[script #256] ; orig idx=256, "Darkness", offset 0xE97000, special: Deal 1x Damage + Apply Slow FC 15 00 00 | If... Variable $000 has unset bit 0x01 F3 01 00 | > Display message 1: We are the Cloud of Darkness_ We've come to return the world... B7 | > Wave Cannon F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FE | > End of if statement, reset target and wait FC 0D 03 03 | If... Variable $003 is 3 or more F0 97 BB 97 | > Random spell: [Night] or [Absolute Zero] or [Night] F0 EF EF CE | > Random spell: [Special: Tentacle of Scorn] or [Special: Tentacle of Scorn] or [Entice] FD | > Wait for next turn, reset target F0 AD EF AD | > Random spell: [Fusillade Particle Beam] or [Special: Tentacle of Scorn] or [Fusillade Particle Beam] F0 A5 9C 9C | > Random spell: [Poison Fog] or [Bad Breath] or [Bad Breath] FD | > Wait for next turn, reset target F0 AC AC A4 | > Random spell: [Aura Ball] or [Aura Ball] or [Thunder Call] EB | > Life Shaver FD | > Wait for next turn, reset target B7 | > Wave Cannon FE | > End of if statement, reset target and wait F0 EF A4 AD | Random spell: [Special: Tentacle of Scorn] or [Thunder Call] or [Fusillade Particle Beam] EF | Special: Tentacle of Scorn FD | Wait for next turn, reset target AC | Aura Ball F0 EF EF CE | Random spell: [Special: Tentacle of Scorn] or [Special: Tentacle of Scorn] or [Entice] FD | Wait for next turn, reset target F0 AD A4 EF | Random spell: [Fusillade Particle Beam] or [Thunder Call] or [Special: Tentacle of Scorn] BB | Absolute Zero FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 0C 03 04 | If... Variable $003 is less than 4 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F8 03 81 | >> Modify variable [$003 + 1] FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead F3 02 00 | > Display message 2: Darkness can only return to darkness_ F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 02 17 42 | If... Hit by spell [Ultima] or [Perfect Ultima] F0 FE FE AF | > Random spell: [Nothing] or [Nothing] or [Reflective Particle Beam] F8 02 81 | > Modify variable [$002 + 1] FC 0D 02 03 | > If... Variable $002 is 3 or more 35 | >> Holy 16 | >> Flare 23 | >> Meteor F8 02 00 | >> Modify variable [$002 = 0] FE | >> End of if statement, reset target and wait FC 0D 03 03 | If... Variable $003 is 3 or more FC 05 00 00 | > If... HP is decreased F0 AF FE EB | >> Random spell: [Reflective Particle Beam] or [Nothing] or [Life Shaver] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE FE AF | > Random spell: [Nothing] or [Nothing] or [Reflective Particle Beam] FF - End of script [script #257] ; orig idx=257, "Golbez", offset 0xE970A0, special: 100% Deal 1x Damage + Inflict Frozen FC 15 00 00 | If... Variable $000 has unset bit 0x01 F3 03 00 | > Display message 3: There is no future for the fearful_ Show me your true resolv... F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FE | > End of if statement, reset target and wait F0 16 0B 0B | Random spell: [Flare] or [Bio] or [Bio] F0 0E 0D 0C | Random spell: [Thundaga] or [Blizzaga] or [Firaga] FD | Wait for next turn, reset target F0 14 09 09 | Random spell: [Scourge] or [Break] or [Break] F0 16 13 13 | Random spell: [Flare] or [Flood] or [Flood] FD | Wait for next turn, reset target F0 10 2C 11 | Random spell: [Death] or [Confuse] or [Rasp] 12 | Quake 11 | Rasp 16 | Flare FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 15 00 01 | If... Variable $000 has unset bit 0x02 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F9 01 00 01 | >> Modify var. bits [$000: Set 0x02] FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead F3 04 00 | > Display message 4: Come forth, my creature of shadow! FA 0C 01 00 | > Use Animation F5 08 03 00 | > Adjust enemies: Monsters => Hide, refill MP F2 00 02 80 | > Formation change to 2 F5 08 00 01 | > Adjust enemies: Monsters <0> => Unhide, refill HP FE | > End of if statement, reset target and wait FC 01 12 0C | If... Hit by command [Mimic] or [Blue] F0 FE EF FE | > Random spell: [Nothing] or [Special: Binding Cold] or [Nothing] FE | > End of if statement, reset target and wait FC 01 19 17 | If... Hit by command [Summon] or [XMagic] F0 EF FE FE | > Random spell: [Special: Binding Cold] or [Nothing] or [Nothing] FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 FE FE E2 | > Random spell: [Nothing] or [Nothing] or [Nightglow] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 E2 FE FE | > Random spell: [Nightglow] or [Nothing] or [Nothing] FF - End of script [script #258] ; orig idx=258, "Golbez", offset 0xE97140, special: 100% Instant Death F0 16 16 04 | Random spell: [Flare] or [Flare] or [Drain] F0 E5 30 E5 | Random spell: [Genesis Rock] or [Curaga] or [Genesis Rock] FD | Wait for next turn, reset target F0 12 14 12 | Random spell: [Quake] or [Scourge] or [Quake] F0 E2 21 E2 | Random spell: [Nightglow] or [Slowga] or [Nightglow] FD | Wait for next turn, reset target AE | Reflect???? F0 E5 E2 E5 | Random spell: [Genesis Rock] or [Nightglow] or [Genesis Rock] FD | Wait for next turn, reset target F0 12 C2 C2 | Random spell: [Quake] or [Artillery Drone] or [Artillery Drone] F0 E2 34 E2 | Random spell: [Nightglow] or [Tornado] or [Nightglow] FD | Wait for next turn, reset target 23 | Meteor F0 FE FE 23 | Random spell: [Nothing] or [Nothing] or [Meteor] F3 06 00 | Display message 6: Shadow Dragon's power has healed statuses! FB 0C 12 | Misc.: Removes status Slow FF @ End of action script, begin counter-attack script FC 15 00 02 | If... Variable $000 has unset bit 0x04 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F9 01 00 02 | >> Modify var. bits [$000: Set 0x04] FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead F3 05 00 | > Display message 5: Such incredible strength! F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 01 12 0C | If... Hit by command [Mimic] or [Blue] F0 FE 11 16 | > Random spell: [Nothing] or [Rasp] or [Flare] F8 02 82 | > Modify variable [$002 + 2] FC 0D 02 04 | > If... Variable $002 is 4 or more EF | >> Special: Black Fang F8 02 00 | >> Modify variable [$002 = 0] FE | >> End of if statement, reset target and wait FC 01 19 17 | If... Hit by command [Summon] or [XMagic] F0 16 FE C2 | > Random spell: [Flare] or [Nothing] or [Artillery Drone] F8 02 83 | > Modify variable [$002 + 3] FC 0D 02 04 | > If... Variable $002 is 4 or more EF | >> Special: Black Fang F8 02 00 | >> Modify variable [$002 = 0] FE | >> End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 04 FE 04 | > Random spell: [Drain] or [Nothing] or [Drain] F8 02 81 | > Modify variable [$002 + 1] FC 0D 02 04 | > If... Variable $002 is 4 or more EF | >> Special: Black Fang F8 02 00 | >> Modify variable [$002 = 0] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 04 04 FE | > Random spell: [Drain] or [Drain] or [Nothing] F8 02 82 | > Modify variable [$002 + 2] FC 0D 02 04 | > If... Variable $002 is 4 or more EF | >> Special: Black Fang F8 02 00 | >> Modify variable [$002 = 0] FF - End of script [script #259] ; orig idx=259, "Zeromus", offset 0xE97200, special: 100% Inflict Stop 1F | X-Zone F0 10 10 E8 | Random spell: [Death] or [Death] or [Kill] FD | Wait for next turn, reset target 8D | Mind Blast EB | Life Shaver FD | Wait for next turn, reset target F0 B2 B2 B1 | Random spell: [Whirlwind] or [Whirlwind] or [Blaster] 16 | Flare FF @ End of action script, begin counter-attack script FC 12 01 00 | If... Monsters <0> are dead FB 0E 48 | > Misc.: ??? <0E> F3 08 00 | > Display message 8: Grr_ gh_ agh_ FA 0C 01 00 | > Use Animation F5 0B 03 00 | > Adjust enemies: Monsters => Hide, refill MP FB 0F 1F | > Misc.: ??? <0F> F2 00 04 80 | > Formation change to 4 F5 08 00 01 | > Adjust enemies: Monsters <0> => Unhide, refill HP F7 02 | > Special event 0x02 FB 0E E9 | > Misc.: ??? <0E> FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EF FE | > Random spell: [Nothing] or [Special: Dimensional Vortex] or [Nothing] FF - End of script [script #260] ; orig idx=260, "Zeromus", offset 0xE97260, special: Deal 5.5x Damage FC 0D 03 02 | If... Variable $003 is 2 or more E0 | > Black Hole F0 16 16 23 | > Random spell: [Flare] or [Flare] or [Meteor] FB 0C 12 | > Misc.: Removes status Slow FD | > Wait for next turn, reset target F0 1A 8D B1 | > Random spell: [Stop] or [Mind Blast] or [Blaster] 71 | > Shadow Flare FB 0C 12 | > Misc.: Removes status Slow FD | > Wait for next turn, reset target 23 | > Meteor FB 0C 12 | > Misc.: Removes status Slow FD | > Wait for next turn, reset target F0 34 1E B2 | > Random spell: [Tornado] or [Gravity] or [Whirlwind] C9 | > Reverse Polarity FB 0C 12 | > Misc.: Removes status Slow FD | > Wait for next turn, reset target B8 | > Big Bang FB 0C 12 | > Misc.: Removes status Slow FE | > End of if statement, reset target and wait FC 0D 03 01 | If... Variable $003 is 1 or more E0 | > Black Hole F0 16 16 14 | > Random spell: [Flare] or [Flare] or [Scourge] FD | > Wait for next turn, reset target F0 21 96 8D | > Random spell: [Slowga] or [Level 4 Hold] or [Mind Blast] 20 | > Comet FD | > Wait for next turn, reset target F0 34 14 1E | > Random spell: [Tornado] or [Scourge] or [Gravity] 12 | > Quake FD | > Wait for next turn, reset target F0 23 20 23 | > Random spell: [Meteor] or [Comet] or [Meteor] FB 0C 12 | > Misc.: Removes status Slow FE | > End of if statement, reset target and wait E0 | Black Hole F0 14 1F 0B | Random spell: [Scourge] or [X-Zone] or [Bio] FD | Wait for next turn, reset target F0 1E 21 1A | Random spell: [Gravity] or [Slowga] or [Stop] 20 | Comet FD | Wait for next turn, reset target F0 20 23 23 | Random spell: [Comet] or [Meteor] or [Meteor] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 0C 03 03 | If... Variable $003 is less than 3 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F8 03 81 | >> Modify variable [$003 + 1] FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 06 36 4F | If... Self HP is below 10112 [16%]; targets them FC 05 00 00 | > If... HP is decreased F0 FE FE FE | >> Use spell: [Nothing] FE | >> End of if statement, reset target and wait FC 0D 03 03 | If... Variable $003 is 3 or more FC 02 17 42 | > If... Hit by spell [Ultima] or [Perfect Ultima] 71 | >> Shadow Flare F8 04 81 | >> Modify variable [$004 + 1] FC 0D 04 03 | >> If... Variable $004 is 3 or more EF | >>> Special: Object 199 F0 EF FE FE | >>> Random spell: [Special: Object 199] or [Nothing] or [Nothing] F8 04 00 | >>> Modify variable [$004 = 0] FE | >>> End of if statement, reset target and wait FC 0D 03 03 | If... Variable $003 is 3 or more FC 01 12 0C | > If... Hit by command [Mimic] or [Blue] F0 71 FE 71 | >> Random spell: [Shadow Flare] or [Nothing] or [Shadow Flare] FE | >> End of if statement, reset target and wait FC 0D 03 03 | If... Variable $003 is 3 or more FC 01 19 17 | > If... Hit by command [Summon] or [XMagic] 71 | >> Shadow Flare FE | >> End of if statement, reset target and wait FC 01 12 0C | If... Hit by command [Mimic] or [Blue] F0 16 FE 16 | > Random spell: [Flare] or [Nothing] or [Flare] FE | > End of if statement, reset target and wait FC 01 19 17 | If... Hit by command [Summon] or [XMagic] 16 | > Flare FE | > End of if statement, reset target and wait FC 04 20 00 | If... Hit by element(s) [Holy] E6 | > Whirl FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE FE E6 | > Random spell: [Nothing] or [Nothing] or [Whirl] FE | > End of if statement, reset target and wait FF - End of script [script #261] ; orig idx=261, "Exdeath", offset 0xE97360, special: Deal 3x Damage EF | Special: Vacuum Wave F0 EE 8B 8C | Random spell: [Fight] or [Death Sentence] or [Death Roulette] FD | Wait for next turn, reset target F0 34 8F 34 | Random spell: [Tornado] or [Aeroga] or [Tornado] F0 C9 EE EE | Random spell: [Reverse Polarity] or [Fight] or [Fight] FD | Wait for next turn, reset target F0 1E 1E 0F | Random spell: [Gravity] or [Gravity] or [Dispel] 12 | Quake FD | Wait for next turn, reset target F0 EE EF 16 | Random spell: [Fight] or [Special: Vacuum Wave] or [Flare] C6 | Flare Star FD | Wait for next turn, reset target D5 | Hurricane F0 A4 D5 EE | Random spell: [Thunder Call] or [Hurricane] or [Fight] FD | Wait for next turn, reset target F0 EE 0B EF | Random spell: [Fight] or [Bio] or [Special: Vacuum Wave] 14 | Scourge FF @ End of action script, begin counter-attack script FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead FB 0E 48 | > Misc.: ??? <0E> F3 09 00 | > Display message 9: NOOO! WHY!? The Void was mine to command! How could it_ Uwaa... F5 0C 03 00 | > Adjust enemies: Monsters => Hide, refill MP F7 06 | > Special event 0x06 FB 0E 8D | > Misc.: ??? <0E> FA 0A 01 00 | > Use Animation F2 00 06 80 | > Formation change to 6 F5 0D 00 01 | > Adjust enemies: Monsters <0> => Unhide, refill HP F3 0A 00 | > Display message 10: I am Neo Exdeath! All memories_ dimensions_ existence_ All t... FE | > End of if statement, reset target and wait FC 02 18 21 | If... Hit by spell [Slow] or [Slowga] F1 36 | > Set target: Self 19 | > Haste FE | > End of if statement, reset target and wait FC 02 17 42 | If... Hit by spell [Ultima] or [Perfect Ultima] F0 EF EF 0F | > Random spell: [Special: Vacuum Wave] or [Special: Vacuum Wave] or [Dispel] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE 0F FE | > Random spell: [Nothing] or [Dispel] or [Nothing] F8 01 81 | > Modify variable [$001 + 1] FC 0D 01 03 | > If... Variable $001 is 3 or more EF | >> Special: Vacuum Wave F8 01 00 | >> Modify variable [$001 = 0] FF - End of script [script #264] ; orig idx=264, "Sephirot", offset 0xE976A0, special: 100% Deal 1x Damage + HP Absorb FC 0B 1E 00 | If... Personal timer above 30 FB 00 00 | > Misc.: Reset personal timer F8 03 01 | > Modify variable [$003 = 1] F5 08 04 00 | > Adjust enemies: Monsters => Hide, don't touch HP F2 00 12 00 | > Formation change to 18 F5 09 02 01 | > Adjust enemies: Monsters <0> => Unhide, don't touch HP FE | > End of if statement, reset target and wait FC 0D 01 04 | If... Variable $001 is 4 or more F0 EE 23 EE | > Random spell: [Fight] or [Meteor] or [Fight] EE | > Fight FD | > Wait for next turn, reset target F0 15 30 0F | > Random spell: [Aspir] or [Curaga] or [Dispel] C3 | > Pale Horse FD | > Wait for next turn, reset target F0 EE EF EE | > Random spell: [Fight] or [Special: Wing of Ruin] or [Fight] A7 | > Flash FD | > Wait for next turn, reset target C4 | > Supernova FE | > End of if statement, reset target and wait F0 EE 16 EE | Random spell: [Fight] or [Flare] or [Fight] EE | Fight FD | Wait for next turn, reset target F0 11 94 0F | Random spell: [Rasp] or [Level ? Death] or [Dispel] C3 | Pale Horse FD | Wait for next turn, reset target EE | Fight 8B | Death Sentence FD | Wait for next turn, reset target C4 | Supernova FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 0C 01 05 | If... Variable $001 is less than 5 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F8 01 81 | >> Modify variable [$001 + 1] FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 01 02 0C | If... Hit by command [Magic] or [Blue] F0 EF 99 99 | > Random spell: [Special: Wing of Ruin] or [Step Mine] or [Step Mine] F8 00 81 | > Modify variable [$000 + 1] FC 0D 00 04 | > If... Variable $000 is 4 or more F8 00 00 | >> Modify variable [$000 = 0] F8 03 00 | >> Modify variable [$003 = 0] F5 08 04 00 | >> Adjust enemies: Monsters => Hide, don't touch HP F2 00 12 00 | >> Formation change to 18 F5 09 02 01 | >> Adjust enemies: Monsters <0> => Unhide, don't touch HP FE | >> End of if statement, reset target and wait FC 01 17 19 | If... Hit by command [XMagic] or [Summon] F0 EF 99 99 | > Random spell: [Special: Wing of Ruin] or [Step Mine] or [Step Mine] F8 00 81 | > Modify variable [$000 + 1] FC 0D 00 04 | > If... Variable $000 is 4 or more F8 00 00 | >> Modify variable [$000 = 0] F8 03 00 | >> Modify variable [$003 = 0] F5 08 04 00 | >> Adjust enemies: Monsters => Hide, don't touch HP F2 00 12 00 | >> Formation change to 18 F5 09 02 01 | >> Adjust enemies: Monsters <0> => Unhide, don't touch HP FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EE EF | > Random spell: [Nothing] or [Fight] or [Special: Wing of Ruin] F8 00 81 | > Modify variable [$000 + 1] FC 0D 00 04 | > If... Variable $000 is 4 or more F8 00 00 | >> Modify variable [$000 = 0] F8 03 00 | >> Modify variable [$003 = 0] F5 08 04 00 | >> Adjust enemies: Monsters => Hide, don't touch HP F2 00 12 00 | >> Formation change to 18 F5 09 02 01 | >> Adjust enemies: Monsters <0> => Unhide, don't touch HP FF - End of script [script #265] ; orig idx=265, "Ultimeci", offset 0xE978A0, special: Deal 3.5x Damage FC 15 00 00 | If... Variable $000 has unset bit 0x01 F3 11 00 | > Display message 17: I am Ultimecia. Time shall compress_ _All existence denied. C0 | > Fallen One F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FE | > End of if statement, reset target and wait FC 0D 03 04 | If... Variable $003 is 4 or more F0 16 23 23 | > Random spell: [Flare] or [Meteor] or [Meteor] F0 EE EF EE | > Random spell: [Fight] or [Special: Knight's Blade] or [Fight] FD | > Wait for next turn, reset target D2 | > Magic Annihilation F0 E8 CE CC | > Random spell: [Kill] or [Entice] or [Southern Cross] FD | > Wait for next turn, reset target 17 | > Ultima F0 DA 30 C5 | > Random spell: [Weakness] or [Curaga] or [Northern Cross] FD | > Wait for next turn, reset target CA | > Apocalypse F0 EE EF EE | > Random spell: [Fight] or [Special: Knight's Blade] or [Fight] FD | > Wait for next turn, reset target D2 | > Magic Annihilation F0 A4 D2 D2 | > Random spell: [Thunder Call] or [Magic Annihilation] or [Magic Annihilation] FE | > End of if statement, reset target and wait F0 16 35 35 | Random spell: [Flare] or [Holy] or [Holy] F0 EE EE 16 | Random spell: [Fight] or [Fight] or [Flare] FD | Wait for next turn, reset target F0 D2 12 14 | Random spell: [Magic Annihilation] or [Quake] or [Scourge] F0 EE DA EE | Random spell: [Fight] or [Weakness] or [Fight] FD | Wait for next turn, reset target CA | Apocalypse FD | Wait for next turn, reset target F0 D2 16 34 | Random spell: [Magic Annihilation] or [Flare] or [Tornado] F0 10 DA CE | Random spell: [Death] or [Weakness] or [Entice] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 0C 03 03 | If... Variable $003 is less than 3 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F8 03 81 | >> Modify variable [$003 + 1] FE | >> End of if statement, reset target and wait FC 0C 03 05 | If... Variable $003 is less than 5 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F1 43 | >> Set target: All party members 0F | >> Dispel D1 | >> Time Compression F8 03 81 | >> Modify variable [$003 + 1] FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead F7 04 | > Special event 0x04 F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 02 42 42 | If... Hit by spell [Perfect Ultima] or [Perfect Ultima] F1 43 | > Set target: All party members F0 FE 42 FE | > Random spell: [Nothing] or [Perfect Ultima] or [Nothing] FE | > End of if statement, reset target and wait FC 02 43 43 | If... Hit by spell [Mega Flare] or [Mega Flare] F1 43 | > Set target: All party members F0 FE 43 FE | > Random spell: [Nothing] or [Mega Flare] or [Nothing] FE | > End of if statement, reset target and wait FC 02 3D 3D | If... Hit by spell [Tidal Wave] or [Tidal Wave] F1 43 | > Set target: All party members F0 FE 3D FE | > Random spell: [Nothing] or [Tidal Wave] or [Nothing] FE | > End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [XMagic] F0 FE B1 FE | > Random spell: [Nothing] or [Blaster] or [Nothing] FE | > End of if statement, reset target and wait FC 01 0C 0D | If... Hit by command [Blue] or [Sketch] F0 FE FE B1 | > Random spell: [Nothing] or [Nothing] or [Blaster] FE | > End of if statement, reset target and wait FC 01 0A 07 | If... Hit by command [Blitz] or [Iaido] F0 EF FE EF | > Random spell: [Special: Knight's Blade] or [Nothing] or [Special: Knight's Blade] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EE EE | > Random spell: [Nothing] or [Fight] or [Fight] FE | > End of if statement, reset target and wait FF - End of script [script #266] ; orig idx=266, "Chaos", offset 0xE974C0, special: Deal 3x Damage FC 0D 00 02 | If... Variable $000 is 2 or more FC 15 00 00 | > If... Variable $000 has unset bit 0x01 F3 0F 00 | >> Display message 15: Shiver at the power of a god! FB 01 36 | >> Misc.: Self becomes invincible 45 | >> Armageddon F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FB 05 36 | >> Misc.: Self loses invincibility FE | >> End of if statement, reset target and wait FC 0D 00 03 | If... Variable $000 is 3 or more BD | > Earthquake 30 | > Curaga FD | > Wait for next turn, reset target E7 | > Merton F0 12 34 16 | > Random spell: [Quake] or [Tornado] or [Flare] 13 | > Flood FD | > Wait for next turn, reset target D7 | > Shrapnel A4 | > Thunder Call FE | > End of if statement, reset target and wait BD | Earthquake F0 19 28 29 | Random spell: [Haste] or [Protect] or [Shell] FD | Wait for next turn, reset target A4 | Thunder Call F0 EE D7 D7 | Random spell: [Fight] or [Shrapnel] or [Shrapnel] FD | Wait for next turn, reset target E7 | Merton F0 EE 16 16 | Random spell: [Fight] or [Flare] or [Flare] FD | Wait for next turn, reset target F0 EF EE EF | Random spell: [Special: Deathblow] or [Fight] or [Special: Deathblow] F0 34 30 34 | Random spell: [Tornado] or [Curaga] or [Tornado] FF @ End of action script, begin counter-attack script FC 0C 00 03 | If... Variable $000 is less than 3 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F8 00 81 | >> Modify variable [$000 + 1] FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EF 18 | > Random spell: [Nothing] or [Special: Deathblow] or [Slow] FF - End of script [script #267] ; orig idx=267, "Mateus", offset 0xE97560, special: Deal 1x Damage + Inflict Muddle FC 0D 02 08 | If... Variable $002 is 8 or more F1 36 | > Set target: Self 93 | > White Wind F8 02 00 | > Modify variable [$002 = 0] FE | > End of if statement, reset target and wait A0 | Quasar F0 EE EF EE | Random spell: [Fight] or [Special: Absolute Dominion] or [Fight] FD | Wait for next turn, reset target F0 EE 9C EE | Random spell: [Fight] or [Bad Breath] or [Fight] F0 EB BE CC | Random spell: [Life Shaver] or [Flash Rain] or [Southern Cross] FD | Wait for next turn, reset target 6D | Cliff Collapse F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Absolute Dominion] FD | Wait for next turn, reset target F0 20 23 23 | Random spell: [Comet] or [Meteor] or [Meteor] FF @ End of action script, begin counter-attack script FC 15 00 01 | If... Variable $000 has unset bit 0x02 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F9 01 00 01 | >> Modify var. bits [$000: Set 0x02] FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead F3 0C 00 | > Display message 12: Unbelievable_ It can't be_ I'm_ defeated?! F5 0C 03 00 | > Adjust enemies: Monsters => Hide, refill MP F2 00 0B 80 | > Formation change to 11 F5 08 00 01 | > Adjust enemies: Monsters <0> => Unhide, refill HP F3 0D 00 | > Display message 13: Foolish humans_ Better you sleep than live in despair_ FE | > End of if statement, reset target and wait FC 02 17 42 | If... Hit by spell [Ultima] or [Perfect Ultima] F0 FE EF EF | > Random spell: [Nothing] or [Special: Absolute Dominion] or [Special: Absolute Dominion] F8 02 83 | > Modify variable [$002 + 3] F9 01 00 02 | > Modify var. bits [$000: Set 0x04] FE | > End of if statement, reset target and wait FC 02 23 43 | If... Hit by spell [Meteor] or [Mega Flare] F0 FE EF EF | > Random spell: [Nothing] or [Special: Absolute Dominion] or [Special: Absolute Dominion] F8 02 82 | > Modify variable [$002 + 2] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EF EF | > Random spell: [Nothing] or [Special: Absolute Dominion] or [Special: Absolute Dominion] F8 02 81 | > Modify variable [$002 + 1] FF - End of script [script #268] ; orig idx=268, "Mateus", offset 0xE97600, special: 100% Deal 1x Damage + Inflict Stop FC 15 00 00 | If... Variable $000 has unset bit 0x01 DC | > Cloudy Heaven F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FE | > End of if statement, reset target and wait FC 14 00 02 | If... Variable $000 has set bit 0x04 FC 0B 2D 00 | > If... Personal timer above 45 FB 00 00 | >> Misc.: Reset personal timer F3 10 00 | >> Display message 16: Ultimate magic_ I'll treasure this knowledge! 17 | >> Ultima FE | >> End of if statement, reset target and wait F0 BB EE 16 | Random spell: [Absolute Zero] or [Fight] or [Flare] F0 A4 C0 A4 | Random spell: [Thunder Call] or [Fallen One] or [Thunder Call] FD | Wait for next turn, reset target CF | Freezing Dust 12 | Quake FD | Wait for next turn, reset target D6 | Meteorrite FD | Wait for next turn, reset target F0 EF 35 EF | Random spell: [Special: Dreary Cell] or [Holy] or [Special: Dreary Cell] A0 | Quasar FF @ End of action script, begin counter-attack script FC 0C 03 02 | If... Variable $003 is less than 2 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F8 03 81 | >> Modify variable [$003 + 1] FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead F3 0E 00 | > Display message 14: Defeated by insects like you_ Not once, but twice! Uwaahhhh_... F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE EF FE | > Random spell: [Fight] or [Special: Dreary Cell] or [Nothing] F8 04 81 | > Modify variable [$004 + 1] FC 0D 04 05 | > If... Variable $004 is 5 or more F1 36 | >> Set target: Self 93 | >> White Wind F8 04 00 | >> Modify variable [$004 = 0] FF - End of script [script #269] ; orig idx=269, "NeoExdth", offset 0xE97400, special: 100% Deal 1x Damage + Inflict Stone FC 0D 02 01 | If... Variable $002 is 1 or more F0 23 A6 95 | > Random spell: [Meteor] or [Zombie Breath] or [Level 3 Flare] F0 EE 93 EE | > Random spell: [Fight] or [White Wind] or [Fight] FD | > Wait for next turn, reset target F0 EF EE A1 | > Random spell: [Special: White Hole] or [Fight] or [Grand Delta] F0 D5 13 91 | > Random spell: [Hurricane] or [Flood] or [Mighty Guard] FD | > Wait for next turn, reset target D8 | > Almagest FD | > Wait for next turn, reset target F0 EE 99 EF | > Random spell: [Fight] or [Step Mine] or [Special: White Hole] F0 D5 A6 89 | > Random spell: [Hurricane] or [Zombie Breath] or [Banisher] FD | > Wait for next turn, reset target F3 0B 00 | > Display message 11: The laws of the universe mean nothing! EA | > Grand Cross FE | > End of if statement, reset target and wait F0 20 A6 95 | Random spell: [Comet] or [Zombie Breath] or [Level 3 Flare] F0 EE 30 EE | Random spell: [Fight] or [Curaga] or [Fight] FD | Wait for next turn, reset target F0 EF EE A1 | Random spell: [Special: White Hole] or [Fight] or [Grand Delta] F0 D5 13 91 | Random spell: [Hurricane] or [Flood] or [Mighty Guard] FD | Wait for next turn, reset target D8 | Almagest FD | Wait for next turn, reset target F0 EE CF EF | Random spell: [Fight] or [Freezing Dust] or [Special: White Hole] F0 D5 A6 89 | Random spell: [Hurricane] or [Zombie Breath] or [Banisher] FD | Wait for next turn, reset target F3 0B 00 | Display message 11: The laws of the universe mean nothing! EA | Grand Cross FF @ End of action script, begin counter-attack script FC 0C 02 02 | If... Variable $002 is less than 2 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F8 02 81 | >> Modify variable [$002 + 1] FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FF - End of script [script #270] ; orig idx=270, "Kamlanau", offset 0xE97A00, special: Deal 2.5x Damage EE | Fight F0 EE EF EE | Random spell: [Fight] or [Special: Light Blade] or [Fight] FD | Wait for next turn, reset target CB | Great Whirlwind F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Light Blade] FD | Wait for next turn, reset target F0 1E C6 1E | Random spell: [Gravity] or [Flare Star] or [Gravity] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 0C 03 03 | If... Variable $003 is less than 3 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F8 03 81 | >> Modify variable [$003 + 1] FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead F3 12 00 | > Display message 18: Gahh_ why_ brother_ F5 0B 01 01 | > Adjust enemies: Monsters <0> => Killed F3 13 00 | > Display message 19: Haha_ I have no more use for you, little brother! F5 03 01 02 | > Adjust enemies: Monsters <1> => Killed F2 00 13 80 | > Formation change to 19 F5 03 00 10 | > Adjust enemies: Monsters <4> => Unhide, refill HP F3 14 00 | > Display message 20: Orbital Summon! F9 01 00 00 | > Modify var. bits [$000: Set 0x01] F5 0B 00 04 | > Adjust enemies: Monsters <2> => Unhide, refill HP F5 0B 00 08 | > Adjust enemies: Monsters <3> => Unhide, refill HP FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EE EF | > Random spell: [Nothing] or [Fight] or [Special: Light Blade] FF - End of script [script #271] ; orig idx=271, "Ealdnarc", offset 0xE97AA0, special: Deal 1.5x Damage FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 0D 02 02 | > If... Variable $002 is 2 or more F0 C6 E0 23 | >> Random spell: [Flare Star] or [Black Hole] or [Meteor] F0 21 8D E1 | >> Random spell: [Slowga] or [Mind Blast] or [Omega Javelin] FD | >> Wait for next turn, reset target F0 16 C0 23 | >> Random spell: [Flare] or [Fallen One] or [Meteor] 1A | >> Stop FD | >> Wait for next turn, reset target DE | >> Stellar Blast FD | >> Wait for next turn, reset target F0 C5 CF C5 | >> Random spell: [Northern Cross] or [Freezing Dust] or [Northern Cross] F0 E1 10 E8 | >> Random spell: [Omega Javelin] or [Death] or [Kill] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FB 05 36 | > Misc.: Self loses invincibility F0 12 16 97 | > Random spell: [Quake] or [Flare] or [Night] F0 1A 8D 21 | > Random spell: [Stop] or [Mind Blast] or [Slowga] FD | > Wait for next turn, reset target F0 E0 C5 E0 | > Random spell: [Black Hole] or [Northern Cross] or [Black Hole] F0 16 35 23 | > Random spell: [Flare] or [Holy] or [Meteor] FD | > Wait for next turn, reset target E1 | > Omega Javelin F0 34 14 A7 | > Random spell: [Tornado] or [Scourge] or [Flash] FE | > End of if statement, reset target and wait FB 01 36 | Misc.: Self becomes invincible F0 FE 21 FE | Random spell: [Nothing] or [Slowga] or [Nothing] FD | Wait for next turn, reset target F0 1A 22 29 | Random spell: [Stop] or [Hastega] or [Shell] FD | Wait for next turn, reset target F0 0F 30 8D | Random spell: [Dispel] or [Curaga] or [Mind Blast] FD | Wait for next turn, reset target F0 28 1C B1 | Random spell: [Protect] or [Regen] or [Blaster] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 0C 02 04 | If... Variable $002 is less than 4 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F8 02 81 | >> Modify variable [$002 + 1] FE | >> End of if statement, reset target and wait FC 12 00 00 | If... Monsters are dead F7 05 | > Special event 0x05 F3 15 00 | > Display message 21: Bro_ ther_ F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 F8 01 81 | > Modify variable [$001 + 1] FC 0D 01 05 | > If... Variable $001 is 5 or more F0 16 23 17 | >> Random spell: [Flare] or [Meteor] or [Ultima] F8 01 00 | >> Modify variable [$001 = 0] FF - End of script [script #272] ; orig idx=272, "ArkAngel", offset 0xE97F70, special: Deal 1x Damage + Inflict Stop FC 15 00 02 | If... Variable $000 has unset bit 0x04 F3 1B 00 | > Display message 27: You shall be overwhelmed_ _by the arrogance that disfigures... F9 01 00 02 | > Modify var. bits [$000: Set 0x04] FE | > End of if statement, reset target and wait FC 0B 1F 00 | If... Personal timer above 31 FB 00 00 | > Misc.: Reset personal timer F2 00 10 00 | > Formation change to 16 FE | > End of if statement, reset target and wait FC 0D 01 05 | If... Variable $001 is 5 or more F0 EE 21 EE | > Random spell: [Fight] or [Slowga] or [Fight] F0 30 B0 34 | > Random spell: [Curaga] or [Arrogance Incarnate] or [Tornado] FD | > Wait for next turn, reset target F0 28 EE 2C | > Random spell: [Protect] or [Fight] or [Confuse] F0 EE 29 1C | > Random spell: [Fight] or [Shell] or [Regen] FD | > Wait for next turn, reset target F0 B0 35 2A | > Random spell: [Arrogance Incarnate] or [Holy] or [Cura] F0 19 EE 2A | > Random spell: [Haste] or [Fight] or [Cura] FD | > Wait for next turn, reset target F0 EE 32 EE | > Random spell: [Fight] or [Blink] or [Fight] F0 2A EE 30 | > Random spell: [Cura] or [Fight] or [Curaga] FE | > End of if statement, reset target and wait F0 EE 35 EE | Random spell: [Fight] or [Holy] or [Fight] F0 EE EE 30 | Random spell: [Fight] or [Fight] or [Curaga] FD | Wait for next turn, reset target F0 28 EE EE | Random spell: [Protect] or [Fight] or [Fight] F0 EE 29 1C | Random spell: [Fight] or [Shell] or [Regen] FD | Wait for next turn, reset target F0 EE 35 2A | Random spell: [Fight] or [Holy] or [Cura] F0 19 EE 21 | Random spell: [Haste] or [Fight] or [Slowga] FD | Wait for next turn, reset target F0 EF 32 EE | Random spell: [Special: Shield Strike] or [Blink] or [Fight] F0 2A EE EE | Random spell: [Cura] or [Fight] or [Fight] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 0C 01 07 | If... Variable $001 is less than 7 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F8 01 81 | >> Modify variable [$001 + 1] FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EE 18 | > Random spell: [Nothing] or [Fight] or [Slow] FF - End of script [script #273] ; orig idx=273, "ArkAngel", offset 0xE98100, special: Rage FC 15 00 05 | If... Variable $000 has unset bit 0x20 F3 1D 00 | > Display message 29: You shall be twisted_ _by the envy that drives you_ F9 01 00 05 | > Modify var. bits [$000: Set 0x20] FE | > End of if statement, reset target and wait FC 0B 1F 00 | If... Personal timer above 31 FB 00 00 | > Misc.: Reset personal timer F2 00 11 00 | > Formation change to 17 FE | > End of if statement, reset target and wait FC 0D 01 05 | If... Variable $001 is 5 or more F0 EE C8 C8 | > Random spell: [Fight] or [Havoc Spiral] or [Havoc Spiral] F0 A8 EE 76 | > Random spell: [Lullaby] or [Fight] or [Wombat] FD | > Wait for next turn, reset target F0 6E EF C7 | > Random spell: [Shamshir] or [Special: Charm] or [Love Token] F0 EE 75 EE | > Random spell: [Fight] or [Falcon] or [Fight] FD | > Wait for next turn, reset target F0 C8 77 EE | > Random spell: [Havoc Spiral] or [Meerkat] or [Fight] F0 EE 7C EE | > Random spell: [Fight] or [Snow Bunny] or [Fight] FD | > Wait for next turn, reset target F0 CE C7 CE | > Random spell: [Entice] or [Love Token] or [Entice] F0 79 EE EF | > Random spell: [Wild Pig] or [Fight] or [Special: Charm] FE | > End of if statement, reset target and wait EE | Fight F0 A8 EE 76 | Random spell: [Lullaby] or [Fight] or [Wombat] FD | Wait for next turn, reset target F0 6E EE C7 | Random spell: [Shamshir] or [Fight] or [Love Token] F0 EE 75 EE | Random spell: [Fight] or [Falcon] or [Fight] FD | Wait for next turn, reset target F0 EE EE 77 | Random spell: [Fight] or [Fight] or [Meerkat] F0 EE EE 7C | Random spell: [Fight] or [Fight] or [Snow Bunny] FD | Wait for next turn, reset target F0 A8 A8 CE | Random spell: [Lullaby] or [Lullaby] or [Entice] F0 EE 79 C8 | Random spell: [Fight] or [Wild Pig] or [Havoc Spiral] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 0C 01 07 | If... Variable $001 is less than 7 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F8 01 81 | >> Modify variable [$001 + 1] FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FF - End of script [script #274] ; orig idx=274, "ArkAngel", offset 0xE97ED0, special: Instant Death FC 15 00 01 | If... Variable $000 has unset bit 0x02 F3 1A 00 | > Display message 26: You shall be defeated_ _by the apathy that plagues you_ F9 01 00 01 | > Modify var. bits [$000: Set 0x02] FE | > End of if statement, reset target and wait FC 0B 1F 00 | If... Personal timer above 31 FB 00 00 | > Misc.: Reset personal timer F2 00 0D 00 | > Formation change to 13 FE | > End of if statement, reset target and wait FC 0D 01 05 | If... Variable $001 is 5 or more F0 EE 51 EE | > Random spell: [Fight] or [Flame Scroll] or [Fight] F0 67 EE 52 | > Random spell: [Leaf Swirl] or [Fight] or [Water Scroll] FD | > Wait for next turn, reset target F0 6B EE EF | > Random spell: [Wildfire] or [Fight] or [Special: Suffocate] F0 DB EE 7B | > Random spell: [Cross Reaver] or [Fight] or [Poison Frog] FD | > Wait for next turn, reset target F0 65 53 EE | > Random spell: [Wind Slash] or [Thunder Scroll] or [Fight] F6 01 41 42 | > Throw item: [Shuriken] or [Fuma Shuriken] FD | > Wait for next turn, reset target F0 EF EE 6A | > Random spell: [Special: Suffocate] or [Fight] or [Antlion] F0 DB EE 65 | > Random spell: [Cross Reaver] or [Fight] or [Wind Slash] FE | > End of if statement, reset target and wait F0 EE 51 EE | Random spell: [Fight] or [Flame Scroll] or [Fight] F0 EE EE 52 | Random spell: [Fight] or [Fight] or [Water Scroll] FD | Wait for next turn, reset target F0 53 EE EF | Random spell: [Thunder Scroll] or [Fight] or [Special: Suffocate] F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Suffocate] FD | Wait for next turn, reset target F0 EE 52 EE | Random spell: [Fight] or [Water Scroll] or [Fight] F6 01 41 41 | Throw item: [Shuriken] FD | Wait for next turn, reset target F0 EF EE EE | Random spell: [Special: Suffocate] or [Fight] or [Fight] F0 51 EE DB | Random spell: [Flame Scroll] or [Fight] or [Cross Reaver] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 0C 01 07 | If... Variable $001 is less than 7 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F8 01 81 | >> Modify variable [$001 + 1] FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EE EE | > Random spell: [Nothing] or [Fight] or [Fight] FF - End of script [script #275] ; orig idx=275, "ArkAngel", offset 0xE98030, special: Deal 1x Damage + MP Absorb FC 15 00 04 | If... Variable $000 has unset bit 0x10 F3 1C 00 | > Display message 28: You shall be consumed_ _by the cowardice that binds you_ F9 01 00 04 | > Modify var. bits [$000: Set 0x10] FE | > End of if statement, reset target and wait FC 0B 1F 00 | If... Personal timer above 31 FB 00 00 | > Misc.: Reset personal timer F2 00 0E 00 | > Formation change to 14 FE | > End of if statement, reset target and wait FC 0D 01 05 | If... Variable $001 is 5 or more F0 16 16 EE | > Random spell: [Flare] or [Flare] or [Fight] F0 D0 14 13 | > Random spell: [Amon Drive] or [Scourge] or [Flood] FD | > Wait for next turn, reset target F0 09 10 EE | > Random spell: [Break] or [Death] or [Fight] F0 8D C6 1E | > Random spell: [Mind Blast] or [Flare Star] or [Gravity] FD | > Wait for next turn, reset target F0 23 EF C5 | > Random spell: [Meteor] or [Special: Soul Enslavement] or [Northern Cross] F0 E8 EE 20 | > Random spell: [Kill] or [Fight] or [Comet] FD | > Wait for next turn, reset target F0 04 B1 D0 | > Random spell: [Drain] or [Blaster] or [Amon Drive] F0 8F 11 EF | > Random spell: [Aeroga] or [Rasp] or [Special: Soul Enslavement] FE | > End of if statement, reset target and wait F0 16 16 EE | Random spell: [Flare] or [Flare] or [Fight] F0 14 EE 13 | Random spell: [Scourge] or [Fight] or [Flood] FD | Wait for next turn, reset target F0 09 10 EE | Random spell: [Break] or [Death] or [Fight] F0 12 12 1E | Random spell: [Quake] or [Quake] or [Gravity] FD | Wait for next turn, reset target F0 16 EF C5 | Random spell: [Flare] or [Special: Soul Enslavement] or [Northern Cross] F0 10 EE D0 | Random spell: [Death] or [Fight] or [Amon Drive] FD | Wait for next turn, reset target F0 04 04 EE | Random spell: [Drain] or [Drain] or [Fight] F0 8F 11 EF | Random spell: [Aeroga] or [Rasp] or [Special: Soul Enslavement] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 0C 01 07 | If... Variable $001 is less than 7 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F8 01 81 | >> Modify variable [$001 + 1] FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EF EE | > Random spell: [Nothing] or [Special: Soul Enslavement] or [Fight] FF - End of script [script #276] ; orig idx=276, "ArkAngel", offset 0xE97E50, special: Deal 1x Damage + Inflict Silence FC 15 00 00 | If... Variable $000 has unset bit 0x01 F3 19 00 | > Display message 25: You shall be burned_ _by the rage that controls you_ F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FE | > End of if statement, reset target and wait FC 0B 1F 00 | If... Personal timer above 31 FB 00 00 | > Misc.: Reset personal timer F2 00 0F 00 | > Formation change to 15 FE | > End of if statement, reset target and wait FC 0D 01 05 | If... Variable $001 is 5 or more F0 EE 59 5B | > Random spell: [Fight] or [Tachi: Dragon] or [Tachi: Moon] FD | > Wait for next turn, reset target F0 EE EF ED | > Random spell: [Fight] or [Special: Blade Bash] or [Dragonfall] FD | > Wait for next turn, reset target F0 EF 55 57 | > Random spell: [Special: Blade Bash] or [Tachi: Fang] or [Tachi: Tiger] FD | > Wait for next turn, reset target F0 ED EE 5C | > Random spell: [Dragonfall] or [Fight] or [Tachi: Flower] FE | > End of if statement, reset target and wait F0 EE 59 5A | Random spell: [Fight] or [Tachi: Dragon] or [Tachi: Snow] FD | Wait for next turn, reset target F0 58 EE EF | Random spell: [Tachi: Dance] or [Fight] or [Special: Blade Bash] FD | Wait for next turn, reset target F0 EE 55 57 | Random spell: [Fight] or [Tachi: Fang] or [Tachi: Tiger] FD | Wait for next turn, reset target F0 EF EE ED | Random spell: [Special: Blade Bash] or [Fight] or [Dragonfall] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 0C 01 07 | If... Variable $001 is less than 7 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F8 01 81 | >> Modify variable [$001 + 1] FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EE EF | > Random spell: [Nothing] or [Fight] or [Special: Blade Bash] FF - End of script [script #277] ; orig idx=277, "Sephirot", offset 0xE97780, special: 100% Deal 1x Damage + MP Absorb FC 0D 03 01 | If... Variable $003 is 1 or more F0 20 12 13 | > Random spell: [Comet] or [Quake] or [Flood] 16 | > Flare FD | > Wait for next turn, reset target EF | > Special: Magic Buster F0 EE 8D 71 | > Random spell: [Fight] or [Mind Blast] or [Shadow Flare] FD | > Wait for next turn, reset target C6 | > Flare Star F8 03 00 | > Modify variable [$003 = 0] F5 08 04 00 | > Adjust enemies: Monsters => Hide, don't touch HP F2 00 07 00 | > Formation change to 7 F5 09 02 01 | > Adjust enemies: Monsters <0> => Unhide, don't touch HP FE | > End of if statement, reset target and wait FC 0D 03 00 | If... Variable $003 is 0 or more F0 A0 8D A0 | > Random spell: [Quasar] or [Mind Blast] or [Quasar] F8 03 00 | > Modify variable [$003 = 0] F5 08 04 00 | > Adjust enemies: Monsters => Hide, don't touch HP F2 00 07 00 | > Formation change to 7 F5 09 02 01 | > Adjust enemies: Monsters <0> => Unhide, don't touch HP FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 0C 01 05 | If... Variable $001 is less than 5 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F8 01 81 | >> Modify variable [$001 + 1] FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 01 02 0C | If... Hit by command [Magic] or [Blue] F0 FE 09 16 | > Random spell: [Nothing] or [Break] or [Flare] F8 00 81 | > Modify variable [$000 + 1] FC 0D 00 04 | > If... Variable $000 is 4 or more F8 00 00 | >> Modify variable [$000 = 0] F8 03 00 | >> Modify variable [$003 = 0] F5 08 04 00 | >> Adjust enemies: Monsters => Hide, don't touch HP F2 00 07 00 | >> Formation change to 7 F5 09 02 01 | >> Adjust enemies: Monsters <0> => Unhide, don't touch HP FE | >> End of if statement, reset target and wait FC 01 17 19 | If... Hit by command [XMagic] or [Summon] F0 FE 09 16 | > Random spell: [Nothing] or [Break] or [Flare] F8 00 81 | > Modify variable [$000 + 1] FC 0D 00 04 | > If... Variable $000 is 4 or more F8 00 00 | >> Modify variable [$000 = 0] F8 03 00 | >> Modify variable [$003 = 0] F5 08 04 00 | >> Adjust enemies: Monsters => Hide, don't touch HP F2 00 07 00 | >> Formation change to 7 F5 09 02 01 | >> Adjust enemies: Monsters <0> => Unhide, don't touch HP FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 8D 23 8D | > Random spell: [Mind Blast] or [Meteor] or [Mind Blast] F8 00 81 | > Modify variable [$000 + 1] FC 0D 00 04 | > If... Variable $000 is 4 or more F8 00 00 | >> Modify variable [$000 = 0] F8 03 00 | >> Modify variable [$003 = 0] F5 08 04 00 | >> Adjust enemies: Monsters => Hide, don't touch HP F2 00 07 00 | >> Formation change to 7 F5 09 02 01 | >> Adjust enemies: Monsters <0> => Unhide, don't touch HP FF - End of script [script #278] ; orig idx=278, "Orbital", offset 0xE97B80, special: Deal 3.5x Damage FC 12 04 00 | If... Monsters <2> are dead FC 0B 32 00 | > If... Personal timer above 50 F5 0B 00 04 | >> Adjust enemies: Monsters <2> => Unhide, refill HP FE | >> End of if statement, reset target and wait FC 11 04 00 | If... Monsters <2> are alive F0 FE 22 1C | > Random spell: [Nothing] or [Hastega] or [Regen] FD | > Wait for next turn, reset target F0 FE 28 29 | > Random spell: [Nothing] or [Protect] or [Shell] FD | > Wait for next turn, reset target F0 30 32 EF | > Random spell: [Curaga] or [Blink] or [Special: Electrocharge] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 00 00 04 | > Adjust enemies: Monsters <2> => Unhide, refill HP F5 09 03 04 | > Adjust enemies: Monsters <2> => Hide, refill MP FB 00 00 | > Misc.: Reset personal timer FF - End of script [script #279] ; orig idx=279, "Orbital", offset 0xE97BC0, special: Deal 3.5x Damage FC 12 08 00 | If... Monsters <3> are dead FC 0B 1E 00 | > If... Personal timer above 30 F5 0B 00 08 | >> Adjust enemies: Monsters <3> => Unhide, refill HP FE | >> End of if statement, reset target and wait FC 11 08 00 | If... Monsters <3> are alive F0 EE EE EF | > Random spell: [Fight] or [Fight] or [Special: Electrocharge] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 00 00 08 | > Adjust enemies: Monsters <3> => Unhide, refill HP F5 09 03 08 | > Adjust enemies: Monsters <3> => Hide, refill MP FB 00 00 | > Misc.: Reset personal timer FF - End of script [script #280] ; orig idx=280, "Kuja", offset 0xE97C00, special: 100% Deal 1x Damage + MP Absorb FC 0D 03 04 | If... Variable $003 is 4 or more F0 16 16 23 | > Random spell: [Flare] or [Flare] or [Meteor] F0 EE EF EE | > Random spell: [Fight] or [Special: Snatch Blow] or [Fight] FD | > Wait for next turn, reset target C6 | > Flare Star FC 09 36 17 | > If... Self doesn't have status Rflect; targets them 30 | >> Curaga 31 | >> Reflect FD | >> Wait for next turn, reset target F0 16 71 23 | >> Random spell: [Flare] or [Shadow Flare] or [Meteor] C7 | >> Love Token FD | >> Wait for next turn, reset target D9 | >> Holy Star F0 EE EF EE | >> Random spell: [Fight] or [Special: Snatch Blow] or [Fight] FD | >> Wait for next turn, reset target 17 | >> Ultima FE | >> End of if statement, reset target and wait F0 16 35 35 | Random spell: [Flare] or [Holy] or [Holy] F0 EE EE 16 | Random spell: [Fight] or [Fight] or [Flare] FD | Wait for next turn, reset target C6 | Flare Star FC 09 36 17 | If... Self doesn't have status Rflect; targets them 30 | > Curaga 31 | > Reflect FD | > Wait for next turn, reset target 1E | > Gravity F0 16 71 16 | > Random spell: [Flare] or [Shadow Flare] or [Flare] FD | > Wait for next turn, reset target F0 98 8F B1 | > Random spell: [Level 2 Holy] or [Aeroga] or [Blaster] F0 EE CE EE | > Random spell: [Fight] or [Entice] or [Fight] FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 0C 03 03 | If... Variable $003 is less than 3 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F8 03 81 | >> Modify variable [$003 + 1] FE | >> End of if statement, reset target and wait FC 0C 03 05 | If... Variable $003 is less than 5 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP 9F | >> Ancient Prayer F8 03 81 | >> Modify variable [$003 + 1] FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 02 42 42 | If... Hit by spell [Perfect Ultima] or [Perfect Ultima] F0 FE FE C6 | > Random spell: [Nothing] or [Nothing] or [Flare Star] FE | > End of if statement, reset target and wait FC 02 43 43 | If... Hit by spell [Mega Flare] or [Mega Flare] F0 FE FE D9 | > Random spell: [Nothing] or [Nothing] or [Holy Star] FE | > End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [XMagic] F0 FE 11 FE | > Random spell: [Nothing] or [Rasp] or [Nothing] FE | > End of if statement, reset target and wait FC 01 0C 0D | If... Hit by command [Blue] or [Sketch] F0 FE FE 11 | > Random spell: [Nothing] or [Nothing] or [Rasp] FE | > End of if statement, reset target and wait FC 01 0A 07 | If... Hit by command [Blitz] or [Iaido] F0 EF FE EF | > Random spell: [Special: Snatch Blow] or [Nothing] or [Special: Snatch Blow] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EE EE | > Random spell: [Nothing] or [Fight] or [Fight] FF - End of script [script #281] ; orig idx=281, "Seymour", offset 0xE97CC0, special: Deal 1x Damage + Inflict Zombie FC 0D 03 04 | If... Variable $003 is 4 or more F0 16 23 E8 | > Random spell: [Flare] or [Meteor] or [Kill] F0 EE EF 1C | > Random spell: [Fight] or [Special: Lance of Atrophy] or [Regen] FD | > Wait for next turn, reset target F0 4B 48 4F | > Random spell: [Angel Feathers] or [Space Barrier] or [Queen's Aegis] FD | > Wait for next turn, reset target F0 0F 18 19 | > Random spell: [Dispel] or [Slow] or [Haste] F0 EE C5 A4 | > Random spell: [Fight] or [Northern Cross] or [Thunder Call] FD | > Wait for next turn, reset target F0 3D 41 43 | > Random spell: [Tidal Wave] or [Zantetsuken] or [Mega Flare] F0 FE FE 30 | > Random spell: [Nothing] or [Nothing] or [Curaga] FD | > Wait for next turn, reset target 17 | > Ultima FD | > Wait for next turn, reset target C1 | > Barrier Change FE | > End of if statement, reset target and wait FC 0D 03 03 | If... Variable $003 is 3 or more F0 14 35 16 | > Random spell: [Scourge] or [Holy] or [Flare] F0 EE EF EE | > Random spell: [Fight] or [Special: Lance of Atrophy] or [Fight] FD | > Wait for next turn, reset target F0 3A 44 3F | > Random spell: [Earth's Fury] or [Dark Messenger] or [Radiant Breath] FD | > Wait for next turn, reset target F0 0F 13 23 | > Random spell: [Dispel] or [Flood] or [Meteor] F0 EE C5 34 | > Random spell: [Fight] or [Northern Cross] or [Tornado] FD | > Wait for next turn, reset target F0 47 40 39 | > Random spell: [Holy Aura] or [Tri-Disaster] or [Silent Voice] F0 EE EF 10 | > Random spell: [Fight] or [Special: Lance of Atrophy] or [Death] FD | > Wait for next turn, reset target C1 | > Barrier Change FE | > End of if statement, reset target and wait F0 0C 0D 0E | Random spell: [Firaga] or [Blizzaga] or [Thundaga] F0 EE EF EE | Random spell: [Fight] or [Special: Lance of Atrophy] or [Fight] FD | Wait for next turn, reset target F0 38 37 36 | Random spell: [Diamond Dust] or [Hellfire] or [Judgment Bolt] FD | Wait for next turn, reset target F0 0F 09 10 | Random spell: [Dispel] or [Break] or [Death] B2 | Whirlwind FD | Wait for next turn, reset target F0 3C 3B 3E | Random spell: [Chaos Wave] or [Demon Eye] or [Cat Rain] F0 EE EF EE | Random spell: [Fight] or [Special: Lance of Atrophy] or [Fight] FD | Wait for next turn, reset target C1 | Barrier Change FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 0C 03 04 | If... Variable $003 is less than 4 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F8 03 81 | >> Modify variable [$003 + 1] FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead F3 16 00 | > Display message 22: Rest in peace, in eternal darkness! FA 0C 01 00 | > Use Animation F5 0B 03 00 | > Adjust enemies: Monsters => Hide, refill MP F2 00 16 80 | > Formation change to 22 F3 17 00 | > Display message 23: Feel my pain! Come, Anima! F5 08 00 01 | > Adjust enemies: Monsters <0> => Unhide, refill HP FE | > End of if statement, reset target and wait FC 02 25 25 | If... Hit by spell [Libra] or [Libra] F0 FE FE FE | > Use spell: [Nothing] FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 FE EE EF | > Random spell: [Nothing] or [Fight] or [Special: Lance of Atrophy] FE | > End of if statement, reset target and wait FC 1A 30 01 | If... Monster in slot 0 has Fire weakness; targets them FC 04 01 00 | > If... Hit by element(s) [Fire] F0 FE FE FE | >> Use spell: [Nothing] FE | >> End of if statement, reset target and wait FC 1A 30 02 | If... Monster in slot 0 has Ice weakness; targets them FC 04 02 00 | > If... Hit by element(s) [Ice] F0 FE FE FE | >> Use spell: [Nothing] FE | >> End of if statement, reset target and wait FC 1A 30 04 | If... Monster in slot 0 has Lightning weakness; targets them FC 04 04 00 | > If... Hit by element(s) [Lightning] F0 FE FE FE | >> Use spell: [Nothing] FE | >> End of if statement, reset target and wait FC 1A 30 08 | If... Monster in slot 0 has Dark weakness; targets them FC 04 08 00 | > If... Hit by element(s) [Dark] F0 FE FE FE | >> Use spell: [Nothing] FE | >> End of if statement, reset target and wait FC 1A 30 10 | If... Monster in slot 0 has Wind weakness; targets them FC 04 10 00 | > If... Hit by element(s) [Wind] F0 FE FE FE | >> Use spell: [Nothing] FE | >> End of if statement, reset target and wait FC 1A 30 20 | If... Monster in slot 0 has Holy weakness; targets them FC 04 20 00 | > If... Hit by element(s) [Holy] F0 FE FE FE | >> Use spell: [Nothing] FE | >> End of if statement, reset target and wait FC 1A 30 40 | If... Monster in slot 0 has Earth weakness; targets them FC 04 40 00 | > If... Hit by element(s) [Earth] F0 FE FE FE | >> Use spell: [Nothing] FE | >> End of if statement, reset target and wait FC 1A 30 80 | If... Monster in slot 0 has Water weakness; targets them FC 04 80 00 | > If... Hit by element(s) [Water] F0 FE FE FE | >> Use spell: [Nothing] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased B1 | > Blaster FE | > End of if statement, reset target and wait FF - End of script [script #282] ; orig idx=282, "Anima", offset 0xE97DF0, special: 100% Deal 1x Damage + Inflict Condemned F0 10 EF E8 | Random spell: [Death] or [Special: Pain] or [Kill] FD | Wait for next turn, reset target F0 14 0B EF | Random spell: [Scourge] or [Bio] or [Special: Pain] FD | Wait for next turn, reset target F0 8C 94 EF | Random spell: [Death Roulette] or [Level ? Death] or [Special: Pain] FD | Wait for next turn, reset target F0 E8 20 14 | Random spell: [Kill] or [Comet] or [Scourge] FD | Wait for next turn, reset target E9 | C. Dimension FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 07 36 00 | If... Self MP is below 0 [0%]; targets them F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 12 00 00 | If... Monsters are dead F5 00 00 01 | > Adjust enemies: Monsters <0> => Unhide, refill HP F5 09 03 01 | > Adjust enemies: Monsters <0> => Hide, refill MP F5 08 00 01 | > Adjust enemies: Monsters <0> => Unhide, refill HP F3 18 00 | > Display message 24: Anima can not be defeated_ _unless drained of magic! FE | > End of if statement, reset target and wait FC 0D 01 03 | If... Variable $001 is 3 or more FC 05 00 00 | > If... HP is decreased F1 45 | >> Set target: Last attacking party member/monster 71 | >> Shadow Flare F8 01 00 | >> Modify variable [$001 = 0] FE | >> End of if statement, reset target and wait FC 02 11 8D | If... Hit by spell [Rasp] or [Mind Blast] F8 01 81 | > Modify variable [$001 + 1] FE | > End of if statement, reset target and wait FF - End of script