] [Effect Power: 0] [Accuracy: 180] * [Special effect: 0x40 ] * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, re-target if victim is dead, stamina evasion Barrier Change: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)] * [Special effect: 0x26 ] * targeting: can't switch sides, auto-confirm reflect-piercing, undodgeable Escape: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)] * [Special effect: 0x27 ] * targeting: can't switch sides reflect-piercing, undodgeable 50x Gravity: [MP: 20] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, runicable, undodgeable Tidal Wave: [MP: 50] [Effect Power: 130] [Accuracy: Perfect (0)] * elements: Water * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, reflect-piercing, undodgeable Northern Cross: [MP: 33] [Effect Power: 95] [Accuracy: 130] * [Special effect: 0x29 <50% chance to be targeted (Northern Cross effect)>] * elements: Ice, Holy * Causes statuses: frozen * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, reflect-piercing, runicable, stamina evasion, displays text if monster hits with this, miss if status immune Flare Star: [MP: 60] [Effect Power: 42] [Accuracy: Perfect (0)] * [Special effect: 0x2a ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, undodgeable Love Token: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)] * [Special effect: 0x2d ] * targeting: defaults to enemies, can't switch sides, can move cursor reflect-piercing, re-target if victim is dead, undodgeable, displays text if monster hits with this Capture: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)] * [Special effect: 0x2e ] * targeting: defaults to enemies, can't switch sides, can move cursor reflect-piercing, undodgeable Reverse Polarity: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)] * [Special effect: 0x2b ] * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, re-target if victim is dead, undodgeable Firebird Arts: [MP: 60] [Effect Power: 168] [Accuracy: Perfect (0)] * elements: Fire, Wind * Causes statuses: disease * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups ignore defense, reflect-piercing, re-target if victim is dead, undodgeable Snort: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)] * [Special effect: 0x38 ] * targeting: defaults to enemies, can't switch sides, allow multi-target, can move cursor reflect-piercing, re-target if victim is dead, undodgeable, miss if status immune Southern Cross: [MP: 34] [Effect Power: 120] [Accuracy: 140] * elements: Holy, Fire * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor don't split damage, reflect-piercing, re-target if victim is dead Launcher: [MP: 0] [Effect Power: 4] [Accuracy: 100] * [Special effect: 0x2c <4 random attacks (Launcher effect) >] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, ignore defense, random target, reflect-piercing, re-target if victim is dead, fraction damage (/16) Entice: [MP: 0] [Effect Power: 0] [Accuracy: 99] * [Special effect: 0x34 ] * targeting: defaults to enemies, can't switch sides, can move cursor reflect-piercing, re-target if victim is dead, stamina evasion, displays text if monster hits with this Freezing Dust: [MP: 28] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: defaults to enemies, can't switch sides, can move cursor reflect-piercing, re-target if victim is dead, undodgeable, displays text if monster hits with this, miss if status immune Tentacle: [MP: 0] [Effect Power: 146] [Accuracy: Perfect (0)] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target physical damage, reflect-piercing, re-target if victim is dead, undodgeable Hyperdrive: [MP: 38] [Effect Power: 118] [Accuracy: Perfect (0)] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor ignore defense, reflect-piercing, runicable, re-target if victim is dead, undodgeable Trine: [MP: 26] [Effect Power: 69] [Accuracy: Perfect (0)] * elements: Holy, Thunder * Causes statuses: mute, blind * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, re-target if victim is dead, undodgeable Diabolic Whistle: [MP: 12] [Effect Power: 0] [Accuracy: 120] * [Special effect: 0x3b ] * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, stamina evasion, miss if status immune Mustard Bomb: [MP: 0] [Effect Power: 49] [Accuracy: Perfect (0)] * [Special effect: 0x28 ] * elements: Non-Elemental * Causes statuses: condemned * targeting: defaults to enemies, can't switch sides, can move cursor ignore defense, reflect-piercing, re-target if victim is dead, undodgeable Engulf: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)] * [Special effect: 0x39 ] * targeting: defaults to enemies, can't switch sides, can move cursor random target, reflect-piercing, undodgeable, displays text if monster hits with this Disaster: [MP: 44] [Effect Power: 0] [Accuracy: 90] * targeting: defaults to enemies, can't switch sides, allow multi-target, can move cursor reflect-piercing, runicable, re-target if victim is dead, stamina evasion, miss if status immune Shrapnel: [MP: 0] [Effect Power: 120] [Accuracy: Perfect (140)] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, allow multi-target, can move cursor reflect-piercing, re-target if victim is dead, undodgeable Big Explosion: [MP: 0] [Effect Power: 108] [Accuracy: Perfect (0)] * elements: Fire * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups ignore defense, reflect-piercing, re-target if victim is dead, undodgeable Sword Rain: [MP: 0] [Effect Power: 93] [Accuracy: 175] * [Special effect: 0x32 <4 consecutive attacks>] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor, auto-confirm ignore defense, physical damage, reflect-piercing Fury: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)] * [Special effect: 0x3a ] * targeting: defaults to enemies, can't switch sides, can move cursor reflect-piercing, re-target if victim is dead, undodgeable Throw Away: [MP: 0] [Effect Power: 20] [Accuracy: Perfect (0)] * [Special effect: 0x44 ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor physical damage, reflect-piercing, undodgeable Cloudy Heaven: [MP: 42] [Effect Power: 0] [Accuracy: Perfect (0)] * [Special effect: 0x37 ] * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups miss vs. death immune, reflect-piercing, re-target if victim is dead, undodgeable, displays text if monster hits with this Missile: [MP: 0] [Effect Power: 8] [Accuracy: Perfect (0)] * elements: Non-Elemental * Causes statuses: confusion * targeting: defaults to enemies, can't switch sides, can move cursor miss vs. death immune, reflect-piercing, re-target if victim is dead, undodgeable, fraction damage (/16) Goner: [MP: 100] [Effect Power: 118] [Accuracy: Perfect (0)] * [Special effect: 0x56 ] * elements: Non-Elemental * Removes statuses: equipFloat, haste, reraise, dance, reflect, regen, blink, safe, shell * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, undodgeable Galaxy: [MP: 53] [Effect Power: 60] [Accuracy: 130] * elements: Earth, Ice, Darkness, Holy, Fire, Thunder, Wind, Water * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor don't split damage, ignore defense, reflect-piercing, re-target if victim is dead Revenger: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target reflect-piercing, re-target if victim is dead, undodgeable, miss if status immune Poltergeist: [MP: 30] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target reflect-piercing, re-target if victim is dead, undodgeable, displays text if monster hits with this Dread Gaze: [MP: 15] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: defaults to enemies, can't switch sides, can move cursor reflect-piercing, re-target if victim is dead, undodgeable, miss if status immune Shockwave: [MP: 0] [Effect Power: 25] [Accuracy: 120] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor reflect-piercing, re-target if victim is dead Updraft: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)] * [Special effect: 0x13 ] * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, ignore defense, random target, reflect-piercing, re-target if victim is dead, undodgeable Soul Extraction: [MP: 4] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: defaults to enemies, can't switch sides, can move cursor reflect-piercing, re-target if victim is dead, undodgeable, displays text if monster hits with this, miss if status immune Gale Cut: [MP: 0] [Effect Power: 15] [Accuracy: Perfect (0)] * elements: Wind * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, re-target if victim is dead, undodgeable Merton: [MP: 85] [Effect Power: 98] [Accuracy: Perfect (0)] * elements: Fire, Wind * targeting: select all or select both groups ignore defense, random target, reflect-piercing, undodgeable Kill: [MP: 44] [Effect Power: 0] [Accuracy: Perfect (95)] * [Special effect: 0x35 ] * targeting: defaults to enemies, can move cursor reflect-piercing, runicable, re-target if victim is dead, undodgeable, miss if status immune Saint Beam: [MP: 0] [Effect Power: 32] [Accuracy: Perfect (0)] * elements: Holy * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, reflect-piercing, runicable, re-target if victim is dead, undodgeable Humbaba Breath: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)] * [Special effect: 0x33 ] * targeting: defaults to enemies, can't switch sides, can move cursor reflect-piercing, re-target if victim is dead, undodgeable, miss if status immune Lifeshaver: [MP: 14] [Effect Power: 42] [Accuracy: 140] * elements: Earth * targeting: defaults to enemies, can't switch sides, can move cursor inverse damage on undead, reflect-piercing, re-target if victim is dead, draining, stamina evasion Spirit: [MP: 0] [Effect Power: 3] [Accuracy: Perfect (0)] * [Special effect: 0x42 <0.25x damage >] * elements: Non-Elemental * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm don't split damage, ignore defense, reflect-piercing, deals mp damage, undodgeable, healing Landslide: [MP: 0] [Effect Power: 75] [Accuracy: Perfect (0)] * [Special effect: 0x25 ] * elements: Earth * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, re-target if victim is dead, undodgeable Fight: [MP: 0] [Effect Power: 0] [Accuracy: 0] * targeting: defaults to enemies, can't switch sides, can move cursor physical damage, reflect-piercing, re-target if victim is dead Special: [MP: 0] [Effect Power: 96] [Accuracy: 130] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, ignore defense, physical damage, reflect-piercing Riot Blade: [MP: 0] [Effect Power: 65] [Accuracy: Perfect (0)] * [Special effect: 0x08 ] * elements: Non-Elemental * Causes statuses: disease * targeting: defaults to enemies, can't switch sides, can move cursor ignore defense, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable Mirage Dive: [MP: 0] [Effect Power: 178] [Accuracy: Perfect (0)] * [Special effect: 0x01 ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable Tsubame Gaeshi: [MP: 0] [Effect Power: 185] [Accuracy: Perfect (0)] * [Special effect: 0x0d ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable Shadow Fang: [MP: 0] [Effect Power: 162] [Accuracy: Perfect (0)] * elements: Non-Elemental * Causes statuses: poison * targeting: defaults to enemies, can't switch sides, can move cursor ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable Royal Shock: [MP: 0] [Effect Power: 66] [Accuracy: Perfect (0)] * elements: Non-Elemental * Causes statuses: sleep * targeting: defaults to enemies, can't switch sides, can move cursor ignore defense, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable Tiger Break: [MP: 0] [Effect Power: 190] [Accuracy: Perfect (0)] * [Special effect: 0x03 ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable Moulin Rouge: [MP: 0] [Effect Power: 175] [Accuracy: Perfect (0)] * [Special effect: 0x04 ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable Saber Soul: [MP: 0] [Effect Power: 74] [Accuracy: Perfect (0)] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor abort vs allies, reflect-piercing, re-target if victim is dead, deals mp damage, undodgeable Star Prism: [MP: 0] [Effect Power: 63] [Accuracy: Perfect (0)] * elements: Non-Elemental * Causes statuses: imp * targeting: defaults to enemies, can't switch sides, can move cursor ignore defense, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable Bloody Cards: [MP: 0] [Effect Power: 140] [Accuracy: Perfect (0)] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, draining, undodgeable Moogle Dance: [MP: 0] [Effect Power: 168] [Accuracy: Perfect (0)] * elements: Non-Elemental * Causes statuses: confusion * targeting: defaults to enemies, can't switch sides, can move cursor ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable Wild Buster: [MP: 0] [Effect Power: 178] [Accuracy: Perfect (0)] * elements: Non-Elemental * Causes statuses: petrify * targeting: defaults to enemies, can't switch sides, can move cursor ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable Punishing Meteor: [MP: 0] [Effect Power: 72] [Accuracy: Perfect (0)] * [Special effect: 0x22 ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor ignore defense, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable Aura Boost: [MP: 0] [Effect Power: 61] [Accuracy: Perfect (0)] * elements: Non-Elemental * Causes statuses: berserk * targeting: defaults to enemies, can't switch sides, can move cursor ignore defense, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable Mysidia Rabbit: [MP: 0] [Effect Power: 14] [Accuracy: Perfect (0)] * [Special effect: 0x2a ] * elements: Non-Elemental * Removes statuses: poison, blind * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm reflect-piercing, undodgeable, healing Pray: [MP: 0] [Effect Power: 42] [Accuracy: Perfect (0)] * elements: Non-Elemental * targeting: can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm inverse damage on undead, ignore defense, random target, reflect-piercing, undodgeable, healing EX Spells/Techniques Zombie Breath: [MP: 33] [Effect Power: 52] [Accuracy: 140] * elements: Non-Elemental * Causes statuses: zombie * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target don't split damage, reflect-piercing, stamina evasion, displays text if monster hits with this, miss if status immune Aura Ball: [MP: 80] [Effect Power: 14] [Accuracy: Perfect (0)] * elements: Non-Elemental * Removes statuses: shell * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor don't split damage, reflect-piercing, re-target if victim is dead, undodgeable, fraction damage (/16) Fusillade Particle Beam: [MP: 55] [Effect Power: 109] [Accuracy: 150] * [Special effect: 0x32 <4 consecutive attacks>] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor reflect-piercing, runicable, re-target if victim is dead Reflective Particle Beam: [MP: 28] [Effect Power: 85] [Accuracy: 150] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, can move cursor physical damage, reflect-piercing, runicable, re-target if victim is dead, stamina evasion Arrogance Incarnate: [MP: 0] [Effect Power: 128] [Accuracy: 150] * [Special effect: 0x02 ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor ignore defense, reflect-piercing, re-target if victim is dead, stamina evasion Big Bang: [MP: 150] [Effect Power: 99] [Accuracy: Perfect (0)] * elements: Non-Elemental * Causes statuses: disease * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, undodgeable Earthquake: [MP: 90] [Effect Power: 105] [Accuracy: Perfect (0)] * [Special effect: 0x25 ] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor don't split damage, ignore defense, reflect-piercing, undodgeable Artillery Drone: [MP: 52] [Effect Power: 55] [Accuracy: 140] * [Special effect: 0x46 <2 consecutive attacks>] * elements: Non-Elemental * Removes statuses: float * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target don't split damage, reflect-piercing, runicable Pale Horse: [MP: 33] [Effect Power: 12] [Accuracy: 180] * [Special effect: 0x47 <8 consecutive attacks>] * elements: Non-Elemental * Causes statuses: imp * targeting: defaults to enemies, can move cursor reflect-piercing, stamina evasion, fraction damage (/16) Supernova: [MP: 108] [Effect Power: 130] [Accuracy: Perfect (0)] * elements: Non-Elemental * Causes statuses: confusion, mute, slow * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, ignore defense, reflect-piercing, undodgeable Havoc Spiral: [MP: 0] [Effect Power: 122] [Accuracy: 140] * elements: Non-Elemental * Causes statuses: slow, sleep * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups physical damage, reflect-piercing, re-target if victim is dead Apocalypse: [MP: 250] [Effect Power: 128] [Accuracy: Perfect (0)] * elements: Non-Elemental * Causes statuses: disease, poison, condemned * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups ignore defense, reflect-piercing, runicable, re-target if victim is dead, undodgeable Great Whirlwind: [MP: 0] [Effect Power: 125] [Accuracy: 180] * [Special effect: 0x28 ] * elements: Non-Elemental * Causes statuses: slow * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target don't split damage, ignore defense, physical damage, reflect-piercing, re-target if victim is dead Amon Drive: [MP: 0] [Effect Power: 130] [Accuracy: 150] * elements: Non-Elemental * Causes statuses: petrify * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor physical damage, reflect-piercing, re-target if victim is dead, deals mp damage Time Compression: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)] * targeting: defaults to enemies, can't switch sides, can move cursor reflect-piercing, re-target if victim is dead, undodgeable Magic Annihilation: [MP: 0] [Effect Power: 1] [Accuracy: Perfect (160)] * [Special effect: 0x1a <1000 Needles >] * elements: Non-Elemental * Causes statuses: mute * targeting: defaults to enemies, can't switch sides, can move cursor reflect-piercing, re-target if victim is dead, deals mp damage, undodgeable Hurricane: [MP: 38] [Effect Power: 0] [Accuracy: 170] * [Special effect: 0x40 ] * targeting: defaults to enemies, can't switch sides, can move cursor reflect-piercing, runicable, re-target if victim is dead, stamina evasion Meteorite: [MP: 99] [Effect Power: 33] [Accuracy: Perfect (0)] * [Special effect: 0x2c <4 random attacks (Launcher effect) >] * elements: Non-Elemental * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, undodgeable Almagest: [MP: 89] [Effect Power: 85] [Accuracy: Perfect (0)] * elements: Darkness, Holy * Removes statuses: haste * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, undodgeable Holy Star: [MP: 100] [Effect Power: 66] [Accuracy: Perfect (0)] * [Special effect: 0x2a ] * elements: Holy * Causes statuses: imp * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, undodgeable Weakness: [MP: 85] [Effect Power: 0] [Accuracy: Perfect (0)] * [Special effect: 0x56 ] * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, re-target if victim is dead, undodgeable Cross Reaver: [MP: 0] [Effect Power: 32] [Accuracy: Perfect (0)] * [Special effect: 0x29 <50% chance to be targeted (Northern Cross effect)>] * elements: Non-Elemental * Causes statuses: slow, stop * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor ignore defense, reflect-piercing, undodgeable Stellar Blast: [MP: 100] [Effect Power: 150] [Accuracy: 180] * [Special effect: 0x3b ] * elements: Non-Elemental * Causes statuses: mute, disease, zombie * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups don't split damage, ignore defense, reflect-piercing, re-target if victim is dead Black Hole: [MP: 125] [Effect Power: 29] [Accuracy: Perfect (0)] * [Special effect: 0x05 ] * elements: Non-Elemental * Removes statuses: haste, reraise, float, reflect, rage, regen, blink, safe, vanish, shell * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target ignore defense, reflect-piercing, re-target if victim is dead, undodgeable Omega Javelin: [MP: 30] [Effect Power: 165] [Accuracy: Perfect (0)] * [Special effect: 0x57 ] * elements: Non-Elemental * Causes statuses: petrify * targeting: defaults to enemies, can't switch sides, can move cursor ignore defense, physical damage, reflect-piercing, re-target if victim is dead, undodgeable Nightglow: [MP: 59] [Effect Power: 12] [Accuracy: 170] * elements: Non-Elemental * Causes statuses: sleep * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, re-target if victim is dead, stamina evasion, fraction damage (/16) Genesis Rock: [MP: 52] [Effect Power: 98] [Accuracy: Perfect (0)] * elements: Earth, Wind * Causes statuses: petrify * targeting: defaults to enemies, can move cursor ignore defense, reflect-piercing, re-target if victim is dead, undodgeable Whirl: [MP: 30] [Effect Power: 15] [Accuracy: Perfect (0)] * elements: Non-Elemental * targeting: defaults to enemies, can move cursor reflect-piercing, runicable, re-target if victim is dead, undodgeable, fraction damage (/16) C. Dimension: [MP: 0] [Effect Power: 32] [Accuracy: 138] * [Special effect: 0x32 <4 consecutive attacks>] * elements: Non-Elemental * Causes statuses: confusion, petrify * targeting: defaults to enemies, can move cursor inverse damage on undead, reflect-piercing, runicable, re-target if victim is dead Grand Cross: [MP: 115] [Effect Power: 0] [Accuracy: Perfect (0)] * [Special effect: 0x3b ] * targeting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups reflect-piercing, re-target if victim is dead, undodgeable, miss if status immune Dragonfall: [MP: 0] [Effect Power: 118] [Accuracy: Perfect (0)] * [Special effect: 0x14 <3 consecutive attacks>] * elements: Non-Elemental * Causes statuses: blind * targeting: defaults to enemies, can move cursor reflect-piercing, re-target if victim is dead, undodgeable