[script #0] ; orig idx=0, "Guard", offset 0x5F58F0, special: Deal 1.5x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Full Strength] FF @ End of action script, begin counter-attack script FF - End of script [script #1] ; orig idx=1, "ImpSoldr", offset 0x5F58F6, special: Deal 1.5x Damage EE | Fight FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F0 EF FE FE | > Random spell: [Special: Counter] or [Nothing] or [Nothing] FF - End of script [script #2] ; orig idx=2, "Templar", offset 0x5F5901, special: Deal 2x Damage EE | Fight FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F0 EF FE FE | > Random spell: [Special: Axe] or [Nothing] or [Nothing] FF - End of script [script #3] ; orig idx=3, "Ninja", offset 0x5F590C, special: Apply Vanish F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE FE EE | Random spell: [Fight] or [Nothing] or [Fight] FD | Wait for next turn, reset target F0 EE 67 67 | Random spell: [Fight] or [Leaf Swirl] or [Leaf Swirl] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F1 36 | > Set target: Self F0 EF FE FE | > Random spell: [Special: Concealment Art] or [Nothing] or [Nothing] FF - End of script [script #4] ; orig idx=4, "Samurai", offset 0x5F592B, special: Instant Death F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE 59 EF | Random spell: [Fight] or [Tachi: Dragon] or [Special: Now You Die] FF @ End of action script, begin counter-attack script FF - End of script [script #5] ; orig idx=5, "Borghese", offset 0x5F5936, special: 100% Deal 2x Damage F0 EE FE FE | Random spell: [Fight] or [Nothing] or [Nothing] F0 EF FE FE | Random spell: [Special: Four-Sword Style] or [Nothing] or [Nothing] F0 EE EF FE | Random spell: [Fight] or [Special: Four-Sword Style] or [Nothing] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 02 02 | If... Hit by command [Magic] or [Magic] F0 0B FE FE | > Random spell: [Bio] or [Nothing] or [Nothing] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE FE FE | > Random spell: [Fight] or [Nothing] or [Nothing] FF - End of script [script #6] ; orig idx=6, "FemSoldr", offset 0x5F7FA5, special: Deal 1.5x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Smash] FD | Wait for next turn, reset target F0 EE EF FE | Random spell: [Fight] or [Special: Smash] or [Nothing] FF @ End of action script, begin counter-attack script FF - End of script [script #7] ; orig idx=7, "Yojimbo", offset 0x5F5965, special: Instant Death F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 65 EE FE | Random spell: [Wind Slash] or [Fight] or [Nothing] F0 65 EE FE | Random spell: [Wind Slash] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 5A EE 5A | Random spell: [Tachi: Snow] or [Fight] or [Tachi: Snow] F0 FE EE FE | Random spell: [Nothing] or [Fight] or [Nothing] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead EF | > Special: Simultaneous Strike FF - End of script [script #8] ; orig idx=8, "Cocktrce", offset 0x5F598F, special: Inflict Stone F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE FE EF | Random spell: [Fight] or [Nothing] or [Special: Petrifying Beak] FF @ End of action script, begin counter-attack script FF - End of script [script #9] ; orig idx=9, "Misty", offset 0x5F599A, special: Inflict Blind F0 EF 27 27 | Random spell: [Special: Hot Kiss] or [Silence] or [Silence] FD | Wait for next turn, reset target F0 07 08 FE | Random spell: [Blizzara] or [Thundara] or [Nothing] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 11 FE 11 | > Random spell: [Rasp] or [Nothing] or [Rasp] FF - End of script [script #10] ; orig idx=10, "Al Jabr", offset 0x5F59B2, special: Inflict Sleep FC 13 01 01 | If... Number of living monsters is 1 or less F0 08 0B 0B | > Random spell: [Thundara] or [Bio] or [Bio] FE | > End of if statement, reset target and wait F0 EE EF FE | Random spell: [Fight] or [Special: Spinning Parasol] or [Nothing] FD | Wait for next turn, reset target F0 EE BE BE | Random spell: [Fight] or [Flash Rain] or [Flash Rain] FF @ End of action script, begin counter-attack script FF - End of script [script #11] ; orig idx=11, "Zaghrem", offset 0x5F59C6, special: Deal 1.5x Damage F0 EE EF EE | Random spell: [Fight] or [Special: Straight Punch] or [Fight] FD | Wait for next turn, reset target F0 EE 61 EF | Random spell: [Fight] or [Chakra] or [Special: Straight Punch] FF @ End of action script, begin counter-attack script FF - End of script [script #12] ; orig idx=12, "Apocryph", offset 0x5F59D1, special: Inflict Silence F0 EE EF EF | Random spell: [Fight] or [Special: Silent Finger] or [Special: Silent Finger] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 13 01 01 | If... Number of living monsters is 1 or less FC 05 00 00 | > If... HP is decreased F0 94 95 96 | >> Random spell: [Level ? Death] or [Level 3 Flare] or [Level 4 Hold] FF - End of script [script #13] ; orig idx=13, "BlkForce", offset 0x5F59E8, special: Deal 1.5x Damage F0 8B 8C EF | Random spell: [Death Sentence] or [Death Roulette] or [Special: Black Energy] FD | Wait for next turn, reset target F0 92 93 94 | Random spell: [Revenge Blast] or [White Wind] or [Level ? Death] FD | Wait for next turn, reset target F0 95 96 EF | Random spell: [Level 3 Flare] or [Level 4 Hold] or [Special: Black Energy] FD | Wait for next turn, reset target F0 98 99 CD | Random spell: [Level 2 Holy] or [Step Mine] or [Launcher] FD | Wait for next turn, reset target F0 9B 9C A3 | Random spell: [Dischord] or [Bad Breath] or [Frog Song] FD | Wait for next turn, reset target F0 8F 90 EF | Random spell: [Aeroga] or [1000 Needles] or [Special: Black Energy] FD | Wait for next turn, reset target F0 9E 9F A0 | Random spell: [Rippler] or [Ancient Prayer] or [Quasar] FF @ End of action script, begin counter-attack script FF - End of script [script #14] ; orig idx=14, "A.Whispr", offset 0x5F5A0C, special: Deal 1x Damage + Inflict Blind F1 44 | Set target: Random party member F0 1E EE EF | Random spell: [Gravity] or [Fight] or [Special: Dark Whisper] FD | Wait for next turn, reset target F0 EF 1E EE | Random spell: [Special: Dark Whisper] or [Gravity] or [Fight] FF @ End of action script, begin counter-attack script FF - End of script [script #15] ; orig idx=15, "Oversoul", offset 0x5F5A19, special: Inflict Muddle FC 13 01 01 | If... Number of living monsters is 1 or less F0 EE EE EF | > Random spell: [Fight] or [Fight] or [Special: Wild Touch] FE | > End of if statement, reset target and wait EE | Fight FD | Wait for next turn, reset target F0 E2 EE FE | Random spell: [Dread Gaze] or [Fight] or [Nothing] FF @ End of action script, begin counter-attack script FF - End of script [script #16] ; orig idx=16, "DdlyHorr", offset 0x5F5A2A, special: Inflict Zombie F0 EE EF FE | Random spell: [Fight] or [Special: Old Bone] or [Nothing] FD | Wait for next turn, reset target F0 EE EE A6 | Random spell: [Fight] or [Fight] or [Crypt Dust] FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Old Bone] FF @ End of action script, begin counter-attack script FF - End of script [script #17] ; orig idx=17, "Commandr", offset 0x5F5A3A, special: Deal 2x Damage FC 13 01 01 | If... Number of living monsters is 1 or less EF | > Special: Desperation F0 EE EE FE | > Random spell: [Fight] or [Fight] or [Nothing] FE | > End of if statement, reset target and wait EE | Fight FF @ End of action script, begin counter-attack script FF - End of script [script #18] ; orig idx=18, "Mu", offset 0x5F5A47, special: Deal 5x Damage F0 EE EF EE | Random spell: [Fight] or [Special: Tail] or [Fight] FF @ End of action script, begin counter-attack script FF - End of script [script #19] ; orig idx=19, "Wererat", offset 0x5F5A4D, special: Deal 1.5x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Bite] FD | Wait for next turn, reset target F0 EE EF EE | Random spell: [Fight] or [Special: Bite] or [Fight] FF @ End of action script, begin counter-attack script FF - End of script [script #20] ; orig idx=20, "Mugbear", offset 0x5F5A58, special: Deal 2.5x Damage F4 05 05 FE | Random command: [Steal] or [Steal] or [Nothing] FD | Wait for next turn, reset target F1 36 | Set target: Self C2 | Escape FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F4 05 FE FE | > Random command: [Steal] or [Nothing] or [Nothing] FF - End of script [script #21] ; orig idx=21, "Belmodar", offset 0x5F5A6F, special: Deal 2x Damage F0 EF EE EE | Random spell: [Special: Lunge] or [Fight] or [Fight] FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Lunge] FF @ End of action script, begin counter-attack script FC 01 02 02 | If... Hit by command [Magic] or [Magic] F0 B8 FE FE | > Random spell: [10,000 Volts] or [Nothing] or [Nothing] FF - End of script [script #22] ; orig idx=22, "MuudSuud", offset 0x5F5A82, special: Deal 3x Damage F0 EF EE EF | Random spell: [Special: Body Press] or [Fight] or [Special: Body Press] FD | Wait for next turn, reset target F0 B9 BA CF | Random spell: [1,000,000 Volts] or [Blizzard] or [Freezing Dust] FD | Wait for next turn, reset target F0 EF EE EF | Random spell: [Special: Body Press] or [Fight] or [Special: Body Press] FD | Wait for next turn, reset target F0 B9 BA CF | Random spell: [1,000,000 Volts] or [Blizzard] or [Freezing Dust] FD | Wait for next turn, reset target F0 C5 C5 EE | Random spell: [Northern Cross] or [Northern Cross] or [Fight] FF @ End of action script, begin counter-attack script FF - End of script [script #23] ; orig idx=23, "LeafBuny", offset 0x5F5A9C, special: Deal 1.5x Damage F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EF EE EE | Random spell: [Special: Incisor] or [Fight] or [Fight] FF @ End of action script, begin counter-attack script FF - End of script [script #24] ; orig idx=24, "StrayCat", offset 0x5F5AA7, special: Deal 2.5x Damage F0 EE EE EE | Use spell: [Fight] FD | Wait for next turn, reset target F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EF EE EF | Random spell: [Special: Kitty Kick] or [Fight] or [Special: Kitty Kick] FF @ End of action script, begin counter-attack script FF - End of script [script #25] ; orig idx=25, "SlvrLobo", offset 0x5F5AB7, special: Deal 1.5x Damage FC 0F 44 07 | If... Random party member level is 7 or more; targets them F0 EE EF FE | > Random spell: [Fight] or [Special: Tusk] or [Nothing] F0 EF EF EE | > Random spell: [Special: Tusk] or [Special: Tusk] or [Fight] FE | > End of if statement, reset target and wait EE | Fight FF @ End of action script, begin counter-attack script FF - End of script [script #26] ; orig idx=26, "Doberman", offset 0x5F5AC7, special: Deal 1.5x Damage FC 13 01 01 | If... Number of living monsters is 1 or less F1 36 | > Set target: Self C2 | > Escape FE | > End of if statement, reset target and wait EE | Fight FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 FE EF FE | > Random spell: [Nothing] or [Special: Bite] or [Nothing] FF - End of script [script #27] ; orig idx=27, "Mglodoth", offset 0x5F5ADF, special: Deal 1.5x Damage FC 0F 44 05 | If... Random party member level is 5 or more; targets them F1 43 | > Set target: All party members BA | > Blizzard FD | > Wait for next turn, reset target F0 EE EE EF | > Random spell: [Fight] or [Fight] or [Special: Bear Claw] F0 EF EE EF | > Random spell: [Special: Bear Claw] or [Fight] or [Special: Bear Claw] FE | > End of if statement, reset target and wait EE | Fight FF @ End of action script, begin counter-attack script FF - End of script [script #28] ; orig idx=28, "Fidor", offset 0x5F5AF3, special: Deal 2x Damage FC 13 01 01 | If... Number of living monsters is 1 or less EF | > Special: Pounce FE | > End of if statement, reset target and wait F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Pounce] FD | Wait for next turn, reset target FF @ End of action script, begin counter-attack script FF - End of script [script #29] ; orig idx=29, "Frostbst", offset 0x5F81D0, special: Deal 2.5x Damage FC 10 00 00 | If... Only one monster type alive BB | > Absolute Zero FD | > Wait for next turn, reset target F0 EE EF EF | > Random spell: [Fight] or [Special: Freezing Claw] or [Special: Freezing Claw] EE | > Fight FE | > End of if statement, reset target and wait EE | Fight FD | Wait for next turn, reset target F0 EF EF EE | Random spell: [Special: Freezing Claw] or [Special: Freezing Claw] or [Fight] FD | Wait for next turn, reset target F0 73 73 BA | Random spell: [Snowball] or [Snowball] or [Blizzard] FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F0 FE EE FE | > Random spell: [Nothing] or [Fight] or [Nothing] FF - End of script [script #30] ; orig idx=30, "NutEater", offset 0x5F5B17, special: Deal 1.5x Damage F0 EE EF EE | Random spell: [Fight] or [Special: Nut Throw] or [Fight] FD | Wait for next turn, reset target F0 EF EE EE | Random spell: [Special: Nut Throw] or [Fight] or [Fight] FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Nut Throw] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EF FE FE | > Random spell: [Special: Nut Throw] or [Nothing] or [Nothing] FF - End of script [script #31] ; orig idx=31, "Chimera", offset 0x5F5B34, special: Deal 2x Damage FC 13 01 01 | If... Number of living monsters is 1 or less F0 EE BA BA | > Random spell: [Fight] or [Blizzard] or [Blizzard] FD | > Wait for next turn, reset target F0 EE B3 B3 | > Random spell: [Fight] or [Fireball] or [Fireball] FD | > Wait for next turn, reset target F0 EE B2 B2 | > Random spell: [Fight] or [Whirlwind] or [Whirlwind] FE | > End of if statement, reset target and wait EE | Fight FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Play] or [Special: Play] FD | Wait for next turn, reset target F0 EE 8E 8E | Random spell: [Fight] or [Aqua Breath] or [Aqua Breath] FF @ End of action script, begin counter-attack script FF - End of script [script #32] ; orig idx=32, "Behemoth", offset 0x5F5B54, special: Deal 3x Damage F0 EE EF EF | Random spell: [Fight] or [Special: Knockdown] or [Special: Knockdown] FF @ End of action script, begin counter-attack script FC 01 19 19 | If... Hit by command [Summon] or [Summon] F0 10 10 FE | > Random spell: [Death] or [Death] or [Nothing] FE | > End of if statement, reset target and wait FC 13 01 01 | If... Number of living monsters is 1 or less FC 01 00 02 | > If... Hit by command [Fight] or [Magic] F0 EF FE EF | >> Random spell: [Special: Knockdown] or [Nothing] or [Special: Knockdown] FF - End of script [script #33] ; orig idx=33, "Fafnir", offset 0x5F5B6F, special: Deal 3x Damage FC 13 01 01 | If... Number of living monsters is 1 or less F0 EE EF EF | > Random spell: [Fight] or [Special: Tail Strike] or [Special: Tail Strike] FE | > End of if statement, reset target and wait F1 36 | Set target: Self F0 FE FE C2 | Random spell: [Nothing] or [Nothing] or [Escape] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 EF EF FE | > Random spell: [Special: Tail Strike] or [Special: Tail Strike] or [Nothing] FF - End of script [script #34] ; orig idx=34, "LsrLoprs", offset 0x5F5B8D, special: Deal 1.5x Damage FC 0D 00 03 | If... Variable $000 is 3 or more F8 00 00 | > Modify variable [$000 = 0] F1 0E | > Set target: Banon F0 EE EE FE | > Random spell: [Fight] or [Fight] or [Nothing] FE | > End of if statement, reset target and wait EE | Fight F8 00 81 | Modify variable [$000 + 1] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Wing] or [Special: Wing] F8 00 81 | Modify variable [$000 + 1] FD | Wait for next turn, reset target F0 EE EE B3 | Random spell: [Fight] or [Fight] or [Fireball] F8 00 81 | Modify variable [$000 + 1] FF @ End of action script, begin counter-attack script FF - End of script [script #35] ; orig idx=35, "DrgnFosl", offset 0x5F5BB1, special: Inflict Zombie F0 EE 69 EF | Random spell: [Fight] or [Sandstorm] or [Special: Bone] FF @ End of action script, begin counter-attack script FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 69 FE FE | > Random spell: [Sandstorm] or [Nothing] or [Nothing] FF - End of script [script #36] ; orig idx=36, "Goblin", offset 0x5F58F0, special: Deal 2x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Goblin Punch] FF @ End of action script, begin counter-attack script FF - End of script [script #37] ; orig idx=37, "FendDrgn", offset 0x5F5BE1, special: Apply Vanish F0 CC EE EE | Random spell: [Southern Cross] or [Fight] or [Fight] FD | Wait for next turn, reset target F0 0E EE EE | Random spell: [Thundaga] or [Fight] or [Fight] FD | Wait for next turn, reset target F0 CC EE EE | Random spell: [Southern Cross] or [Fight] or [Fight] FD | Wait for next turn, reset target F0 CC EE EE | Random spell: [Southern Cross] or [Fight] or [Fight] FD | Wait for next turn, reset target F0 C5 C6 EE | Random spell: [Northern Cross] or [Flare Star] or [Fight] F1 36 | Set target: Self F0 EF EF FE | Random spell: [Special: Dissolve] or [Special: Dissolve] or [Nothing] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 43 | > Set target: All party members F0 DF DF FE | > Random spell: [Galaxy] or [Galaxy] or [Nothing] FF - End of script [script #38] ; orig idx=38, "Brachios", offset 0x5F5C10, special: Deal 6x Damage F0 EE EE D6 | Random spell: [Fight] or [Fight] or [Disaster] FD | Wait for next turn, reset target F0 EE EE 71 | Random spell: [Fight] or [Fight] or [Shadow Flare] FD | Wait for next turn, reset target F0 EE EE CB | Random spell: [Fight] or [Fight] or [Snort] FD | Wait for next turn, reset target F0 EE 71 71 | Random spell: [Fight] or [Shadow Flare] or [Shadow Flare] FD | Wait for next turn, reset target EF | Special: Swing F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FF @ End of action script, begin counter-attack script FF - End of script [script #39] ; orig idx=39, "Tyranosr", offset 0x5F5C33, special: Deal 7x Damage F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EE DF | Random spell: [Fight] or [Fight] or [Galaxy] FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Lethal Bite] FF @ End of action script, begin counter-attack script FF - End of script [script #40] ; orig idx=40, "IronClaw", offset 0x5F5C43, special: Deal 2.5x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Iron Claw] FD | Wait for next turn, reset target F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased FE | > End of if statement, reset target and wait EF | Special: Iron Claw FE | End of if statement, reset target and wait FF - End of script [script #41] ; orig idx=41, "Aepyorns", offset 0x5F5C53, special: Inflict Poison FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 EE EF FE | > Random spell: [Fight] or [Special: Bone Powder] or [Nothing] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EF FE FE | > Random spell: [Special: Bone Powder] or [Nothing] or [Nothing] FF - End of script [script #42] ; orig idx=42, "Lamia", offset 0x5F5C6C, special: Deal 3x Damage F1 44 | Set target: Random party member F0 EE EF EF | Random spell: [Fight] or [Special: Strangle] or [Special: Strangle] FD | Wait for next turn, reset target F0 2C EE EF | Random spell: [Confuse] or [Fight] or [Special: Strangle] FD | Wait for next turn, reset target F0 2C 04 04 | Random spell: [Confuse] or [Drain] or [Drain] FF @ End of action script, begin counter-attack script FF - End of script [script #43] ; orig idx=43, "St. Elmo", offset 0x5F8A94, special: Deal 2x Damage F0 6B 6B EE | Random spell: [Wildfire] or [Wildfire] or [Fight] FD | Wait for next turn, reset target F0 E9 FE E9 | Random spell: [Saint Beam] or [Nothing] or [Saint Beam] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Corona] or [Special: Corona] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead 6C | > Ghost FF - End of script [script #44] ; orig idx=44, "Ochu", offset 0x5F5C9D, special: Deal 1x Damage + Inflict Poison EF | Special: Tentacle FD | Wait for next turn, reset target EF | Special: Tentacle FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Tentacle] FF @ End of action script, begin counter-attack script FC 13 01 01 | If... Number of living monsters is 1 or less FC 05 00 00 | > If... HP is decreased F1 43 | >> Set target: All party members FF - End of script [script #45] ; orig idx=45, "Trapper", offset 0x5F5CB1, special: Apply Reflect F0 EF 94 FE | Random spell: [Special: Program 18] or [Level ? Death] or [Nothing] FD | Wait for next turn, reset target F0 EF 95 FE | Random spell: [Special: Program 18] or [Level 3 Flare] or [Nothing] FD | Wait for next turn, reset target F0 EF 96 FE | Random spell: [Special: Program 18] or [Level 4 Hold] or [Nothing] FF @ End of action script, begin counter-attack script FF - End of script [script #46] ; orig idx=46, "Hornet", offset 0x5F5CC1, special: Deal 1.5x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Iron Sting] FD | Wait for next turn, reset target F0 EF EE EF | Random spell: [Special: Iron Sting] or [Fight] or [Special: Iron Sting] FF @ End of action script, begin counter-attack script FF - End of script [script #47] ; orig idx=47, "NetlHopr", offset 0x5F5CCC, special: Inflict Berserk F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Wing Flap] FD | Wait for next turn, reset target F0 EE EF EE | Random spell: [Fight] or [Special: Wing Flap] or [Fight] FF @ End of action script, begin counter-attack script FF - End of script [script #48] ; orig idx=48, "PiscoDmn", offset 0x5F5CD7, special: Instant Death F0 EE EE 06 | Random spell: [Fight] or [Fight] or [Fira] FD | Wait for next turn, reset target F0 0B EE 0B | Random spell: [Bio] or [Fight] or [Bio] FD | Wait for next turn, reset target F0 0B EE 0B | Random spell: [Bio] or [Fight] or [Bio] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EF FE | > Random spell: [Nothing] or [Special: Ectoplasm Net] or [Nothing] FF - End of script [script #49] ; orig idx=49, "KilrMnts", offset 0x5F5CF4, special: Deal 2x Damage F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 EF EF FE | > Random spell: [Special: Sickle] or [Special: Sickle] or [Nothing] FF - End of script [script #50] ; orig idx=50, "Cactus", offset 0x5F5D07, special: Deal 2.5x Damage F0 EE EE 90 | Random spell: [Fight] or [Fight] or [1000 Needles] FD | Wait for next turn, reset target F0 EF EF 90 | Random spell: [Special: Needle] or [Special: Needle] or [1000 Needles] FD | Wait for next turn, reset target F0 2A 2A 90 | Random spell: [Cura] or [Cura] or [1000 Needles] FF @ End of action script, begin counter-attack script FF - End of script [script #51] ; orig idx=51, "Raflesia", offset 0x5F5D17, special: Inflict Poison F0 EE EE CE | Random spell: [Fight] or [Fight] or [Entice] FD | Wait for next turn, reset target F0 EF EE EF | Random spell: [Special: Poison Seed] or [Fight] or [Special: Poison Seed] FF @ End of action script, begin counter-attack script FF - End of script [script #52] ; orig idx=52, "Ankheg", offset 0x5F5D22, special: Deal 2x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Blade Net] FD | Wait for next turn, reset target F0 EF EE EE | Random spell: [Special: Blade Net] or [Fight] or [Fight] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 13 01 01 | If... Number of living monsters is 1 or less FC 05 00 00 | > If... HP is decreased F0 A5 A5 FE | >> Random spell: [Poison Fog] or [Poison Fog] or [Nothing] FF - End of script [script #53] ; orig idx=53, "VampThrn", offset 0x5F5D3E, special: Inflict Zombie EE | Fight FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Energy Drain] FD | Wait for next turn, reset target F0 0B 0B EE | Random spell: [Bio] or [Bio] or [Fight] FF @ End of action script, begin counter-attack script FF - End of script [script #54] ; orig idx=54, "Cartagra", offset 0x5F5D4B, special: Inflict Poison F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Poison Needle] FD | Wait for next turn, reset target F0 EE EF EE | Random spell: [Fight] or [Special: Poison Needle] or [Fight] FD | Wait for next turn, reset target F0 EF EE EE | Random spell: [Special: Poison Needle] or [Fight] or [Fight] FF @ End of action script, begin counter-attack script FF - End of script [script #55] ; orig idx=55, "Nighthwk", offset 0x5F8707, special: Deal 3.5x Damage F0 EE 6E EE | Random spell: [Fight] or [Shamshir] or [Fight] FD | Wait for next turn, reset target F0 65 EE 65 | Random spell: [Wind Slash] or [Fight] or [Wind Slash] FD | Wait for next turn, reset target EF | Special: Fatality Claw FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [DblCst] F0 FE 34 FE | > Random spell: [Nothing] or [Tornado] or [Nothing] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE FE EF | > Random spell: [Nothing] or [Nothing] or [Special: Fatality Claw] FF - End of script [script #56] ; orig idx=56, "Nautloid", offset 0x5F5D61, special: Inflict Blind FC 0D 00 03 | If... Variable $000 is 3 or more F8 00 00 | > Modify variable [$000 = 0] F1 0E | > Set target: Banon EE | > Fight FE | > End of if statement, reset target and wait F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Ink] F8 00 81 | Modify variable [$000 + 1] FF @ End of action script, begin counter-attack script FF - End of script [script #57] ; orig idx=57, "Sahagin", offset 0x5F5D75, special: Deal 1.5x Damage FC 0D 00 03 | If... Variable $000 is 3 or more F8 00 00 | > Modify variable [$000 = 0] F1 0E | > Set target: Banon EE | > Fight FE | > End of if statement, reset target and wait F0 EE EF EE | Random spell: [Fight] or [Special: Kick] or [Fight] FD | Wait for next turn, reset target F0 EF EE EF | Random spell: [Special: Kick] or [Fight] or [Special: Kick] F8 00 81 | Modify variable [$000 + 1] FF @ End of action script, begin counter-attack script FF - End of script [script #58] ; orig idx=58, "Anguifrm", offset 0x5F5D8E, special: Deal 5x Damage FC 13 01 01 | If... Number of living monsters is 1 or less F0 8E EE 8E | > Random spell: [Aqua Breath] or [Fight] or [Aqua Breath] FE | > End of if statement, reset target and wait F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Squeeze] FD | Wait for next turn, reset target F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Squeeze] or [Special: Squeeze] FF @ End of action script, begin counter-attack script FF - End of script [script #59] ; orig idx=59, "LeapFrog", offset 0x5F5DA7, special: Inflict Disease F0 EF EE EF | Random spell: [Special: Tongue] or [Fight] or [Special: Tongue] FD | Wait for next turn, reset target F4 16 16 16 | Use command: [Jump] FD | Wait for next turn, reset target F0 EF EF 9E | Random spell: [Special: Tongue] or [Special: Tongue] or [Rippler] FF @ End of action script, begin counter-attack script FF - End of script [script #60] ; orig idx=60, "Lizard", offset 0x5F5DB7, special: Inflict Toad F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Scare Eye] FD | Wait for next turn, reset target EE | Fight FD | Wait for next turn, reset target EF | Special: Scare Eye FF @ End of action script, begin counter-attack script FF - End of script [script #61] ; orig idx=61, "LitwrChk", offset 0x5F5DC1, special: Inflict Silence FC 13 01 01 | If... Number of living monsters is 1 or less F0 EE EE 12 | > Random spell: [Fight] or [Fight] or [Quake] FE | > End of if statement, reset target and wait F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Lick] or [Special: Lick] FF @ End of action script, begin counter-attack script FF - End of script [script #62] ; orig idx=62, "Slagworm", offset 0x5F5DDA, special: Deal 5x Damage F0 EE EE 69 | Random spell: [Fight] or [Fight] or [Sandstorm] FD | Wait for next turn, reset target F0 EE EE 69 | Random spell: [Fight] or [Fight] or [Sandstorm] FD | Wait for next turn, reset target F0 EE EE CB | Random spell: [Fight] or [Fight] or [Snort] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EF EF FE | > Random spell: [Special: Disgorge] or [Special: Disgorge] or [Nothing] F0 69 FE FE | > Random spell: [Sandstorm] or [Nothing] or [Nothing] FF - End of script [script #63] ; orig idx=63, "HellRidr", offset 0x5F5DFB, special: Deal 3x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Silver Lance] FD | Wait for next turn, reset target F0 EF EE FE | Random spell: [Special: Silver Lance] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EF A5 | Random spell: [Fight] or [Special: Silver Lance] or [Poison Fog] FF @ End of action script, begin counter-attack script FC 01 05 06 | If... Hit by command [Steal] or [Mug] F1 45 | > Set target: Last attacking party member/monster EF | > Special: Silver Lance FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 C9 C9 FE | > Random spell: [Reverse Polarity] or [Reverse Polarity] or [Nothing] FF - End of script [script #64] ; orig idx=64, "Domovoi", offset 0x5F8B80, special: Deal 3x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Goblin Rush] FD | Wait for next turn, reset target F0 EF EE EF | Random spell: [Special: Goblin Rush] or [Fight] or [Special: Goblin Rush] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE A7 FE | > Random spell: [Nothing] or [Flash] or [Nothing] FF - End of script [script #65] ; orig idx=65, "Onion", offset 0x5F5E23, special: Inflict Toad F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Program 55] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 A2 FE FE | > Random spell: [Self-Destruct] or [Nothing] or [Nothing] FF - End of script [script #66] ; orig idx=66, "MTekArmr", offset 0x5F5E3B, special: Deal 1.5x Damage F0 EF EF B5 | Random spell: [Special: Metal Kick] or [Special: Metal Kick] or [Magitek Laser] FF @ End of action script, begin counter-attack script FC 14 0C 01 | If... Variable $012 has set bit 0x02 FC 01 02 02 | > If... Hit by command [Magic] or [Magic] FC 15 09 01 | >> If... Variable $009 has unset bit 0x02 F9 00 09 01 | >>> Modify var. bits [$009: Toggle 0x02] F7 06 | >>> Special event 0x06 FF - End of script [script #67] ; orig idx=67, "SkyArmor", offset 0x5F5E53, special: Inflict Silence FC 13 01 01 | If... Number of living monsters is 1 or less F0 EF B5 DD | > Random spell: [Special: Reverse Jet] or [Magitek Laser] or [Missile] FE | > End of if statement, reset target and wait F0 B5 B5 FE | Random spell: [Magitek Laser] or [Magitek Laser] or [Nothing] FD | Wait for next turn, reset target F0 B5 EF FE | Random spell: [Magitek Laser] or [Special: Reverse Jet] or [Nothing] FF @ End of action script, begin counter-attack script FF - End of script [script #68] ; orig idx=68, "Satellte", offset 0x5F5E67, special: Inflict Muddle FC 0B C8 00 | If... Personal timer above 200 FC 15 00 00 | > If... Variable $000 has unset bit 0x01 F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FA 09 F1 30 | >> Use Animation F3 44 00 | >> Display message 68: An alarm sounds! F5 03 00 3C | >> Adjust enemies: Monsters <2, 3, 4, 5> => Unhide, refill HP FB 00 00 | >> Misc.: Reset personal timer FE | >> End of if statement, reset target and wait FC 0B 50 00 | If... Personal timer above 80 FC 15 00 01 | > If... Variable $000 has unset bit 0x02 F9 01 00 01 | >> Modify var. bits [$000: Set 0x02] FA 09 F1 30 | >> Use Animation F3 44 00 | >> Display message 68: An alarm sounds! F5 03 00 1C | >> Adjust enemies: Monsters <2, 3, 4> => Unhide, refill HP FE | >> End of if statement, reset target and wait FC 0B 19 00 | If... Personal timer above 25 FC 15 00 02 | > If... Variable $000 has unset bit 0x04 F9 01 00 02 | >> Modify var. bits [$000: Set 0x04] FA 09 F1 30 | >> Use Animation F3 44 00 | >> Display message 68: An alarm sounds! F5 03 00 0C | >> Adjust enemies: Monsters <2, 3> => Unhide, refill HP FE | >> End of if statement, reset target and wait FC 0D 03 03 | If... Variable $003 is 3 or more 9B | > Dischord F8 03 00 | > Modify variable [$003 = 0] FE | > End of if statement, reset target and wait F0 EE EE A7 | Random spell: [Fight] or [Fight] or [Flash] FD | Wait for next turn, reset target F0 EE EF B5 | Random spell: [Fight] or [Special: Supersonic Wave] or [Magitek Laser] FD | Wait for next turn, reset target F0 EE EE DD | Random spell: [Fight] or [Fight] or [Missile] FD | Wait for next turn, reset target F8 03 81 | Modify variable [$003 + 1] FF @ End of action script, begin counter-attack script FC 01 0A 0A | If... Hit by command [Blitz] or [Blitz] AB | > Mega Berserk FF - End of script [script #69] ; orig idx=69, "ArmrdWpn", offset 0x5F5ED4, special: Deal 2.5x Damage FC 13 01 01 | If... Number of living monsters is 1 or less F0 B6 CD DD | > Random spell: [Diffusion Laser] or [Launcher] or [Missile] FE | > End of if statement, reset target and wait F0 EE EF EF | Random spell: [Fight] or [Special: Metal Arm] or [Special: Metal Arm] FF @ End of action script, begin counter-attack script FF - End of script [script #70] ; orig idx=70, "SteelBat", offset 0x5F5EE3, special: Deal 1x Damage + HP Absorb F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EF EE FE | Random spell: [Special: Blood Suck] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EF FE | Random spell: [Fight] or [Special: Blood Suck] or [Nothing] FF @ End of action script, begin counter-attack script FF - End of script [script #71] ; orig idx=71, "BlueFlan", offset 0x5F5EF3, special: Inflict Poison F0 EE EF EF | Random spell: [Fight] or [Special: Slip Liquid] or [Special: Slip Liquid] FD | Wait for next turn, reset target F0 EE EE 19 | Random spell: [Fight] or [Fight] or [Haste] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FC 1B 64 01 | > If... Battle formation is #356 FC 19 01 00 | >> If... Monster in slot #0 F5 08 03 01 | >>> Adjust enemies: Monsters <0> => Hide, refill MP F5 02 00 22 | >>> Adjust enemies: Monsters <1, 5> => Unhide, refill HP F5 00 01 01 | >>> Adjust enemies: Monsters <0> => Killed FE | >>> End of if statement, reset target and wait FC 12 00 00 | If... Monsters are dead FC 1B 64 01 | > If... Battle formation is #356 FC 19 02 00 | >> If... Monster in slot #1 FC 13 01 00 | >>> If... Number of living monsters is 0 or less F5 08 03 02 | >>>> Adjust enemies: Monsters <1> => Hide, refill MP F5 02 00 1C | >>>> Adjust enemies: Monsters <2, 3, 4> => Unhide, refill HP F5 00 01 02 | >>>> Adjust enemies: Monsters <1> => Killed FE | >>>> End of if statement, reset target and wait FC 12 00 00 | If... Monsters are dead FC 1B 64 01 | > If... Battle formation is #356 FC 19 20 00 | >> If... Monster in slot #5 FC 13 01 00 | >>> If... Number of living monsters is 0 or less F5 08 03 20 | >>>> Adjust enemies: Monsters <5> => Hide, refill MP F5 02 00 1C | >>>> Adjust enemies: Monsters <2, 3, 4> => Unhide, refill HP F5 00 01 20 | >>>> Adjust enemies: Monsters <5> => Killed FF - End of script [script #72] ; orig idx=72, "Outcast", offset 0x5F5F50, special: Inflict Blind F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EE EB | Random spell: [Fight] or [Fight] or [Life Shaver] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] FC 13 01 01 | > If... Number of living monsters is 1 or less F0 EF EF FE | >> Random spell: [Special: Glare] or [Special: Glare] or [Nothing] FF - End of script [script #73] ; orig idx=73, "RockSlug", offset 0x5F5F6C, special: Apply Slow F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Slime] FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Slime] FD | Wait for next turn, reset target EF | Special: Slime FF @ End of action script, begin counter-attack script FF - End of script [script #74] ; orig idx=74, "Brainpan", offset 0x5F5F79, special: Inflict Stop FC 13 01 01 | If... Number of living monsters is 1 or less F0 EE EE 90 | > Random spell: [Fight] or [Fight] or [1000 Needles] FE | > End of if statement, reset target and wait F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Smirk] FF @ End of action script, begin counter-attack script FF - End of script [script #75] ; orig idx=75, "Hedgehog", offset 0x5F5F88, special: 100% Deal 1.5x Damage F0 EF EE EF | Random spell: [Special: Needle Launch] or [Fight] or [Special: Needle Launch] FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Needle Launch] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Needle Launch] or [Special: Needle Launch] FF @ End of action script, begin counter-attack script FF - End of script [script #76] ; orig idx=76, "Cactuar", offset 0x5F5F98, special: Inflict Berserk 90 | 1000 Needles FD | Wait for next turn, reset target EF | Special: Mad Needle FD | Wait for next turn, reset target 90 | 1000 Needles 90 | 1000 Needles FD | Wait for next turn, reset target 90 | 1000 Needles 90 | 1000 Needles 90 | 1000 Needles FD | Wait for next turn, reset target C2 | Escape FF @ End of action script, begin counter-attack script FF - End of script [script #77] ; orig idx=77, "Kum Kum", offset 0x5FCF20, special: 100% Inflict Stone FC 08 36 0B | If... Self has status Mute; targets them F1 36 | > Set target: Self F6 00 F8 F8 | > Use item: [Antidote] FE | > End of if statement, reset target and wait F0 10 09 10 | Random spell: [Death] or [Break] or [Death] FD | Wait for next turn, reset target F0 0C 0E 0D | Random spell: [Firaga] or [Thundaga] or [Blizzaga] FD | Wait for next turn, reset target F0 13 12 E8 | Random spell: [Flood] or [Quake] or [Kill] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE FE EF | > Random spell: [Nothing] or [Nothing] or [Special: Breakga] FF - End of script [script #78] ; orig idx=78, "Harvestr", offset 0x5F5FB5, special: Deal 1.5x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Zaghnal] FD | Wait for next turn, reset target F6 00 E9 E9 | Use item: [Hi-Potion] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Zaghnal] or [Special: Zaghnal] FD | Wait for next turn, reset target F6 01 01 01 | Throw item: [Mythril Knife] FF @ End of action script, begin counter-attack script FC 01 05 06 | If... Hit by command [Steal] or [Mug] F4 05 05 06 | > Random command: [Steal] or [Steal] or [Mug] FF - End of script [script #79] ; orig idx=79, "Bomb", offset 0x5F6F15, special: Deal 1.5x Damage FC 1B 2B 02 | If... Battle formation is #555 F0 A2 FE A2 | > Random spell: [Self-Destruct] or [Nothing] or [Self-Destruct] FD | > Wait for next turn, reset target A2 | > Self-Destruct FE | > End of if statement, reset target and wait F0 EF FE FE | Random spell: [Special: Small Explosion] or [Nothing] or [Nothing] FD | Wait for next turn, reset target F1 43 | Set target: All party members 00 | Fire FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 A2 FE FE | > Random spell: [Self-Destruct] or [Nothing] or [Nothing] FF - End of script [script #80] ; orig idx=80, "Coolness", offset 0x5F81B0, special: Deal 1x Damage + MP Absorb F0 07 FE 07 | Random spell: [Blizzara] or [Nothing] or [Blizzara] FD | Wait for next turn, reset target F0 EE FE EE | Random spell: [Fight] or [Nothing] or [Fight] FD | Wait for next turn, reset target F0 6B 10 6B | Random spell: [Wildfire] or [Death] or [Wildfire] FF @ End of action script, begin counter-attack script FC 01 00 00 | If... Hit by command [Fight] or [Fight] EF | > Special: Magic Absorb FE | > End of if statement, reset target and wait FC 02 27 2C | If... Hit by spell [Silence] or [Confuse] AB | > Mega Berserk FF - End of script [script #81] ; orig idx=81, "Lunatys", offset 0x5F6003, special: Deal 2.5x Damage FC 13 01 01 | If... Number of living monsters is 1 or less F0 EE DF CF | > Random spell: [Fight] or [Galaxy] or [Freezing Dust] FE | > End of if statement, reset target and wait F0 EE EF EF | Random spell: [Fight] or [Special: Mirror Ball] or [Special: Mirror Ball] FF @ End of action script, begin counter-attack script FF - End of script [script #82] ; orig idx=82, "VeilDncr", offset 0x5F6012, special: Inflict Sleep FC 10 00 00 | If... Only one monster type alive F0 06 07 08 | > Random spell: [Fira] or [Blizzara] or [Thundara] FE | > End of if statement, reset target and wait F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Peculiar Dance] or [Special: Peculiar Dance] FF @ End of action script, begin counter-attack script FF - End of script [script #83] ; orig idx=83, "HilGigas", offset 0x5F6026, special: Deal 4x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Headbutt] FD | Wait for next turn, reset target F0 EE EF EE | Random spell: [Fight] or [Special: Headbutt] or [Fight] FD | Wait for next turn, reset target F0 EF EE EF | Random spell: [Special: Headbutt] or [Fight] or [Special: Headbutt] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F1 43 | > Set target: All party members F0 BC FE BC | > Random spell: [Magnitude 8] or [Nothing] or [Magnitude 8] FF - End of script [script #84] ; orig idx=84, "Tonberry", offset 0x5FCBB0, special: 100% Deal 7x Damage FC 1B D8 02 | If... Battle formation is #728 F0 EE AA EE | > Random spell: [Fight] or [Everyone's Grudge] or [Fight] FD | > Wait for next turn, reset target F0 EE AA EF | > Random spell: [Fight] or [Everyone's Grudge] or [Special: Cleaver] FE | > End of if statement, reset target and wait FC 19 04 00 | If... Monster in slot #2 FC 0D 24 08 | > If... Variable $036 is 8 or more EF | >> Special: Cleaver F8 24 00 | >> Modify variable [$036 = 0] F5 0A 04 04 | >> Adjust enemies: Monsters <2> => Hide, don't touch HP FA 07 04 00 | >> Use Animation F5 0A 02 04 | >> Adjust enemies: Monsters <2> => Unhide, don't touch HP FE | >> End of if statement, reset target and wait FC 19 04 00 | If... Monster in slot #2 FA 04 04 00 | > Use Animation F0 EE AA EE | > Random spell: [Fight] or [Everyone's Grudge] or [Fight] F8 24 81 | > Modify variable [$036 + 1] FE | > End of if statement, reset target and wait FC 19 08 00 | If... Monster in slot #3 FC 0D 24 08 | > If... Variable $036 is 8 or more EF | >> Special: Cleaver F8 24 00 | >> Modify variable [$036 = 0] F5 0A 04 08 | >> Adjust enemies: Monsters <3> => Hide, don't touch HP FA 07 08 00 | >> Use Animation F5 0A 02 08 | >> Adjust enemies: Monsters <3> => Unhide, don't touch HP FE | >> End of if statement, reset target and wait FC 19 08 00 | If... Monster in slot #3 FA 04 08 00 | > Use Animation F0 AA EE AA | > Random spell: [Everyone's Grudge] or [Fight] or [Everyone's Grudge] F8 24 81 | > Modify variable [$036 + 1] FE | > End of if statement, reset target and wait FC 19 10 00 | If... Monster in slot #4 FC 0D 24 08 | > If... Variable $036 is 8 or more EF | >> Special: Cleaver F8 24 00 | >> Modify variable [$036 = 0] F5 0A 04 10 | >> Adjust enemies: Monsters <4> => Hide, don't touch HP FA 07 10 00 | >> Use Animation F5 0A 02 10 | >> Adjust enemies: Monsters <4> => Unhide, don't touch HP FE | >> End of if statement, reset target and wait FC 19 10 00 | If... Monster in slot #4 FA 04 10 00 | > Use Animation F0 EE EE AA | > Random spell: [Fight] or [Fight] or [Everyone's Grudge] F8 24 81 | > Modify variable [$036 + 1] FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0B 01 00 | > Adjust enemies: Monsters => Killed FE | > End of if statement, reset target and wait FC 19 04 00 | If... Monster in slot #2 FC 01 00 00 | > If... Hit by command [Fight] or [Fight] F8 00 81 | >> Modify variable [$000 + 1] FC 0D 24 02 | >> If... Variable $036 is 2 or more FC 0D 00 03 | >>> If... Variable $000 is 3 or more F8 00 00 | >>>> Modify variable [$000 = 0] FA 03 04 00 | >>>> Use Animation F8 24 C1 | >>>> Modify variable [$036 - 1] FE | >>>> End of if statement, reset target and wait FC 19 08 00 | If... Monster in slot #3 FC 01 00 00 | > If... Hit by command [Fight] or [Fight] F8 01 81 | >> Modify variable [$001 + 1] FC 0D 24 02 | >> If... Variable $036 is 2 or more FC 0D 01 03 | >>> If... Variable $001 is 3 or more F8 01 00 | >>>> Modify variable [$001 = 0] FA 03 08 00 | >>>> Use Animation F8 24 C1 | >>>> Modify variable [$036 - 1] FE | >>>> End of if statement, reset target and wait FC 19 10 00 | If... Monster in slot #4 FC 01 00 00 | > If... Hit by command [Fight] or [Fight] F8 02 81 | >> Modify variable [$002 + 1] FC 0D 24 02 | >> If... Variable $036 is 2 or more FC 0D 02 03 | >>> If... Variable $002 is 3 or more F8 02 00 | >>>> Modify variable [$002 = 0] FA 03 10 00 | >>>> Use Animation F8 24 C1 | >>>> Modify variable [$036 - 1] FE | >>>> End of if statement, reset target and wait FC 01 02 02 | If... Hit by command [Magic] or [Magic] F1 45 | > Set target: Last attacking party member/monster F0 AA FE AA | > Random spell: [Everyone's Grudge] or [Nothing] or [Everyone's Grudge] FF - End of script [script #85] ; orig idx=85, "MagicPot", offset 0x5F6049, special: Deal 1.5x Damage FC 08 43 07 | If... Any party members has status Death; targets them F0 30 30 31 | > Random spell: [Curaga] or [Curaga] or [Reflect] F1 36 | > Set target: Self F0 C2 FE FE | > Random spell: [Escape] or [Nothing] or [Nothing] FE | > End of if statement, reset target and wait FC 08 43 06 | If... Any party members has status Petrify; targets them F6 00 FD FD | > Use item: [Gold Needle] F1 36 | > Set target: Self F0 C2 FE FE | > Random spell: [Escape] or [Nothing] or [Nothing] FE | > End of if statement, reset target and wait F1 44 | Set target: Random party member F6 00 F5 EB | Use item: [Remedy] or [Ether] F1 36 | Set target: Self F0 C2 FE FE | Random spell: [Escape] or [Nothing] or [Nothing] FD | Wait for next turn, reset target F1 44 | Set target: Random party member F6 00 E9 EE | Use item: [Hi-Potion] or [Elixir] F1 36 | Set target: Self F0 C2 FE FE | Random spell: [Escape] or [Nothing] or [Nothing] FD | Wait for next turn, reset target F1 44 | Set target: Random party member F6 00 EB EC | Use item: [Ether] or [Hi-Ether] F1 36 | Set target: Self F0 C2 FE FE | Random spell: [Escape] or [Nothing] or [Nothing] FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F1 36 | > Set target: Self F0 C2 FE FE | > Random spell: [Escape] or [Nothing] or [Nothing] FF - End of script [script #86] ; orig idx=86, "Mover", offset 0x5F6099, special: Inflict Silence FC 13 01 01 | If... Number of living monsters is 1 or less F0 C2 90 C2 | > Random spell: [Escape] or [1000 Needles] or [Escape] FE | > End of if statement, reset target and wait F0 EE C2 EF | Random spell: [Fight] or [Escape] or [Special: Program 04] FD | Wait for next turn, reset target F0 EF C2 C2 | Random spell: [Special: Program 04] or [Escape] or [Escape] FF @ End of action script, begin counter-attack script FF - End of script [script #87] ; orig idx=87, "FigaroLz", offset 0x5F60AD, special: Deal 1x Damage + Inflict Poison FC 13 01 01 | If... Number of living monsters is 1 or less F0 9B A3 EF | > Random spell: [Dischord] or [Frog Song] or [Special: Poison Strike] FE | > End of if statement, reset target and wait F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Poison Strike] FF @ End of action script, begin counter-attack script FF - End of script [script #88] ; orig idx=88, "Phoebe", offset 0x5F60BC, special: Deal 1x Damage + Inflict Silence F0 EE EF EF | Random spell: [Fight] or [Special: Elf Shot] or [Special: Elf Shot] FD | Wait for next turn, reset target F1 36 | Set target: Self 24 | Cure FD | Wait for next turn, reset target F0 EE FE 67 | Random spell: [Fight] or [Nothing] or [Leaf Swirl] FF @ End of action script, begin counter-attack script FC 01 02 02 | If... Hit by command [Magic] or [Magic] F0 27 FE FE | > Random spell: [Silence] or [Nothing] or [Nothing] FF - End of script [script #89] ; orig idx=89, "SoulEatr", offset 0x5F60D3, special: 100% Deal 2.5x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Soul Eater] FD | Wait for next turn, reset target F0 04 15 AA | Random spell: [Drain] or [Aspir] or [Everyone's Grudge] FF @ End of action script, begin counter-attack script FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 FE FE EF | > Random spell: [Nothing] or [Nothing] or [Special: Soul Eater] FE | > End of if statement, reset target and wait FF - End of script [script #90] ; orig idx=90, "Ghost", offset 0x5F60EF, special: Inflict Stop F0 00 00 04 | Random spell: [Fire] or [Fire] or [Drain] FD | Wait for next turn, reset target F0 EF EE 04 | Random spell: [Special: Gaze] or [Fight] or [Drain] FF @ End of action script, begin counter-attack script FF - End of script [script #91] ; orig idx=91, "Crawler", offset 0x5F60FA, special: Deal 1x Damage + Inflict Disease FC 13 01 01 | If... Number of living monsters is 1 or less F0 9B AD EF | > Random spell: [Dischord] or [Net] or [Special: Strong Acid] FE | > End of if statement, reset target and wait F0 EE EF EF | Random spell: [Fight] or [Special: Strong Acid] or [Special: Strong Acid] FF @ End of action script, begin counter-attack script FF - End of script [script #92] ; orig idx=92, "DsrtSacr", offset 0x5F6109, special: Deal 1.5x Damage F0 EE EF EF | Random spell: [Fight] or [Special: Tail Strike] or [Special: Tail Strike] FF @ End of action script, begin counter-attack script FF - End of script [script #93] ; orig idx=93, "Alacran", offset 0x5F610F, special: Inflict Stop FC 0F 00 07 | If... Terra level is 7 or more; targets them F0 EE EF FE | > Random spell: [Fight] or [Special: Paralyze Needle] or [Nothing] FD | > Wait for next turn, reset target EE | > Fight FE | > End of if statement, reset target and wait EE | Fight FF @ End of action script, begin counter-attack script FF - End of script [script #94] ; orig idx=94, "Fawn", offset 0x5F611D, special: Deal 2x Damage F0 EE EF EF | Random spell: [Fight] or [Special: Elf Dart] or [Special: Elf Dart] FD | Wait for next turn, reset target F1 38 | Set target: All monsters 2A | Cura FD | Wait for next turn, reset target EF | Special: Elf Dart FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F0 FE FE 6E | > Random spell: [Nothing] or [Nothing] or [Shamshir] FF - End of script [script #95] ; orig idx=95, "DkBhmoth", offset 0x5FC460, special: Deal 2x Damage FC 15 01 00 | If... Variable $001 has unset bit 0x01 91 | > Mighty Guard F9 01 01 00 | > Modify var. bits [$001: Set 0x01] FE | > End of if statement, reset target and wait F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Wild Horn] FD | Wait for next turn, reset target F0 EF EE 71 | Random spell: [Special: Wild Horn] or [Fight] or [Shadow Flare] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F1 43 | > Set target: All party members F0 FE DF FE | > Random spell: [Nothing] or [Galaxy] or [Nothing] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased EF | > Special: Wild Horn FE | > End of if statement, reset target and wait FE | End of if statement, reset target and wait FF - End of script [script #96] ; orig idx=96, "Darksidr", offset 0x5F6147, special: Deal 1x Damage + HP Absorb F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EF EE EF | Random spell: [Special: Suction] or [Fight] or [Special: Suction] FF @ End of action script, begin counter-attack script FF - End of script [script #97] ; orig idx=97, "Malboro", offset 0x5F6152, special: Inflict Disease EE | Fight FD | Wait for next turn, reset target F0 EE EF 9C | Random spell: [Fight] or [Special: Skewer] or [Bad Breath] FD | Wait for next turn, reset target F0 EF 9C EE | Random spell: [Special: Skewer] or [Bad Breath] or [Fight] FF @ End of action script, begin counter-attack script FC 01 02 0C | If... Hit by command [Magic] or [Blue] F1 46 | > Set target: All party members and monsters 0B | > Bio FF - End of script [script #98] ; orig idx=98, "Demiurok", offset 0x5F6166, special: Apply Slow F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EF EE FE | Random spell: [Special: Digestive Juices] or [Fight] or [Nothing] FF @ End of action script, begin counter-attack script FF - End of script [script #99] ; orig idx=99, "PoisnLch", offset 0x5F6171, special: 100% Deal 1x Damage + Inflict Berserk F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 03 EF EE | Random spell: [Poison] or [Special: Brain Drain] or [Fight] FF @ End of action script, begin counter-attack script FF - End of script [script #100] ; orig idx=100, "GuardLdr", offset 0x5F7D25, special: Deal 2x Damage F1 44 | Set target: Random party member F0 EE AD EE | Random spell: [Fight] or [Net] or [Fight] FD | Wait for next turn, reset target EE | Fight FD | Wait for next turn, reset target F0 AD EE EE | Random spell: [Net] or [Fight] or [Fight] FD | Wait for next turn, reset target EF | Special: Charge FC 12 03 00 | If... Monsters <0, 1> are dead FA 09 40 B8 | > Use Animation F5 03 00 03 | > Adjust enemies: Monsters <0, 1> => Unhide, refill HP FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FF - End of script [script #101] ; orig idx=101, "Corporal", offset 0x5F6199, special: Deal 2x Damage EE | Fight FD | Wait for next turn, reset target F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FF @ End of action script, begin counter-attack script FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 EF FE FE | > Random spell: [Special: Swing] or [Nothing] or [Nothing] FF - End of script [script #102] ; orig idx=102, "General", offset 0x5F61A9, special: Deal 1x Damage + Inflict Poison F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Bio Attack] FD | Wait for next turn, reset target F0 EE EE 2A | Random spell: [Fight] or [Fight] or [Cura] FF @ End of action script, begin counter-attack script FF - End of script [script #103] ; orig idx=103, "Covert", offset 0x5F61B4, special: Apply Vanish F0 EE 6B 6B | Random spell: [Fight] or [Wildfire] or [Wildfire] FD | Wait for next turn, reset target F0 51 52 53 | Random spell: [Flame Scroll] or [Water Scroll] or [Thunder Scroll] FF @ End of action script, begin counter-attack script FC 01 08 02 | If... Hit by command [Throw] or [Magic] F6 01 26 41 | > Throw item: [Kodachi] or [Shuriken] FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F1 36 | > Set target: Self F0 EF FE FE | > Random spell: [Special: Disappear] or [Nothing] or [Nothing] FF - End of script [script #104] ; orig idx=104, "Kamui", offset 0x5F61D2, special: Inflict Zombie F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Zombie Sword] F0 EF EE FE | Random spell: [Special: Zombie Sword] or [Fight] or [Nothing] F0 FE EF EE | Random spell: [Nothing] or [Special: Zombie Sword] or [Fight] FF @ End of action script, begin counter-attack script FC 01 02 02 | If... Hit by command [Magic] or [Magic] F0 0B 0B FE | > Random spell: [Bio] or [Bio] or [Nothing] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE FE FE | > Random spell: [Fight] or [Nothing] or [Nothing] FF - End of script [script #105] ; orig idx=105, "Rudra", offset 0x5F61F1, special: Deal 2.5x Damage FC 13 01 01 | If... Number of living monsters is 1 or less EF | > Special: Nosedive FE | > End of if statement, reset target and wait F0 EE EF 6E | Random spell: [Fight] or [Special: Nosedive] or [Shamshir] FD | Wait for next turn, reset target F0 EE EF EE | Random spell: [Fight] or [Special: Nosedive] or [Fight] FF @ End of action script, begin counter-attack script FF - End of script [script #106] ; orig idx=106, "Maiden", offset 0x5F6202, special: Inflict Blind FC 08 38 17 | If... Any monsters has status Rflect; targets them 2F | > Vanish FE | > End of if statement, reset target and wait F0 35 16 0A | Random spell: [Holy] or [Flare] or [Toad] FD | Wait for next turn, reset target F0 2A 32 28 | Random spell: [Cura] or [Blink] or [Protect] F0 EF EF EE | Random spell: [Special: Love Whisper] or [Special: Love Whisper] or [Fight] FD | Wait for next turn, reset target F0 2A 32 28 | Random spell: [Cura] or [Blink] or [Protect] F0 0C 0D 0E | Random spell: [Firaga] or [Blizzaga] or [Thundaga] FD | Wait for next turn, reset target F0 2E 2A 29 | Random spell: [Esuna] or [Cura] or [Shell] F0 0C 0D 0E | Random spell: [Firaga] or [Blizzaga] or [Thundaga] FD | Wait for next turn, reset target F0 1C 2E 19 | Random spell: [Regen] or [Esuna] or [Haste] F0 0C 0D 0E | Random spell: [Firaga] or [Blizzaga] or [Thundaga] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 47 | > Set target: Default spell target F0 2A FE FE | > Random spell: [Cura] or [Nothing] or [Nothing] F0 EF EF FE | > Random spell: [Special: Love Whisper] or [Special: Love Whisper] or [Nothing] FF - End of script [script #107] ; orig idx=107, "Joker", offset 0x5F6245, special: Deal 2x Damage FC 13 01 01 | If... Number of living monsters is 1 or less F0 EE 08 08 | > Random spell: [Fight] or [Thundara] or [Thundara] FE | > End of if statement, reset target and wait F0 EE EF EF | Random spell: [Fight] or [Special: Parasol] or [Special: Parasol] FD | Wait for next turn, reset target F0 EE A9 A9 | Random spell: [Fight] or [Acid Rain] or [Acid Rain] FD | Wait for next turn, reset target F0 EF A9 A9 | Random spell: [Special: Parasol] or [Acid Rain] or [Acid Rain] FF @ End of action script, begin counter-attack script FF - End of script [script #108] ; orig idx=108, "MtrDrive", offset 0x5F625E, special: Deal 2x Damage FC 13 01 01 | If... Number of living monsters is 1 or less F6 01 02 03 | > Throw item: [Main Gauche] or [Air Knife] FE | > End of if statement, reset target and wait F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Knee Kick] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Knee Kick] or [Special: Knee Kick] FF @ End of action script, begin counter-attack script FF - End of script [script #109] ; orig idx=109, "Devil", offset 0x5F6272, special: Deal 3.5x Damage FC 13 01 01 | If... Number of living monsters is 1 or less F0 94 95 96 | > Random spell: [Level ? Death] or [Level 3 Flare] or [Level 4 Hold] FD | > Wait for next turn, reset target F0 06 06 FE | > Random spell: [Fira] or [Fira] or [Nothing] FE | > End of if statement, reset target and wait F0 EE EF EF | Random spell: [Fight] or [Special: Powered-Up Hit] or [Special: Powered-Up Hit] FF @ End of action script, begin counter-attack script FF - End of script [script #110] ; orig idx=110, "Provoker", offset 0x5F6286, special: Inflict Disease EE | Fight FD | Wait for next turn, reset target EE | Fight FD | Wait for next turn, reset target F0 EF EF EE | Random spell: [Special: Temptation] or [Special: Temptation] or [Fight] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 0A FE FE | > Random spell: [Toad] or [Nothing] or [Nothing] FF - End of script [script #111] ; orig idx=111, "CldWrath", offset 0x5F629D, special: Instant Death F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Ectoplasm] FD | Wait for next turn, reset target F0 EE EE E5 | Random spell: [Fight] or [Fight] or [Soul Extraction] FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F1 36 | > Set target: Self 0B | > Bio FF - End of script [script #112] ; orig idx=112, "Mahadeva", offset 0x5F62AF, special: Deal 2x Damage F0 EE EF 0A | Random spell: [Fight] or [Special: Rib] or [Toad] FD | Wait for next turn, reset target F0 0A EE A6 | Random spell: [Toad] or [Fight] or [Crypt Dust] FD | Wait for next turn, reset target F0 EF EE EF | Random spell: [Special: Rib] or [Fight] or [Special: Rib] FF @ End of action script, begin counter-attack script FF - End of script [script #113] ; orig idx=113, "VctrHond", offset 0x5F62BF, special: Deal 1.5x Damage FC 13 01 01 | If... Number of living monsters is 1 or less F1 36 | > Set target: Self C2 | > Escape FE | > End of if statement, reset target and wait EE | Fight FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 EF FE FE | > Random spell: [Special: Pounce] or [Nothing] or [Nothing] FF - End of script [script #114] ; orig idx=114, "Peeper", offset 0x5F62D7, special: Deal 1.5x Damage F0 EE 93 EF | Random spell: [Fight] or [White Wind] or [Special: Hidey-Hole] FF @ End of action script, begin counter-attack script FF - End of script [script #115] ; orig idx=115, "Stunner", offset 0x5F62DD, special: Inflict Poison F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EF EE EF | Random spell: [Special: Filthy Incisor] or [Fight] or [Special: Filthy Incisor] FF @ End of action script, begin counter-attack script FC 10 00 00 | If... Only one monster type alive FC 01 02 02 | > If... Hit by command [Magic] or [Magic] F1 36 | >> Set target: Self C2 | >> Escape FF - End of script [script #116] ; orig idx=116, "Sorath", offset 0x5F62F3, special: Deal 1.5x Damage F0 EF EF 72 | Random spell: [Special: Choke] or [Special: Choke] or [Cave-In] FD | Wait for next turn, reset target F0 EE EE 72 | Random spell: [Fight] or [Fight] or [Cave-In] FD | Wait for next turn, reset target F0 EE EE BC | Random spell: [Fight] or [Fight] or [Magnitude 8] FF @ End of action script, begin counter-attack script FF - End of script [script #117] ; orig idx=117, "Dstroidr", offset 0x5F6303, special: Deal 2.5x Damage FC 10 00 00 | If... Only one monster type alive F0 EE EE 08 | > Random spell: [Fight] or [Fight] or [Thundara] FD | > Wait for next turn, reset target F1 36 | > Set target: Self 2E | > Esuna FE | > End of if statement, reset target and wait F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Mighty Hit] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Mighty Hit] or [Special: Mighty Hit] FF @ End of action script, begin counter-attack script FF - End of script [script #118] ; orig idx=118, "Chprabbt", offset 0x5F631B, special: Deal 1.5x Damage F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Pounce] FF @ End of action script, begin counter-attack script FF - End of script [script #119] ; orig idx=119, "Wild Cat", offset 0x5F6326, special: Deal 2.5x Damage FC 13 01 01 | If... Number of living monsters is 1 or less F0 B3 FE FE | > Random spell: [Fireball] or [Nothing] or [Nothing] FE | > End of if statement, reset target and wait F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Kitty Punch] FF @ End of action script, begin counter-attack script FF - End of script [script #120] ; orig idx=120, "Bld Fang", offset 0x5F633A, special: Inflict Poison FC 13 01 01 | If... Number of living monsters is 1 or less F0 EF EE EE | > Random spell: [Special: Rabies] or [Fight] or [Fight] FE | > End of if statement, reset target and wait F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Rabies] FF @ End of action script, begin counter-attack script FF - End of script [script #121] ; orig idx=121, "HntHound", offset 0x5F6349, special: Deal 1.5x Damage FC 13 01 01 | If... Number of living monsters is 1 or less F1 36 | > Set target: Self C2 | > Escape FE | > End of if statement, reset target and wait F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Throat Attack] FD | Wait for next turn, reset target F0 EE EF EE | Random spell: [Fight] or [Special: Throat Attack] or [Fight] FF @ End of action script, begin counter-attack script FF - End of script [script #122] ; orig idx=122, "Gorgias", offset 0x5F635C, special: Deal 2x Damage EE | Fight FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 EF EF FE | > Random spell: [Special: Gore] or [Special: Gore] or [Nothing] FF - End of script [script #123] ; orig idx=123, "Don", offset 0x5F636C, special: Deal 1.5x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Tackle] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Tackle] or [Special: Tackle] FF @ End of action script, begin counter-attack script FF - End of script [script #124] ; orig idx=124, "FlameDog", offset 0x5F6377, special: Deal 1.5x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Scratch] FD | Wait for next turn, reset target B3 | Fireball FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Scratch] FF @ End of action script, begin counter-attack script FC 10 00 00 | If... Only one monster type alive FC 05 00 00 | > If... HP is decreased F0 FE FE B4 | >> Random spell: [Nothing] or [Nothing] or [Atomic Ray] FF - End of script [script #125] ; orig idx=125, "SkullEtr", offset 0x5F6393, special: Deal 5.5x Damage F0 EE EF FE | Random spell: [Fight] or [Special: Chomp] or [Nothing] FD | Wait for next turn, reset target F0 EF EF C2 | Random spell: [Special: Chomp] or [Special: Chomp] or [Escape] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 08 44 04 | If... Random party member has status Clear; targets them 0A | > Toad FF - End of script [script #126] ; orig idx=126, "Gorgmera", offset 0x5F63AD, special: Deal 2x Damage F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target EF | Special: Frenzied Rage F0 BA B3 B9 | Random spell: [Blizzard] or [Fireball] or [1,000,000 Volts] F0 BC 8E B9 | Random spell: [Magnitude 8] or [Aqua Breath] or [1,000,000 Volts] F0 BC BA B3 | Random spell: [Magnitude 8] or [Blizzard] or [Fireball] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE FE FE | > Random spell: [Fight] or [Nothing] or [Nothing] FF - End of script [script #127] ; orig idx=127, "Vampress", offset 0x5F868C, special: Deal 1x Damage + Inflict Zombie FC 1B FA 00 | If... Battle formation is #250 FC 10 00 00 | > If... Only one monster type alive F3 E8 00 | >> Display message 232: Come, my servant_ F5 07 00 05 | >> Adjust enemies: Monsters <0, 2> => Unhide, refill HP FE | >> End of if statement, reset target and wait FC 1B F5 00 | If... Battle formation is #245 FC 08 31 07 | > If... Monster in slot 1 has status Death; targets them F3 E8 00 | >> Display message 232: Come, my servant_ F5 07 00 02 | >> Adjust enemies: Monsters <1> => Unhide, refill HP FE | >> End of if statement, reset target and wait FC 1B 88 01 | If... Battle formation is #392 FC 10 00 00 | > If... Only one monster type alive F3 E8 00 | >> Display message 232: Come, my servant_ F5 07 00 05 | >> Adjust enemies: Monsters <0, 2> => Unhide, refill HP FE | >> End of if statement, reset target and wait F0 8B EE EE | Random spell: [Death Sentence] or [Fight] or [Fight] FD | Wait for next turn, reset target F0 EF 05 2C | Random spell: [Special: Horror] or [Sleep] or [Confuse] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 04 FE FE | > Random spell: [Drain] or [Nothing] or [Nothing] FF - End of script [script #128] ; orig idx=128, "VctrLths", offset 0x5F643C, special: Deal 1.5x Damage EE | Fight FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Talon] or [Special: Talon] FF @ End of action script, begin counter-attack script FF - End of script [script #129] ; orig idx=129, "Wyvern", offset 0x5F6444, special: Deal 2x Damage FC 13 01 01 | If... Number of living monsters is 1 or less F0 EE EE B2 | > Random spell: [Fight] or [Fight] or [Whirlwind] FE | > End of if statement, reset target and wait F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Blade Wing] FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Blade Wing] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Blade Wing] or [Special: Blade Wing] FF @ End of action script, begin counter-attack script FF - End of script [script #130] ; orig idx=130, "DrgnZmbe", offset 0x5F645D, special: Inflict Zombie F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Bone] or [Special: Bone] FF @ End of action script, begin counter-attack script FF - End of script [script #131] ; orig idx=131, "Dragon", offset 0x5F6472, special: Deal 5x Damage F0 EE EE 92 | Random spell: [Fight] or [Fight] or [Revenge Blast] FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Dagger Jaw] FD | Wait for next turn, reset target F0 EE EF BA | Random spell: [Fight] or [Special: Dagger Jaw] or [Blizzard] FD | Wait for next turn, reset target F0 EE EF CF | Random spell: [Fight] or [Special: Dagger Jaw] or [Freezing Dust] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 CB FE FE | > Random spell: [Snort] or [Nothing] or [Nothing] FF - End of script [script #132] ; orig idx=132, "Old Drgn", offset 0x5F6494, special: Deal 5x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Swing] FD | Wait for next turn, reset target F0 EB EB FE | Random spell: [Life Shaver] or [Life Shaver] or [Nothing] F0 EB EB FE | Random spell: [Life Shaver] or [Life Shaver] or [Nothing] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Swing] or [Special: Swing] FD | Wait for next turn, reset target F0 B4 EB EF | Random spell: [Atomic Ray] or [Life Shaver] or [Special: Swing] FD | Wait for next turn, reset target F0 B4 EB EF | Random spell: [Atomic Ray] or [Life Shaver] or [Special: Swing] FF @ End of action script, begin counter-attack script FF - End of script [script #133] ; orig idx=133, "Weredrgn", offset 0x5F64B2, special: Deal 1x Damage + Critical/%Dam F0 EF FE A5 | Random spell: [Special: Ripper Fang] or [Nothing] or [Poison Fog] FD | Wait for next turn, reset target F0 EF EE EE | Random spell: [Special: Ripper Fang] or [Fight] or [Fight] FF @ End of action script, begin counter-attack script FF - End of script [script #134] ; orig idx=134, "Deathclw", offset 0x5F64BD, special: Deal 2x Damage FC 13 01 01 | If... Number of living monsters is 1 or less EF | > Special: Death Claw FE | > End of if statement, reset target and wait F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Death Claw] FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Death Claw] FD | Wait for next turn, reset target F0 10 10 EF | Random spell: [Death] or [Death] or [Special: Death Claw] FF @ End of action script, begin counter-attack script FF - End of script [script #135] ; orig idx=135, "Sprinter", offset 0x5F64D3, special: Deal 1x Damage + MP Absorb EE | Fight FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Aspir Beak] or [Special: Aspir Beak] FD | Wait for next turn, reset target F0 EE EF 93 | Random spell: [Fight] or [Special: Aspir Beak] or [White Wind] FF @ End of action script, begin counter-attack script FF - End of script [script #136] ; orig idx=136, "B. Lamia", offset 0x5F64E0, special: Deal 1x Damage + Inflict Muddle FC 13 01 01 | If... Number of living monsters is 1 or less C7 | > Love Token FE | > End of if statement, reset target and wait F0 EE EF EF | Random spell: [Fight] or [Special: Slap] or [Special: Slap] FD | Wait for next turn, reset target F0 EE 90 90 | Random spell: [Fight] or [1000 Needles] or [1000 Needles] FF @ End of action script, begin counter-attack script FF - End of script [script #137] ; orig idx=137, "Imp", offset 0x5F64F1, special: Inflict Sleep F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Lullaby] FD | Wait for next turn, reset target F0 EE 8F 8F | Random spell: [Fight] or [Aeroga] or [Aeroga] FD | Wait for next turn, reset target F0 EE 93 93 | Random spell: [Fight] or [White Wind] or [White Wind] FD | Wait for next turn, reset target F0 EE 00 EF | Random spell: [Fight] or [Fire] or [Special: Lullaby] FF @ End of action script, begin counter-attack script FF - End of script [script #138] ; orig idx=138, "Mandrake", offset 0x5F6506, special: Deal 1x Damage + Inflict Berserk EE | Fight FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Spore] or [Special: Spore] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 13 01 01 | If... Number of living monsters is 1 or less FC 05 00 00 | > If... HP is decreased F0 FE FE 9C | >> Random spell: [Nothing] or [Nothing] or [Bad Breath] FF - End of script [script #139] ; orig idx=139, "Dropper", offset 0x5F651F, special: Inflict Muddle F0 EF EF FE | Random spell: [Special: Mad Signal] or [Special: Mad Signal] or [Nothing] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] EE | > Fight FF - End of script [script #140] ; orig idx=140, "BrnCandy", offset 0x5F652F, special: Inflict Sleep F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Sleep Sting] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Sleep Sting] or [Special: Sleep Sting] FF @ End of action script, begin counter-attack script FC 13 01 01 | If... Number of living monsters is 1 or less FC 01 05 06 | > If... Hit by command [Steal] or [Mug] F0 EF EF FE | >> Random spell: [Special: Sleep Sting] or [Special: Sleep Sting] or [Nothing] FF - End of script [script #141] ; orig idx=141, "Graswyrm", offset 0x5F6546, special: Inflict Berserk F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Wing Flap] FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Wing Flap] FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Wing Flap] FF @ End of action script, begin counter-attack script FF - End of script [script #142] ; orig idx=142, "Soulflyr", offset 0x5F6556, special: Deal 1x Damage + Instant Death F0 EE EF EF | Random spell: [Fight] or [Special: Ectoplasm Net] or [Special: Ectoplasm Net] FD | Wait for next turn, reset target F0 14 14 16 | Random spell: [Scourge] or [Scourge] or [Flare] FD | Wait for next turn, reset target F0 EF EE EE | Random spell: [Special: Ectoplasm Net] or [Fight] or [Fight] FD | Wait for next turn, reset target F0 21 21 EE | Random spell: [Slowga] or [Slowga] or [Fight] FD | Wait for next turn, reset target F0 93 93 EF | Random spell: [White Wind] or [White Wind] or [Special: Ectoplasm Net] FF @ End of action script, begin counter-attack script FC 01 02 17 | If... Hit by command [Magic] or [DblCst] 6F | > El Nino FC 01 0C 0C | > If... Hit by command [Blue] or [Blue] 9F | >> Ancient Prayer FF - End of script [script #143] ; orig idx=143, "TwnScyth", offset 0x5F657A, special: Deal 1x Damage + HP Absorb F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EF EF FE | > Random spell: [Special: Blood Sickle] or [Special: Blood Sickle] or [Nothing] FF - End of script [script #144] ; orig idx=144, "Minity", offset 0x5F658D, special: Deal 1x Damage + Inflict Stop FC 13 01 01 | If... Number of living monsters is 1 or less 8F | > Aeroga FE | > End of if statement, reset target and wait F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Terror Voice] FD | Wait for next turn, reset target F0 EF EF EE | Random spell: [Special: Terror Voice] or [Special: Terror Voice] or [Fight] FD | Wait for next turn, reset target 93 | White Wind FF @ End of action script, begin counter-attack script FF - End of script [script #145] ; orig idx=145, "Exoray", offset 0x5F65A0, special: Inflict Zombie FC 13 01 01 | If... Number of living monsters is 1 or less F0 EE EE A5 | > Random spell: [Fight] or [Fight] or [Poison Fog] FE | > End of if statement, reset target and wait F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Death Pollen] FF @ End of action script, begin counter-attack script FF - End of script [script #146] ; orig idx=146, "Hundlegs", offset 0x5F65AF, special: Deal 1x Damage + Inflict Poison F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Acid Spray] FD | Wait for next turn, reset target F0 EF EE 12 | Random spell: [Special: Acid Spray] or [Fight] or [Quake] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 13 01 01 | If... Number of living monsters is 1 or less FC 05 00 00 | > If... HP is decreased F0 FE EB FE | >> Random spell: [Nothing] or [Life Shaver] or [Nothing] FF - End of script [script #147] ; orig idx=147, "Ourobors", offset 0x5F65CB, special: Inflict Zombie F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Unliving Touch] FD | Wait for next turn, reset target F0 0B 0B EF | Random spell: [Bio] or [Bio] or [Special: Unliving Touch] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Unliving Touch] or [Special: Unliving Touch] FD | Wait for next turn, reset target F0 04 04 15 | Random spell: [Drain] or [Drain] or [Aspir] FF @ End of action script, begin counter-attack script FF - End of script [script #148] ; orig idx=148, "SahgnChf", offset 0x5F65E0, special: Deal 1.5x Damage EE | Fight FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Triangle Kick] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Triangle Kick] or [Special: Triangle Kick] FD | Wait for next turn, reset target 6F | El Nino FF @ End of action script, begin counter-attack script FF - End of script [script #149] ; orig idx=149, "Schmidt", offset 0x5F65EF, special: Inflict Disease FC 13 00 02 | If... Number of living party members is 2 or more F0 B5 DD C9 | > Random spell: [Magitek Laser] or [Missile] or [Reverse Polarity] FD | > Wait for next turn, reset target F0 B5 EF C9 | > Random spell: [Magitek Laser] or [Special: Slip Anchor] or [Reverse Polarity] FE | > End of if statement, reset target and wait F0 B5 EE EF | Random spell: [Magitek Laser] or [Fight] or [Special: Slip Anchor] FF @ End of action script, begin counter-attack script FF - End of script [script #150] ; orig idx=150, "Devourer", offset 0x5F6603, special: Deal 1.5x Damage EE | Fight FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Husk] or [Special: Husk] FD | Wait for next turn, reset target F0 D0 D0 FE | Random spell: [Tentacle] or [Tentacle] or [Nothing] FF @ End of action script, begin counter-attack script FF - End of script [script #151] ; orig idx=151, "DsrtShgn", offset 0x5F6610, special: Deal 2.5x Damage FC 13 01 01 | If... Number of living monsters is 1 or less F0 EF EF EE | > Random spell: [Special: Toe Kick] or [Special: Toe Kick] or [Fight] F0 9B 9B FE | > Random spell: [Dischord] or [Dischord] or [Nothing] FE | > End of if statement, reset target and wait EE | Fight FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Toe Kick] or [Special: Toe Kick] FF @ End of action script, begin counter-attack script FF - End of script [script #152] ; orig idx=152, "Gigntoad", offset 0x5F6625, special: Deal 1x Damage + Inflict Toad F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Ribbit Ribbit] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Ribbit Ribbit] or [Special: Ribbit Ribbit] FD | Wait for next turn, reset target F0 EE EE AE | Random spell: [Fight] or [Fight] or [Reflect????] FD | Wait for next turn, reset target F0 EE 9E 9E | Random spell: [Fight] or [Rippler] or [Rippler] FF @ End of action script, begin counter-attack script FF - End of script [script #153] ; orig idx=153, "Basilisk", offset 0x5F663A, special: Inflict Stone F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Stone Glare] or [Special: Stone Glare] FD | Wait for next turn, reset target F0 EE 09 09 | Random spell: [Fight] or [Break] or [Break] FF @ End of action script, begin counter-attack script FF - End of script [script #154] ; orig idx=154, "MedsaChk", offset 0x5F664A, special: Inflict Stone FC 13 01 01 | If... Number of living monsters is 1 or less F0 EF 12 12 | > Random spell: [Special: Stone Gaze] or [Quake] or [Quake] FE | > End of if statement, reset target and wait F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Stone Gaze] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Stone Gaze] or [Special: Stone Gaze] FF @ End of action script, begin counter-attack script FF - End of script [script #155] ; orig idx=155, "Landworm", offset 0x5F665E, special: Deal 4x Damage F0 BC BC 72 | Random spell: [Magnitude 8] or [Magnitude 8] or [Cave-In] FD | Wait for next turn, reset target F0 BC BC 72 | Random spell: [Magnitude 8] or [Magnitude 8] or [Cave-In] FD | Wait for next turn, reset target F0 EF EF 72 | Random spell: [Special: Dust Void] or [Special: Dust Void] or [Cave-In] FF @ End of action script, begin counter-attack script FF - End of script [script #156] ; orig idx=156, "TestRidr", offset 0x5F666E, special: Deal 3x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Gold Lance] FF @ End of action script, begin counter-attack script FC 01 05 06 | If... Hit by command [Steal] or [Mug] F1 45 | > Set target: Last attacking party member/monster EF | > Special: Gold Lance FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EF EF EE | > Random spell: [Special: Gold Lance] or [Special: Gold Lance] or [Fight] FF - End of script [script #157] ; orig idx=157, "PlutoAmr", offset 0x5F6684, special: Deal 2x Damage FC 13 00 02 | If... Number of living party members is 2 or more F0 CD D7 B5 | > Random spell: [Launcher] or [Shrapnel] or [Magitek Laser] FE | > End of if statement, reset target and wait F0 B5 EE EF | Random spell: [Magitek Laser] or [Fight] or [Special: Diamond Claw] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 CD D7 EF | > Random spell: [Launcher] or [Shrapnel] or [Special: Diamond Claw] FF - End of script [script #158] ; orig idx=158, "OninDshr", offset 0x5F66A0, special: Apply Haste FC 13 01 01 | If... Number of living monsters is 1 or less A3 | > Frog Song FE | > End of if statement, reset target and wait F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] F1 36 | Set target: Self F0 EF EF FE | Random spell: [Special: Dash] or [Special: Dash] or [Nothing] FF @ End of action script, begin counter-attack script FF - End of script [script #159] ; orig idx=159, "HeavyAmr", offset 0x5F66B2, special: Deal 1.5x Damage FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 17 06 00 | > If... Celes is valid target; targets them F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] F1 36 | >> Set target: Self BF | >> Magitek Barrier FE | >> End of if statement, reset target and wait FC 13 00 04 | If... Number of living party members is 4 or more F0 EE B5 EF | > Random spell: [Fight] or [Magitek Laser] or [Special: Metal Knuckle] FD | > Wait for next turn, reset target F0 EE EE DD | > Random spell: [Fight] or [Fight] or [Missile] FE | > End of if statement, reset target and wait EE | Fight FD | Wait for next turn, reset target F0 EE B5 EF | Random spell: [Fight] or [Magitek Laser] or [Special: Metal Knuckle] FF @ End of action script, begin counter-attack script FF - End of script [script #160] ; orig idx=160, "Chaser", offset 0x5F66D8, special: Apply Shell FC 1B 7B 00 | If... Battle formation is #123 FC 13 01 01 | > If... Number of living monsters is 1 or less F8 00 00 | >> Modify variable [$000 = 0] FA 09 F1 30 | >> Use Animation F5 02 00 04 | >> Adjust enemies: Monsters <2> => Unhide, refill HP F5 02 00 08 | >> Adjust enemies: Monsters <3> => Unhide, refill HP F5 02 00 10 | >> Adjust enemies: Monsters <4> => Unhide, refill HP FE | >> End of if statement, reset target and wait F1 36 | Set target: Self F0 EF FE FE | Random spell: [Special: Program 17] or [Nothing] or [Nothing] FD | Wait for next turn, reset target F0 EE EE 70 | Random spell: [Fight] or [Fight] or [Plasma] FD | Wait for next turn, reset target F0 EE EE 9B | Random spell: [Fight] or [Fight] or [Dischord] FD | Wait for next turn, reset target F0 EE EE B5 | Random spell: [Fight] or [Fight] or [Magitek Laser] FF @ End of action script, begin counter-attack script FC 1B 7A 00 | If... Battle formation is #122 FC 12 00 00 | > If... Monsters are dead F5 0B 04 01 | >> Adjust enemies: Monsters <0> => Hide, don't touch HP FA 09 F1 30 | >> Use Animation F5 02 00 10 | >> Adjust enemies: Monsters <4> => Unhide, refill HP F5 02 00 08 | >> Adjust enemies: Monsters <3> => Unhide, refill HP F5 02 00 04 | >> Adjust enemies: Monsters <2> => Unhide, refill HP F5 00 01 01 | >> Adjust enemies: Monsters <0> => Killed FE | >> End of if statement, reset target and wait FC 01 07 0A | If... Hit by command [Iaido] or [Blitz] F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FF - End of script [script #161] ; orig idx=161, "Gamma", offset 0x5F6734, special: Deal 1x Damage + Inflict Condemned EF | Special: Gamma Rays FD | Wait for next turn, reset target F0 B7 D4 CD | Random spell: [Wave Cannon] or [Mustard Bomb] or [Launcher] FD | Wait for next turn, reset target F0 D4 D4 B4 | Random spell: [Mustard Bomb] or [Mustard Bomb] or [Atomic Ray] FD | Wait for next turn, reset target F0 EF CD B7 | Random spell: [Special: Gamma Rays] or [Launcher] or [Wave Cannon] FD | Wait for next turn, reset target F0 EF B7 CD | Random spell: [Special: Gamma Rays] or [Wave Cannon] or [Launcher] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead B4 | > Atomic Ray FF - End of script [script #162] ; orig idx=162, "BloodBat", offset 0x5F6750, special: Deal 1x Damage + HP Absorb F0 EE EE 04 | Random spell: [Fight] or [Fight] or [Drain] FD | Wait for next turn, reset target F0 EE 04 04 | Random spell: [Fight] or [Drain] or [Drain] FF @ End of action script, begin counter-attack script FC 01 00 00 | If... Hit by command [Fight] or [Fight] EF | > Special: Blood Suck EF | > Special: Blood Suck FF - End of script [script #163] ; orig idx=163, "Intangir", offset 0x5F6762, special: 100% Apply Vanish FC 06 36 0A | If... Self HP is below 1280 [4%]; targets them F1 36 | > Set target: Self C2 | > Escape FE | > End of if statement, reset target and wait FC 14 24 00 | If... Variable $036 has set bit 0x01 71 | > Shadow Flare F1 36 | > Set target: Self EF | > Special: Fall Asleep F9 02 24 00 | > Modify var. bits [$036: Unset 0x01] FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead 71 | > Shadow Flare FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F9 01 24 00 | > Modify var. bits [$036: Set 0x01] FF - End of script [script #164] ; orig idx=164, "Misfit", offset 0x5F6787, special: Inflict Blind F0 EE EE EB | Random spell: [Fight] or [Fight] or [Life Shaver] FD | Wait for next turn, reset target F0 EE EB EB | Random spell: [Fight] or [Life Shaver] or [Life Shaver] FD | Wait for next turn, reset target F0 EF EF FE | Random spell: [Special: Thumbing] or [Special: Thumbing] or [Nothing] FF @ End of action script, begin counter-attack script FF - End of script [script #165] ; orig idx=165, "Slug", offset 0x5F6797, special: Deal 1x Damage + Inflict Disease F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Digestive Juices] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Digestive Juices] or [Special: Digestive Juices] FF @ End of action script, begin counter-attack script FF - End of script [script #166] ; orig idx=166, "Gatling", offset 0x5F67A2, special: Apply Protect FC 13 01 01 | If... Number of living monsters is 1 or less F1 36 | > Set target: Self EF | > Special: Hide FE | > End of if statement, reset target and wait F0 EE EE 90 | Random spell: [Fight] or [Fight] or [1000 Needles] FF @ End of action script, begin counter-attack script FF - End of script [script #167] ; orig idx=167, "BkLizard", offset 0x5F67B0, special: Deal 2x Damage F0 E2 09 EE | Random spell: [Dread Gaze] or [Break] or [Fight] FD | Wait for next turn, reset target F0 EF EF AD | Random spell: [Special: Long Tongue] or [Special: Long Tongue] or [Net] FD | Wait for next turn, reset target F0 EE 09 92 | Random spell: [Fight] or [Break] or [Revenge Blast] FF @ End of action script, begin counter-attack script FF - End of script [script #168] ; orig idx=168, "Haokah", offset 0x5FCF50, special: Deal 2.5x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Teeth Shredder] FD | Wait for next turn, reset target F0 AB EE EF | Random spell: [Mega Berserk] or [Fight] or [Special: Teeth Shredder] FD | Wait for next turn, reset target F0 8F EF EE | Random spell: [Aeroga] or [Special: Teeth Shredder] or [Fight] FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F0 FE FE A7 | > Random spell: [Nothing] or [Nothing] or [Flash] FF - End of script [script #169] ; orig idx=169, "NeckHntr", offset 0x5F67CF, special: Deal 1x Damage + Inflict Muddle F0 EF EE FE | Random spell: [Special: Mad Sickle] or [Fight] or [Nothing] FD | Wait for next turn, reset target EE | Fight FD | Wait for next turn, reset target EE | Fight FD | Wait for next turn, reset target EE | Fight FF @ End of action script, begin counter-attack script FF - End of script [script #170] ; orig idx=170, "Grenade", offset 0x5F7FE9, special: Inflict Berserk F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Heat Rush] FD | Wait for next turn, reset target F0 B3 EF EF | Random spell: [Fireball] or [Special: Heat Rush] or [Special: Heat Rush] FD | Wait for next turn, reset target F0 06 EF FE | Random spell: [Fira] or [Special: Heat Rush] or [Nothing] FF @ End of action script, begin counter-attack script EF | Special: Heat Rush EF | Special: Heat Rush FD | Wait for next turn, reset target F0 06 EF FE | Random spell: [Fira] or [Special: Heat Rush] or [Nothing] FF - End of script [script #171] ; orig idx=171, "AlrngRdr", offset 0x5F67F8, special: 100% Inflict Muddle F0 EE 8C EF | Random spell: [Fight] or [Death Roulette] or [Special: Mesmerize] FD | Wait for next turn, reset target F0 EF 98 A8 | Random spell: [Special: Mesmerize] or [Level 2 Holy] or [Lullaby] FD | Wait for next turn, reset target F0 EE EE 8B | Random spell: [Fight] or [Fight] or [Death Sentence] FF @ End of action script, begin counter-attack script FF - End of script [script #172] ; orig idx=172, "Pandora", offset 0x5F6808, special: Inflict Sleep F0 92 D3 FE | Random spell: [Revenge Blast] or [Diabolic Whistle] or [Nothing] FD | Wait for next turn, reset target F0 92 BB FE | Random spell: [Revenge Blast] or [Absolute Zero] or [Nothing] FD | Wait for next turn, reset target F0 D3 BB FE | Random spell: [Diabolic Whistle] or [Absolute Zero] or [Nothing] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EF EF FE | > Random spell: [Special: Excess] or [Special: Excess] or [Nothing] FF - End of script [script #173] ; orig idx=173, "BldDancr", offset 0x5F6825, special: 100% Inflict Berserk F6 01 00 01 | Throw item: [Dagger] or [Mythril Knife] FD | Wait for next turn, reset target F6 01 01 02 | Throw item: [Mythril Knife] or [Main Gauche] FD | Wait for next turn, reset target F6 01 03 04 | Throw item: [Air Knife] or [Thief's Knife] FD | Wait for next turn, reset target F6 01 04 05 | Throw item: [Thief's Knife] or [Assassin's Dagger] FF @ End of action script, begin counter-attack script FC 01 00 02 | If... Hit by command [Fight] or [Magic] F0 EF EF FE | > Random spell: [Special: Lift Up] or [Special: Lift Up] or [Nothing] FF - End of script [script #174] ; orig idx=174, "Gigantos", offset 0x5F6842, special: Deal 5x Damage EF | Special: Throat Jab EF | Special: Throat Jab EF | Special: Throat Jab FD | Wait for next turn, reset target EE | Fight FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased EE | > Fight EF | > Special: Throat Jab BC | > Magnitude 8 FF - End of script [script #175] ; orig idx=175, "Mandragr", offset 0x5F58F0, special: Deal 1.5x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Seed Spread] FF @ End of action script, begin counter-attack script FF - End of script [script #176] ; orig idx=176, "Lycaon", offset 0x5F6860, special: Deal 2.5x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Scratch] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Scratch] or [Special: Scratch] FF @ End of action script, begin counter-attack script FF - End of script [script #177] ; orig idx=177, "Rust", offset 0x5F686B, special: Deal 1x Damage + Inflict Stop F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Rust] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Rust] or [Special: Rust] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 B9 B9 FE | > Random spell: [1,000,000 Volts] or [1,000,000 Volts] or [Nothing] FF - End of script [script #178] ; orig idx=178, "ErthGurd", offset 0x5F6888, special: Inflict Poison EF | Special: Poison Tail FF @ End of action script, begin counter-attack script FF - End of script [script #179] ; orig idx=179, "Antares", offset 0x5F688B, special: Inflict Sleep FC 13 01 01 | If... Number of living monsters is 1 or less EE | > Fight FE | > End of if statement, reset target and wait EE | Fight FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Heartbreak] or [Special: Heartbreak] FF @ End of action script, begin counter-attack script FC 13 01 01 | If... Number of living monsters is 1 or less FC 12 00 00 | > If... Monsters are dead F0 BC FE FE | >> Random spell: [Magnitude 8] or [Nothing] or [Nothing] FF - End of script [script #180] ; orig idx=180, "Cheshire", offset 0x5F68A5, special: Apply Regen FC 13 01 01 | If... Number of living monsters is 1 or less B9 | > 1,000,000 Volts FE | > End of if statement, reset target and wait F1 36 | Set target: Self EF | Special: Bright Smile FD | Wait for next turn, reset target F0 EE FE FE | Random spell: [Fight] or [Nothing] or [Nothing] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 36 | > Set target: Self 2A | > Cura FF - End of script [script #181] ; orig idx=181, "WhtJello", offset 0x5F68C1, special: Deal 1x Damage + Inflict Frozen F0 EE EE BA | Random spell: [Fight] or [Fight] or [Blizzard] FD | Wait for next turn, reset target F0 07 BA BA | Random spell: [Blizzara] or [Blizzard] or [Blizzard] FF @ End of action script, begin counter-attack script FC 04 01 00 | If... Hit by element(s) [Fire] F0 EF EF FE | > Random spell: [Special: Frozen Liquid] or [Special: Frozen Liquid] or [Nothing] FE | > End of if statement, reset target and wait FC 04 02 00 | If... Hit by element(s) [Ice] F1 45 | > Set target: Last attacking party member/monster 2E | > Esuna FF - End of script [script #182] ; orig idx=182, "Spectre", offset 0x5F68E2, special: Deal 1.5x Damage F0 EF EF FE | Random spell: [Special: Rod] or [Special: Rod] or [Nothing] FD | Wait for next turn, reset target F0 00 01 02 | Random spell: [Fire] or [Blizzard] or [Thunder] FD | Wait for next turn, reset target 03 | Poison FF @ End of action script, begin counter-attack script FF - End of script [script #183] ; orig idx=183, "GrtMlbor", offset 0x5F68EF, special: Instant Death FC 13 01 01 | If... Number of living monsters is 1 or less 9C | > Bad Breath FE | > End of if statement, reset target and wait F0 EE EE 9C | Random spell: [Fight] or [Fight] or [Bad Breath] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 02 02 | If... Hit by command [Magic] or [Magic] F0 EF EF FE | > Random spell: [Special: Demon Kiss] or [Special: Demon Kiss] or [Nothing] FF - End of script [script #184] ; orig idx=184, "Bonnacon", offset 0x5F6908, special: Deal 1.5x Damage F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EF EF FE | Random spell: [Special: Rolling] or [Special: Rolling] or [Nothing] FF @ End of action script, begin counter-attack script FF - End of script [script #185] ; orig idx=185, "Oceanus", offset 0x5F6913, special: Deal 1.5x Damage F0 BC BC FE | Random spell: [Magnitude 8] or [Magnitude 8] or [Nothing] FD | Wait for next turn, reset target F0 EF EF BC | Random spell: [Special: Wind-up] or [Special: Wind-up] or [Magnitude 8] FF @ End of action script, begin counter-attack script FF - End of script [script #186] ; orig idx=186, "LvngDead", offset 0x5F691E, special: Deal 1x Damage + Inflict Poison F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Outcast Sword] FD | Wait for next turn, reset target F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FF @ End of action script, begin counter-attack script FF - End of script [script #187] ; orig idx=187, "Mykale", offset 0x5F81F7, special: 100% Inflict Berserk FC 08 36 05 | If... Self has status Imp; targets them F1 36 | > Set target: Self F0 0A 0A FE | > Random spell: [Toad] or [Toad] or [Nothing] FE | > End of if statement, reset target and wait F0 EE EE 08 | Random spell: [Fight] or [Fight] or [Thundara] F0 EF 05 EF | Random spell: [Special: Moon Flute] or [Sleep] or [Special: Moon Flute] FD | Wait for next turn, reset target F1 38 | Set target: All monsters 68 | Forest Bath 22 | Hastega FD | Wait for next turn, reset target F0 EE 70 EE | Random spell: [Fight] or [Plasma] or [Fight] F0 EF 05 05 | Random spell: [Special: Moon Flute] or [Sleep] or [Sleep] FF @ End of action script, begin counter-attack script FF - End of script [script #188] ; orig idx=188, "Face", offset 0x5F6957, special: Inflict Stop FC 13 01 01 | If... Number of living monsters is 1 or less F0 35 35 90 | > Random spell: [Holy] or [Holy] or [1000 Needles] FE | > End of if statement, reset target and wait F0 EE EF EF | Random spell: [Fight] or [Special: Sneer] or [Special: Sneer] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 90 90 FE | > Random spell: [1000 Needles] or [1000 Needles] or [Nothing] FF - End of script [script #189] ; orig idx=189, "Outsider", offset 0x5F6973, special: Instant Death F6 01 25 2B | Throw item: [Kunai] or [Ashura] FD | Wait for next turn, reset target F6 01 26 2D | Throw item: [Kodachi] or [Osafune] FD | Wait for next turn, reset target F6 01 27 2D | Throw item: [Blossom] or [Osafune] FD | Wait for next turn, reset target F6 01 28 2E | Throw item: [Izayoi] or [Kikuichimonji] FD | Wait for next turn, reset target F6 01 29 2F | Throw item: [Narigitsune] or [Muramasa] FD | Wait for next turn, reset target F1 36 | Set target: Self F0 EF EF FE | Random spell: [Special: Suicide] or [Special: Suicide] or [Nothing] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F6 01 41 41 | > Throw item: [Shuriken] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F6 01 42 43 | > Throw item: [Fuma Shuriken] or [Windmill] FF - End of script [script #190] ; orig idx=190, "Coco", offset 0x5F69AA, special: Inflict Silence F1 44 | Set target: Random party member 0A | Toad FD | Wait for next turn, reset target F0 0C C7 FE | Random spell: [Firaga] or [Love Token] or [Nothing] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EF EF 0C | > Random spell: [Special: Enchanting Kick] or [Special: Enchanting Kick] or [Firaga] FF - End of script [script #191] ; orig idx=191, "Zeveak", offset 0x5F69C1, special: Inflict Muddle FC 13 01 01 | If... Number of living monsters is 1 or less F0 EE 6F 6F | > Random spell: [Fight] or [El Nino] or [El Nino] FE | > End of if statement, reset target and wait F0 EE EF EF | Random spell: [Fight] or [Special: Vortex Parasol] or [Special: Vortex Parasol] FD | Wait for next turn, reset target F0 EE BE BE | Random spell: [Fight] or [Flash Rain] or [Flash Rain] FF @ End of action script, begin counter-attack script FF - End of script [script #192] ; orig idx=192, "NtWalker", offset 0x5F69D5, special: Inflict Stone F0 EE EE 04 | Random spell: [Fight] or [Fight] or [Drain] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Touchstone] or [Special: Touchstone] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 04 FE FE | > Random spell: [Drain] or [Nothing] or [Nothing] FF - End of script [script #193] ; orig idx=193, "DmnKnght", offset 0x5F69ED, special: Deal 2x Damage FC 13 01 01 | If... Number of living monsters is 1 or less F0 E3 E3 EF | > Random spell: [Shockwave] or [Shockwave] or [Special: Multi Way] F0 E3 E3 EF | > Random spell: [Shockwave] or [Shockwave] or [Special: Multi Way] F0 E3 E3 EF | > Random spell: [Shockwave] or [Shockwave] or [Special: Multi Way] FE | > End of if statement, reset target and wait F0 EE EE A6 | Random spell: [Fight] or [Fight] or [Crypt Dust] FF @ End of action script, begin counter-attack script FC 02 93 93 | If... Hit by spell [White Wind] or [White Wind] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EF EF EE | > Random spell: [Special: Multi Way] or [Special: Multi Way] or [Fight] FF - End of script [script #194] ; orig idx=194, "ImpElite", offset 0x5F6A11, special: Deal 3x Damage F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EF FE | Random spell: [Fight] or [Special: Royal Attack] or [Nothing] FD | Wait for next turn, reset target F0 EF EE EF | Random spell: [Special: Royal Attack] or [Fight] or [Special: Royal Attack] FF @ End of action script, begin counter-attack script FF - End of script [script #195] ; orig idx=195, "DsrtRbbt", offset 0x5F6A21, special: Deal 1.5x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Carrot] FD | Wait for next turn, reset target EF | Special: Carrot FF @ End of action script, begin counter-attack script FC 01 00 00 | If... Hit by command [Fight] or [Fight] F1 44 | > Set target: Random party member F0 24 2A 2E | > Random spell: [Cure] or [Cura] or [Esuna] FF - End of script [script #196] ; orig idx=196, "DiveEagl", offset 0x5F6A33, special: Deal 2x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Throat Slit] FD | Wait for next turn, reset target F0 6E EE EE | Random spell: [Shamshir] or [Fight] or [Fight] FD | Wait for next turn, reset target F0 EF EF FE | Random spell: [Special: Throat Slit] or [Special: Throat Slit] or [Nothing] FF @ End of action script, begin counter-attack script FC 01 02 02 | If... Hit by command [Magic] or [Magic] F0 EF FE FE | > Random spell: [Special: Throat Slit] or [Nothing] or [Nothing] FF - End of script [script #197] ; orig idx=197, "DevilFst", offset 0x5F6A4B, special: Deal 2x Damage EE | Fight FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Flying Knife] or [Special: Flying Knife] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE EF FE | > Random spell: [Fight] or [Special: Flying Knife] or [Nothing] FF - End of script [script #198] ; orig idx=198, "Illyanks", offset 0x5F6A60, special: Inflict Toad F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Pal Maker] FF @ End of action script, begin counter-attack script FF - End of script [script #199] ; orig idx=199, "Sergeant", offset 0x5F6A66, special: Inflict Silence FC 13 01 01 | If... Number of living monsters is 1 or less F0 EE EF EF | > Random spell: [Fight] or [Special: Program 65] or [Special: Program 65] FE | > End of if statement, reset target and wait EE | Fight FF @ End of action script, begin counter-attack script FF - End of script [script #200] ; orig idx=200, "Neochu", offset 0x5FC850, special: Deal 1.5x Damage F0 9C 12 14 | Random spell: [Bad Breath] or [Quake] or [Scourge] FD | Wait for next turn, reset target F0 EE 0B 12 | Random spell: [Fight] or [Bio] or [Quake] FD | Wait for next turn, reset target F0 EB B0 EF | Random spell: [Life Shaver] or [Attract] or [Special: Hell Fragrance] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FC 1B 87 02 | > If... Battle formation is #647 FC 19 01 00 | >> If... Monster in slot #0 F5 08 03 01 | >>> Adjust enemies: Monsters <0> => Hide, refill MP F5 02 00 0E | >>> Adjust enemies: Monsters <1, 2, 3> => Unhide, refill HP F5 00 01 01 | >>> Adjust enemies: Monsters <0> => Killed FE | >>> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EB FE FE | > Random spell: [Life Shaver] or [Nothing] or [Nothing] FF - End of script [script #201] ; orig idx=201, "Knotty", offset 0x5F6A95, special: Inflict Toad F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Soft Tail] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Soft Tail] or [Special: Soft Tail] FF @ End of action script, begin counter-attack script FF - End of script [script #202] ; orig idx=202, "LunarWlf", offset 0x5F6AA0, special: 100% Inflict Berserk F1 36 | Set target: Self EF | Special: Moon Howl FD | Wait for next turn, reset target EE | Fight FF @ End of action script, begin counter-attack script FF - End of script [script #203] ; orig idx=203, "Belzecue", offset 0x5F6AA9, special: Inflict Muddle FC 13 01 01 | If... Number of living monsters is 1 or less F0 EE EF EF | > Random spell: [Fight] or [Special: Program 95] or [Special: Program 95] FE | > End of if statement, reset target and wait EE | Fight FF @ End of action script, begin counter-attack script FF - End of script [script #204] ; orig idx=204, "Mindflyr", offset 0x5F6AB5, special: Deal 1x Damage + Inflict Zombie FC 13 01 01 | If... Number of living monsters is 1 or less F0 EF EE 8D | > Random spell: [Special: Mind Purge] or [Fight] or [Mind Blast] FE | > End of if statement, reset target and wait 2B | Berserk FD | Wait for next turn, reset target F0 EE 0B 0B | Random spell: [Fight] or [Bio] or [Bio] FF @ End of action script, begin counter-attack script FF - End of script [script #205] ; orig idx=205, "Tzakmaql", offset 0x5F6AC6, special: Inflict Toad EE | Fight FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Gore] or [Special: Gore] FF @ End of action script, begin counter-attack script FF - End of script [script #206] ; orig idx=206, "Lukhavi", offset 0x5F6ACE, special: Deal 1.5x Damage F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Compress] or [Special: Compress] FF @ End of action script, begin counter-attack script FC 04 01 00 | If... Hit by element(s) [Fire] EF | > Special: Compress EF | > Special: Compress FF - End of script [script #207] ; orig idx=207, "Vampyr", offset 0x5F6ADF, special: Deal 1x Damage + Inflict Zombie F0 EE EE 04 | Random spell: [Fight] or [Fight] or [Drain] EE | Fight FD | Wait for next turn, reset target F0 EF 04 EE | Random spell: [Special: Zombie Kiss] or [Drain] or [Fight] EE | Fight FF @ End of action script, begin counter-attack script FF - End of script [script #208] ; orig idx=208, "LndGriln", offset 0x5F6AEC, special: Inflict Berserk F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Beetlejuice] FD | Wait for next turn, reset target EF | Special: Beetlejuice FF @ End of action script, begin counter-attack script FF - End of script [script #209] ; orig idx=209, "Goetia", offset 0x5F6AF4, special: Deal 2x Damage FC 10 00 00 | If... Only one monster type alive FC 1B 70 00 | > If... Battle formation is #112 FC 10 00 00 | >> If... Only one monster type alive F5 03 00 18 | >>> Adjust enemies: Monsters <3, 4> => Unhide, refill HP FE | >>> End of if statement, reset target and wait FC 1B 71 00 | If... Battle formation is #113 FC 10 00 00 | > If... Only one monster type alive F5 03 00 1A | >> Adjust enemies: Monsters <1, 3, 4> => Unhide, refill HP FE | >> End of if statement, reset target and wait F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target EF | Special: Rat Fever EE | Fight EE | Fight FF @ End of action script, begin counter-attack script FF - End of script [script #210] ; orig idx=210, "GtMantis", offset 0x5F6B1C, special: Instant Death F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EF EE EE | Random spell: [Special: Reaper Sickle] or [Fight] or [Fight] EE | Fight FF @ End of action script, begin counter-attack script FF - End of script [script #211] ; orig idx=211, "Bogy", offset 0x5F6B28, special: Deal 2x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Grrrrrr] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Grrrrrr] or [Special: Grrrrrr] FF @ End of action script, begin counter-attack script FF - End of script [script #212] ; orig idx=212, "Purusa", offset 0x5F6B33, special: Deal 3x Damage F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Bear Hug] or [Special: Bear Hug] FF @ End of action script, begin counter-attack script FF - End of script [script #213] ; orig idx=213, "Blk Drgn", offset 0x5F6B3E, special: Inflict Zombie F0 EE EE 69 | Random spell: [Fight] or [Fight] or [Sandstorm] FD | Wait for next turn, reset target F0 EE EF 69 | Random spell: [Fight] or [Special: Bone Powder] or [Sandstorm] FF @ End of action script, begin counter-attack script FF - End of script [script #214] ; orig idx=214, "Lmnscnce", offset 0x5F6B49, special: Deal 2.5x Damage EE | Fight EE | Fight FD | Wait for next turn, reset target F0 EE EF EE | Random spell: [Fight] or [Special: Backstab] or [Fight] F0 EF EE EE | Random spell: [Special: Backstab] or [Fight] or [Fight] FD | Wait for next turn, reset target F0 0E 0E EE | Random spell: [Thundaga] or [Thundaga] or [Fight] FF @ End of action script, begin counter-attack script FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 EF EF FE | > Random spell: [Special: Backstab] or [Special: Backstab] or [Nothing] FF - End of script [script #215] ; orig idx=215, "Dante", offset 0x5F6B63, special: Deal 3x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Crystal Lance] FD | Wait for next turn, reset target EF | Special: Crystal Lance FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 02 02 | If... Hit by command [Magic] or [Magic] F0 96 FE FE | > Random spell: [Level 4 Hold] or [Nothing] or [Nothing] FF - End of script [script #216] ; orig idx=216, "PlatDrgn", offset 0x5F6B78, special: Deal 2x Damage FC 13 01 01 | If... Number of living monsters is 1 or less F0 EE B2 B2 | > Random spell: [Fight] or [Whirlwind] or [Whirlwind] FE | > End of if statement, reset target and wait F0 EE EF EF | Random spell: [Fight] or [Special: Wing Thrust] or [Special: Wing Thrust] FF @ End of action script, begin counter-attack script FF - End of script [script #217] ; orig idx=217, "DuelArmr", offset 0x5F6B87, special: Deal 3x Damage F0 EE EF 8A | Random spell: [Fight] or [Special: Mega Shock] or [Magitek Missile] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 D7 D7 FE | > Random spell: [Shrapnel] or [Shrapnel] or [Nothing] FF - End of script [script #218] ; orig idx=218, "PrplBvrs", offset 0x5F6B9A, special: Apply Protect F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE 0B FE | Random spell: [Fight] or [Bio] or [Nothing] FD | Wait for next turn, reset target F0 EE FE 10 | Random spell: [Fight] or [Nothing] or [Death] FF @ End of action script, begin counter-attack script FC 01 00 00 | If... Hit by command [Fight] or [Fight] F1 36 | > Set target: Self EF | > Special: Decoration F1 45 | > Set target: Last attacking party member/monster 0B | > Bio FF - End of script [script #219] ; orig idx=219, "YllwMsse", offset 0x5F6BB4, special: Apply Slow FC 13 01 01 | If... Number of living monsters is 1 or less F0 EE 08 08 | > Random spell: [Fight] or [Thundara] or [Thundara] FE | > End of if statement, reset target and wait F0 EE EF 08 | Random spell: [Fight] or [Special: Gunk] or [Thundara] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 13 01 01 | If... Number of living monsters is 1 or less FC 01 02 02 | > If... Hit by command [Magic] or [Magic] F0 EE FE FE | >> Random spell: [Fight] or [Nothing] or [Nothing] FE | >> End of if statement, reset target and wait FC 01 02 02 | If... Hit by command [Magic] or [Magic] F0 9D FE FE | > Random spell: [Magic Hammer] or [Nothing] or [Nothing] FF - End of script [script #220] ; orig idx=220, "Corpse", offset 0x5F6BDD, special: Inflict Toad F0 EF FE EE | Random spell: [Special: Figaro Booze] or [Nothing] or [Fight] FD | Wait for next turn, reset target F0 EE EE 28 | Random spell: [Fight] or [Fight] or [Protect] FF @ End of action script, begin counter-attack script FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 04 FE 04 | > Random spell: [Drain] or [Nothing] or [Drain] FF - End of script [script #221] ; orig idx=221, "Punisher", offset 0x5F58F0, special: Deal 2x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Pummel] FF @ End of action script, begin counter-attack script FF - End of script [script #222] ; orig idx=222, "Balloon", offset 0x5F6C21, special: Deal 1.5x Damage F0 EE EE 06 | Random spell: [Fight] or [Fight] or [Fira] FD | Wait for next turn, reset target F0 EE 06 06 | Random spell: [Fight] or [Fira] or [Fira] FD | Wait for next turn, reset target F0 EF EF A2 | Random spell: [Special: Rush] or [Special: Rush] or [Self-Destruct] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 04 01 00 | If... Hit by element(s) [Fire] F0 A2 EF FE | > Random spell: [Self-Destruct] or [Special: Rush] or [Nothing] FF - End of script [script #223] ; orig idx=223, "Coeurl", offset 0x5F6C3E, special: Deal 1x Damage + Inflict Stone F0 EE EE B1 | Random spell: [Fight] or [Fight] or [Blaster] FD | Wait for next turn, reset target F0 EE B1 B1 | Random spell: [Fight] or [Blaster] or [Blaster] FD | Wait for next turn, reset target F1 43 | Set target: All party members 0E | Thundaga FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F0 FE EF EF | > Random spell: [Nothing] or [Special: Stone Breath] or [Special: Stone Breath] FF - End of script [script #224] ; orig idx=224, "GrBhmoth", offset 0x5F6C57, special: Deal 4x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Hay Maker] FD | Wait for next turn, reset target F0 EE EE 23 | Random spell: [Fight] or [Fight] or [Meteor] FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F1 47 | > Set target: Default spell target F0 EF EF FE | > Random spell: [Special: Hay Maker] or [Special: Hay Maker] or [Nothing] FF - End of script [script #225] ; orig idx=225, "Scorpion", offset 0x5F6C6C, special: Inflict Condemned EF | Special: Death Needle EE | Fight FD | Wait for next turn, reset target EE | Fight FD | Wait for next turn, reset target EE | Fight FD | Wait for next turn, reset target EE | Fight FD | Wait for next turn, reset target EE | Fight FD | Wait for next turn, reset target EE | Fight FD | Wait for next turn, reset target EE | Fight FD | Wait for next turn, reset target EE | Fight FF @ End of action script, begin counter-attack script FF - End of script [script #226] ; orig idx=226, "Chs Drgn", offset 0x5F8147, special: Instant Death D6 | Disaster FD | Wait for next turn, reset target F0 FE FE EE | Random spell: [Nothing] or [Nothing] or [Fight] FD | Wait for next turn, reset target F0 EF EF EE | Random spell: [Special: Ash Maker] or [Special: Ash Maker] or [Fight] FF @ End of action script, begin counter-attack script FF - End of script [script #227] ; orig idx=227, "Spitfire", offset 0x5F6C8E, special: Deal 1.5x Damage FC 13 01 01 | If... Number of living monsters is 1 or less F0 B6 B6 FE | > Random spell: [Diffusion Laser] or [Diffusion Laser] or [Nothing] FE | > End of if statement, reset target and wait F0 BB EF FE | Random spell: [Absolute Zero] or [Special: Propeller] or [Nothing] FF @ End of action script, begin counter-attack script FF - End of script [script #228] ; orig idx=228, "VctChmra", offset 0x5F6C9D, special: Deal 2x Damage F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 B9 BA E4 | Random spell: [1,000,000 Volts] or [Blizzard] or [Updraft] FD | Wait for next turn, reset target F0 8E BA EE | Random spell: [Aqua Breath] or [Blizzard] or [Fight] FD | Wait for next turn, reset target F0 8E B9 E4 | Random spell: [Aqua Breath] or [1,000,000 Volts] or [Updraft] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 EF EF FE | > Random spell: [Special: Snake Tail] or [Special: Snake Tail] or [Nothing] FF - End of script [script #229] ; orig idx=229, "Wizard", offset 0x5F6CBF, special: Inflict Muddle FC 13 01 01 | If... Number of living monsters is 1 or less F0 0C 0C FE | > Random spell: [Firaga] or [Firaga] or [Nothing] FE | > End of if statement, reset target and wait F0 00 00 EF | Random spell: [Fire] or [Fire] or [Special: Mad Touch] FD | Wait for next turn, reset target F0 00 06 06 | Random spell: [Fire] or [Fira] or [Fira] FD | Wait for next turn, reset target F0 06 06 0C | Random spell: [Fira] or [Fira] or [Firaga] FD | Wait for next turn, reset target F0 00 00 EF | Random spell: [Fire] or [Fire] or [Special: Mad Touch] FD | Wait for next turn, reset target F0 00 06 0C | Random spell: [Fire] or [Fira] or [Firaga] FF @ End of action script, begin counter-attack script FF - End of script [script #230] ; orig idx=230, "LmaQueen", offset 0x5F6CE2, special: 100% Deal 1x Damage + Inflict Muddle EE | Fight FD | Wait for next turn, reset target EF | Special: Snuggle Up FD | Wait for next turn, reset target F0 0D EF EF | Random spell: [Blizzaga] or [Special: Snuggle Up] or [Special: Snuggle Up] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 02 02 | If... Hit by command [Magic] or [Magic] 27 | > Silence EE | > Fight FF - End of script [script #231] ; orig idx=231, "Cassie", offset 0x5F8220, special: 100% Apply Protect 9C | Bad Breath FD | Wait for next turn, reset target F1 36 | Set target: Self EF | Special: Love Song 2A | Cura FD | Wait for next turn, reset target F0 EE EE 14 | Random spell: [Fight] or [Fight] or [Scourge] FF @ End of action script, begin counter-attack script FC 04 08 00 | If... Hit by element(s) [Dark] F3 C2 00 | > Display message 194: Cassie is happy! F1 43 | > Set target: All party members 2A | > Cura C2 | > Escape FF - End of script [script #232] ; orig idx=232, "Bug", offset 0x5F6D10, special: Inflict Stone EE | Fight FF @ End of action script, begin counter-attack script FC 13 01 01 | If... Number of living monsters is 1 or less FC 01 00 00 | > If... Hit by command [Fight] or [Fight] F0 EF FE FE | >> Random spell: [Special: Stone Needle] or [Nothing] or [Nothing] FF - End of script [script #233] ; orig idx=233, "SnwPnthr", offset 0x5F6D1F, special: Instant Death F0 EE EE 07 | Random spell: [Fight] or [Fight] or [Blizzara] FD | Wait for next turn, reset target F0 BA BA EE | Random spell: [Blizzard] or [Blizzard] or [Fight] FD | Wait for next turn, reset target F0 EE 09 09 | Random spell: [Fight] or [Break] or [Break] FF @ End of action script, begin counter-attack script FC 04 01 00 | If... Hit by element(s) [Fire] EF | > Special: Neck Bite FF - End of script [script #234] ; orig idx=234, "Fortis", offset 0x5F6D35, special: Deal 2x Damage F0 DD EE B4 | Random spell: [Missile] or [Fight] or [Atomic Ray] F0 73 EE BB | Random spell: [Snowball] or [Fight] or [Absolute Zero] FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F0 EF FE FE | > Random spell: [Special: Double Arm] or [Nothing] or [Nothing] EE | > Fight FF - End of script [script #235] ; orig idx=235, "Venobenu", offset 0x5F6D49, special: Inflict Poison FC 13 01 01 | If... Number of living monsters is 1 or less F0 EE EE EF | > Random spell: [Fight] or [Fight] or [Special: Pure Poison] FE | > End of if statement, reset target and wait EE | Fight FD | Wait for next turn, reset target EE | Fight FD | Wait for next turn, reset target 93 | White Wind FF @ End of action script, begin counter-attack script FF - End of script [script #236] ; orig idx=236, "Jam", offset 0x5F6D59, special: Inflict Condemned FC 08 36 0B | If... Self has status Mute; targets them F1 36 | > Set target: Self F6 00 F8 F8 | > Use item: [Antidote] FE | > End of if statement, reset target and wait F0 27 05 27 | Random spell: [Silence] or [Sleep] or [Silence] FD | Wait for next turn, reset target F1 44 | Set target: Random party member F0 2B 2B 2C | Random spell: [Berserk] or [Berserk] or [Confuse] FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Gaze] FF @ End of action script, begin counter-attack script FC 10 00 00 | If... Only one monster type alive C2 | > Escape FF - End of script [script #237] ; orig idx=237, "Junk", offset 0x5F6D7B, special: Apply Vanish FC 13 01 01 | If... Number of living monsters is 1 or less A2 | > Self-Destruct FE | > End of if statement, reset target and wait F0 EE A2 FE | Random spell: [Fight] or [Self-Destruct] or [Nothing] FD | Wait for next turn, reset target F1 36 | Set target: Self F0 EF EF FE | Random spell: [Special: Parallel Out] or [Special: Parallel Out] or [Nothing] FF @ End of action script, begin counter-attack script FF - End of script [script #238] ; orig idx=238, "Lilith", offset 0x5F815A, special: 100% Deal 1x Damage + Inflict Muddle FC 0C 00 01 | If... Variable $000 is less than 1 FC 16 0A 00 | > If... Global timer above 10 F3 BB 00 | >> Display message 187: Lilith: _do it_ F8 00 01 | >> Modify variable [$000 = 1] FE | >> End of if statement, reset target and wait FC 0C 00 02 | If... Variable $000 is less than 2 FC 16 14 00 | > If... Global timer above 20 F3 BC 00 | >> Display message 188: Lilith: Well_ do it_ F8 00 02 | >> Modify variable [$000 = 2] FE | >> End of if statement, reset target and wait FC 0C 00 03 | If... Variable $000 is less than 3 FC 16 1E 00 | > If... Global timer above 30 F3 BD 00 | >> Display message 189: Lilith: Healing_ me_ do it_ F8 00 03 | >> Modify variable [$000 = 3] FE | >> End of if statement, reset target and wait FC 16 3C 00 | If... Global timer above 60 C2 | > Escape FE | > End of if statement, reset target and wait F0 FE FE EF | Random spell: [Nothing] or [Nothing] or [Special: Melty Kiss] FD | Wait for next turn, reset target F0 FE EF FE | Random spell: [Nothing] or [Special: Melty Kiss] or [Nothing] FF @ End of action script, begin counter-attack script FC 02 24 2A | If... Hit by spell [Cure] or [Cura] FE | > End of if statement, reset target and wait FC 02 30 30 | If... Hit by spell [Curaga] or [Curaga] FE | > End of if statement, reset target and wait FC 03 E8 E9 | If... Hit by item [Potion] or [Hi-Potion] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased FB 0C 07 | > Misc.: Removes status Death FF - End of script [script #239] ; orig idx=239, "Vivian", offset 0x5F8AC5, special: Deal 1.5x Damage CE | Entice FD | Wait for next turn, reset target F0 C7 EE C7 | Random spell: [Love Token] or [Fight] or [Love Token] F0 EE FE FE | Random spell: [Fight] or [Nothing] or [Nothing] FD | Wait for next turn, reset target F0 A8 9C 9C | Random spell: [Lullaby] or [Bad Breath] or [Bad Breath] A3 | Frog Song FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EF FE EF | > Random spell: [Special: Malboro Germs] or [Nothing] or [Special: Malboro Germs] FF - End of script [script #240] ; orig idx=240, "Amdscias", offset 0x5F6DB2, special: Inflict Muddle F0 EE EF EF | Random spell: [Fight] or [Special: Hip Shake] or [Special: Hip Shake] FF @ End of action script, begin counter-attack script FC 01 02 0C | If... Hit by command [Magic] or [Blue] F6 01 0F 10 | > Throw item: [Enhancer Sword] or [Crystal Sword] FF - End of script [script #241] ; orig idx=241, "Ncrmncer", offset 0x5F6DC0, special: Inflict Zombie FC 13 01 01 | If... Number of living monsters is 1 or less F0 10 1F 14 | > Random spell: [Death] or [X-Zone] or [Scourge] FE | > End of if statement, reset target and wait F0 EE EF EF | Random spell: [Fight] or [Special: Zombie Stick] or [Special: Zombie Stick] FD | Wait for next turn, reset target F1 43 | Set target: All party members 03 | Poison FF @ End of action script, begin counter-attack script FC 04 01 00 | If... Hit by element(s) [Fire] F1 46 | > Set target: All party members and monsters 0B | > Bio FF - End of script [script #242] ; orig idx=242, "GlsyLbls", offset 0x5F6DDA, special: Deal 5x Damage F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] F0 EE EF EF | Random spell: [Fight] or [Special: Right Uppercut] or [Special: Right Uppercut] FD | Wait for next turn, reset target F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] F0 EF EF FE | Random spell: [Special: Right Uppercut] or [Special: Right Uppercut] or [Nothing] FD | Wait for next turn, reset target F0 EE EF FE | Random spell: [Fight] or [Special: Right Uppercut] or [Nothing] F0 EE EF FE | Random spell: [Fight] or [Special: Right Uppercut] or [Nothing] FF @ End of action script, begin counter-attack script FC 08 43 04 | If... Any party members has status Clear; targets them 12 | > Quake FF - End of script [script #243] ; orig idx=243, "RedMarsh", offset 0x5F6DFB, special: 100% Apply Haste F0 EE EE B3 | Random spell: [Fight] or [Fight] or [Fireball] FD | Wait for next turn, reset target 06 | Fira FD | Wait for next turn, reset target F1 38 | Set target: All monsters 06 | Fira FF @ End of action script, begin counter-attack script FC 04 01 00 | If... Hit by element(s) [Fire] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 36 | > Set target: Self F0 FE EF FE | > Random spell: [Nothing] or [Special: Slime Oil] or [Nothing] FF - End of script [script #244] ; orig idx=244, "Chronos", offset 0x5FCFB0, special: 100% Deal 1x Damage + HP Absorb FC 08 3A 12 | If... Random monster has status Slow; targets them F1 47 | > Set target: Default spell target 8D | > Mind Blast F1 38 | > Set target: All monsters 22 | > Hastega FE | > End of if statement, reset target and wait F0 EE EF EE | Random spell: [Fight] or [Special: Dark Sword] or [Fight] FD | Wait for next turn, reset target F0 1A 18 21 | Random spell: [Stop] or [Slow] or [Slowga] FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Dark Sword] FF @ End of action script, begin counter-attack script FF - End of script [script #245] ; orig idx=245, "GoldBear", offset 0x5F6E22, special: Deal 2.5x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Gouge] FD | Wait for next turn, reset target F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Gouge] or [Special: Gouge] FF @ End of action script, begin counter-attack script FF - End of script [script #246] ; orig idx=246, "InnoSent", offset 0x5F6E32, special: Inflict Muddle EF | Special: Brain Blast FD | Wait for next turn, reset target F0 CF 70 FE | Random spell: [Freezing Dust] or [Plasma] or [Nothing] FD | Wait for next turn, reset target F0 CF 70 FE | Random spell: [Freezing Dust] or [Plasma] or [Nothing] FD | Wait for next turn, reset target F0 CF 70 FE | Random spell: [Freezing Dust] or [Plasma] or [Nothing] FD | Wait for next turn, reset target F0 CF 70 98 | Random spell: [Freezing Dust] or [Plasma] or [Level 2 Holy] FF @ End of action script, begin counter-attack script FC 04 04 00 | If... Hit by element(s) [Lightning] F1 43 | > Set target: All party members CF | > Freezing Dust FF - End of script [script #247] ; orig idx=247, "Pineappl", offset 0x5F80A0, special: 100% Inflict Disease FC 1B 51 01 | If... Battle formation is #337 FC 12 02 00 | > If... Monsters <1> are dead F1 36 | >> Set target: Self EF | >> Special: Bomb Fuse F1 45 | >> Set target: Last attacking party member/monster A2 | >> Self-Destruct FE | >> End of if statement, reset target and wait FC 12 04 00 | If... Monsters <2> are dead F1 36 | > Set target: Self EF | > Special: Bomb Fuse F1 45 | > Set target: Last attacking party member/monster A2 | > Self-Destruct FE | > End of if statement, reset target and wait FC 12 08 00 | If... Monsters <3> are dead F1 36 | > Set target: Self EF | > Special: Bomb Fuse F1 45 | > Set target: Last attacking party member/monster A2 | > Self-Destruct FE | > End of if statement, reset target and wait FC 1B 52 01 | If... Battle formation is #338 FC 12 01 00 | > If... Monsters <0> are dead F1 36 | >> Set target: Self EF | >> Special: Bomb Fuse F1 45 | >> Set target: Last attacking party member/monster A2 | >> Self-Destruct FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead F1 36 | > Set target: Self EF | > Special: Bomb Fuse F1 45 | > Set target: Last attacking party member/monster A2 | > Self-Destruct FE | > End of if statement, reset target and wait FC 1B 53 01 | If... Battle formation is #339 FC 12 01 00 | > If... Monsters <0> are dead F1 36 | >> Set target: Self EF | >> Special: Bomb Fuse F1 45 | >> Set target: Last attacking party member/monster A2 | >> Self-Destruct FE | >> End of if statement, reset target and wait FC 12 02 00 | If... Monsters <1> are dead F1 36 | > Set target: Self EF | > Special: Bomb Fuse F1 45 | > Set target: Last attacking party member/monster A2 | > Self-Destruct FE | > End of if statement, reset target and wait F0 FE FE 06 | Random spell: [Nothing] or [Nothing] or [Fira] FD | Wait for next turn, reset target F0 EE FE FE | Random spell: [Fight] or [Nothing] or [Nothing] FD | Wait for next turn, reset target F0 06 EE FE | Random spell: [Fira] or [Fight] or [Nothing] FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F1 36 | > Set target: Self EF | > Special: Bomb Fuse F1 45 | > Set target: Last attacking party member/monster A2 | > Self-Destruct FF - End of script [script #248] ; orig idx=248, "Garm", offset 0x5F8118, special: Deal 2.5x Damage F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target EE | Fight F0 8B B3 8B | Random spell: [Death Sentence] or [Fireball] or [Death Sentence] FD | Wait for next turn, reset target EF | Special: Hell Bite FF @ End of action script, begin counter-attack script FC 04 01 00 | If... Hit by element(s) [Fire] FE | > End of if statement, reset target and wait FC 01 02 0C | If... Hit by command [Magic] or [Blue] F1 44 | > Set target: Random party member 8D | > Mind Blast FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EE EE | > Random spell: [Nothing] or [Fight] or [Fight] FF - End of script [script #249] ; orig idx=249, "Daedalus", offset 0x5F6E73, special: Inflict Poison FC 15 24 00 | If... Variable $036 has unset bit 0x01 FC 08 43 17 | > If... Any party members has status Rflect; targets them AE | >> Reflect???? F9 01 24 00 | >> Modify var. bits [$036: Set 0x01] FE | >> End of if statement, reset target and wait F0 EE 94 08 | Random spell: [Fight] or [Level ? Death] or [Thundara] FD | Wait for next turn, reset target F0 14 14 A5 | Random spell: [Scourge] or [Scourge] or [Poison Fog] FD | Wait for next turn, reset target F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] F9 02 24 00 | Modify var. bits [$036: Unset 0x01] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 EF FE FE | > Random spell: [Special: Blue Capella] or [Nothing] or [Nothing] FF - End of script [script #250] ; orig idx=250, "Baalzphn", offset 0x5F6EA2, special: Inflict Berserk F0 EF FE FE | Random spell: [Special: Madness] or [Nothing] or [Nothing] FF @ End of action script, begin counter-attack script FC 01 00 00 | If... Hit by command [Fight] or [Fight] EE | > Fight FF - End of script [script #251] ; orig idx=251, "Thor", offset 0x5FC490, special: Deal 2x Damage F0 EE 0E 0E | Random spell: [Fight] or [Thundaga] or [Thundaga] FD | Wait for next turn, reset target F0 D7 EE 0E | Random spell: [Shrapnel] or [Fight] or [Thundaga] FD | Wait for next turn, reset target F0 EE EF A4 | Random spell: [Fight] or [Special: Electric Discharge] or [Thunder Call] FF @ End of action script, begin counter-attack script FC 02 22 19 | If... Hit by spell [Hastega] or [Haste] F0 FE FE FE | > Use spell: [Nothing] FE | > End of if statement, reset target and wait FC 01 02 0C | If... Hit by command [Magic] or [Blue] F0 EE FE FE | > Random spell: [Fight] or [Nothing] or [Nothing] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EF FE FE | > Random spell: [Special: Electric Discharge] or [Nothing] or [Nothing] FE | > End of if statement, reset target and wait FF - End of script [script #252] ; orig idx=252, "DthMachn", offset 0x5F6ECA, special: Inflict Stop 94 | Level ? Death FD | Wait for next turn, reset target F0 EF FE FE | Random spell: [Special: Program 44] or [Nothing] or [Nothing] FD | Wait for next turn, reset target F0 EF B5 FE | Random spell: [Special: Program 44] or [Magitek Laser] or [Nothing] FD | Wait for next turn, reset target F0 10 B5 FE | Random spell: [Death] or [Magitek Laser] or [Nothing] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 B1 FE FE | > Random spell: [Blaster] or [Nothing] or [Nothing] F0 B1 FE FE | > Random spell: [Blaster] or [Nothing] or [Nothing] F0 B1 FE FE | > Random spell: [Blaster] or [Nothing] or [Nothing] F0 B1 FE FE | > Random spell: [Blaster] or [Nothing] or [Nothing] FF - End of script [script #253] ; orig idx=253, "MtlHitmn", offset 0x5F6EFA, special: Deal 2x Damage F0 EF 9B EE | Random spell: [Special: Destroyed] or [Dischord] or [Fight] FF @ End of action script, begin counter-attack script FF - End of script [script #254] ; orig idx=254, "Io", offset 0x5F6F00, special: Deal 3x Damage F0 EE FE EF | Random spell: [Fight] or [Nothing] or [Special: Penetrating Laser] FD | Wait for next turn, reset target F0 EE FE B6 | Random spell: [Fight] or [Nothing] or [Diffusion Laser] FD | Wait for next turn, reset target F0 EE EF B6 | Random spell: [Fight] or [Special: Penetrating Laser] or [Diffusion Laser] FD | Wait for next turn, reset target F0 B7 B7 B6 | Random spell: [Wave Cannon] or [Wave Cannon] or [Diffusion Laser] FF @ End of action script, begin counter-attack script FF - End of script [script #255] ; orig idx=255, "Tonberis", offset 0x5FC980, special: Deal 8x Damage FC 19 04 00 | If... Monster in slot #2 FC 0D 24 08 | > If... Variable $036 is 8 or more EF | >> Special: Cleaver F8 24 00 | >> Modify variable [$036 = 0] F5 0A 04 04 | >> Adjust enemies: Monsters <2> => Hide, don't touch HP FA 07 04 00 | >> Use Animation F5 0A 02 04 | >> Adjust enemies: Monsters <2> => Unhide, don't touch HP FE | >> End of if statement, reset target and wait FC 19 04 00 | If... Monster in slot #2 FA 04 04 00 | > Use Animation F0 EE AA EE | > Random spell: [Fight] or [Everyone's Grudge] or [Fight] F8 24 81 | > Modify variable [$036 + 1] FE | > End of if statement, reset target and wait FC 19 08 00 | If... Monster in slot #3 FC 0D 24 08 | > If... Variable $036 is 8 or more EF | >> Special: Cleaver F8 24 00 | >> Modify variable [$036 = 0] F5 0A 04 08 | >> Adjust enemies: Monsters <3> => Hide, don't touch HP FA 07 08 00 | >> Use Animation F5 0A 02 08 | >> Adjust enemies: Monsters <3> => Unhide, don't touch HP FE | >> End of if statement, reset target and wait FC 19 08 00 | If... Monster in slot #3 FA 04 08 00 | > Use Animation F0 AA EE AA | > Random spell: [Everyone's Grudge] or [Fight] or [Everyone's Grudge] F8 24 81 | > Modify variable [$036 + 1] FE | > End of if statement, reset target and wait FC 19 10 00 | If... Monster in slot #4 FC 0D 24 08 | > If... Variable $036 is 8 or more EF | >> Special: Cleaver F8 24 00 | >> Modify variable [$036 = 0] F5 0A 04 10 | >> Adjust enemies: Monsters <4> => Hide, don't touch HP FA 07 10 00 | >> Use Animation F5 0A 02 10 | >> Adjust enemies: Monsters <4> => Unhide, don't touch HP FE | >> End of if statement, reset target and wait FC 19 10 00 | If... Monster in slot #4 FA 04 10 00 | > Use Animation F0 EE EE AA | > Random spell: [Fight] or [Fight] or [Everyone's Grudge] F8 24 81 | > Modify variable [$036 + 1] FE | > End of if statement, reset target and wait FC 19 01 00 | If... Monster in slot #0 FC 0D 24 08 | > If... Variable $036 is 8 or more EF | >> Special: Cleaver F8 24 00 | >> Modify variable [$036 = 0] F5 0A 04 01 | >> Adjust enemies: Monsters <0> => Hide, don't touch HP FA 07 01 00 | >> Use Animation F5 0A 02 01 | >> Adjust enemies: Monsters <0> => Unhide, don't touch HP FE | >> End of if statement, reset target and wait FC 19 01 00 | If... Monster in slot #0 FA 04 01 00 | > Use Animation F0 EE AA EE | > Random spell: [Fight] or [Everyone's Grudge] or [Fight] F8 24 81 | > Modify variable [$036 + 1] FE | > End of if statement, reset target and wait FC 19 02 00 | If... Monster in slot #1 FC 0D 24 08 | > If... Variable $036 is 8 or more EF | >> Special: Cleaver F8 24 00 | >> Modify variable [$036 = 0] F5 0A 04 02 | >> Adjust enemies: Monsters <1> => Hide, don't touch HP FA 07 02 00 | >> Use Animation F5 0A 02 02 | >> Adjust enemies: Monsters <1> => Unhide, don't touch HP FE | >> End of if statement, reset target and wait FC 19 02 00 | If... Monster in slot #1 FA 04 02 00 | > Use Animation F0 AA EE AA | > Random spell: [Everyone's Grudge] or [Fight] or [Everyone's Grudge] F8 24 81 | > Modify variable [$036 + 1] FE | > End of if statement, reset target and wait FC 19 20 00 | If... Monster in slot #5 FC 0D 24 08 | > If... Variable $036 is 8 or more EF | >> Special: Cleaver F8 24 00 | >> Modify variable [$036 = 0] F5 0A 04 20 | >> Adjust enemies: Monsters <5> => Hide, don't touch HP FA 07 20 00 | >> Use Animation F5 0A 02 20 | >> Adjust enemies: Monsters <5> => Unhide, don't touch HP FE | >> End of if statement, reset target and wait FC 19 20 00 | If... Monster in slot #5 FA 04 20 00 | > Use Animation F0 EE EE AA | > Random spell: [Fight] or [Fight] or [Everyone's Grudge] F8 24 81 | > Modify variable [$036 + 1] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0B 01 00 | > Adjust enemies: Monsters => Killed FE | > End of if statement, reset target and wait FC 19 04 00 | If... Monster in slot #2 FC 01 00 00 | > If... Hit by command [Fight] or [Fight] F8 00 81 | >> Modify variable [$000 + 1] FC 0D 24 02 | >> If... Variable $036 is 2 or more FC 0D 00 03 | >>> If... Variable $000 is 3 or more F8 00 00 | >>>> Modify variable [$000 = 0] FA 03 04 00 | >>>> Use Animation F8 24 C1 | >>>> Modify variable [$036 - 1] FE | >>>> End of if statement, reset target and wait FC 19 08 00 | If... Monster in slot #3 FC 01 00 00 | > If... Hit by command [Fight] or [Fight] F8 01 81 | >> Modify variable [$001 + 1] FC 0D 24 02 | >> If... Variable $036 is 2 or more FC 0D 01 03 | >>> If... Variable $001 is 3 or more F8 01 00 | >>>> Modify variable [$001 = 0] FA 03 08 00 | >>>> Use Animation F8 24 C1 | >>>> Modify variable [$036 - 1] FE | >>>> End of if statement, reset target and wait FC 19 10 00 | If... Monster in slot #4 FC 01 00 00 | > If... Hit by command [Fight] or [Fight] F8 02 81 | >> Modify variable [$002 + 1] FC 0D 24 02 | >> If... Variable $036 is 2 or more FC 0D 02 03 | >>> If... Variable $002 is 3 or more F8 02 00 | >>>> Modify variable [$002 = 0] FA 03 10 00 | >>>> Use Animation F8 24 C1 | >>>> Modify variable [$036 - 1] FE | >>>> End of if statement, reset target and wait FC 19 01 00 | If... Monster in slot #0 FC 01 00 00 | > If... Hit by command [Fight] or [Fight] F8 00 81 | >> Modify variable [$000 + 1] FC 0D 24 02 | >> If... Variable $036 is 2 or more FC 0D 00 03 | >>> If... Variable $000 is 3 or more F8 00 00 | >>>> Modify variable [$000 = 0] FA 03 01 00 | >>>> Use Animation F8 24 C1 | >>>> Modify variable [$036 - 1] FE | >>>> End of if statement, reset target and wait FC 19 02 00 | If... Monster in slot #1 FC 01 00 00 | > If... Hit by command [Fight] or [Fight] F8 01 81 | >> Modify variable [$001 + 1] FC 0D 24 02 | >> If... Variable $036 is 2 or more FC 0D 01 03 | >>> If... Variable $001 is 3 or more F8 01 00 | >>>> Modify variable [$001 = 0] FA 03 02 00 | >>>> Use Animation F8 24 C1 | >>>> Modify variable [$036 - 1] FE | >>>> End of if statement, reset target and wait FC 19 20 00 | If... Monster in slot #5 FC 01 00 00 | > If... Hit by command [Fight] or [Fight] F8 02 81 | >> Modify variable [$002 + 1] FC 0D 24 02 | >> If... Variable $036 is 2 or more FC 0D 02 03 | >>> If... Variable $002 is 3 or more F8 02 00 | >>>> Modify variable [$002 = 0] FA 03 20 00 | >>>> Use Animation F8 24 C1 | >>>> Modify variable [$036 - 1] FE | >>>> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 45 | > Set target: Last attacking party member/monster F0 AA FE AA | > Random spell: [Everyone's Grudge] or [Nothing] or [Everyone's Grudge] FF - End of script [script #256] ; orig idx=256, "Ymir", offset 0x5F6FF0, special: Deal 4x Damage FC 15 03 00 | If... Variable $003 has unset bit 0x01 F9 00 03 00 | > Modify var. bits [$003: Toggle 0x01] F7 05 | > Special event 0x05 FE | > End of if statement, reset target and wait FC 0B 06 00 | If... Personal timer above 6 FC 12 02 00 | > If... Monsters <1> are dead F3 05 00 | >> Display message 5: Ymir: Grawwwk_ F5 09 02 02 | >> Adjust enemies: Monsters <1> => Unhide, don't touch HP FB 00 00 | >> Misc.: Reset personal timer F8 00 00 | >> Modify variable [$000 = 0] FE | >> End of if statement, reset target and wait FC 0B 06 00 | If... Personal timer above 6 FC 11 02 00 | > If... Monsters <1> are alive F3 05 00 | >> Display message 5: Ymir: Grawwwk_ F5 08 01 02 | >> Adjust enemies: Monsters <1> => Killed FB 00 00 | >> Misc.: Reset personal timer FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 47 | > Set target: Default spell target B8 | > 10,000 Volts FE | > End of if statement, reset target and wait FF - End of script [script #257] ; orig idx=257, "AnglrWhk", offset 0x5F7036, special: Deal 1.5x Damage FC 14 00 00 | If... Variable $000 has set bit 0x01 F0 FE BC BC | > Random spell: [Nothing] or [Magnitude 8] or [Magnitude 8] FE | > End of if statement, reset target and wait F0 FE EE EE | Random spell: [Nothing] or [Fight] or [Fight] FD | Wait for next turn, reset target F0 FE B8 90 | Random spell: [Nothing] or [10,000 Volts] or [1000 Needles] FF @ End of action script, begin counter-attack script FC 15 03 00 | If... Variable $003 has unset bit 0x01 FC 12 00 00 | > If... Monsters are dead F9 01 03 00 | >> Modify var. bits [$003: Set 0x01] F5 0C 01 FF | >> Adjust enemies: Monsters => Boss Death FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE FE B9 | > Random spell: [Nothing] or [Nothing] or [1,000,000 Volts] FF - End of script [script #258] ; orig idx=258, "MegaArmr", offset 0x5F7063, special: Deal 1.5x Damage F0 EF EF FE | Random spell: [Special: Metal Punch] or [Special: Metal Punch] or [Nothing] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 B5 B5 FE | > Random spell: [Magitek Laser] or [Magitek Laser] or [Nothing] FE | > End of if statement, reset target and wait FC 01 02 02 | If... Hit by command [Magic] or [Magic] F0 DD DD FE | > Random spell: [Missile] or [Missile] or [Nothing] FF - End of script [script #259] ; orig idx=259, "DthWardn", offset 0x5F8070, special: Instant Death FC 0B 2D 00 | If... Personal timer above 45 F1 43 | > Set target: All party members B4 | > Atomic Ray F1 43 | > Set target: All party members B4 | > Atomic Ray F1 43 | > Set target: All party members B4 | > Atomic Ray F1 43 | > Set target: All party members B4 | > Atomic Ray F1 43 | > Set target: All party members B4 | > Atomic Ray F1 43 | > Set target: All party members B4 | > Atomic Ray F1 43 | > Set target: All party members B4 | > Atomic Ray F1 43 | > Set target: All party members B4 | > Atomic Ray FB 00 00 | > Misc.: Reset personal timer FE | > End of if statement, reset target and wait F0 10 8B EE | Random spell: [Death] or [Death Sentence] or [Fight] FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F0 FE FE 10 | > Random spell: [Nothing] or [Nothing] or [Death] FF - End of script [script #260] ; orig idx=260, "TunlArmr", offset 0x5F9530, special: Deal 2x Damage FC 1B 1F 02 | If... Battle formation is #543 FC 15 00 00 | > If... Variable $000 has unset bit 0x01 F7 10 | >> Special event 0x10 F9 00 00 00 | >> Modify var. bits [$000: Toggle 0x01] FE | >> End of if statement, reset target and wait FC 1B 1F 02 | If... Battle formation is #543 FC 06 36 03 | > If... Self HP is below 384 [24%]; targets them F1 47 | >> Set target: Default spell target F0 EE 00 EE | >> Random spell: [Fight] or [Fire] or [Fight] FD | >> Wait for next turn, reset target F1 47 | >> Set target: Default spell target F0 B5 EF 02 | >> Random spell: [Magitek Laser] or [Special: Drill] or [Thunder] FE | >> End of if statement, reset target and wait FC 1B 1F 02 | If... Battle formation is #543 F0 EE 02 00 | > Random spell: [Fight] or [Thunder] or [Fire] FD | > Wait for next turn, reset target F0 03 EF 00 | > Random spell: [Poison] or [Special: Drill] or [Fire] FE | > End of if statement, reset target and wait F0 06 07 08 | Random spell: [Fira] or [Blizzara] or [Thundara] FD | Wait for next turn, reset target F0 0B EE 09 | Random spell: [Bio] or [Fight] or [Break] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE FE EE | > Random spell: [Nothing] or [Nothing] or [Fight] FF - End of script [script #261] ; orig idx=261, "Promeths", offset 0x5F7139, special: Deal 1.5x Damage F0 EF D7 FE | Random spell: [Special: Twin Drills] or [Shrapnel] or [Nothing] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 CC FE FE | > Random spell: [Southern Cross] or [Nothing] or [Nothing] FE | > End of if statement, reset target and wait FC 01 02 02 | If... Hit by command [Magic] or [Magic] F0 C5 FE FE | > Random spell: [Northern Cross] or [Nothing] or [Nothing] FF - End of script [script #262] ; orig idx=262, "PhntmTrn", offset 0x5F990F, special: Deal 2.5x Damage FC 15 00 00 | If... Variable $000 has unset bit 0x01 F9 00 00 00 | > Modify var. bits [$000: Toggle 0x01] F0 EE EF D3 | > Random spell: [Fight] or [Special: Wheel] or [Diabolic Whistle] FE | > End of if statement, reset target and wait FC 0D 03 02 | If... Variable $003 is 2 or more FC 13 00 02 | > If... Number of living party members is 2 or more F8 03 00 | >> Modify variable [$003 = 0] D3 | >> Diabolic Whistle FE | >> End of if statement, reset target and wait FC 0B 0F 00 | If... Personal timer above 15 FB 00 00 | > Misc.: Reset personal timer F0 A9 A9 E9 | > Random spell: [Acid Rain] or [Acid Rain] or [Saint Beam] FE | > End of if statement, reset target and wait F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Wheel] F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Wheel] F8 03 81 | Modify variable [$003 + 1] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE FE EF | > Random spell: [Nothing] or [Nothing] or [Special: Wheel] FF - End of script [script #263] ; orig idx=263, "KTonbery", offset 0x5F6F37, special: 100% Deal 6x Damage FC 0B 2D 00 | If... Personal timer above 45 FB 00 00 | > Misc.: Reset personal timer F1 43 | > Set target: All party members AA | > Everyone's Grudge FE | > End of if statement, reset target and wait FC 16 19 00 | If... Global timer above 25 FB 04 00 | > Misc.: Resets global battle timer C1 | > Barrier Change FE | > End of if statement, reset target and wait FC 0D 00 03 | If... Variable $000 is 3 or more C1 | > Barrier Change F8 00 00 | > Modify variable [$000 = 0] FE | > End of if statement, reset target and wait FC 1A 36 01 | If... Self has Fire weakness; targets them F1 47 | > Set target: Default spell target F0 0D EE BB | > Random spell: [Blizzaga] or [Fight] or [Absolute Zero] FE | > End of if statement, reset target and wait FC 1A 36 02 | If... Self has Ice weakness; targets them F1 47 | > Set target: Default spell target F0 0C EE B4 | > Random spell: [Firaga] or [Fight] or [Atomic Ray] FE | > End of if statement, reset target and wait FC 1A 36 04 | If... Self has Lightning weakness; targets them F1 47 | > Set target: Default spell target F0 6F EE 13 | > Random spell: [El Nino] or [Fight] or [Flood] FE | > End of if statement, reset target and wait FC 1A 36 08 | If... Self has Dark weakness; targets them F1 47 | > Set target: Default spell target F0 E9 30 35 | > Random spell: [Saint Beam] or [Curaga] or [Holy] FE | > End of if statement, reset target and wait FC 1A 36 10 | If... Self has Wind weakness; targets them F1 47 | > Set target: Default spell target F0 BC EE 12 | > Random spell: [Magnitude 8] or [Fight] or [Quake] FE | > End of if statement, reset target and wait FC 1A 36 20 | If... Self has Holy weakness; targets them F1 47 | > Set target: Default spell target F0 0B EE 14 | > Random spell: [Bio] or [Fight] or [Scourge] FE | > End of if statement, reset target and wait FC 1A 36 40 | If... Self has Earth weakness; targets them F1 47 | > Set target: Default spell target F0 8F EE 34 | > Random spell: [Aeroga] or [Fight] or [Tornado] FE | > End of if statement, reset target and wait FC 1A 36 80 | If... Self has Water weakness; targets them F1 47 | > Set target: Default spell target F0 0E EE B9 | > Random spell: [Thundaga] or [Fight] or [1,000,000 Volts] FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F8 00 81 | > Modify variable [$000 + 1] F1 47 | > Set target: Default spell target F0 FE AA EF | > Random spell: [Nothing] or [Everyone's Grudge] or [Special: Huge Cleaver] FF - End of script [script #264] ; orig idx=264, "Shiva", offset 0x5F71EC, special: Deal 1.5x Damage FC 14 02 03 | If... Variable $002 has set bit 0x08 FE | > End of if statement, reset target and wait FC 0D 01 03 | If... Variable $001 is 3 or more F1 44 | > Set target: Random party member 0D | > Blizzaga F8 01 00 | > Modify variable [$001 = 0] FE | > End of if statement, reset target and wait F1 43 | Set target: All party members 01 | Blizzard FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 EE 11 07 | Random spell: [Fight] or [Rasp] or [Blizzara] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 01 07 2E | Random spell: [Blizzard] or [Blizzara] or [Esuna] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 14 02 04 | If... Variable $002 has set bit 0x10 FC 12 00 00 | > If... Monsters are dead FB 0C 07 | >> Misc.: Removes status Death F3 1B 00 | >> Display message 27: Shiva: Who are you_? F3 1C 00 | >> Display message 28: Ifrit: I sense a kindred spirit_ F3 1D 00 | >> Display message 29: Ifrit: You have Ramuh's power_? Wait_ We're_ _eidolons. FB 02 00 | >> Misc.: Ends combat (0x02) FE | >> End of if statement, reset target and wait FC 12 00 00 | If... Monsters are dead FB 0C 07 | > Misc.: Removes status Death FB 07 36 | > Misc.: Self becomes untargetable F9 01 02 03 | > Modify var. bits [$002: Set 0x08] FE | > End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [DblCst] F8 01 81 | > Modify variable [$001 + 1] FF - End of script [script #265] ; orig idx=265, "Ifrit", offset 0x5F724A, special: Deal 1.5x Damage FC 14 02 04 | If... Variable $002 has set bit 0x10 FE | > End of if statement, reset target and wait FC 0D 00 03 | If... Variable $000 is 3 or more F1 44 | > Set target: Random party member 0C | > Firaga F8 00 00 | > Modify variable [$000 = 0] FE | > End of if statement, reset target and wait F1 43 | Set target: All party members 00 | Fire FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 EE 04 06 | Random spell: [Fight] or [Drain] or [Fira] FD | Wait for next turn, reset target F1 43 | Set target: All party members F0 00 06 00 | Random spell: [Fire] or [Fira] or [Fire] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 14 02 03 | If... Variable $002 has set bit 0x08 FC 12 00 00 | > If... Monsters are dead FB 0C 07 | >> Misc.: Removes status Death F3 1C 00 | >> Display message 28: Ifrit: I sense a kindred spirit_ F3 1B 00 | >> Display message 27: Shiva: Who are you_? F3 1D 00 | >> Display message 29: Ifrit: You have Ramuh's power_? Wait_ We're_ _eidolons. FB 02 00 | >> Misc.: Ends combat (0x02) FE | >> End of if statement, reset target and wait FC 12 00 00 | If... Monsters are dead FB 0C 07 | > Misc.: Removes status Death FB 07 36 | > Misc.: Self becomes untargetable F9 01 02 04 | > Modify var. bits [$002: Set 0x10] FE | > End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [DblCst] F8 00 81 | > Modify variable [$000 + 1] FF - End of script [script #266] ; orig idx=266, "WilloWsp", offset 0x5F7FB0, special: Deal 1x Damage + HP Absorb F0 00 00 FE | Random spell: [Fire] or [Fire] or [Nothing] FD | Wait for next turn, reset target F0 EE EF FE | Random spell: [Fight] or [Special: Stamina Sap] or [Nothing] FF @ End of action script, begin counter-attack script FF - End of script [script #267] ; orig idx=267, "Numbr128", offset 0x5F9A00, special: Deal 1x Damage + HP Absorb FC 15 24 00 | If... Variable $036 has unset bit 0x01 FC 13 01 01 | > If... Number of living monsters is 1 or less FC 09 36 13 | >> If... Self doesn't have status Haste; targets them F1 36 | >>> Set target: Self 19 | >>> Haste F9 01 24 00 | >>> Modify var. bits [$036: Set 0x01] FE | >>> End of if statement, reset target and wait FC 13 01 01 | If... Number of living monsters is 1 or less F0 EE E6 E6 | > Random spell: [Fight] or [Gale Cut] or [Gale Cut] F0 EE FE EE | > Random spell: [Fight] or [Nothing] or [Fight] FD | > Wait for next turn, reset target F0 B1 E3 E3 | > Random spell: [Blaster] or [Shockwave] or [Shockwave] E3 | > Shockwave FE | > End of if statement, reset target and wait F0 EE AD EE | Random spell: [Fight] or [Net] or [Fight] FD | Wait for next turn, reset target F0 EE 07 07 | Random spell: [Fight] or [Blizzara] or [Blizzara] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EF EF | > Random spell: [Nothing] or [Special: Energy Drain] or [Special: Energy Drain] FF - End of script [script #268] ; orig idx=268, "Inferno", offset 0x5F9290, special: Deal 3x Damage FC 14 00 00 | If... Variable $000 has set bit 0x01 F1 47 | > Set target: Default spell target F0 EE A4 EE | > Random spell: [Fight] or [Thunder Call] or [Fight] F0 FE FE EE | > Random spell: [Nothing] or [Nothing] or [Fight] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 EE B4 B4 | > Random spell: [Fight] or [Atomic Ray] or [Atomic Ray] F0 FE EE FE | > Random spell: [Nothing] or [Fight] or [Nothing] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target EF | > Special: Lost Program F1 47 | > Set target: Default spell target F0 FE FE EF | > Random spell: [Nothing] or [Nothing] or [Special: Lost Program] FE | > End of if statement, reset target and wait FC 13 01 01 | If... Number of living monsters is 1 or less F1 47 | > Set target: Default spell target F0 EF A4 EF | > Random spell: [Special: Lost Program] or [Thunder Call] or [Special: Lost Program] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 EF A4 A4 | > Random spell: [Special: Lost Program] or [Thunder Call] or [Thunder Call] FD | > Wait for next turn, reset target F1 36 | > Set target: Self 87 | > Heal Force BF | > Magitek Barrier FE | > End of if statement, reset target and wait F1 47 | Set target: Default spell target F0 EE 0E EE | Random spell: [Fight] or [Thundaga] or [Fight] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 EE B4 B4 | Random spell: [Fight] or [Atomic Ray] or [Atomic Ray] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 EE 0E B4 | Random spell: [Fight] or [Thundaga] or [Atomic Ray] FF @ End of action script, begin counter-attack script FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 0C 01 FF | >> Adjust enemies: Monsters => Boss Death FE | >> End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 12 00 00 | > If... Monsters are dead F3 FD 00 | >> Display message 253: The arm return system is damaged! F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait FC 13 00 03 | If... Number of living party members is 3 or more FC 05 00 00 | > If... HP is decreased F1 45 | >> Set target: Last attacking party member/monster EF | >> Special: Lost Program FE | >> End of if statement, reset target and wait FF - End of script [script #269] ; orig idx=269, "Crane", offset 0x5F9A99, special: Deal 1.5x Damage FC 0D 01 03 | If... Variable $001 is 3 or more F8 01 00 | > Modify variable [$001 = 0] F1 31 | > Set target: Monster in slot 1 06 | > Fira FE | > End of if statement, reset target and wait FC 15 24 00 | If... Variable $036 has unset bit 0x01 FC 13 01 01 | > If... Number of living monsters is 1 or less F1 36 | >> Set target: Self BF | >> Magitek Barrier F9 01 24 00 | >> Modify var. bits [$036: Set 0x01] FE | >> End of if statement, reset target and wait FC 16 3C 00 | If... Global timer above 60 FB 04 00 | > Misc.: Resets global battle timer F3 1F 00 | > Display message 31: The crane shakes the deck! BC | > Magnitude 8 FE | > End of if statement, reset target and wait F0 EE 02 02 | Random spell: [Fight] or [Thunder] or [Thunder] FD | Wait for next turn, reset target F0 EE 08 EF | Random spell: [Fight] or [Thundara] or [Special: Iron Ball] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FC 0F 01 0B | > If... Locke level is 11 or more; targets them F1 31 | >> Set target: Monster in slot 1 F6 00 F0 F0 | >> Use item: [Phoenix Down] B3 | >> Fireball B3 | >> Fireball B3 | >> Fireball F3 47 00 | >> Display message 71: THERMAL REACTION LEVEL: 3 F3 32 00 | >> Display message 50: UNLEASHING THERMAL ENERGY F8 02 00 | >> Modify variable [$002 = 0] F1 44 | >> Set target: Random party member 0C | >> Firaga FE | >> End of if statement, reset target and wait FC 04 04 00 | If... Hit by element(s) [Lightning] FC 0D 03 02 | > If... Variable $003 is 2 or more F3 31 00 | >> Display message 49: ELECTRIFICATION LEVEL: 3 F3 26 00 | >> Display message 38: Electrical energy unleashed! F8 03 00 | >> Modify variable [$003 = 0] F1 43 | >> Set target: All party members B9 | >> 1,000,000 Volts FE | >> End of if statement, reset target and wait FC 04 04 00 | If... Hit by element(s) [Lightning] FC 0D 03 01 | > If... Variable $003 is 1 or more F8 03 81 | >> Modify variable [$003 + 1] F3 2D 00 | >> Display message 45: ELECTRIFICATION LEVEL: 2 FE | >> End of if statement, reset target and wait FC 04 04 00 | If... Hit by element(s) [Lightning] FC 0D 03 00 | > If... Variable $003 is 0 or more F8 03 81 | >> Modify variable [$003 + 1] F3 2C 00 | >> Display message 44: ELECTRIFICATION LEVEL: 1 FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F8 01 81 | > Modify variable [$001 + 1] F0 FE FE EE | > Random spell: [Nothing] or [Nothing] or [Fight] FF - End of script [script #270] ; orig idx=270, "Crane", offset 0x5F9B27, special: Deal 2x Damage FC 0D 00 03 | If... Variable $000 is 3 or more F8 00 00 | > Modify variable [$000 = 0] F1 30 | > Set target: Monster in slot 0 08 | > Thundara FE | > End of if statement, reset target and wait FC 15 24 00 | If... Variable $036 has unset bit 0x01 FC 13 01 01 | > If... Number of living monsters is 1 or less F1 36 | >> Set target: Self BF | >> Magitek Barrier F9 01 24 00 | >> Modify var. bits [$036: Set 0x01] FE | >> End of if statement, reset target and wait FC 16 3C 00 | If... Global timer above 60 FB 04 00 | > Misc.: Resets global battle timer F3 1F 00 | > Display message 31: The crane shakes the deck! BC | > Magnitude 8 FE | > End of if statement, reset target and wait F0 EE 00 00 | Random spell: [Fight] or [Fire] or [Fire] FD | Wait for next turn, reset target F0 EE 06 EF | Random spell: [Fight] or [Fira] or [Special: Iron Ball] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FC 0F 01 0A | > If... Locke level is 10 or more; targets them F1 30 | >> Set target: Monster in slot 0 08 | >> Thundara 08 | >> Thundara 02 | >> Thunder FE | >> End of if statement, reset target and wait FC 04 01 00 | If... Hit by element(s) [Fire] FC 0D 02 02 | > If... Variable $002 is 2 or more F3 47 00 | >> Display message 71: THERMAL REACTION LEVEL: 3 F3 32 00 | >> Display message 50: UNLEASHING THERMAL ENERGY F8 02 00 | >> Modify variable [$002 = 0] F1 44 | >> Set target: Random party member 0C | >> Firaga FE | >> End of if statement, reset target and wait FC 04 01 00 | If... Hit by element(s) [Fire] FC 0D 02 01 | > If... Variable $002 is 1 or more F8 02 81 | >> Modify variable [$002 + 1] F3 46 00 | >> Display message 70: THERMAL REACTION LEVEL: 2 FE | >> End of if statement, reset target and wait FC 04 01 00 | If... Hit by element(s) [Fire] FC 0D 02 00 | > If... Variable $002 is 0 or more F8 02 81 | >> Modify variable [$002 + 1] F3 33 00 | >> Display message 51: THERMAL REACTION LEVEL: 1 FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F8 00 81 | > Modify variable [$000 + 1] F0 FE FE EE | > Random spell: [Nothing] or [Nothing] or [Fight] FF - End of script [script #271] ; orig idx=271, "Tricrtps", offset 0x5FAAC0, special: Deal 1.5x Damage FC 06 36 50 | If... Self HP is below 10240 [45%]; targets them F3 B5 00 | > Display message 181: Triceps revealed his true form! FB 0B 13 | > Misc.: Sets status Haste FB 0B 0C | > Misc.: Sets status Bserk FA 00 01 00 | > Use Animation FE | > End of if statement, reset target and wait EE | Fight FD | Wait for next turn, reset target F0 BC FE EE | Random spell: [Magnitude 8] or [Nothing] or [Fight] FD | Wait for next turn, reset target EF | Special: Triple Attack EE | Fight EE | Fight FF @ End of action script, begin counter-attack script FC 12 01 00 | If... Monsters <0> are dead F5 0B 03 00 | > Adjust enemies: Monsters => Hide, refill MP F3 B4 00 | > Display message 180: Revived by the magic of Phoenix! F2 00 C0 82 | > Formation change to 704 F5 08 00 01 | > Adjust enemies: Monsters <0> => Unhide, refill HP FF - End of script [script #272] ; orig idx=272, "MTInfntr", offset 0x5F7FD7, special: Deal 3x Damage F0 EE 00 06 | Random spell: [Fight] or [Fire] or [Fira] FD | Wait for next turn, reset target F0 EF FE EE | Random spell: [Special: Bull Crash] or [Nothing] or [Fight] FD | Wait for next turn, reset target F1 38 | Set target: All monsters F0 2D 2D 2E | Random spell: [Raise] or [Raise] or [Esuna] FF @ End of action script, begin counter-attack script FF - End of script [script #273] ; orig idx=273, "Guardian", offset 0x5F72D9, special: Deal 1.5x Damage FC 15 00 00 | If... Variable $000 has unset bit 0x01 FB 01 36 | > Misc.: Self becomes invincible F3 30 00 | > Display message 48: You will go no farther! F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 01 00 00 | If... Hit by command [Fight] or [Fight] FC 0D 01 02 | > If... Variable $001 is 2 or more F8 01 00 | >> Modify variable [$001 = 0] F3 2F 00 | >> Display message 47: No effect! FE | >> End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F8 01 81 | > Modify variable [$001 + 1] F3 2E 00 | > Display message 46: No effect! EE | > Fight FF - End of script [script #274] ; orig idx=274, "Guardian", offset 0x5F9630, special: Deal 1.5x Damage FC 14 01 00 | If... Variable $001 has set bit 0x01 F0 FE FE FE | > Use spell: [Nothing] FE | > End of if statement, reset target and wait FC 14 24 01 | If... Variable $036 has set bit 0x02 FC 1B AE 02 | > If... Battle formation is #686 F3 7E 00 | >> Display message 126: ACTIVATING ULTROS BATTLE PROGRAM F0 EE D0 D0 | >> Random spell: [Fight] or [Tentacle] or [Tentacle] FD | >> Wait for next turn, reset target D0 | >> Tentacle FD | >> Wait for next turn, reset target D0 | >> Tentacle F3 6A 00 | >> Display message 106: I'm not letting you use those special moves! F5 03 00 02 | >> Adjust enemies: Monsters <1> => Unhide, refill HP FB 07 31 | >> Misc.: Monster in slot 1 becomes untargetable F9 01 01 00 | >> Modify var. bits [$001: Set 0x01] FE | >> End of if statement, reset target and wait FC 14 24 01 | If... Variable $036 has set bit 0x02 F3 7E 00 | > Display message 126: ACTIVATING ULTROS BATTLE PROGRAM F0 EE D0 D0 | > Random spell: [Fight] or [Tentacle] or [Tentacle] FD | > Wait for next turn, reset target F0 D0 EF B0 | > Random spell: [Tentacle] or [Special: Ink] or [Attract] FD | > Wait for next turn, reset target D0 | > Tentacle F9 02 24 01 | > Modify var. bits [$036: Unset 0x02] F9 02 00 00 | > Modify var. bits [$000: Unset 0x01] FE | > End of if statement, reset target and wait FC 14 24 02 | If... Variable $036 has set bit 0x04 F3 7F 00 | > Display message 127: ACTIVATING DADALUMA BATTLE PROGRAM F0 EE EE E3 | > Random spell: [Fight] or [Fight] or [Shockwave] FD | > Wait for next turn, reset target F6 01 05 07 | > Throw item: [Assassin's Dagger] or [Gladius] FD | > Wait for next turn, reset target F4 18 18 18 | > Use command: [GilTos] F1 36 | > Set target: Self F6 00 E9 E9 | > Use item: [Hi-Potion] F6 00 E9 E9 | > Use item: [Hi-Potion] F6 00 E9 E9 | > Use item: [Hi-Potion] BF | > Magitek Barrier F9 02 24 02 | > Modify var. bits [$036: Unset 0x04] F9 02 00 00 | > Modify var. bits [$000: Unset 0x01] FE | > End of if statement, reset target and wait FC 14 24 03 | If... Variable $036 has set bit 0x08 F3 80 00 | > Display message 128: ACTIVATING AIR FORCE BATTLE PROGRAM F0 B6 EE B6 | > Random spell: [Diffusion Laser] or [Fight] or [Diffusion Laser] FD | > Wait for next turn, reset target F0 CD EE B6 | > Random spell: [Launcher] or [Fight] or [Diffusion Laser] FD | > Wait for next turn, reset target B7 | > Wave Cannon F9 02 24 03 | > Modify var. bits [$036: Unset 0x08] F9 02 00 00 | > Modify var. bits [$000: Unset 0x01] FE | > End of if statement, reset target and wait FC 14 24 04 | If... Variable $036 has set bit 0x10 F3 81 00 | > Display message 129: ACTIVATING ULTIMA BATTLE PROGRAM F0 16 16 12 | > Random spell: [Flare] or [Flare] or [Quake] FD | > Wait for next turn, reset target C6 | > Flare Star F9 02 24 04 | > Modify var. bits [$036: Unset 0x10] F9 02 00 00 | > Modify var. bits [$000: Unset 0x01] FE | > End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 0D 03 03 | > If... Variable $003 is 3 or more F8 03 00 | >> Modify variable [$003 = 0] F8 24 00 | >> Modify variable [$036 = 0] F9 01 24 04 | >> Modify var. bits [$036: Set 0x10] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 0D 03 02 | > If... Variable $003 is 2 or more F8 03 81 | >> Modify variable [$003 + 1] F8 24 00 | >> Modify variable [$036 = 0] F9 01 24 03 | >> Modify var. bits [$036: Set 0x08] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 0D 03 01 | > If... Variable $003 is 1 or more F8 03 81 | >> Modify variable [$003 + 1] F8 24 00 | >> Modify variable [$036 = 0] F9 01 24 02 | >> Modify var. bits [$036: Set 0x04] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 0D 03 00 | > If... Variable $003 is 0 or more F8 03 81 | >> Modify variable [$003 + 1] F8 24 00 | >> Modify variable [$036 = 0] F9 01 24 01 | >> Modify var. bits [$036: Set 0x02] FE | >> End of if statement, reset target and wait F3 68 00 | Display message 104: ACTIVATING DEFAULT BATTLE PROGRAM F0 B5 EE 8A | Random spell: [Magitek Laser] or [Fight] or [Magitek Missile] FD | Wait for next turn, reset target F0 B4 B5 86 | Random spell: [Atomic Ray] or [Magitek Laser] or [Bio Blaster] FD | Wait for next turn, reset target F0 A7 EE AB | Random spell: [Flash] or [Fight] or [Mega Berserk] F9 01 00 00 | Modify var. bits [$000: Set 0x01] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 14 01 00 | If... Variable $001 has set bit 0x01 FC 05 00 00 | > If... HP is decreased F0 FE FE FE | >> Use spell: [Nothing] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE EE FE | > Random spell: [Fight] or [Fight] or [Nothing] FE | > End of if statement, reset target and wait FF - End of script [script #275] ; orig idx=275, "AirForce", offset 0x5F9CA9, special: Deal 1.5x Damage FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 0D 01 06 | > If... Variable $001 is 6 or more F5 02 01 08 | >> Adjust enemies: Monsters <3> => Killed B7 | >> Wave Cannon F8 01 00 | >> Modify variable [$001 = 0] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 0D 01 05 | > If... Variable $001 is 5 or more F3 45 00 | >> Display message 69: COUNT: 1 F8 01 81 | >> Modify variable [$001 + 1] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 0D 01 04 | > If... Variable $001 is 4 or more F3 3C 00 | >> Display message 60: COUNT: 2 F8 01 81 | >> Modify variable [$001 + 1] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 0D 01 03 | > If... Variable $001 is 3 or more F3 3B 00 | >> Display message 59: COUNT: 3 F8 01 81 | >> Modify variable [$001 + 1] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 0D 01 02 | > If... Variable $001 is 2 or more F3 3A 00 | >> Display message 58: COUNT: 4 F8 01 81 | >> Modify variable [$001 + 1] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 0D 01 01 | > If... Variable $001 is 1 or more F3 39 00 | >> Display message 57: COUNT: 5 F8 01 81 | >> Modify variable [$001 + 1] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 0D 01 00 | > If... Variable $001 is 0 or more F5 03 00 18 | >> Adjust enemies: Monsters <3, 4> => Unhide, refill HP FB 07 36 | >> Misc.: Self becomes untargetable FB 07 34 | >> Misc.: Monster in slot 4 becomes untargetable F3 E5 00 | >> Display message 229: Air Force launches Bits! ManaJammer absorbs magic! RflctBiti... F3 38 00 | >> Display message 56: COUNT: 6 F8 01 81 | >> Modify variable [$001 + 1] FE | >> End of if statement, reset target and wait FC 13 01 02 | If... Number of living monsters is 2 or less F0 B5 A7 EF | > Random spell: [Magitek Laser] or [Flash] or [Special: Vulcan Cannon] FE | > End of if statement, reset target and wait F0 B5 EF EF | Random spell: [Magitek Laser] or [Special: Vulcan Cannon] or [Special: Vulcan Cannon] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 05 00 00 | > If... HP is decreased F1 36 | >> Set target: Self F0 FE 87 FE | >> Random spell: [Nothing] or [Heal Force] or [Nothing] FF - End of script [script #276] ; orig idx=276, "Eidolon", offset 0x5F7308, special: Deal 1.5x Damage F7 04 | Special event 0x04 FB 02 00 | Misc.: Ends combat (0x02) FF @ End of action script, begin counter-attack script FF - End of script [script #277] ; orig idx=277, "Eidolon", offset 0x5F730F, special: Deal 1.5x Damage F7 12 | Special event 0x12 FB 02 00 | Misc.: Ends combat (0x02) FF @ End of action script, begin counter-attack script FF - End of script [script #278] ; orig idx=278, "GilTurtl", offset 0x5FA5C0, special: Deal 3.5x Damage FC 15 01 00 | If... Variable $001 has unset bit 0x01 FC 06 36 C0 | > If... Self HP is below 24576 [75%]; targets them F1 43 | >> Set target: All party members C3 | >> 50x Gravity FD | >> Wait for next turn, reset target F4 18 18 18 | >> Use command: [GilTos] F9 01 01 00 | >> Modify var. bits [$001: Set 0x01] FE | >> End of if statement, reset target and wait FC 15 02 00 | If... Variable $002 has unset bit 0x01 FC 06 36 80 | > If... Self HP is below 16384 [50%]; targets them F1 43 | >> Set target: All party members C3 | >> 50x Gravity EF | >> Special: Turtle Shell FD | >> Wait for next turn, reset target F4 18 18 18 | >> Use command: [GilTos] F9 01 02 00 | >> Modify var. bits [$002: Set 0x01] FE | >> End of if statement, reset target and wait FC 15 03 00 | If... Variable $003 has unset bit 0x01 FC 06 36 40 | > If... Self HP is below 8192 [25%]; targets them F1 43 | >> Set target: All party members C3 | >> 50x Gravity F4 18 18 18 | >> Use command: [GilTos] F9 01 03 00 | >> Modify var. bits [$003: Set 0x01] FE | >> End of if statement, reset target and wait EE | Fight FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F1 43 | > Set target: All party members BC | > Magnitude 8 F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased EF | > Special: Turtle Shell F0 FE EF FE | > Random spell: [Nothing] or [Special: Turtle Shell] or [Nothing] FF - End of script [script #279] ; orig idx=279, "UltmaWpn", offset 0x5FB5E0, special: Deal 2.5x Damage FC 15 24 07 | If... Variable $036 has unset bit 0x80 F3 85 00 | > Display message 133: My name is Ultima_ I am power both ancient and unrivaled_ I ... F9 01 24 07 | > Modify var. bits [$036: Set 0x80] FE | > End of if statement, reset target and wait FC 14 24 00 | If... Variable $036 has set bit 0x01 F3 65 00 | > Display message 101: Focusing energy. FB 0B 15 | > Misc.: Sets status Shell FB 0B 16 | > Misc.: Sets status Safe FB 0B 13 | > Misc.: Sets status Haste FA 09 01 27 | > Use Animation FA 0C 01 00 | > Use Animation F0 FE FE FE | > Use spell: [Nothing] FD | > Wait for next turn, reset target F0 FE FE FE | > Use spell: [Nothing] FD | > Wait for next turn, reset target FA 09 01 27 | > Use Animation FA 0C 01 00 | > Use Animation F0 FE FE FE | > Use spell: [Nothing] FD | > Wait for next turn, reset target FA 0B 01 00 | > Use Animation F1 47 | > Set target: Default spell target C6 | > Flare Star F9 02 24 00 | > Modify var. bits [$036: Unset 0x01] F9 02 24 01 | > Modify var. bits [$036: Unset 0x02] FE | > End of if statement, reset target and wait FC 06 36 30 | If... Self HP is below 6144 [25%]; targets them F1 47 | > Set target: Default spell target F0 EE EF 34 | > Random spell: [Fight] or [Special: Grand Claws] or [Tornado] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 16 20 16 | > Random spell: [Flare] or [Comet] or [Flare] FE | > End of if statement, reset target and wait FC 06 36 64 | If... Self HP is below 12800 [53%]; targets them F1 47 | > Set target: Default spell target F0 0B 12 20 | > Random spell: [Bio] or [Quake] or [Comet] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 EE EF EF | > Random spell: [Fight] or [Special: Grand Claws] or [Special: Grand Claws] FD | > Wait for next turn, reset target F1 43 | > Set target: All party members 0C | > Firaga FD | > Wait for next turn, reset target F1 43 | > Set target: All party members E0 | > Revenger F9 01 24 00 | > Modify var. bits [$036: Set 0x01] F9 01 24 01 | > Modify var. bits [$036: Set 0x02] FE | > End of if statement, reset target and wait F0 EE 16 EE | Random spell: [Fight] or [Flare] or [Fight] FD | Wait for next turn, reset target F0 EE EE 16 | Random spell: [Fight] or [Fight] or [Flare] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 06 36 30 | If... Self HP is below 6144 [25%]; targets them FC 05 00 00 | > If... HP is decreased F1 45 | >> Set target: Last attacking party member/monster F0 FE EF FE | >> Random spell: [Nothing] or [Special: Grand Claws] or [Nothing] FE | >> End of if statement, reset target and wait FC 0D 00 05 | If... Variable $000 is 5 or more FC 05 00 00 | > If... HP is decreased F1 45 | >> Set target: Last attacking party member/monster 16 | >> Flare F8 00 00 | >> Modify variable [$000 = 0] FE | >> End of if statement, reset target and wait FC 0C 00 05 | If... Variable $000 is less than 5 FC 05 00 00 | > If... HP is decreased F8 00 81 | >> Modify variable [$000 + 1] FE | >> End of if statement, reset target and wait F8 00 81 | Modify variable [$000 + 1] FE | End of if statement, reset target and wait FC 16 A0 00 | If... Global timer above 160 FA 09 01 CD | > Use Animation FB 02 00 | > Misc.: Ends combat (0x02) FE | > End of if statement, reset target and wait F0 0C 0D 0E | Random spell: [Firaga] or [Blizzaga] or [Thundaga] FD | Wait for next turn, reset target D2 | Trine FD | Wait for next turn, reset target F0 20 16 1E | Random spell: [Comet] or [Flare] or [Gravity] FD | Wait for next turn, reset target 23 | Meteor FE | End of if statement, reset target and wait FF - End of script [script #280] ; orig idx=280, "Nelapa", offset 0x5F731A, special: Deal 1.5x Damage FC 15 24 00 | If... Variable $036 has unset bit 0x01 F3 66 00 | > Display message 102: Mwa-ha-ha_ You think I'm going to let you escape? F1 48 | > Set target: Party member 1 8B | > Death Sentence F1 49 | > Set target: Party member 2 8B | > Death Sentence F1 4A | > Set target: Party member 3 8B | > Death Sentence F1 4B | > Set target: Party member 4 8B | > Death Sentence F9 01 24 00 | > Modify var. bits [$036: Set 0x01] FE | > End of if statement, reset target and wait FC 0D 00 06 | If... Variable $000 is 6 or more F8 00 00 | > Modify variable [$000 = 0] 8C | > Death Roulette FE | > End of if statement, reset target and wait F0 EE EE 06 | Random spell: [Fight] or [Fight] or [Fira] FD | Wait for next turn, reset target F0 EE B3 0C | Random spell: [Fight] or [Fireball] or [Firaga] FD | Wait for next turn, reset target F0 EE EE 06 | Random spell: [Fight] or [Fight] or [Fira] FF @ End of action script, begin counter-attack script FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 EE FE FE | > Random spell: [Fight] or [Nothing] or [Nothing] F8 00 81 | > Modify variable [$000 + 1] FF - End of script [script #281] ; orig idx=281, "KBehmoth", offset 0x5FA9A0, special: Deal 1.5x Damage FC 08 36 05 | If... Self has status Imp; targets them F1 44 | > Set target: Random party member EE | > Fight FD | > Wait for next turn, reset target F1 44 | > Set target: Random party member EE | > Fight EE | > Fight FD | > Wait for next turn, reset target F1 44 | > Set target: Random party member EE | > Fight EE | > Fight FD | > Wait for next turn, reset target F1 36 | > Set target: Self 0A | > Toad FE | > End of if statement, reset target and wait FC 0D 01 06 | If... Variable $001 is 6 or more FA 09 01 86 | > Use Animation B3 | > Fireball F1 47 | > Set target: Default spell target EF | > Special: King's Wrath EE | > Fight EE | > Fight EE | > Fight EE | > Fight EE | > Fight EE | > Fight EE | > Fight F8 01 00 | > Modify variable [$001 = 0] FE | > End of if statement, reset target and wait FC 06 36 55 | If... Self HP is below 10880 [49%]; targets them F1 47 | > Set target: Default spell target F0 EE 16 EE | > Random spell: [Fight] or [Flare] or [Fight] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 16 EE EE | > Random spell: [Flare] or [Fight] or [Fight] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 EE EE B3 | > Random spell: [Fight] or [Fight] or [Fireball] FE | > End of if statement, reset target and wait F1 47 | Set target: Default spell target F0 EE EE 06 | Random spell: [Fight] or [Fight] or [Fira] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 06 EE FE | Random spell: [Fira] or [Fight] or [Nothing] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 EE 0C FE | Random spell: [Fight] or [Firaga] or [Nothing] FF @ End of action script, begin counter-attack script FC 12 01 00 | If... Monsters <0> are dead F5 0B 03 00 | > Adjust enemies: Monsters => Hide, refill MP F3 7C 00 | > Display message 124: Something's coming from behind! FA 06 00 00 | > Use Animation F3 7D 00 | > Display message 125: Another monster appears! F2 00 30 82 | > Formation change to 560 F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FE | > End of if statement, reset target and wait FC 01 02 0C | If... Hit by command [Magic] or [Blue] F0 FE FE 16 | > Random spell: [Nothing] or [Nothing] or [Flare] F8 01 81 | > Modify variable [$001 + 1] FE | > End of if statement, reset target and wait FC 01 17 13 | If... Hit by command [DblCst] or [Dance] F0 FE FE 16 | > Random spell: [Nothing] or [Nothing] or [Flare] F8 01 81 | > Modify variable [$001 + 1] FE | > End of if statement, reset target and wait FC 01 00 07 | If... Hit by command [Fight] or [Iaido] F0 EE FE EE | > Random spell: [Fight] or [Nothing] or [Fight] F8 01 81 | > Modify variable [$001 + 1] FE | > End of if statement, reset target and wait FC 01 08 16 | If... Hit by command [Throw] or [Jump] F4 16 16 00 | > Random command: [Jump] or [Jump] or [Fight] F8 01 81 | > Modify variable [$001 + 1] FE | > End of if statement, reset target and wait FC 01 0A 0A | If... Hit by command [Blitz] or [Blitz] F0 EE FE EE | > Random spell: [Fight] or [Nothing] or [Fight] F8 01 81 | > Modify variable [$001 + 1] FF - End of script [script #282] ; orig idx=282, "Kefka", offset 0x5F7358, special: Deal 1.5x Damage FC 15 24 00 | If... Variable $036 has unset bit 0x01 FB 07 36 | > Misc.: Self becomes untargetable F9 01 24 00 | > Modify var. bits [$036: Set 0x01] FE | > End of if statement, reset target and wait FC 1B D7 01 | If... Battle formation is #471 FC 13 01 01 | > If... Number of living monsters is 1 or less F2 90 00 82 | >> Formation change to 512 FE | >> End of if statement, reset target and wait FC 1B 00 02 | If... Battle formation is #512 FC 13 01 01 | > If... Number of living monsters is 1 or less F2 90 01 82 | >> Formation change to 513 FE | >> End of if statement, reset target and wait FC 1B 01 02 | If... Battle formation is #513 FC 13 01 01 | > If... Number of living monsters is 1 or less F2 8F 02 82 | >> Formation change to 514 FE | >> End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FF - End of script [script #283] ; orig idx=283, "Tentacle", offset 0x5FA620, special: Apply Slow FC 14 24 07 | If... Variable $036 has set bit 0x80 FC 0B 1E 00 | > If... Personal timer above 30 DB | >> Throw Away FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FC 08 48 12 | > If... Party member 1 has status Slow; targets them C8 | >> Capture FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FC 08 49 12 | > If... Party member 2 has status Slow; targets them C8 | >> Capture FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FC 08 4A 12 | > If... Party member 3 has status Slow; targets them C8 | >> Capture FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FC 08 4B 12 | > If... Party member 4 has status Slow; targets them C8 | >> Capture FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FB 00 00 | > Misc.: Reset personal timer F0 EF 03 EF | > Random spell: [Special: Readying] or [Poison] or [Special: Readying] FD | > Wait for next turn, reset target FB 00 00 | > Misc.: Reset personal timer F0 B0 B0 EF | > Random spell: [Attract] or [Attract] or [Special: Readying] FD | > Wait for next turn, reset target FB 00 00 | > Misc.: Reset personal timer F0 EE 0B EF | > Random spell: [Fight] or [Bio] or [Special: Readying] FD | > Wait for next turn, reset target FB 00 00 | > Misc.: Reset personal timer F0 03 EF B0 | > Random spell: [Poison] or [Special: Readying] or [Attract] FF @ End of action script, begin counter-attack script FC 0D 01 03 | If... Variable $001 is 3 or more FC 12 00 00 | > If... Monsters are dead DB | >> Throw Away F5 08 01 04 | >> Adjust enemies: Monsters <2> => Killed F3 B0 00 | >> Display message 176: : There's still more!? : It's the body!! F2 00 C8 82 | >> Formation change to 712 F5 0A 00 01 | >> Adjust enemies: Monsters <0> => Unhide, refill HP F8 01 00 | >> Modify variable [$001 = 0] FE | >> End of if statement, reset target and wait FC 12 00 00 | If... Monsters are dead F8 01 81 | > Modify variable [$001 + 1] FC 14 24 07 | > If... Variable $036 has set bit 0x80 DB | >> Throw Away FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FC 05 00 00 | > If... HP is decreased F0 EE FE FE | >> Random spell: [Fight] or [Nothing] or [Nothing] FF - End of script [script #284] ; orig idx=284, "Dullahan", offset 0x5F9EE5, special: Deal 2x Damage FC 15 24 00 | If... Variable $036 has unset bit 0x01 98 | > Level 2 Holy F9 01 24 00 | > Modify var. bits [$036: Set 0x01] FE | > End of if statement, reset target and wait FC 15 24 02 | If... Variable $036 has unset bit 0x04 FC 06 36 50 | > If... Self HP is below 10240 [43%]; targets them F1 36 | >> Set target: Self 2A | >> Cura F9 01 24 02 | >> Modify var. bits [$036: Set 0x04] FE | >> End of if statement, reset target and wait FC 0D 01 08 | If... Variable $001 is 8 or more F0 C5 EF FE | > Random spell: [Northern Cross] or [Special: Morning Star] or [Nothing] FD | > Wait for next turn, reset target F0 06 EF FE | > Random spell: [Fira] or [Special: Morning Star] or [Nothing] FD | > Wait for next turn, reset target F0 98 FE BB | > Random spell: [Level 2 Holy] or [Nothing] or [Absolute Zero] FD | > Wait for next turn, reset target F0 06 BB FE | > Random spell: [Fira] or [Absolute Zero] or [Nothing] F8 01 00 | > Modify variable [$001 = 0] FE | > End of if statement, reset target and wait FC 15 24 01 | If... Variable $036 has unset bit 0x02 FC 08 43 17 | > If... Any party members has status Rflect; targets them AE | >> Reflect???? F9 01 24 01 | >> Modify var. bits [$036: Set 0x02] FE | >> End of if statement, reset target and wait F0 0A 06 FE | Random spell: [Toad] or [Fira] or [Nothing] FD | Wait for next turn, reset target F0 0A FE 0E | Random spell: [Toad] or [Nothing] or [Thundaga] FD | Wait for next turn, reset target F0 0E 06 FE | Random spell: [Thundaga] or [Fira] or [Nothing] FD | Wait for next turn, reset target F0 FE 06 0E | Random spell: [Nothing] or [Fira] or [Thundaga] F9 02 24 01 | Modify var. bits [$036: Unset 0x02] F9 02 24 02 | Modify var. bits [$036: Unset 0x04] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE FE EE | > Random spell: [Nothing] or [Nothing] or [Fight] F8 01 81 | > Modify variable [$001 + 1] FF - End of script [script #285] ; orig idx=285, "DethGaze", offset 0x5F8FC0, special: Instant Death FC 15 24 00 | If... Variable $036 has unset bit 0x01 94 | > Level ? Death F9 01 24 00 | > Modify var. bits [$036: Set 0x01] FC 06 36 FA | > If... Self HP is below 32000 [57%]; targets them F1 44 | >> Set target: Random party member CB | >> Snort FC 06 36 BB | >> If... Self HP is below 23936 [43%]; targets them F1 44 | >>> Set target: Random party member CB | >>> Snort FE | >>> End of if statement, reset target and wait FC 08 36 00 | If... Self has status Dark; targets them F3 3F 00 | > Display message 63: Deathgaze is blinded! Death attack disabled! F1 47 | > Set target: Default spell target F0 EE 0B BB | > Random spell: [Fight] or [Bio] or [Absolute Zero] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 EE 0D 14 | > Random spell: [Fight] or [Blizzaga] or [Scourge] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 EE 54 14 | > Random spell: [Fight] or [Snowstorm] or [Scourge] F1 36 | > Set target: Self F0 FE C2 C2 | > Random spell: [Nothing] or [Escape] or [Escape] F3 3D 00 | > Display message 61: Deathgaze's wound has healed! F3 FA 00 | > Display message 250: Death attack has been restored! FB 0C 00 | > Misc.: Removes status Dark FE | > End of if statement, reset target and wait FC 08 36 0B | If... Self has status Mute; targets them F3 40 00 | > Display message 64: Deathgaze is silenced! Ice attack disabled! F1 47 | > Set target: Default spell target F0 EE EF A5 | > Random spell: [Fight] or [Special: Death Grip] or [Poison Fog] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 EE A5 EF | > Random spell: [Fight] or [Poison Fog] or [Special: Death Grip] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 A5 EE EE | > Random spell: [Poison Fog] or [Fight] or [Fight] F1 36 | > Set target: Self F0 FE C2 C2 | > Random spell: [Nothing] or [Escape] or [Escape] F3 3D 00 | > Display message 61: Deathgaze's wound has healed! F3 3E 00 | > Display message 62: Ice attacks have been restored! FB 0C 0B | > Misc.: Removes status Mute FE | > End of if statement, reset target and wait F1 47 | Set target: Default spell target F0 EE 10 0D | Random spell: [Fight] or [Death] or [Blizzaga] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 0B BB EF | Random spell: [Bio] or [Absolute Zero] or [Special: Death Grip] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 14 54 71 | Random spell: [Scourge] or [Snowstorm] or [Shadow Flare] FD | Wait for next turn, reset target F1 36 | Set target: Self F0 FE C2 C2 | Random spell: [Nothing] or [Escape] or [Escape] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F9 01 0D 00 | > Modify var. bits [$013: Set 0x01] F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EE FE | > Random spell: [Nothing] or [Fight] or [Nothing] FE | > End of if statement, reset target and wait FF - End of script [script #286] ; orig idx=286, "Chadarnk", offset 0x5FA081, special: Inflict Condemned FC 15 24 00 | If... Variable $036 has unset bit 0x01 F3 5F 00 | > Display message 95: Evil Spirit: Back off! The girl in this picture is mine! I w... F9 01 24 00 | > Modify var. bits [$036: Set 0x01] FE | > End of if statement, reset target and wait FC 0D 03 01 | If... Variable $003 is 1 or more F0 EE EE CE | > Random spell: [Fight] or [Fight] or [Entice] FD | > Wait for next turn, reset target F0 EE EF A8 | > Random spell: [Fight] or [Special: Death Kiss] or [Lullaby] FD | > Wait for next turn, reset target F0 EE EE EF | > Random spell: [Fight] or [Fight] or [Special: Death Kiss] F8 03 00 | > Modify variable [$003 = 0] F5 0E 02 02 | > Adjust enemies: Monsters <1> => Unhide, don't touch HP F5 0E 01 01 | > Adjust enemies: Monsters <0> => Killed FE | > End of if statement, reset target and wait FC 0D 03 00 | If... Variable $003 is 0 or more F0 EE CE EE | > Random spell: [Fight] or [Entice] or [Fight] F8 03 00 | > Modify variable [$003 = 0] F5 0E 02 02 | > Adjust enemies: Monsters <1> => Unhide, don't touch HP F5 0E 01 01 | > Adjust enemies: Monsters <0> => Killed FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 08 03 01 | > Adjust enemies: Monsters <0> => Hide, refill MP F5 09 00 01 | > Adjust enemies: Monsters <0> => Unhide, refill HP FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 47 | > Set target: Default spell target F0 E1 EE E1 | > Random spell: [Poltergeist] or [Fight] or [Poltergeist] FF - End of script [script #287] ; orig idx=287, "Mindy", offset 0x5FB890, special: 100% Deal 2x Damage FC 14 01 01 | If... Variable $001 has set bit 0x02 FE | > End of if statement, reset target and wait FC 14 01 02 | If... Variable $001 has set bit 0x04 F3 EB 00 | > Display message 235: Mindy: Here, Cindy! Bounce that magic back! F1 31 | > Set target: Monster in slot 1 0C | > Firaga F3 EC 00 | > Display message 236: Magus Sisters: Delta Attack!! F9 02 01 02 | > Modify var. bits [$001: Unset 0x04] FE | > End of if statement, reset target and wait FC 07 36 C8 | If... Self MP is below 200 [10%]; targets them F6 00 EC ED | > Use item: [Hi-Ether] or [X-Ether] FE | > End of if statement, reset target and wait FC 11 07 00 | If... Monsters <0, 1, 2> are alive FC 16 1E 00 | > If... Global timer above 30 FB 04 00 | >> Misc.: Resets global battle timer F1 44 | >> Set target: Random party member AF | >> S. Triangle FE | >> End of if statement, reset target and wait FC 0D 00 04 | If... Variable $000 is 4 or more F8 00 00 | > Modify variable [$000 = 0] F1 36 | > Set target: Self C1 | > Barrier Change FE | > End of if statement, reset target and wait FC 15 24 00 | If... Variable $036 has unset bit 0x01 F9 01 24 00 | > Modify var. bits [$036: Set 0x01] 91 | > Mighty Guard FE | > End of if statement, reset target and wait FC 08 31 07 | If... Monster in slot 1 has status Death; targets them F1 47 | > Set target: Default spell target F0 EF CE C5 | > Random spell: [Special: Hyper Bite] or [Entice] or [Northern Cross] FD | > Wait for next turn, reset target 1E | > Gravity FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 EE C7 20 | > Random spell: [Fight] or [Love Token] or [Comet] FE | > End of if statement, reset target and wait FC 11 02 00 | If... Monsters <1> are alive FC 08 31 17 | > If... Monster in slot 1 has status Rflect; targets them F1 31 | >> Set target: Monster in slot 1 F0 0C 0D 0D | >> Random spell: [Firaga] or [Blizzaga] or [Blizzaga] FD | >> Wait for next turn, reset target F1 31 | >> Set target: Monster in slot 1 F0 0B 0E 0E | >> Random spell: [Bio] or [Thundaga] or [Thundaga] FE | >> End of if statement, reset target and wait FC 09 31 17 | If... Monster in slot 1 doesn't have status Rflect; targets them F1 47 | > Set target: Default spell target F0 0C 0D 0D | > Random spell: [Firaga] or [Blizzaga] or [Blizzaga] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 0B 0E 0E | > Random spell: [Bio] or [Thundaga] or [Thundaga] FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F3 EF 00 | > Display message 239: Mindy: Sisters-! F9 02 24 00 | > Modify var. bits [$036: Unset 0x01] FE | > End of if statement, reset target and wait FC 02 33 66 | If... Hit by spell [Araise] or [Sunbath] F0 FE FE FE | > Use spell: [Nothing] FE | > End of if statement, reset target and wait FC 02 93 93 | If... Hit by spell [White Wind] or [White Wind] F0 FE FE FE | > Use spell: [Nothing] FE | > End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [DblCst] F8 00 81 | > Modify variable [$000 + 1] F1 45 | > Set target: Last attacking party member/monster F0 FE EE EF | > Random spell: [Nothing] or [Fight] or [Special: Hyper Bite] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 45 | > Set target: Last attacking party member/monster F0 EF EE FE | > Random spell: [Special: Hyper Bite] or [Fight] or [Nothing] FF - End of script [script #288] ; orig idx=288, "Cindy", offset 0x5FB810, special: 100% Deal 1x Damage + Inflict Silence FC 14 01 01 | If... Variable $001 has set bit 0x02 F3 EA 00 | > Display message 234: Cindy: Do it now, Mindy! Cast magic on me! F9 01 01 02 | > Modify var. bits [$001: Set 0x04] F9 02 01 01 | > Modify var. bits [$001: Unset 0x02] FE | > End of if statement, reset target and wait FC 07 36 C8 | If... Self MP is below 200 [10%]; targets them 9D | > Magic Hammer FE | > End of if statement, reset target and wait FC 11 07 00 | If... Monsters <0, 1, 2> are alive FC 16 1E 00 | > If... Global timer above 30 FB 04 00 | >> Misc.: Resets global battle timer F1 44 | >> Set target: Random party member AF | >> S. Triangle FE | >> End of if statement, reset target and wait FC 12 01 00 | If... Monsters <0> are dead F1 30 | > Set target: Monster in slot 0 33 | > Araise FE | > End of if statement, reset target and wait FC 12 04 00 | If... Monsters <2> are dead F1 32 | > Set target: Monster in slot 2 33 | > Araise FE | > End of if statement, reset target and wait FC 06 36 20 | If... Self HP is below 4096 [18%]; targets them F1 47 | > Set target: Default spell target EE | > Fight FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target EF | > Special: Guillotine EE | > Fight EE | > Fight EE | > Fight FE | > End of if statement, reset target and wait FC 0D 00 04 | If... Variable $000 is 4 or more F8 00 00 | > Modify variable [$000 = 0] F1 36 | > Set target: Self C1 | > Barrier Change FE | > End of if statement, reset target and wait F1 47 | Set target: Default spell target EE | Fight FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F3 ED 00 | > Display message 237: Cindy: How idiotic! FE | > End of if statement, reset target and wait FC 02 24 93 | If... Hit by spell [Cure] or [White Wind] F0 FE FE FE | > Use spell: [Nothing] FE | > End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [DblCst] F8 00 81 | > Modify variable [$000 + 1] F1 36 | > Set target: Self F0 FE FE 66 | > Random spell: [Nothing] or [Nothing] or [Sunbath] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 36 | > Set target: Self F0 FE FE 66 | > Random spell: [Nothing] or [Nothing] or [Sunbath] FF - End of script [script #289] ; orig idx=289, "Sandy", offset 0x5FB730, special: 100% Deal 1x Damage + Apply Slow FC 14 01 01 | If... Variable $001 has set bit 0x02 FE | > End of if statement, reset target and wait FC 14 01 02 | If... Variable $001 has set bit 0x04 FE | > End of if statement, reset target and wait FC 15 01 03 | If... Variable $001 has unset bit 0x08 F3 E9 00 | > Display message 233: Sandy: Sister, take this! Reflect! F1 31 | > Set target: Monster in slot 1 31 | > Reflect F9 01 01 01 | > Modify var. bits [$001: Set 0x02] F9 01 01 03 | > Modify var. bits [$001: Set 0x08] FE | > End of if statement, reset target and wait FC 07 36 C8 | If... Self MP is below 200 [10%]; targets them F6 00 EC ED | > Use item: [Hi-Ether] or [X-Ether] FE | > End of if statement, reset target and wait FC 11 07 00 | If... Monsters <0, 1, 2> are alive FC 16 1E 00 | > If... Global timer above 30 FB 04 00 | >> Misc.: Resets global battle timer F1 44 | >> Set target: Random party member AF | >> S. Triangle FE | >> End of if statement, reset target and wait FC 08 43 04 | If... Any party members has status Clear; targets them 1F | > X-Zone FE | > End of if statement, reset target and wait FC 0D 10 04 | If... Variable $016 is 4 or more F8 00 00 | > Modify variable [$000 = 0] C1 | > Barrier Change FE | > End of if statement, reset target and wait FC 06 31 55 | If... Monster in slot 1 HP is below 10880 [58%]; targets them FC 11 02 00 | > If... Monsters <1> are alive F1 38 | >> Set target: All monsters F0 FE FE 93 | >> Random spell: [Nothing] or [Nothing] or [White Wind] FE | >> End of if statement, reset target and wait FC 08 32 14 | If... Monster in slot 2 has status Stop; targets them F1 38 | > Set target: All monsters F0 FE FE 93 | > Random spell: [Nothing] or [Nothing] or [White Wind] FE | > End of if statement, reset target and wait FC 08 31 07 | If... Monster in slot 1 has status Death; targets them F1 47 | > Set target: Default spell target 21 | > Slowga FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 27 05 27 | > Random spell: [Silence] or [Sleep] or [Silence] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 2C 2C 05 | > Random spell: [Confuse] or [Confuse] or [Sleep] FD | > Wait for next turn, reset target F1 44 | > Set target: Random party member 2B | > Berserk FD | > Wait for next turn, reset target EF | > Special: Penta Thrust EE | > Fight EE | > Fight EE | > Fight EE | > Fight FE | > End of if statement, reset target and wait FC 11 02 00 | If... Monsters <1> are alive FC 09 31 17 | > If... Monster in slot 1 doesn't have status Rflect; targets them F1 31 | >> Set target: Monster in slot 1 31 | >> Reflect FE | >> End of if statement, reset target and wait FC 11 02 00 | If... Monsters <1> are alive FC 08 31 17 | > If... Monster in slot 1 has status Rflect; targets them F1 31 | >> Set target: Monster in slot 1 F0 18 27 11 | >> Random spell: [Slow] or [Silence] or [Rasp] FD | >> Wait for next turn, reset target F1 31 | >> Set target: Monster in slot 1 F0 27 03 0A | >> Random spell: [Silence] or [Poison] or [Toad] FE | >> End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F3 EE 00 | > Display message 238: Sandy: They managed to thwart our tactics! FE | > End of if statement, reset target and wait FC 02 33 66 | If... Hit by spell [Araise] or [Sunbath] F0 FE FE FE | > Use spell: [Nothing] FE | > End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [DblCst] F8 00 81 | > Modify variable [$000 + 1] F1 45 | > Set target: Last attacking party member/monster F0 FE FE EE | > Random spell: [Nothing] or [Nothing] or [Fight] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 45 | > Set target: Last attacking party member/monster F0 FE EE EE | > Random spell: [Nothing] or [Fight] or [Fight] FF - End of script [script #290] ; orig idx=290, "Wrexsoul", offset 0x5FA2E7, special: Inflict Condemned FC 15 00 01 | If... Variable $000 has unset bit 0x02 F9 01 00 01 | > Modify var. bits [$000: Set 0x02] F7 1F | > Special event 0x1F F1 39 | > Set target: Random monster (excluding itself) F0 DA FE DA | > Random spell: [Fury] or [Nothing] or [Fury] F1 47 | > Set target: Default spell target DA | > Fury FE | > End of if statement, reset target and wait F1 47 | Set target: Default spell target F0 0E 35 10 | Random spell: [Thundaga] or [Holy] or [Death] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target 14 | Scourge FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 98 0B 8B | Random spell: [Level 2 Holy] or [Bio] or [Death Sentence] FD | Wait for next turn, reset target F1 44 | Set target: Random party member EF | Special: Prophetic Strike EE | Fight F1 47 | Set target: Default spell target DA | Fury FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 04 FE 35 | > Random spell: [Drain] or [Nothing] or [Holy] FF - End of script [script #291] ; orig idx=291, "Revenant", offset 0x5F98D0, special: Deal 1x Damage + Inflict Zombie F0 69 EE 6B | Random spell: [Sandstorm] or [Fight] or [Wildfire] FD | Wait for next turn, reset target F0 EE 0B EE | Random spell: [Fight] or [Bio] or [Fight] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EF FE EF | > Random spell: [Special: Zombie Breath] or [Nothing] or [Special: Zombie Breath] FF - End of script [script #292] ; orig idx=292, "Sam Soul", offset 0x5F872A, special: Instant Death FC 15 24 00 | If... Variable $036 has unset bit 0x01 FC 16 28 00 | > If... Global timer above 40 FA 0C 01 00 | >> Use Animation F3 63 00 | >> Display message 99: Samurai Soul's power increases! FB 0B 0A | >> Misc.: Sets status Image FB 0B 17 | >> Misc.: Sets status Rflect FB 0B 13 | >> Misc.: Sets status Haste F9 01 24 00 | >> Modify var. bits [$036: Set 0x01] FE | >> End of if statement, reset target and wait FC 15 01 00 | If... Variable $001 has unset bit 0x01 FC 06 36 71 | > If... Self HP is below 14464 [38%]; targets them F3 F1 00 | >> Display message 241: Well met_ Now I shall show you, this kingdom's ultimate tech... F9 01 01 00 | >> Modify var. bits [$001: Set 0x01] FE | >> End of if statement, reset target and wait FC 0D 00 06 | If... Variable $000 is 6 or more F6 01 2B 25 | > Throw item: [Ashura] or [Kunai] FD | > Wait for next turn, reset target F1 43 | > Set target: All party members F4 18 18 18 | > Use command: [GilTos] F8 00 00 | > Modify variable [$000 = 0] FE | > End of if statement, reset target and wait FC 14 01 00 | If... Variable $001 has set bit 0x01 F0 EE E6 55 | > Random spell: [Fight] or [Gale Cut] or [Tachi: Fang] FD | > Wait for next turn, reset target F0 EE E3 57 | > Random spell: [Fight] or [Shockwave] or [Tachi: Tiger] F0 FE 59 FE | > Random spell: [Nothing] or [Tachi: Dragon] or [Nothing] FD | > Wait for next turn, reset target F0 EE FE EF | > Random spell: [Fight] or [Nothing] or [Special: Moon Shadow] 58 | > Tachi: Dance FD | > Wait for next turn, reset target 5A | > Tachi: Snow FE | > End of if statement, reset target and wait F0 EE EE E6 | Random spell: [Fight] or [Fight] or [Gale Cut] FD | Wait for next turn, reset target F0 EE E3 E6 | Random spell: [Fight] or [Shockwave] or [Gale Cut] FD | Wait for next turn, reset target F0 EF EE 90 | Random spell: [Special: Moon Shadow] or [Fight] or [1000 Needles] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F8 00 81 | > Modify variable [$000 + 1] F1 45 | > Set target: Last attacking party member/monster F0 FE EE FE | > Random spell: [Nothing] or [Fight] or [Nothing] FF - End of script [script #293] ; orig idx=293, "RicardMg", offset 0x5F78B6, special: 100% Deal 1x Damage + Inflict Disease F0 2C 27 EF | Random spell: [Confuse] or [Silence] or [Special: Dia] FD | Wait for next turn, reset target F0 27 05 05 | Random spell: [Silence] or [Sleep] or [Sleep] FD | Wait for next turn, reset target F0 0F EF 27 | Random spell: [Dispel] or [Special: Dia] or [Silence] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 43 | > Set target: All party members F0 FE FE 96 | > Random spell: [Nothing] or [Nothing] or [Level 4 Hold] FF - End of script [script #294] ; orig idx=294, "GrtDemon", offset 0x5FC440, special: Deal 1x Damage + HP Absorb F1 47 | Set target: Default spell target F0 EE 1E 11 | Random spell: [Fight] or [Gravity] or [Rasp] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 EF 8F 04 | Random spell: [Special: Blood Claw] or [Aeroga] or [Drain] FD | Wait for next turn, reset target F1 44 | Set target: Random party member B1 | Blaster FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 01 02 17 | If... Hit by command [Magic] or [DblCst] FC 09 36 17 | > If... Self doesn't have status Rflect; targets them F1 36 | >> Set target: Self 31 | >> Reflect FE | >> End of if statement, reset target and wait FF - End of script [script #295] ; orig idx=295, "Fiend", offset 0x5F7492, special: 100% Deal 4x Damage FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 0B 3C 00 | > If... Personal timer above 60 FB 00 00 | >> Misc.: Reset personal timer 9F | >> Ancient Prayer FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 F0 EF EE E2 | > Random spell: [Special: Fiend's Wrath] or [Fight] or [Dread Gaze] F0 C9 10 FE | > Random spell: [Reverse Polarity] or [Death] or [Nothing] FD | > Wait for next turn, reset target F0 8D EE EF | > Random spell: [Mind Blast] or [Fight] or [Special: Fiend's Wrath] F0 FE EE C5 | > Random spell: [Nothing] or [Fight] or [Northern Cross] FD | > Wait for next turn, reset target F0 EE 97 97 | > Random spell: [Fight] or [Night] or [Night] F0 EF DF DF | > Random spell: [Special: Fiend's Wrath] or [Galaxy] or [Galaxy] FE | > End of if statement, reset target and wait F0 0D EE C5 | Random spell: [Blizzaga] or [Fight] or [Northern Cross] FD | Wait for next turn, reset target F0 0B EE 14 | Random spell: [Bio] or [Fight] or [Scourge] FD | Wait for next turn, reset target F0 BB EE 54 | Random spell: [Absolute Zero] or [Fight] or [Snowstorm] FF @ End of action script, begin counter-attack script FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 12 00 00 | > If... Monsters are dead F3 A1 00 | >> Display message 161: Is this fate_ F5 0C 01 FF | >> Adjust enemies: Monsters => Boss Death FE | >> End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 12 00 00 | > If... Monsters are dead FA 09 0F 67 | >> Use Animation F3 88 00 | >> Display message 136: Fiend's aura is trembling violently! FA 0B 01 00 | >> Use Animation F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP FB 0B 17 | >> Misc.: Sets status Rflect FB 0B 0A | >> Misc.: Sets status Image FB 0B 13 | >> Misc.: Sets status Haste F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 0C 02 08 | > If... Variable $002 is less than 8 FC 01 02 17 | >> If... Hit by command [Magic] or [DblCst] 9A | >>> Force Field F8 02 81 | >>> Modify variable [$002 + 1] FE | >>> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 01 02 17 | > If... Hit by command [Magic] or [DblCst] 71 | >> Shadow Flare FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE CF CF | > Random spell: [Fight] or [Freezing Dust] or [Freezing Dust] FF - End of script [script #296] ; orig idx=296, "Goddess", offset 0x5F9810, special: 100% Deal 1x Damage + HP Absorb FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 0B 3C 00 | > If... Personal timer above 60 FB 00 00 | >> Misc.: Reset personal timer 9F | >> Ancient Prayer FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 F0 EF EE 20 | > Random spell: [Special: Goddess' Smile] or [Fight] or [Comet] F0 FE 35 E8 | > Random spell: [Nothing] or [Holy] or [Kill] FD | > Wait for next turn, reset target F0 EE EF E9 | > Random spell: [Fight] or [Special: Goddess' Smile] or [Saint Beam] F0 EE EE B9 | > Random spell: [Fight] or [Fight] or [1,000,000 Volts] FD | > Wait for next turn, reset target F0 C7 A8 E1 | > Random spell: [Love Token] or [Lullaby] or [Poltergeist] F0 EF A4 A4 | > Random spell: [Special: Goddess' Smile] or [Thunder Call] or [Thunder Call] FE | > End of if statement, reset target and wait F0 0E EE A4 | Random spell: [Thundaga] or [Fight] or [Thunder Call] FD | Wait for next turn, reset target F0 35 EE E9 | Random spell: [Holy] or [Fight] or [Saint Beam] FD | Wait for next turn, reset target F0 96 BE A8 | Random spell: [Level 4 Hold] or [Flash Rain] or [Lullaby] FF @ End of action script, begin counter-attack script FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 12 00 00 | > If... Monsters are dead F3 A2 00 | >> Display message 162: To ensure the fate of this world_ We must defeat you_ F5 0C 01 FF | >> Adjust enemies: Monsters => Boss Death FE | >> End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 12 00 00 | > If... Monsters are dead FA 09 0F 67 | >> Use Animation F3 A4 00 | >> Display message 164: The aura of Goddess shines! FA 0B 01 00 | >> Use Animation F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP FB 0B 16 | >> Misc.: Sets status Safe FB 0B 13 | >> Misc.: Sets status Haste F1 43 | >> Set target: All party members DC | >> Cloudy Heaven F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 0D 03 03 | > If... Variable $003 is 3 or more F1 43 | >> Set target: All party members A0 | >> Quasar F8 03 00 | >> Modify variable [$003 = 0] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 04 10 00 | > If... Hit by element(s) [Wind] F0 C7 EF 0F | >> Random spell: [Love Token] or [Special: Goddess' Smile] or [Dispel] F1 44 | >> Set target: Random party member 0E | >> Thundaga F8 03 00 | >> Modify variable [$003 = 0] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 05 00 00 | > If... HP is decreased F0 C7 EF 0F | >> Random spell: [Love Token] or [Special: Goddess' Smile] or [Dispel] F1 44 | >> Set target: Random party member 0E | >> Thundaga F8 03 81 | >> Modify variable [$003 + 1] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 C7 EE FE | > Random spell: [Love Token] or [Fight] or [Nothing] F1 44 | > Set target: Random party member 08 | > Thundara FF - End of script [script #297] ; orig idx=297, "Demon", offset 0x5F7530, special: Deal 3x Damage FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 0B 3C 00 | > If... Personal timer above 60 FB 00 00 | >> Misc.: Reset personal timer 9F | >> Ancient Prayer FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 F0 EF EE 95 | > Random spell: [Special: Demon's Judgment] or [Fight] or [Level 3 Flare] F0 FE 16 21 | > Random spell: [Nothing] or [Flare] or [Slowga] FD | > Wait for next turn, reset target F0 EE D7 C6 | > Random spell: [Fight] or [Shrapnel] or [Flare Star] F0 EE EF 34 | > Random spell: [Fight] or [Special: Demon's Judgment] or [Tornado] FD | > Wait for next turn, reset target F0 1A 11 EE | > Random spell: [Stop] or [Rasp] or [Fight] F0 EE E7 E7 | > Random spell: [Fight] or [Merton] or [Merton] FE | > End of if statement, reset target and wait FC 0B 3C 00 | If... Personal timer above 60 FB 00 00 | > Misc.: Reset personal timer C6 | > Flare Star FE | > End of if statement, reset target and wait F0 0C EE CC | Random spell: [Firaga] or [Fight] or [Southern Cross] FD | Wait for next turn, reset target F0 18 EE 8F | Random spell: [Slow] or [Fight] or [Aeroga] FD | Wait for next turn, reset target F0 CC D7 EE | Random spell: [Southern Cross] or [Shrapnel] or [Fight] FF @ End of action script, begin counter-attack script FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 12 00 00 | > If... Monsters are dead F3 A0 00 | >> Display message 160: __ Stunning_! F5 0C 01 FF | >> Adjust enemies: Monsters => Boss Death FE | >> End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 12 00 00 | > If... Monsters are dead FA 09 0F 67 | >> Use Animation F3 A3 00 | >> Display message 163: The aura of Demon shines! FA 0B 01 00 | >> Use Animation F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP FB 0B 16 | >> Misc.: Sets status Safe FB 0B 13 | >> Misc.: Sets status Haste F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 04 08 00 | > If... Hit by element(s) [Dark] F0 FE FE FE | >> Use spell: [Nothing] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 05 00 00 | > If... HP is decreased F0 EE 6E EF | >> Random spell: [Fight] or [Shamshir] or [Special: Demon's Judgment] F1 44 | >> Set target: Random party member F0 1A EE E3 | >> Random spell: [Stop] or [Fight] or [Shockwave] F8 03 81 | >> Modify variable [$003 + 1] FC 0D 03 03 | >> If... Variable $003 is 3 or more F1 44 | >>> Set target: Random party member F6 01 23 23 | >>> Throw item: [Gungnir] F8 03 00 | >>> Modify variable [$003 = 0] FE | >>> End of if statement, reset target and wait FC 04 08 00 | If... Hit by element(s) [Dark] F0 FE FE FE | > Use spell: [Nothing] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE 6E EF | > Random spell: [Fight] or [Shamshir] or [Special: Demon's Judgment] F1 44 | > Set target: Random party member F0 1A EE E3 | > Random spell: [Stop] or [Fight] or [Shockwave] FF - End of script [script #298] ; orig idx=298, "Kefka", offset 0x5FC890, special: 100% Deal 5x Damage FC 15 24 00 | If... Variable $036 has unset bit 0x01 F7 20 | > Special event 0x20 F9 01 24 00 | > Modify var. bits [$036: Set 0x01] FE | > End of if statement, reset target and wait FC 0D 00 05 | If... Variable $000 is 5 or more F0 EF C0 17 | > Random spell: [Special: Wing of Destruction] or [Fallen One] or [Ultima] F0 EE FE FE | > Random spell: [Fight] or [Nothing] or [Nothing] FD | > Wait for next turn, reset target F3 8C 00 | > Display message 140: The end draws near_ FA 0A 01 00 | > Use Animation FB 01 36 | > Misc.: Self becomes invincible FD | > Wait for next turn, reset target DE | > Goner FB 05 36 | > Misc.: Self loses invincibility FE | > End of if statement, reset target and wait FC 0D 04 03 | If... Variable $004 is 3 or more F0 CC 71 C6 | > Random spell: [Southern Cross] or [Shadow Flare] or [Flare Star] F0 C0 C0 EE | > Random spell: [Fallen One] or [Fallen One] or [Fight] FD | > Wait for next turn, reset target F0 C5 21 AF | > Random spell: [Northern Cross] or [Slowga] or [S. Triangle] F0 EF 16 EF | > Random spell: [Special: Wing of Destruction] or [Flare] or [Special: Wing of Destruction] FD | > Wait for next turn, reset target F0 A4 D2 8D | > Random spell: [Thunder Call] or [Trine] or [Mind Blast] F0 EB EB 9D | > Random spell: [Life Shaver] or [Life Shaver] or [Magic Hammer] FD | > Wait for next turn, reset target F0 EF D1 23 | > Random spell: [Special: Wing of Destruction] or [Hyperdrive] or [Meteor] F0 EE EE 12 | > Random spell: [Fight] or [Fight] or [Quake] FD | > Wait for next turn, reset target F0 8D 16 A1 | > Random spell: [Mind Blast] or [Flare] or [Grand Trine] F0 EF 1A EE | > Random spell: [Special: Wing of Destruction] or [Stop] or [Fight] FD | > Wait for next turn, reset target F3 8C 00 | > Display message 140: The end draws near_ FA 0A 01 00 | > Use Animation FB 01 36 | > Misc.: Self becomes invincible FD | > Wait for next turn, reset target DE | > Goner FB 05 36 | > Misc.: Self loses invincibility FE | > End of if statement, reset target and wait F0 CC 16 C6 | Random spell: [Southern Cross] or [Flare] or [Flare Star] F0 EE 95 EE | Random spell: [Fight] or [Level 3 Flare] or [Fight] FD | Wait for next turn, reset target F0 BB CF C5 | Random spell: [Absolute Zero] or [Freezing Dust] or [Northern Cross] F0 EE EE C5 | Random spell: [Fight] or [Fight] or [Northern Cross] FD | Wait for next turn, reset target F0 A4 D2 A4 | Random spell: [Thunder Call] or [Trine] or [Thunder Call] F0 EE EE D2 | Random spell: [Fight] or [Fight] or [Trine] FD | Wait for next turn, reset target F0 EF C0 EF | Random spell: [Special: Wing of Destruction] or [Fallen One] or [Special: Wing of Destruction] FD | Wait for next turn, reset target F0 13 EF 14 | Random spell: [Flood] or [Special: Wing of Destruction] or [Scourge] F0 EE 29 8F | Random spell: [Fight] or [Shell] or [Aeroga] FD | Wait for next turn, reset target F3 8C 00 | Display message 140: The end draws near_ FA 0A 01 00 | Use Animation FB 01 36 | Misc.: Self becomes invincible FD | Wait for next turn, reset target DE | Goner FB 05 36 | Misc.: Self loses invincibility FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 0C 00 04 | If... Variable $000 is less than 4 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F8 00 81 | >> Modify variable [$000 + 1] FE | >> End of if statement, reset target and wait FC 12 00 00 | If... Monsters are dead FA 0D 01 00 | > Use Animation F5 11 01 FF | > Adjust enemies: Monsters => Killed FE | > End of if statement, reset target and wait FC 0D 00 05 | If... Variable $000 is 5 or more FC 05 00 00 | > If... HP is decreased F0 FE FE D1 | >> Random spell: [Nothing] or [Nothing] or [Hyperdrive] FE | >> End of if statement, reset target and wait FC 0D 00 03 | If... Variable $000 is 3 or more FC 05 00 00 | > If... HP is decreased F0 FE E0 EE | >> Random spell: [Nothing] or [Revenger] or [Fight] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EE EE | > Random spell: [Nothing] or [Fight] or [Fight] FE | > End of if statement, reset target and wait FF - End of script [script #299] ; orig idx=299, "MagcDrgn", offset 0x5F78D6, special: 100% Deal 2.5x Damage F1 3A | Set target: Random monster F0 28 29 29 | Random spell: [Protect] or [Shell] or [Shell] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 0B 0B 98 | Random spell: [Bio] or [Bio] or [Level 2 Holy] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target 9B | Dischord F1 47 | Set target: Default spell target EF | Special: Water FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 44 | > Set target: Random party member F0 FE 15 FE | > Random spell: [Nothing] or [Aspir] or [Nothing] FF - End of script [script #300] ; orig idx=300, "Ultros", offset 0x5F83C0, special: Deal 1x Damage + Inflict Blind FC 15 00 00 | If... Variable $000 has unset bit 0x01 F3 0C 00 | > Display message 12: Ultros: Gwee-hee-hee_ You're up the creek without a paddle! ... F9 00 00 00 | > Modify var. bits [$000: Toggle 0x01] EE | > Fight FE | > End of if statement, reset target and wait FC 15 00 01 | If... Variable $000 has unset bit 0x02 FC 0B 0A 00 | > If... Personal timer above 10 F3 0D 00 | >> Display message 13: Ultros: Oh, that one's a tasty morsel! I'd love to get my te... F1 00 | >> Set target: Terra D0 | >> Tentacle F9 00 00 01 | >> Modify var. bits [$000: Toggle 0x02] FB 00 00 | >> Misc.: Reset personal timer FE | >> End of if statement, reset target and wait FC 15 00 02 | If... Variable $000 has unset bit 0x04 FC 0B 0A 00 | > If... Personal timer above 10 F3 0E 00 | >> Display message 14: Ultros: Muscle heads? Hate 'em! F1 05 | >> Set target: Sabin D0 | >> Tentacle F9 00 00 02 | >> Modify var. bits [$000: Toggle 0x04] FB 00 00 | >> Misc.: Reset personal timer FE | >> End of if statement, reset target and wait FC 15 00 03 | If... Variable $000 has unset bit 0x08 FC 0B 0A 00 | > If... Personal timer above 10 F3 CE 00 | >> Display message 206: Handsome_ is your enemy-! F1 04 | >> Set target: Edgar D0 | >> Tentacle F9 00 00 03 | >> Modify var. bits [$000: Toggle 0x08] FB 00 00 | >> Misc.: Reset personal timer FE | >> End of if statement, reset target and wait F1 43 | Set target: All party members D0 | Tentacle F1 44 | Set target: Random party member F0 EE EF D0 | Random spell: [Fight] or [Special: Ink] or [Tentacle] FD | Wait for next turn, reset target EE | Fight F0 EE EF D0 | Random spell: [Fight] or [Special: Ink] or [Tentacle] FD | Wait for next turn, reset target F3 4D 00 | Display message 77: Ultros: Your ugly mug gives me the creeps! F1 0E | Set target: Banon D0 | Tentacle F9 00 00 01 | Modify var. bits [$000: Toggle 0x02] F9 00 00 02 | Modify var. bits [$000: Toggle 0x04] F9 00 00 03 | Modify var. bits [$000: Toggle 0x08] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 04 03 00 | > Adjust enemies: Monsters => Hide, refill MP F3 09 00 | > Display message 9: *sploosh*! *blub blub*_ F7 0A | > Special event 0x0A FE | > End of if statement, reset target and wait FC 04 01 00 | If... Hit by element(s) [Fire] F3 0B 00 | > Display message 11: Ultros: Yeeeouch! Seafood soup is NOT on the menu! EF | > Special: Ink FF - End of script [script #301] ; orig idx=301, "Ultros", offset 0x5F75F0, special: Deal 1x Damage + Inflict Blind FC 15 00 00 | If... Variable $000 has unset bit 0x01 F3 13 00 | > Display message 19: Ultros: It's me again! Long time no see! Did ya miss me? F5 0E 00 10 | > Adjust enemies: Monsters <4> => Unhide, refill HP FB 07 34 | > Misc.: Monster in slot 4 becomes untargetable F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FE | > End of if statement, reset target and wait FC 16 3C 00 | If... Global timer above 60 FB 04 00 | > Misc.: Resets global battle timer F3 62 00 | > Display message 98: Frog! Buddy! Pal! F0 A3 A3 A3 | > Use spell: [Frog Song] FE | > End of if statement, reset target and wait FC 19 01 00 | If... Monster in slot #0 F0 EE EF D0 | > Random spell: [Fight] or [Special: Ink] or [Tentacle] F8 03 81 | > Modify variable [$003 + 1] FE | > End of if statement, reset target and wait FC 19 02 00 | If... Monster in slot #1 F0 EE 00 00 | > Random spell: [Fight] or [Fire] or [Fire] F8 03 81 | > Modify variable [$003 + 1] FE | > End of if statement, reset target and wait FC 19 04 00 | If... Monster in slot #2 F0 EE 1E 1E | > Random spell: [Fight] or [Gravity] or [Gravity] F8 03 81 | > Modify variable [$003 + 1] FE | > End of if statement, reset target and wait FC 19 08 00 | If... Monster in slot #3 F0 EE B8 04 | > Random spell: [Fight] or [10,000 Volts] or [Drain] F8 03 81 | > Modify variable [$003 + 1] FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F3 04 00 | > Display message 4: Ultros: Thwarted again! I feel like such a sucker. Well, kid... F5 03 01 FF | > Adjust enemies: Monsters => Killed FE | > End of if statement, reset target and wait FC 01 07 0A | If... Hit by command [Iaido] or [Blitz] A9 | > Acid Rain FE | > End of if statement, reset target and wait FC 19 02 00 | If... Monster in slot #1 FC 0D 03 10 | > If... Variable $003 is 16 or more FC 15 02 07 | >> If... Variable $002 has unset bit 0x80 F9 01 02 07 | >>> Modify var. bits [$002: Set 0x80] F5 06 03 02 | >>> Adjust enemies: Monsters <1> => Hide, refill MP F5 06 02 04 | >>> Adjust enemies: Monsters <2> => Unhide, don't touch HP F3 1E 00 | >>> Display message 30: Ultros: Don't worry, I ain't goin' nowhere! F5 00 01 02 | >>> Adjust enemies: Monsters <1> => Killed F8 03 00 | >>> Modify variable [$003 = 0] FE | >>> End of if statement, reset target and wait FC 19 08 00 | If... Monster in slot #3 FC 0D 03 0E | > If... Variable $003 is 14 or more FC 15 02 06 | >> If... Variable $002 has unset bit 0x40 F9 01 02 06 | >>> Modify var. bits [$002: Set 0x40] F5 06 03 08 | >>> Adjust enemies: Monsters <3> => Hide, refill MP F5 06 02 02 | >>> Adjust enemies: Monsters <1> => Unhide, don't touch HP F3 19 00 | >>> Display message 25: Ultros: I ain't no garden-variety octopus! F5 00 01 08 | >>> Adjust enemies: Monsters <3> => Killed FE | >>> End of if statement, reset target and wait FC 19 01 00 | If... Monster in slot #0 FC 0D 03 0C | > If... Variable $003 is 12 or more FC 15 02 05 | >> If... Variable $002 has unset bit 0x20 F9 01 02 05 | >>> Modify var. bits [$002: Set 0x20] F5 06 03 01 | >>> Adjust enemies: Monsters <0> => Hide, refill MP F5 06 02 08 | >>> Adjust enemies: Monsters <3> => Unhide, don't touch HP F3 16 00 | >>> Display message 22: Ultros: Here! Over here! F5 00 01 01 | >>> Adjust enemies: Monsters <0> => Killed FE | >>> End of if statement, reset target and wait FC 19 02 00 | If... Monster in slot #1 FC 0D 03 0A | > If... Variable $003 is 10 or more FC 15 02 04 | >> If... Variable $002 has unset bit 0x10 F9 01 02 04 | >>> Modify var. bits [$002: Set 0x10] F5 06 03 02 | >>> Adjust enemies: Monsters <1> => Hide, refill MP F5 06 02 01 | >>> Adjust enemies: Monsters <0> => Unhide, don't touch HP F3 1A 00 | >>> Display message 26: Ultros: You must hate it when I show up_ Too bad! F5 00 01 02 | >>> Adjust enemies: Monsters <1> => Killed FE | >>> End of if statement, reset target and wait FC 19 08 00 | If... Monster in slot #3 FC 0D 03 08 | > If... Variable $003 is 8 or more FC 15 02 03 | >> If... Variable $002 has unset bit 0x08 F9 01 02 03 | >>> Modify var. bits [$002: Set 0x08] F5 06 03 08 | >>> Adjust enemies: Monsters <3> => Hide, refill MP F5 06 02 02 | >>> Adjust enemies: Monsters <1> => Unhide, don't touch HP F3 18 00 | >>> Display message 24: Ultros: You called? F5 00 01 08 | >>> Adjust enemies: Monsters <3> => Killed FE | >>> End of if statement, reset target and wait FC 19 02 00 | If... Monster in slot #1 FC 0D 03 06 | > If... Variable $003 is 6 or more FC 15 02 02 | >> If... Variable $002 has unset bit 0x04 F9 01 02 02 | >>> Modify var. bits [$002: Set 0x04] F5 06 03 02 | >>> Adjust enemies: Monsters <1> => Hide, refill MP F5 06 02 08 | >>> Adjust enemies: Monsters <3> => Unhide, don't touch HP F3 17 00 | >>> Display message 23: Ultros: Havin' fun yet? F5 00 01 02 | >>> Adjust enemies: Monsters <1> => Killed FE | >>> End of if statement, reset target and wait FC 19 04 00 | If... Monster in slot #2 FC 0D 03 04 | > If... Variable $003 is 4 or more FC 15 02 01 | >> If... Variable $002 has unset bit 0x02 F9 01 02 01 | >>> Modify var. bits [$002: Set 0x02] F5 06 03 04 | >>> Adjust enemies: Monsters <2> => Hide, refill MP F5 06 02 02 | >>> Adjust enemies: Monsters <1> => Unhide, don't touch HP F3 19 00 | >>> Display message 25: Ultros: I ain't no garden-variety octopus! F5 00 01 04 | >>> Adjust enemies: Monsters <2> => Killed FE | >>> End of if statement, reset target and wait FC 19 01 00 | If... Monster in slot #0 FC 0D 03 02 | > If... Variable $003 is 2 or more FC 15 02 00 | >> If... Variable $002 has unset bit 0x01 F9 01 02 00 | >>> Modify var. bits [$002: Set 0x01] F5 06 03 01 | >>> Adjust enemies: Monsters <0> => Hide, refill MP F5 06 02 04 | >>> Adjust enemies: Monsters <2> => Unhide, don't touch HP F3 16 00 | >>> Display message 22: Ultros: Here! Over here! F5 00 01 01 | >>> Adjust enemies: Monsters <0> => Killed FF - End of script [script #302] ; orig idx=302, "Ultros", offset 0x5F7760, special: Deal 1x Damage + Inflict Blind FC 15 00 06 | If... Variable $000 has unset bit 0x40 F3 4F 00 | > Display message 79: Ultros: Thought you wouldn't see me again? I've got more liv... A3 | > Frog Song F9 01 00 06 | > Modify var. bits [$000: Set 0x40] FE | > End of if statement, reset target and wait FC 15 00 05 | If... Variable $000 has unset bit 0x20 FC 06 36 78 | > If... Self HP is below 15360 [69%]; targets them F1 36 | >> Set target: Self 19 | >> Haste 28 | >> Protect F9 01 00 05 | >> Modify var. bits [$000: Set 0x20] F3 4E 00 | >> Display message 78: Ultros: I know what you're thinking_ "Man, that was cheap!" ... FE | >> End of if statement, reset target and wait FC 0B 3C 00 | If... Personal timer above 60 FB 00 00 | > Misc.: Reset personal timer F1 44 | > Set target: Random party member 72 | > Cave-In FE | > End of if statement, reset target and wait FC 0C 01 08 | If... Variable $001 is less than 8 F8 01 81 | > Modify variable [$001 + 1] FA 02 01 00 | > Use Animation F0 EE EF D0 | > Random spell: [Fight] or [Special: Ink] or [Tentacle] FD | > Wait for next turn, reset target F1 44 | > Set target: Random party member F0 EE 9D D0 | > Random spell: [Fight] or [Magic Hammer] or [Tentacle] FE | > End of if statement, reset target and wait FC 0D 01 08 | If... Variable $001 is 8 or more F0 BC 8E BC | > Random spell: [Magnitude 8] or [Aqua Breath] or [Magnitude 8] F5 06 04 01 | > Adjust enemies: Monsters <0> => Hide, don't touch HP FA 07 01 00 | > Use Animation F5 06 02 01 | > Adjust enemies: Monsters <0> => Unhide, don't touch HP F8 01 00 | > Modify variable [$001 = 0] F9 02 00 01 | > Modify var. bits [$000: Unset 0x02] FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased FC 15 00 04 | > If... Variable $000 has unset bit 0x10 FC 06 36 50 | >> If... Self HP is below 10240 [46%]; targets them F7 16 | >>> Special event 0x16 F9 01 00 04 | >>> Modify var. bits [$000: Set 0x10] FC 12 00 00 | >>> If... Monsters are dead F5 06 01 FF | >>>> Adjust enemies: Monsters => Killed FE | >>>> End of if statement, reset target and wait FC 02 D0 83 | If... Hit by spell [Tentacle] or [Wishing Star] F3 50 00 | > Display message 80: Ultros: How can this be? I'm just a_washed-up old octopus? F5 06 01 FF | > Adjust enemies: Monsters => Killed FE | > End of if statement, reset target and wait FC 0D 03 08 | If... Variable $003 is 8 or more FC 0D 01 02 | > If... Variable $001 is 2 or more F8 03 00 | >> Modify variable [$003 = 0] FA 01 01 00 | >> Use Animation F8 01 C1 | >> Modify variable [$001 - 1] FE | >> End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F8 03 81 | > Modify variable [$003 + 1] FE | > End of if statement, reset target and wait FC 14 00 03 | If... Variable $000 has set bit 0x08 FC 04 01 00 | > If... Hit by element(s) [Fire] 0C | >> Firaga FE | >> End of if statement, reset target and wait FC 14 00 03 | If... Variable $000 has set bit 0x08 FC 04 02 00 | > If... Hit by element(s) [Ice] 0D | >> Blizzaga FE | >> End of if statement, reset target and wait FC 14 00 03 | If... Variable $000 has set bit 0x08 FC 04 04 00 | > If... Hit by element(s) [Lightning] 0E | >> Thundaga FE | >> End of if statement, reset target and wait FC 14 00 02 | If... Variable $000 has set bit 0x04 FC 01 02 02 | > If... Hit by command [Magic] or [Magic] F8 03 84 | >> Modify variable [$003 + 4] FE | >> End of if statement, reset target and wait FC 01 02 02 | If... Hit by command [Magic] or [Magic] F8 02 81 | > Modify variable [$002 + 1] F8 03 84 | > Modify variable [$003 + 4] FC 15 00 02 | > If... Variable $000 has unset bit 0x04 FC 0D 02 04 | >> If... Variable $002 is 4 or more F9 01 00 02 | >>> Modify var. bits [$000: Set 0x04] F9 01 00 03 | >>> Modify var. bits [$000: Set 0x08] FA 00 01 00 | >>> Use Animation F3 01 00 | >>> Display message 1: Ultros alters his body composition! Use elemental attacks at... FE | >>> End of if statement, reset target and wait FF - End of script [script #303] ; orig idx=303, "Typhon", offset 0x5F7850, special: Deal 7x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Snarf] FD | Wait for next turn, reset target F0 B3 EE B2 | Random spell: [Fireball] or [Fight] or [Whirlwind] FD | Wait for next turn, reset target EF | Special: Snarf FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F1 43 | > Set target: All party members CB | > Snort FB 02 00 | > Misc.: Ends combat (0x02) FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EE FE | > Random spell: [Nothing] or [Fight] or [Nothing] FF - End of script [script #304] ; orig idx=304, "Titania", offset 0x5F7885, special: 100% Inflict Stop FC 16 14 00 | If... Global timer above 20 F1 44 | > Set target: Random party member EF | > Special: Hold EE | > Fight FB 04 00 | > Misc.: Resets global battle timer FE | > End of if statement, reset target and wait F1 3A | Set target: Random monster F0 2A FE 30 | Random spell: [Cura] or [Nothing] or [Curaga] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 2A FE 30 | Random spell: [Cura] or [Nothing] or [Curaga] FD | Wait for next turn, reset target F1 3E | Set target: All monsters with Death status F0 2D 2D 33 | Random spell: [Raise] or [Raise] or [Araise] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 38 | > Set target: All monsters F0 FE FE 93 | > Random spell: [Nothing] or [Nothing] or [White Wind] FF - End of script [script #305] ; orig idx=305, "Puck", offset 0x5F86D5, special: Deal 1.5x Damage F0 EE EF EE | Random spell: [Fight] or [Special: Scream] or [Fight] FD | Wait for next turn, reset target F0 76 EE 76 | Random spell: [Wombat] or [Fight] or [Wombat] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EF FE 66 | > Random spell: [Special: Scream] or [Nothing] or [Sunbath] FE | > End of if statement, reset target and wait FF - End of script [script #306] ; orig idx=306, "Shade", offset 0x5F7870, special: 100% Inflict Blind F0 06 07 08 | Random spell: [Fira] or [Blizzara] or [Thundara] FD | Wait for next turn, reset target F0 08 03 03 | Random spell: [Thundara] or [Poison] or [Poison] FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F1 44 | > Set target: Random party member F0 EF FE EF | > Random spell: [Special: Brine] or [Nothing] or [Special: Brine] FF - End of script [script #307] ; orig idx=307, "Yama", offset 0x5F87AB, special: 100% Instant Death FC 14 00 00 | If... Variable $000 has set bit 0x01 F0 10 EE 8B | > Random spell: [Death] or [Fight] or [Death Sentence] FD | > Wait for next turn, reset target F0 10 94 EE | > Random spell: [Death] or [Level ? Death] or [Fight] FD | > Wait for next turn, reset target EF | > Special: Death Moss F1 3C | > Set target: Random party member with Death status A6 | > Crypt Dust FE | > End of if statement, reset target and wait F0 04 15 8B | Random spell: [Drain] or [Aspir] or [Death Sentence] FD | Wait for next turn, reset target F0 15 04 10 | Random spell: [Aspir] or [Drain] or [Death] FD | Wait for next turn, reset target 94 | Level ? Death FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [DblCst] F1 44 | > Set target: Random party member F0 FE 04 FE | > Random spell: [Nothing] or [Drain] or [Nothing] FE | > End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 05 00 00 | > If... HP is decreased F1 45 | >> Set target: Last attacking party member/monster F0 20 FE CE | >> Random spell: [Comet] or [Nothing] or [Entice] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FF - End of script [script #308] ; orig idx=308, "Head", offset 0x5F72AD, special: Apply Slow F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Mucus] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 36 | > Set target: Self B8 | > 10,000 Volts F8 00 81 | > Modify variable [$000 + 1] FC 0D 00 02 | > If... Variable $000 is 2 or more F1 43 | >> Set target: All party members B8 | >> 10,000 Volts F8 00 00 | >> Modify variable [$000 = 0] FE | >> End of if statement, reset target and wait FF - End of script [script #309] ; orig idx=309, "YmirHead", offset 0x5F7911, special: Inflict Stone FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 0B 14 00 | > If... Personal timer above 20 F5 09 02 02 | >> Adjust enemies: Monsters <1> => Unhide, don't touch HP F9 02 00 00 | >> Modify var. bits [$000: Unset 0x01] FE | >> End of if statement, reset target and wait FC 0D 24 02 | If... Variable $036 is 2 or more F8 24 00 | > Modify variable [$036 = 0] F5 08 03 02 | > Adjust enemies: Monsters <1> => Hide, refill MP FB 00 00 | > Misc.: Reset personal timer F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FE | > End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 F0 EE EE B8 | > Random spell: [Fight] or [Fight] or [10,000 Volts] FD | > Wait for next turn, reset target F0 EE 6F EF | > Random spell: [Fight] or [El Nino] or [Special: Stone Strike] FF @ End of action script, begin counter-attack script FC 15 03 00 | If... Variable $003 has unset bit 0x01 FC 12 00 00 | > If... Monsters are dead F9 01 03 00 | >> Modify var. bits [$003: Set 0x01] F5 0C 01 FF | >> Adjust enemies: Monsters => Boss Death FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F8 24 81 | > Modify variable [$036 + 1] FF - End of script [script #310] ; orig idx=310, "Vilia", offset 0x5FC420, special: 100% Inflict Muddle F0 CE 0E EE | Random spell: [Entice] or [Thundaga] or [Fight] FD | Wait for next turn, reset target F0 EF 0C EE | Random spell: [Special: Bewitch] or [Firaga] or [Fight] FD | Wait for next turn, reset target F0 0A 0D EE | Random spell: [Toad] or [Blizzaga] or [Fight] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 00 06 | If... Hit by command [Fight] or [Mug] C7 | > Love Token FE | > End of if statement, reset target and wait FF - End of script [script #311] ; orig idx=311, "Abaddon", offset 0x5FC4C0, special: 100% Deal 1x Damage + Inflict Stop F0 D6 8B 65 | Random spell: [Disaster] or [Death Sentence] or [Wind Slash] FD | Wait for next turn, reset target F0 6E EE 16 | Random spell: [Shamshir] or [Fight] or [Flare] FD | Wait for next turn, reset target F0 10 EE 94 | Random spell: [Death] or [Fight] or [Level ? Death] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F0 EE EF FE | > Random spell: [Fight] or [Special: Numbing Noise] or [Nothing] FF - End of script [script #312] ; orig idx=312, "MstrTbry", offset 0x5FCBB0, special: 100% Deal 8.5x Damage FC 1B D8 02 | If... Battle formation is #728 F0 EE AA EE | > Random spell: [Fight] or [Everyone's Grudge] or [Fight] FD | > Wait for next turn, reset target F0 EE AA EF | > Random spell: [Fight] or [Everyone's Grudge] or [Special: Cleaver] FE | > End of if statement, reset target and wait FC 19 04 00 | If... Monster in slot #2 FC 0D 24 08 | > If... Variable $036 is 8 or more EF | >> Special: Cleaver F8 24 00 | >> Modify variable [$036 = 0] F5 0A 04 04 | >> Adjust enemies: Monsters <2> => Hide, don't touch HP FA 07 04 00 | >> Use Animation F5 0A 02 04 | >> Adjust enemies: Monsters <2> => Unhide, don't touch HP FE | >> End of if statement, reset target and wait FC 19 04 00 | If... Monster in slot #2 FA 04 04 00 | > Use Animation F0 EE AA EE | > Random spell: [Fight] or [Everyone's Grudge] or [Fight] F8 24 81 | > Modify variable [$036 + 1] FE | > End of if statement, reset target and wait FC 19 08 00 | If... Monster in slot #3 FC 0D 24 08 | > If... Variable $036 is 8 or more EF | >> Special: Cleaver F8 24 00 | >> Modify variable [$036 = 0] F5 0A 04 08 | >> Adjust enemies: Monsters <3> => Hide, don't touch HP FA 07 08 00 | >> Use Animation F5 0A 02 08 | >> Adjust enemies: Monsters <3> => Unhide, don't touch HP FE | >> End of if statement, reset target and wait FC 19 08 00 | If... Monster in slot #3 FA 04 08 00 | > Use Animation F0 AA EE AA | > Random spell: [Everyone's Grudge] or [Fight] or [Everyone's Grudge] F8 24 81 | > Modify variable [$036 + 1] FE | > End of if statement, reset target and wait FC 19 10 00 | If... Monster in slot #4 FC 0D 24 08 | > If... Variable $036 is 8 or more EF | >> Special: Cleaver F8 24 00 | >> Modify variable [$036 = 0] F5 0A 04 10 | >> Adjust enemies: Monsters <4> => Hide, don't touch HP FA 07 10 00 | >> Use Animation F5 0A 02 10 | >> Adjust enemies: Monsters <4> => Unhide, don't touch HP FE | >> End of if statement, reset target and wait FC 19 10 00 | If... Monster in slot #4 FA 04 10 00 | > Use Animation F0 EE EE AA | > Random spell: [Fight] or [Fight] or [Everyone's Grudge] F8 24 81 | > Modify variable [$036 + 1] FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0B 01 00 | > Adjust enemies: Monsters => Killed FE | > End of if statement, reset target and wait FC 19 04 00 | If... Monster in slot #2 FC 01 00 00 | > If... Hit by command [Fight] or [Fight] F8 00 81 | >> Modify variable [$000 + 1] FC 0D 24 02 | >> If... Variable $036 is 2 or more FC 0D 00 03 | >>> If... Variable $000 is 3 or more F8 00 00 | >>>> Modify variable [$000 = 0] FA 03 04 00 | >>>> Use Animation F8 24 C1 | >>>> Modify variable [$036 - 1] FE | >>>> End of if statement, reset target and wait FC 19 08 00 | If... Monster in slot #3 FC 01 00 00 | > If... Hit by command [Fight] or [Fight] F8 01 81 | >> Modify variable [$001 + 1] FC 0D 24 02 | >> If... Variable $036 is 2 or more FC 0D 01 03 | >>> If... Variable $001 is 3 or more F8 01 00 | >>>> Modify variable [$001 = 0] FA 03 08 00 | >>>> Use Animation F8 24 C1 | >>>> Modify variable [$036 - 1] FE | >>>> End of if statement, reset target and wait FC 19 10 00 | If... Monster in slot #4 FC 01 00 00 | > If... Hit by command [Fight] or [Fight] F8 02 81 | >> Modify variable [$002 + 1] FC 0D 24 02 | >> If... Variable $036 is 2 or more FC 0D 02 03 | >>> If... Variable $002 is 3 or more F8 02 00 | >>>> Modify variable [$002 = 0] FA 03 10 00 | >>>> Use Animation F8 24 C1 | >>>> Modify variable [$036 - 1] FE | >>>> End of if statement, reset target and wait FC 01 02 02 | If... Hit by command [Magic] or [Magic] F1 45 | > Set target: Last attacking party member/monster F0 AA FE AA | > Random spell: [Everyone's Grudge] or [Nothing] or [Everyone's Grudge] FF - End of script [script #313] ; orig idx=313, "Traveler", offset 0x5F87F2, special: 100% Inflict Condemned FC 14 00 00 | If... Variable $000 has set bit 0x01 22 | > Hastega FD | > Wait for next turn, reset target 21 | > Slowga F0 1A 1F 1A | > Random spell: [Stop] or [X-Zone] or [Stop] FD | > Wait for next turn, reset target F0 A8 A9 A8 | > Random spell: [Lullaby] or [Acid Rain] or [Lullaby] FD | > Wait for next turn, reset target EF | > Special: Count EE | > Fight FF @ End of action script, begin counter-attack script 22 | Hastega FD | Wait for next turn, reset target F0 21 1A 1F | Random spell: [Slowga] or [Stop] or [X-Zone] FD | Wait for next turn, reset target F0 20 21 1A | Random spell: [Comet] or [Slowga] or [Stop] FD | Wait for next turn, reset target EF | Special: Count EE | Fight FF - End of script [script #314] ; orig idx=314, "Merchant", offset 0x5F7A05, special: Deal 1.5x Damage EE | Fight FF @ End of action script, begin counter-attack script FC 01 05 05 | If... Hit by command [Steal] or [Steal] F9 01 0D 04 | > Modify var. bits [$013: Set 0x10] F9 02 0D 05 | > Modify var. bits [$013: Unset 0x20] F5 00 03 01 | > Adjust enemies: Monsters <0> => Hide, refill MP F5 00 00 02 | > Adjust enemies: Monsters <1> => Unhide, refill HP F7 0F | > Special event 0x0F F5 00 01 01 | > Adjust enemies: Monsters <0> => Killed FF - End of script [script #315] ; orig idx=315, "Nude", offset 0x5F7A22, special: Deal 1.5x Damage F3 08 00 | Display message 8: Wh-whew!!! F1 36 | Set target: Self F0 C2 C2 C2 | Use spell: [Escape] FF @ End of action script, begin counter-attack script FF - End of script [script #316] ; orig idx=316, "Tentacle", offset 0x5FA6B0, special: Apply Slow FC 14 24 07 | If... Variable $036 has set bit 0x80 FC 0B 1E 00 | > If... Personal timer above 30 DB | >> Throw Away FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FC 08 48 12 | > If... Party member 1 has status Slow; targets them C8 | >> Capture FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FC 08 49 12 | > If... Party member 2 has status Slow; targets them C8 | >> Capture FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FC 08 4A 12 | > If... Party member 3 has status Slow; targets them C8 | >> Capture FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FC 08 4B 12 | > If... Party member 4 has status Slow; targets them C8 | >> Capture FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FB 00 00 | > Misc.: Reset personal timer F0 EE 0B EF | > Random spell: [Fight] or [Bio] or [Special: Readying] FD | > Wait for next turn, reset target FB 00 00 | > Misc.: Reset personal timer F0 EF B0 EF | > Random spell: [Special: Readying] or [Attract] or [Special: Readying] FD | > Wait for next turn, reset target FB 00 00 | > Misc.: Reset personal timer F0 EE B0 EF | > Random spell: [Fight] or [Attract] or [Special: Readying] FD | > Wait for next turn, reset target FB 00 00 | > Misc.: Reset personal timer F0 03 EF B0 | > Random spell: [Poison] or [Special: Readying] or [Attract] FF @ End of action script, begin counter-attack script FC 0D 01 03 | If... Variable $001 is 3 or more FC 12 00 00 | > If... Monsters are dead DB | >> Throw Away F5 08 01 03 | >> Adjust enemies: Monsters <0, 1> => Killed F3 B0 00 | >> Display message 176: : There's still more!? : It's the body!! F2 00 C8 82 | >> Formation change to 712 F5 0A 00 01 | >> Adjust enemies: Monsters <0> => Unhide, refill HP F8 01 00 | >> Modify variable [$001 = 0] FE | >> End of if statement, reset target and wait FC 12 00 00 | If... Monsters are dead F8 01 81 | > Modify variable [$001 + 1] FC 14 24 07 | > If... Variable $036 has set bit 0x80 DB | >> Throw Away FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FC 05 00 00 | > If... HP is decreased F0 EE FE FE | >> Random spell: [Fight] or [Nothing] or [Nothing] FF - End of script [script #317] ; orig idx=317, "Tentacle", offset 0x5FA740, special: Apply Slow FC 14 24 07 | If... Variable $036 has set bit 0x80 FC 0B 1E 00 | > If... Personal timer above 30 DB | >> Throw Away FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FC 08 48 12 | > If... Party member 1 has status Slow; targets them C8 | >> Capture FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FC 08 49 12 | > If... Party member 2 has status Slow; targets them C8 | >> Capture FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FC 08 4A 12 | > If... Party member 3 has status Slow; targets them C8 | >> Capture FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FC 08 4B 12 | > If... Party member 4 has status Slow; targets them C8 | >> Capture FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FB 00 00 | > Misc.: Reset personal timer F0 EE EE EF | > Random spell: [Fight] or [Fight] or [Special: Readying] FD | > Wait for next turn, reset target FB 00 00 | > Misc.: Reset personal timer F0 EE B0 EF | > Random spell: [Fight] or [Attract] or [Special: Readying] FD | > Wait for next turn, reset target FB 00 00 | > Misc.: Reset personal timer F0 EE 08 EF | > Random spell: [Fight] or [Thundara] or [Special: Readying] FD | > Wait for next turn, reset target FB 00 00 | > Misc.: Reset personal timer F0 03 EF B0 | > Random spell: [Poison] or [Special: Readying] or [Attract] FF @ End of action script, begin counter-attack script FC 0D 01 03 | If... Variable $001 is 3 or more FC 12 00 00 | > If... Monsters are dead DB | >> Throw Away F5 08 01 02 | >> Adjust enemies: Monsters <1> => Killed F3 B0 00 | >> Display message 176: : There's still more!? : It's the body!! F2 00 C8 82 | >> Formation change to 712 F5 0A 00 01 | >> Adjust enemies: Monsters <0> => Unhide, refill HP F8 01 00 | >> Modify variable [$001 = 0] FE | >> End of if statement, reset target and wait FC 12 00 00 | If... Monsters are dead F8 01 81 | > Modify variable [$001 + 1] FC 14 24 07 | > If... Variable $036 has set bit 0x80 DB | >> Throw Away FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FC 05 00 00 | > If... HP is decreased F0 EE FE FE | >> Random spell: [Fight] or [Nothing] or [Nothing] FF - End of script [script #318] ; orig idx=318, "Tentacle", offset 0x5FA7D0, special: Apply Slow FC 14 24 07 | If... Variable $036 has set bit 0x80 FC 0B 1E 00 | > If... Personal timer above 30 DB | >> Throw Away FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FC 08 48 12 | > If... Party member 1 has status Slow; targets them C8 | >> Capture FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FC 08 49 12 | > If... Party member 2 has status Slow; targets them C8 | >> Capture FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FC 08 4A 12 | > If... Party member 3 has status Slow; targets them C8 | >> Capture FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FC 08 4B 12 | > If... Party member 4 has status Slow; targets them C8 | >> Capture FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FB 00 00 | > Misc.: Reset personal timer F0 EE 0B EF | > Random spell: [Fight] or [Bio] or [Special: Readying] FD | > Wait for next turn, reset target FB 00 00 | > Misc.: Reset personal timer F0 EE B0 EF | > Random spell: [Fight] or [Attract] or [Special: Readying] FD | > Wait for next turn, reset target FB 00 00 | > Misc.: Reset personal timer F0 EE EE EF | > Random spell: [Fight] or [Fight] or [Special: Readying] FD | > Wait for next turn, reset target FB 00 00 | > Misc.: Reset personal timer F0 03 EF B0 | > Random spell: [Poison] or [Special: Readying] or [Attract] FF @ End of action script, begin counter-attack script FC 0D 01 03 | If... Variable $001 is 3 or more FC 12 00 00 | > If... Monsters are dead DB | >> Throw Away F5 08 01 01 | >> Adjust enemies: Monsters <0> => Killed F3 B0 00 | >> Display message 176: : There's still more!? : It's the body!! F2 00 C8 82 | >> Formation change to 712 F5 0A 00 01 | >> Adjust enemies: Monsters <0> => Unhide, refill HP F8 01 00 | >> Modify variable [$001 = 0] FE | >> End of if statement, reset target and wait FC 12 00 00 | If... Monsters are dead F8 01 81 | > Modify variable [$001 + 1] FC 14 24 07 | > If... Variable $036 has set bit 0x80 DB | >> Throw Away FE | >> End of if statement, reset target and wait FC 15 24 07 | If... Variable $036 has unset bit 0x80 FC 05 00 00 | > If... HP is decreased F0 EE FE FE | >> Random spell: [Fight] or [Nothing] or [Nothing] FF - End of script [script #319] ; orig idx=319, "R. Blade", offset 0x5F9A43, special: Deal 1.5x Damage FC 12 08 00 | If... Monsters <3> are dead FC 0B 0A 00 | > If... Personal timer above 10 F5 08 00 08 | >> Adjust enemies: Monsters <3> => Unhide, refill HP FE | >> End of if statement, reset target and wait FC 11 08 00 | If... Monsters <3> are alive F0 EE EE 6E | > Random spell: [Fight] or [Fight] or [Shamshir] FD | > Wait for next turn, reset target EF | > Special: Double Thrust EE | > Fight FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 00 00 08 | > Adjust enemies: Monsters <3> => Unhide, refill HP F5 09 03 08 | > Adjust enemies: Monsters <3> => Hide, refill MP FB 00 00 | > Misc.: Reset personal timer FF - End of script [script #320] ; orig idx=320, "LeftClaw", offset 0x5F9A6D, special: Deal 2x Damage FC 12 02 00 | If... Monsters <1> are dead FC 0B 0F 00 | > If... Personal timer above 15 F5 08 00 02 | >> Adjust enemies: Monsters <1> => Unhide, refill HP FE | >> End of if statement, reset target and wait FC 11 02 00 | If... Monsters <1> are alive F0 EE EE EF | > Random spell: [Fight] or [Fight] or [Special: Shot Claw] FD | > Wait for next turn, reset target F0 EF EF EE | > Random spell: [Special: Shot Claw] or [Special: Shot Claw] or [Fight] FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 00 00 02 | > Adjust enemies: Monsters <1> => Unhide, refill HP F5 09 03 02 | > Adjust enemies: Monsters <1> => Hide, refill MP FB 00 00 | > Misc.: Reset personal timer FF - End of script [script #321] ; orig idx=321, "Rahu", offset 0x5F9320, special: Deal 1x Damage + Inflict Silence FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 12 08 00 | > If... Monsters <3> are dead FC 0B 14 00 | >> If... Personal timer above 20 F5 08 00 08 | >>> Adjust enemies: Monsters <3> => Unhide, refill HP FE | >>> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 11 08 00 | > If... Monsters <3> are alive DB | >> Throw Away F5 09 03 08 | >> Adjust enemies: Monsters <3> => Hide, refill MP FE | >> End of if statement, reset target and wait FC 11 08 00 | If... Monsters <3> are alive F1 47 | > Set target: Default spell target C8 | > Capture FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 FE FE 6E | > Random spell: [Nothing] or [Nothing] or [Shamshir] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 FE EF EE | > Random spell: [Nothing] or [Special: Firecracker] or [Fight] FD | > Wait for next turn, reset target DB | > Throw Away FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead DB | > Throw Away F5 00 00 08 | > Adjust enemies: Monsters <3> => Unhide, refill HP F5 09 03 08 | > Adjust enemies: Monsters <3> => Hide, refill MP FB 00 00 | > Misc.: Reset personal timer FF - End of script [script #322] ; orig idx=322, "Ketu", offset 0x5F9370, special: Deal 2x Damage FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 12 02 00 | > If... Monsters <1> are dead FC 0B 14 00 | >> If... Personal timer above 20 F5 08 00 02 | >>> Adjust enemies: Monsters <1> => Unhide, refill HP FE | >>> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 11 02 00 | > If... Monsters <1> are alive DB | >> Throw Away F5 09 03 02 | >> Adjust enemies: Monsters <1> => Hide, refill MP FE | >> End of if statement, reset target and wait FC 11 02 00 | If... Monsters <1> are alive F1 47 | > Set target: Default spell target C8 | > Capture FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 FE FE D7 | > Random spell: [Nothing] or [Nothing] or [Shrapnel] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 FE EF EE | > Random spell: [Nothing] or [Special: Slash] or [Fight] FD | > Wait for next turn, reset target DB | > Throw Away FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead DB | > Throw Away F5 00 00 02 | > Adjust enemies: Monsters <1> => Unhide, refill HP F5 09 03 02 | > Adjust enemies: Monsters <1> => Hide, refill MP FB 00 00 | > Misc.: Reset personal timer FF - End of script [script #323] ; orig idx=323, "Alchymia", offset 0x5F883D, special: 100% Deal 3x Damage FC 14 00 00 | If... Variable $000 has set bit 0x01 A3 | > Frog Song FD | > Wait for next turn, reset target F0 10 EE 10 | > Random spell: [Death] or [Fight] or [Death] FD | > Wait for next turn, reset target F0 D6 95 90 | > Random spell: [Disaster] or [Level 3 Flare] or [1000 Needles] FD | > Wait for next turn, reset target A3 | > Frog Song C7 | > Love Token FE | > End of if statement, reset target and wait F0 0A 09 0A | Random spell: [Toad] or [Break] or [Toad] FD | Wait for next turn, reset target F0 95 11 95 | Random spell: [Level 3 Flare] or [Rasp] or [Level 3 Flare] FD | Wait for next turn, reset target F0 09 0A 09 | Random spell: [Break] or [Toad] or [Break] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [DblCst] F1 44 | > Set target: Random party member F0 9D FE 9D | > Random spell: [Magic Hammer] or [Nothing] or [Magic Hammer] FE | > End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 05 00 00 | > If... HP is decreased F1 45 | >> Set target: Last attacking party member/monster F0 EF FE EE | >> Random spell: [Special: Bear Down] or [Nothing] or [Fight] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FF - End of script [script #324] ; orig idx=324, "Vlgrmnda", offset 0x5FABE0, special: 100% Deal 1.5x Damage FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 06 36 75 | > If... Self HP is below 14976 [49%]; targets them F1 36 | >> Set target: Self 29 | >> Shell F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait BA | Blizzard FD | Wait for next turn, reset target F0 0D 11 0D | Random spell: [Blizzaga] or [Rasp] or [Blizzaga] 0D | Blizzaga FD | Wait for next turn, reset target F0 BB BB C5 | Random spell: [Absolute Zero] or [Absolute Zero] or [Northern Cross] BB | Absolute Zero FD | Wait for next turn, reset target F1 36 | Set target: Self F0 2A 2A 30 | Random spell: [Cura] or [Cura] or [Curaga] FF @ End of action script, begin counter-attack script FC 12 01 00 | If... Monsters <0> are dead FA 09 01 34 | > Use Animation FA 0C 01 00 | > Use Animation F3 C0 00 | > Display message 192: The ice surrounding Vlgrmndaanda begins to melt! F5 0B 03 00 | > Adjust enemies: Monsters => Hide, refill MP F2 00 BE 82 | > Formation change to 702 F5 08 00 01 | > Adjust enemies: Monsters <0> => Unhide, refill HP F3 C1 00 | > Display message 193: You've broken_ the seal of ice_ Now the time for battle has ... FE | > End of if statement, reset target and wait FC 01 00 06 | If... Hit by command [Fight] or [Mug] EF | > Special: Freeze Barrier FE | > End of if statement, reset target and wait FC 01 07 09 | If... Hit by command [Iaido] or [Tools] F0 FE FE CF | > Random spell: [Nothing] or [Nothing] or [Freezing Dust] EF | > Special: Freeze Barrier FE | > End of if statement, reset target and wait FC 01 0A 16 | If... Hit by command [Blitz] or [Jump] F0 FE FE CF | > Random spell: [Nothing] or [Nothing] or [Freezing Dust] EF | > Special: Freeze Barrier FE | > End of if statement, reset target and wait FC 01 08 0F | If... Hit by command [Throw] or [Slots] F0 FE FE CF | > Random spell: [Nothing] or [Nothing] or [Freezing Dust] FE | > End of if statement, reset target and wait FC 04 01 00 | If... Hit by element(s) [Fire] F1 43 | > Set target: All party members F0 FE FE 21 | > Random spell: [Nothing] or [Nothing] or [Slowga] FF - End of script [script #325] ; orig idx=325, "LaserGun", offset 0x5F9D50, special: Deal 1.5x Damage F0 B4 B5 B5 | Random spell: [Atomic Ray] or [Magitek Laser] or [Magitek Laser] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 B5 B6 B5 | Random spell: [Magitek Laser] or [Diffusion Laser] or [Magitek Laser] FF @ End of action script, begin counter-attack script FC 14 02 00 | If... Variable $002 has set bit 0x01 FC 12 00 00 | > If... Monsters are dead F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] F5 01 01 02 | >> Adjust enemies: Monsters <1> => Killed FE | >> End of if statement, reset target and wait FC 12 00 00 | If... Monsters are dead F9 01 02 00 | > Modify var. bits [$002: Set 0x01] F5 01 01 02 | > Adjust enemies: Monsters <1> => Killed FF - End of script [script #326] ; orig idx=326, "ManaJamr", offset 0x5FA61D, special: 100% Inflict Silence FF @ End of action script, begin counter-attack script FF - End of script [script #327] ; orig idx=327, "MisslBay", offset 0x5F9D7A, special: Deal 1.5x Damage F0 EF EF EF | Use spell: [Special: Missile] FD | Wait for next turn, reset target F0 EF FE CD | Random spell: [Special: Missile] or [Nothing] or [Launcher] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target CD | Launcher FF @ End of action script, begin counter-attack script FC 14 02 00 | If... Variable $002 has set bit 0x01 FC 12 00 00 | > If... Monsters are dead F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] F5 01 01 04 | >> Adjust enemies: Monsters <2> => Killed FE | >> End of if statement, reset target and wait FC 12 00 00 | If... Monsters are dead F9 01 02 00 | > Modify var. bits [$002: Set 0x01] F5 01 01 04 | > Adjust enemies: Monsters <2> => Killed FF - End of script [script #328] ; orig idx=328, "Chadarnk", offset 0x5FA0D8, special: Inflict Condemned FC 0B 28 00 | If... Personal timer above 40 FB 00 00 | > Misc.: Reset personal timer F8 03 01 | > Modify variable [$003 = 1] F5 0E 02 01 | > Adjust enemies: Monsters <0> => Unhide, don't touch HP F5 0E 01 02 | > Adjust enemies: Monsters <1> => Killed FE | > End of if statement, reset target and wait FC 06 36 78 | If... Self HP is below 15360 [46%]; targets them F1 47 | > Set target: Default spell target F0 EE BE 0E | > Random spell: [Fight] or [Flash Rain] or [Thundaga] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 BE 0E BE | > Random spell: [Flash Rain] or [Thundaga] or [Flash Rain] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 BE EE 0E | > Random spell: [Flash Rain] or [Fight] or [Thundaga] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 D2 0E EE | > Random spell: [Trine] or [Thundaga] or [Fight] FE | > End of if statement, reset target and wait F0 EE EE 0E | Random spell: [Fight] or [Fight] or [Thundaga] FD | Wait for next turn, reset target F0 EE 08 FE | Random spell: [Fight] or [Thundara] or [Nothing] FD | Wait for next turn, reset target F0 EE 08 0E | Random spell: [Fight] or [Thundara] or [Thundaga] FD | Wait for next turn, reset target F0 EE 08 FE | Random spell: [Fight] or [Thundara] or [Nothing] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F3 7A 00 | > Display message 122: Evil Spirit: I_ I'm_ This can't be_ F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 08 FE 08 | > Random spell: [Thundara] or [Nothing] or [Thundara] F8 00 81 | > Modify variable [$000 + 1] FC 0D 00 04 | > If... Variable $000 is 4 or more F8 00 00 | >> Modify variable [$000 = 0] F8 03 00 | >> Modify variable [$003 = 0] F5 0E 02 01 | >> Adjust enemies: Monsters <0> => Unhide, don't touch HP F5 0E 01 02 | >> Adjust enemies: Monsters <1> => Killed FF - End of script [script #329] ; orig idx=329, "FrzeDrgn", offset 0x5FB230, special: 100% Instant Death FC 15 00 03 | If... Variable $000 has unset bit 0x08 F3 9F 00 | > Display message 159: Freeze Dragon has split into three copies! F9 01 00 03 | > Modify var. bits [$000: Set 0x08] F5 03 00 3C | > Adjust enemies: Monsters <2, 3, 4, 5> => Unhide, refill HP FE | > End of if statement, reset target and wait FC 08 48 19 | If... Party member 1 has status Freeze; targets them FC 09 48 07 | > If... Party member 1 doesn't have status Death; targets them F1 48 | >> Set target: Party member 1 EF | >> Special: Ice Sword F3 CD 00 | >> Display message 205: Frozen body shattered! FE | >> End of if statement, reset target and wait FC 08 49 19 | If... Party member 2 has status Freeze; targets them FC 09 49 07 | > If... Party member 2 doesn't have status Death; targets them F1 49 | >> Set target: Party member 2 EF | >> Special: Ice Sword F3 CD 00 | >> Display message 205: Frozen body shattered! FE | >> End of if statement, reset target and wait FC 08 4A 19 | If... Party member 3 has status Freeze; targets them FC 09 4A 07 | > If... Party member 3 doesn't have status Death; targets them F1 4A | >> Set target: Party member 3 EF | >> Special: Ice Sword F3 CD 00 | >> Display message 205: Frozen body shattered! FE | >> End of if statement, reset target and wait FC 08 4B 19 | If... Party member 4 has status Freeze; targets them FC 09 4B 07 | > If... Party member 4 doesn't have status Death; targets them F1 4B | >> Set target: Party member 4 EF | >> Special: Ice Sword F3 CD 00 | >> Display message 205: Frozen body shattered! FE | >> End of if statement, reset target and wait FC 13 01 01 | If... Number of living monsters is 1 or less C5 | > Northern Cross FD | > Wait for next turn, reset target F0 EE BB BB | > Random spell: [Fight] or [Absolute Zero] or [Absolute Zero] FD | > Wait for next turn, reset target F0 74 74 54 | > Random spell: [Avalanche] or [Avalanche] or [Snowstorm] FE | > End of if statement, reset target and wait FC 13 01 02 | If... Number of living monsters is 2 or less F0 EE 54 54 | > Random spell: [Fight] or [Snowstorm] or [Snowstorm] FD | > Wait for next turn, reset target F0 54 0D 0D | > Random spell: [Snowstorm] or [Blizzaga] or [Blizzaga] FD | > Wait for next turn, reset target F0 CF EE CF | > Random spell: [Freezing Dust] or [Fight] or [Freezing Dust] FE | > End of if statement, reset target and wait FC 13 01 03 | If... Number of living monsters is 3 or less F0 EE BB 54 | > Random spell: [Fight] or [Absolute Zero] or [Snowstorm] FD | > Wait for next turn, reset target F0 EE 0D FE | > Random spell: [Fight] or [Blizzaga] or [Nothing] FD | > Wait for next turn, reset target F0 FE CF CF | > Random spell: [Nothing] or [Freezing Dust] or [Freezing Dust] FE | > End of if statement, reset target and wait F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE FE BB | Random spell: [Fight] or [Nothing] or [Absolute Zero] FD | Wait for next turn, reset target F0 EE EE 0D | Random spell: [Fight] or [Fight] or [Blizzaga] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FC 14 00 01 | > If... Variable $000 has set bit 0x02 F5 0C 01 FF | >> Adjust enemies: Monsters => Boss Death FE | >> End of if statement, reset target and wait FC 13 01 01 | If... Number of living monsters is 1 or less FC 12 00 00 | > If... Monsters are dead F9 01 00 01 | >> Modify var. bits [$000: Set 0x02] C5 | >> Northern Cross FE | >> End of if statement, reset target and wait FC 13 01 02 | If... Number of living monsters is 2 or less FC 05 00 00 | > If... HP is decreased F0 EE CF EE | >> Random spell: [Fight] or [Freezing Dust] or [Fight] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EE CF | > Random spell: [Nothing] or [Fight] or [Freezing Dust] FF - End of script [script #330] ; orig idx=330, "Kefka", offset 0x5FCB40, special: 100% Apply Protect FC 06 36 0B | If... Self HP is below 1408 [33%]; targets them F1 47 | > Set target: Default spell target F0 06 EE 08 | > Random spell: [Fira] or [Fight] or [Thundara] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 EE 27 2C | > Random spell: [Fight] or [Silence] or [Confuse] FD | > Wait for next turn, reset target F1 36 | > Set target: Self EF | > Special: Double Spell FA 09 01 CD | > Use Animation F1 47 | > Set target: Default spell target 0A | > Toad 0B | > Bio FB 0C 16 | > Misc.: Removes status Safe FE | > End of if statement, reset target and wait F1 47 | Set target: Default spell target F0 00 EE 01 | Random spell: [Fire] or [Fight] or [Blizzard] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 EE 1E 1E | Random spell: [Fight] or [Gravity] or [Gravity] FD | Wait for next turn, reset target F1 36 | Set target: Self EF | Special: Double Spell FA 09 01 CD | Use Animation F1 47 | Set target: Default spell target 03 | Poison 02 | Thunder FB 0C 16 | Misc.: Removes status Safe FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F3 15 00 | > Display message 21: Kefka: Grr_! Don't think you've won! F1 36 | > Set target: Self C2 | > Escape FE | > End of if statement, reset target and wait FC 15 00 01 | If... Variable $000 has unset bit 0x02 FC 01 07 07 | > If... Hit by command [Iaido] or [Iaido] F3 D3 00 | >> Display message 211: : You cur_! You're the one who poisoned Doma_! Kefka:... FA 09 01 CD | >> Use Animation F1 02 | >> Set target: Cyan 0B | >> Bio F9 01 00 01 | >> Modify var. bits [$000: Set 0x02] FF - End of script [script #331] ; orig idx=331, "StrmDrgn", offset 0x5FB300, special: Deal 3x Damage FC 14 00 00 | If... Variable $000 has set bit 0x01 F0 B2 EE EE | > Random spell: [Whirlwind] or [Fight] or [Fight] F0 EE EE 8F | > Random spell: [Fight] or [Fight] or [Aeroga] FD | > Wait for next turn, reset target F0 EE EE EF | > Random spell: [Fight] or [Fight] or [Special: Wing Saber] F0 34 EE 34 | > Random spell: [Tornado] or [Fight] or [Tornado] FD | > Wait for next turn, reset target EF | > Special: Wing Saber EF | > Special: Wing Saber FE | > End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 06 36 C8 | > If... Self HP is below 25600 [53%]; targets them FB 0B 0A | >> Misc.: Sets status Image FB 0B 13 | >> Misc.: Sets status Haste F3 9C 00 | >> Display message 156: Storm Dragon cloaks itself in winds! Speed and evasion up! F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait F0 EE EE B2 | Random spell: [Fight] or [Fight] or [Whirlwind] FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Wing Saber] F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Wing Saber] FD | Wait for next turn, reset target EE | Fight F0 EE 65 67 | Random spell: [Fight] or [Wind Slash] or [Leaf Swirl] 65 | Wind Slash FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE FE FE | > Random spell: [Fight] or [Nothing] or [Nothing] FF - End of script [script #332] ; orig idx=332, "ErthDrgn", offset 0x5FB160, special: Deal 5x Damage FC 06 36 C8 | If... Self HP is below 25600 [50%]; targets them FC 15 00 00 | > If... Variable $000 has unset bit 0x01 F3 74 00 | >> Display message 116: Earth Dragon becomes enraged! F1 47 | >> Set target: Default spell target EE | >> Fight EE | >> Fight EE | >> Fight EE | >> Fight F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 F1 47 | > Set target: Default spell target EE | > Fight EE | > Fight EE | > Fight EE | > Fight FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target EE | > Fight EE | > Fight EE | > Fight F0 EE EF EF | > Random spell: [Fight] or [Special: Earth Fang] or [Special: Earth Fang] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target EF | > Special: Earth Fang EF | > Special: Earth Fang FD | > Wait for next turn, reset target F1 43 | > Set target: All party members 1E | > Gravity 12 | > Quake FE | > End of if statement, reset target and wait FC 0D 01 03 | If... Variable $001 is 3 or more F3 CC 00 | > Display message 204: The Earth Dragon's attack has collapsed the Opera House!! F1 44 | > Set target: Random party member 6D | > Cliff Collapse F1 44 | > Set target: Random party member 6D | > Cliff Collapse F8 01 00 | > Modify variable [$001 = 0] FE | > End of if statement, reset target and wait F0 EE 69 EE | Random spell: [Fight] or [Sandstorm] or [Fight] FD | Wait for next turn, reset target F0 69 ED ED | Random spell: [Sandstorm] or [Landslide] or [Landslide] FD | Wait for next turn, reset target C3 | 50x Gravity 12 | Quake FD | Wait for next turn, reset target 72 | Cave-In F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Earth Fang] F8 01 81 | Modify variable [$001 + 1] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [DblCst] F1 43 | > Set target: All party members BC | > Magnitude 8 FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EF FE | > Random spell: [Nothing] or [Special: Earth Fang] or [Nothing] FC 06 36 C8 | > If... Self HP is below 25600 [50%]; targets them F1 45 | >> Set target: Last attacking party member/monster F0 EF FE EF | >> Random spell: [Special: Earth Fang] or [Nothing] or [Special: Earth Fang] FF - End of script [script #333] ; orig idx=333, "Brawler", offset 0x5F7BBB, special: Deal 1.5x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Reverse Punch] FF @ End of action script, begin counter-attack script FC 12 06 00 | If... Monsters <1, 2> are dead FB 06 30 | > Misc.: Monster in slot 0 becomes targetable FF - End of script [script #334] ; orig idx=334, "Captain", offset 0x5F7BC8, special: Deal 1.5x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Axe] FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F0 FE FE EF | > Random spell: [Nothing] or [Nothing] or [Special: Axe] FF - End of script [script #335] ; orig idx=335, "Soldier", offset 0x5F7BD6, special: Deal 1.5x Damage EE | Fight FF @ End of action script, begin counter-attack script FF - End of script [script #336] ; orig idx=336, "YllwDrgn", offset 0x5F8A38, special: Deal 4x Damage FC 15 01 00 | If... Variable $001 has unset bit 0x01 F0 70 EE 70 | > Random spell: [Plasma] or [Fight] or [Plasma] FD | > Wait for next turn, reset target D2 | > Trine FD | > Wait for next turn, reset target F0 EE BE BE | > Random spell: [Fight] or [Flash Rain] or [Flash Rain] FD | > Wait for next turn, reset target A4 | > Thunder Call FE | > End of if statement, reset target and wait FC 14 01 00 | If... Variable $001 has set bit 0x01 EE | > Fight EE | > Fight FD | > Wait for next turn, reset target EE | > Fight EE | > Fight FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [DblCst] F1 43 | > Set target: All party members F0 FE B9 B9 | > Random spell: [Nothing] or [1,000,000 Volts] or [1,000,000 Volts] FE | > End of if statement, reset target and wait FC 01 0C 0C | If... Hit by command [Blue] or [Blue] F1 43 | > Set target: All party members F0 FE B9 B9 | > Random spell: [Nothing] or [1,000,000 Volts] or [1,000,000 Volts] FE | > End of if statement, reset target and wait FC 0D 00 05 | If... Variable $000 is 5 or more FC 05 00 00 | > If... HP is decreased FA 0C 01 00 | >> Use Animation F8 00 00 | >> Modify variable [$000 = 0] F9 00 01 00 | >> Modify var. bits [$001: Toggle 0x01] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE FE EF | > Random spell: [Nothing] or [Nothing] or [Special: Neck Flail] F8 00 81 | > Modify variable [$000 + 1] FF - End of script [script #337] ; orig idx=337, "SkulDrgn", offset 0x5F8936, special: 100% Deal 1x Damage + Instant Death FC 15 00 00 | If... Variable $000 has unset bit 0x01 94 | > Level ? Death F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FE | > End of if statement, reset target and wait FC 0B 3C 00 | If... Personal timer above 60 FB 00 00 | > Misc.: Reset personal timer F1 43 | > Set target: All party members F0 D6 E1 E1 | > Random spell: [Disaster] or [Poltergeist] or [Poltergeist] FE | > End of if statement, reset target and wait FC 06 36 5D | If... Self HP is below 11904 [25%]; targets them F1 47 | > Set target: Default spell target F0 04 EE EE | > Random spell: [Drain] or [Fight] or [Fight] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target 0B | > Bio 10 | > Death FD | > Wait for next turn, reset target F1 3C | > Set target: Random party member with Death status A6 | > Crypt Dust FE | > End of if statement, reset target and wait F1 47 | Set target: Default spell target F0 10 EE EE | Random spell: [Death] or [Fight] or [Fight] F0 EE FE 6B | Random spell: [Fight] or [Nothing] or [Wildfire] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 0B 0B 10 | Random spell: [Bio] or [Bio] or [Death] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 6B 14 EE | Random spell: [Wildfire] or [Scourge] or [Fight] F0 FE FE 0B | Random spell: [Nothing] or [Nothing] or [Bio] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target 71 | Shadow Flare FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 EF EF EE | Random spell: [Special: Death Moss] or [Special: Death Moss] or [Fight] FF @ End of action script, begin counter-attack script FC 07 36 00 | If... Self MP is below 0 [0%]; targets them F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 12 00 00 | If... Monsters are dead F5 00 00 01 | > Adjust enemies: Monsters <0> => Unhide, refill HP F5 09 03 01 | > Adjust enemies: Monsters <0> => Hide, refill MP F5 08 00 01 | > Adjust enemies: Monsters <0> => Unhide, refill HP F3 75 00 | > Display message 117: Skull Dragon lives on magical energy! FE | > End of if statement, reset target and wait FC 0D 01 05 | If... Variable $001 is 5 or more FC 05 00 00 | > If... HP is decreased F1 45 | >> Set target: Last attacking party member/monster 15 | >> Aspir F8 01 00 | >> Modify variable [$001 = 0] FE | >> End of if statement, reset target and wait FC 02 11 8D | If... Hit by spell [Rasp] or [Mind Blast] F8 01 81 | > Modify variable [$001 + 1] FE | > End of if statement, reset target and wait FC 06 36 3E | If... Self HP is below 7936 [16%]; targets them FC 05 00 00 | > If... HP is decreased FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EE FE | > Random spell: [Nothing] or [Fight] or [Nothing] FF - End of script [script #338] ; orig idx=338, "BlueDrgn", offset 0x5FC780, special: Deal 5x Damage FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 08 48 13 | > If... Party member 1 has status Haste; targets them FC 09 36 13 | >> If... Self doesn't have status Haste; targets them FC 09 36 16 | >>> If... Self doesn't have status Safe; targets them F1 36 | >>>> Set target: Self 18 | >>>> Slow F1 48 | >>>> Set target: Party member 1 9E | >>>> Rippler F9 01 00 00 | >>>> Modify var. bits [$000: Set 0x01] FE | >>>> End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 08 49 13 | > If... Party member 2 has status Haste; targets them FC 09 36 13 | >> If... Self doesn't have status Haste; targets them FC 09 36 16 | >>> If... Self doesn't have status Safe; targets them F1 36 | >>>> Set target: Self 18 | >>>> Slow F1 49 | >>>> Set target: Party member 2 9E | >>>> Rippler F9 01 00 00 | >>>> Modify var. bits [$000: Set 0x01] FE | >>>> End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 08 4A 13 | > If... Party member 3 has status Haste; targets them FC 09 36 13 | >> If... Self doesn't have status Haste; targets them FC 09 36 16 | >>> If... Self doesn't have status Safe; targets them F1 36 | >>>> Set target: Self 18 | >>>> Slow F1 4A | >>>> Set target: Party member 3 9E | >>>> Rippler F9 01 00 00 | >>>> Modify var. bits [$000: Set 0x01] FE | >>>> End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 08 4B 13 | > If... Party member 4 has status Haste; targets them FC 09 36 13 | >> If... Self doesn't have status Haste; targets them FC 09 36 16 | >>> If... Self doesn't have status Safe; targets them F1 36 | >>>> Set target: Self 18 | >>>> Slow F1 4B | >>>> Set target: Party member 4 9E | >>>> Rippler F9 01 00 00 | >>>> Modify var. bits [$000: Set 0x01] FE | >>>> End of if statement, reset target and wait FC 06 36 00 | If... Self HP is below 0 [0%]; targets them F1 44 | > Set target: Random party member C8 | > Capture FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 13 EE EE | > Random spell: [Flood] or [Fight] or [Fight] F0 EE FE EE | > Random spell: [Fight] or [Nothing] or [Fight] FD | > Wait for next turn, reset target 6F | > El Nino F0 EE FE FE | > Random spell: [Fight] or [Nothing] or [Nothing] FD | > Wait for next turn, reset target DB | > Throw Away EF | > Special: Blue Shock FE | > End of if statement, reset target and wait F1 44 | Set target: Random party member C8 | Capture FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Blue Shock] A9 | Acid Rain FD | Wait for next turn, reset target F0 EE 8E 8E | Random spell: [Fight] or [Aqua Breath] or [Aqua Breath] BE | Flash Rain FD | Wait for next turn, reset target DB | Throw Away EE | Fight F9 02 00 00 | Modify var. bits [$000: Unset 0x01] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead DB | > Throw Away F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 04 04 00 | If... Hit by element(s) [Lightning] F1 45 | > Set target: Last attacking party member/monster F0 EF EF FE | > Random spell: [Special: Blue Shock] or [Special: Blue Shock] or [Nothing] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 45 | > Set target: Last attacking party member/monster F0 EE EE FE | > Random spell: [Fight] or [Fight] or [Nothing] FF - End of script [script #339] ; orig idx=339, "Red Drgn", offset 0x5FB1E0, special: 100% Instant Death FC 15 24 00 | If... Variable $036 has unset bit 0x01 FB 01 36 | > Misc.: Self becomes invincible FB 00 00 | > Misc.: Reset personal timer F3 97 00 | > Display message 151: Red Dragon has gained power_ _at the expense of its own life... F9 01 24 00 | > Modify var. bits [$036: Set 0x01] FE | > End of if statement, reset target and wait FC 16 3C 00 | If... Global timer above 60 C6 | > Flare Star 16 | > Flare 16 | > Flare F3 98 00 | > Display message 152: Ran out of life! FB 04 00 | > Misc.: Resets global battle timer FB 05 36 | > Misc.: Self loses invincibility F1 36 | > Set target: Self EF | > Special: Red Fang FE | > End of if statement, reset target and wait 95 | Level 3 Flare FD | Wait for next turn, reset target F0 EE 0C EE | Random spell: [Fight] or [Firaga] or [Fight] F0 CC CC EE | Random spell: [Southern Cross] or [Southern Cross] or [Fight] F0 EE EF 0F | Random spell: [Fight] or [Special: Red Fang] or [Dispel] FD | Wait for next turn, reset target CC | Southern Cross EE | Fight EE | Fight EE | Fight EE | Fight EE | Fight EE | Fight EE | Fight EE | Fight FD | Wait for next turn, reset target E3 | Shockwave C6 | Flare Star FD | Wait for next turn, reset target EF | Special: Red Fang FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FF - End of script [script #340] ; orig idx=340, "Opinicus", offset 0x5F9100, special: Apply Slow FC 1B 14 02 | If... Battle formation is #532 EE | > Fight FE | > End of if statement, reset target and wait F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Entangle] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 1B C7 01 | If... Battle formation is #455 FC 12 00 00 | > If... Monsters are dead FE | >> End of if statement, reset target and wait FC 1B C8 01 | If... Battle formation is #456 FC 12 00 00 | > If... Monsters are dead FE | >> End of if statement, reset target and wait FC 1B CB 01 | If... Battle formation is #459 FC 12 00 00 | > If... Monsters are dead FE | >> End of if statement, reset target and wait FC 12 00 00 | If... Monsters are dead FC 16 3C 00 | > If... Global timer above 60 FC 13 01 00 | >> If... Number of living monsters is 0 or less FB 0D 00 | >>> Misc.: Piranha death action (0x0D) F5 04 00 20 | >>> Adjust enemies: Monsters <5> => Unhide, refill HP FE | >>> End of if statement, reset target and wait FC 13 01 00 | If... Number of living monsters is 0 or less FC 12 00 00 | > If... Monsters are dead FC 19 01 00 | >> If... Monster in slot #0 FB 0D 00 | >>> Misc.: Piranha death action (0x0D) F5 04 00 16 | >>> Adjust enemies: Monsters <1, 2, 4> => Unhide, refill HP FE | >>> End of if statement, reset target and wait FC 13 01 00 | If... Number of living monsters is 0 or less FC 12 00 00 | > If... Monsters are dead FC 19 02 00 | >> If... Monster in slot #1 FB 0D 00 | >>> Misc.: Piranha death action (0x0D) F5 04 00 11 | >>> Adjust enemies: Monsters <0, 4> => Unhide, refill HP FE | >>> End of if statement, reset target and wait FC 13 01 00 | If... Number of living monsters is 0 or less FC 12 00 00 | > If... Monsters are dead FC 19 04 00 | >> If... Monster in slot #2 FB 0D 00 | >>> Misc.: Piranha death action (0x0D) F5 04 00 1A | >>> Adjust enemies: Monsters <1, 3, 4> => Unhide, refill HP FE | >>> End of if statement, reset target and wait FC 13 01 00 | If... Number of living monsters is 0 or less FC 12 00 00 | > If... Monsters are dead FC 19 08 00 | >> If... Monster in slot #3 FB 0D 00 | >>> Misc.: Piranha death action (0x0D) F5 04 00 05 | >>> Adjust enemies: Monsters <0, 2> => Unhide, refill HP FE | >>> End of if statement, reset target and wait FC 13 01 00 | If... Number of living monsters is 0 or less FC 12 00 00 | > If... Monsters are dead FC 19 10 00 | >> If... Monster in slot #4 FB 0D 00 | >>> Misc.: Piranha death action (0x0D) F5 04 00 0E | >>> Adjust enemies: Monsters <1, 2, 3> => Unhide, refill HP FF - End of script [script #341] ; orig idx=341, "Rhizopas", offset 0x5F7C5B, special: Deal 1x Damage + HP Absorb F0 EE EF B8 | Random spell: [Fight] or [Special: Stamina Sap] or [10,000 Volts] F0 EE 01 01 | Random spell: [Fight] or [Blizzard] or [Blizzard] FD | Wait for next turn, reset target F0 6F EE EE | Random spell: [El Nino] or [Fight] or [Fight] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FF - End of script [script #342] ; orig idx=342, "Apparitn", offset 0x5F7C73, special: Deal 2x Damage F0 01 EE EF | Random spell: [Blizzard] or [Fight] or [Special: Lightning] FD | Wait for next turn, reset target F0 EF 01 FE | Random spell: [Special: Lightning] or [Blizzard] or [Nothing] FD | Wait for next turn, reset target F0 FE EE 04 | Random spell: [Nothing] or [Fight] or [Drain] FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F1 45 | > Set target: Last attacking party member/monster F0 EF FE FE | > Random spell: [Special: Lightning] or [Nothing] or [Nothing] FF - End of script [script #343] ; orig idx=343, "ShortArm", offset 0x5FBA20, special: Deal 1x Damage + Inflict Muddle F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Heavy Blow] FD | Wait for next turn, reset target F0 EE EF 62 | Random spell: [Fight] or [Special: Heavy Blow] or [Vacuum Wave] FD | Wait for next turn, reset target F0 EE E3 6E | Random spell: [Fight] or [Shockwave] or [Shamshir] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead EF | > Special: Heavy Blow FE | > End of if statement, reset target and wait FC 02 30 E7 | If... Hit by spell [Curaga] or [Merton] F0 FE FE FE | > Use spell: [Nothing] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE FE EF | > Random spell: [Fight] or [Nothing] or [Special: Heavy Blow] FE | > End of if statement, reset target and wait FF - End of script [script #344] ; orig idx=344, "Long Arm", offset 0x5FBA50, special: Deal 3x Damage F0 EE 0C EE | Random spell: [Fight] or [Firaga] or [Fight] FD | Wait for next turn, reset target F0 CC EE CC | Random spell: [Southern Cross] or [Fight] or [Southern Cross] FD | Wait for next turn, reset target F0 16 EE 8F | Random spell: [Flare] or [Fight] or [Aeroga] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead EF | > Special: Heaviest Blow FE | > End of if statement, reset target and wait FC 02 30 E7 | If... Hit by spell [Curaga] or [Merton] F0 FE FE FE | > Use spell: [Nothing] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE FE EF | > Random spell: [Fight] or [Nothing] or [Special: Heaviest Blow] FE | > End of if statement, reset target and wait FF - End of script [script #345] ; orig idx=345, "Face", offset 0x5FBA80, special: Deal 1x Damage + Inflict Stop FC 15 00 00 | If... Variable $000 has unset bit 0x01 91 | > Mighty Guard F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FE | > End of if statement, reset target and wait F0 E2 E2 1A | Random spell: [Dread Gaze] or [Dread Gaze] or [Stop] FD | Wait for next turn, reset target F0 11 11 1A | Random spell: [Rasp] or [Rasp] or [Stop] FD | Wait for next turn, reset target F0 30 30 E7 | Random spell: [Curaga] or [Curaga] or [Merton] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead EF | > Special: Vibration Wave FE | > End of if statement, reset target and wait FF - End of script [script #346] ; orig idx=346, "Tiger", offset 0x5FBAA0, special: Inflict Zombie F0 EE EE C5 | Random spell: [Fight] or [Fight] or [Northern Cross] FD | Wait for next turn, reset target F0 C5 EE BB | Random spell: [Northern Cross] or [Fight] or [Absolute Zero] FD | Wait for next turn, reset target F0 EF 61 9C | Random spell: [Special: Fang of the Dead] or [Chakra] or [Bad Breath] FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F1 43 | > Set target: All party members F0 54 FE FE | > Random spell: [Snowstorm] or [Nothing] or [Nothing] F8 03 81 | > Modify variable [$003 + 1] FE | > End of if statement, reset target and wait FF - End of script [script #347] ; orig idx=347, "Machine", offset 0x5FBB10, special: Deal 1x Damage + Inflict Stone F0 B5 B5 B6 | Random spell: [Magitek Laser] or [Magitek Laser] or [Diffusion Laser] FD | Wait for next turn, reset target F0 8A B5 CD | Random spell: [Magitek Missile] or [Magitek Laser] or [Launcher] FD | Wait for next turn, reset target F0 86 D7 B6 | Random spell: [Bio Blaster] or [Shrapnel] or [Diffusion Laser] FD | Wait for next turn, reset target FC 06 36 E2 | If... Self HP is below 28928 [52%]; targets them F1 43 | > Set target: All party members F0 FE B7 B7 | > Random spell: [Nothing] or [Wave Cannon] or [Wave Cannon] FF @ End of action script, begin counter-attack script FC 02 61 61 | If... Hit by spell [Chakra] or [Chakra] F0 FE FE FE | > Use spell: [Nothing] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE FE 9A | > Random spell: [Nothing] or [Nothing] or [Force Field] F8 03 81 | > Modify variable [$003 + 1] FE | > End of if statement, reset target and wait FF - End of script [script #348] ; orig idx=348, "Magic", offset 0x5FBB40, special: 100% Deal 1x Damage + Inflict Frozen F0 0D 10 0D | Random spell: [Blizzaga] or [Death] or [Blizzaga] FD | Wait for next turn, reset target F0 09 0B 14 | Random spell: [Break] or [Bio] or [Scourge] FD | Wait for next turn, reset target F0 10 2B 0D | Random spell: [Death] or [Berserk] or [Blizzaga] FF @ End of action script, begin counter-attack script FC 02 61 61 | If... Hit by spell [Chakra] or [Chakra] F0 FE FE FE | > Use spell: [Nothing] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 0F EF FE | > Random spell: [Dispel] or [Special: Freeze] or [Nothing] F8 03 81 | > Modify variable [$003 + 1] FE | > End of if statement, reset target and wait FF - End of script [script #349] ; orig idx=349, "Power", offset 0x5FBAC0, special: Deal 1.5x Damage FC 0D 03 0A | If... Variable $003 is 10 or more EF | > Special: 10-Hit Combo EE | > Fight EE | > Fight EE | > Fight EE | > Fight EE | > Fight EE | > Fight EE | > Fight EE | > Fight EE | > Fight F8 03 00 | > Modify variable [$003 = 0] FE | > End of if statement, reset target and wait EE | Fight F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target EE | Fight F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead EF | > Special: 10-Hit Combo EE | > Fight EE | > Fight EE | > Fight EE | > Fight EE | > Fight EE | > Fight EE | > Fight EE | > Fight EE | > Fight FE | > End of if statement, reset target and wait FC 02 61 61 | If... Hit by spell [Chakra] or [Chakra] F0 FE FE FE | > Use spell: [Nothing] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE FE FE | > Random spell: [Fight] or [Nothing] or [Nothing] F8 03 81 | > Modify variable [$003 + 1] FF - End of script [script #350] ; orig idx=350, "Maria", offset 0x5FBB70, special: Inflict Condemned FC 15 00 01 | If... Variable $000 has unset bit 0x02 DC | > Cloudy Heaven F9 01 00 01 | > Modify var. bits [$000: Set 0x02] FE | > End of if statement, reset target and wait FC 13 01 01 | If... Number of living monsters is 1 or less F1 3D | > Set target: All monsters with Death status 33 | > Araise FE | > End of if statement, reset target and wait A8 | Lullaby FD | Wait for next turn, reset target F0 2A E0 30 | Random spell: [Cura] or [Revenger] or [Curaga] FD | Wait for next turn, reset target F0 A8 E9 9D | Random spell: [Lullaby] or [Saint Beam] or [Magic Hammer] FD | Wait for next turn, reset target F0 CE 35 9E | Random spell: [Entice] or [Holy] or [Rippler] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F1 31 | > Set target: Monster in slot 1 30 | > Curaga FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 C7 EF FE | > Random spell: [Love Token] or [Special: Temptation] or [Nothing] FF - End of script [script #351] ; orig idx=351, "Rest", offset 0x5FBBB0, special: Instant Death F0 0E A4 0E | Random spell: [Thundaga] or [Thunder Call] or [Thundaga] FD | Wait for next turn, reset target F0 EE A4 A0 | Random spell: [Fight] or [Thunder Call] or [Quasar] FD | Wait for next turn, reset target F0 09 EE 20 | Random spell: [Break] or [Fight] or [Comet] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F1 44 | > Set target: Random party member EF | > Special: At Peace F0 FE EF FE | > Random spell: [Nothing] or [Special: At Peace] or [Nothing] FE | > End of if statement, reset target and wait FC 02 30 93 | If... Hit by spell [Curaga] or [White Wind] F0 FE FE FE | > Use spell: [Nothing] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE FE FE | > Random spell: [Fight] or [Nothing] or [Nothing] FF - End of script [script #352] ; orig idx=352, "Erebus", offset 0x5F8B45, special: Deal 1x Damage + Inflict Zombie F0 A7 EE A7 | Random spell: [Flash] or [Fight] or [Flash] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Undead Claw] or [Special: Undead Claw] FD | Wait for next turn, reset target F0 EF E2 E2 | Random spell: [Special: Undead Claw] or [Dread Gaze] or [Dread Gaze] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F8 00 81 | > Modify variable [$000 + 1] FF - End of script [script #353] ; orig idx=353, "Nyx", offset 0x5F8B5C, special: Deal 1x Damage + Inflict Condemned F0 05 EE 2B | Random spell: [Sleep] or [Fight] or [Berserk] FD | Wait for next turn, reset target F0 EE EF EF | Random spell: [Fight] or [Special: Nightmare Claw] or [Special: Nightmare Claw] FD | Wait for next turn, reset target F0 97 97 EF | Random spell: [Night] or [Night] or [Special: Nightmare Claw] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F8 00 81 | > Modify variable [$000 + 1] FF - End of script [script #354] ; orig idx=354, "IrnGiant", offset 0x5F94F0, special: Deal 2.5x Damage F0 B4 EE EF | Random spell: [Atomic Ray] or [Fight] or [Special: Chop] DD | Missile FD | Wait for next turn, reset target F0 EF A7 CD | Random spell: [Special: Chop] or [Flash] or [Launcher] BB | Absolute Zero FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE FE EF | > Random spell: [Fight] or [Nothing] or [Special: Chop] FF - End of script [script #355] ; orig idx=355, "Deep One", offset 0x5F8887, special: 100% Instant Death FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 0B 2D 00 | > If... Personal timer above 45 FB 00 00 | >> Misc.: Reset personal timer F0 FE FE 23 | >> Random spell: [Nothing] or [Nothing] or [Meteor] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 8D | > Mind Blast F0 EE FE EE | > Random spell: [Fight] or [Nothing] or [Fight] FD | > Wait for next turn, reset target F0 EE EF EE | > Random spell: [Fight] or [Special: Death Moss] or [Fight] 16 | > Flare FD | > Wait for next turn, reset target 34 | > Tornado F0 FE EE 71 | > Random spell: [Nothing] or [Fight] or [Shadow Flare] FD | > Wait for next turn, reset target F0 6F 16 12 | > Random spell: [El Nino] or [Flare] or [Quake] FE | > End of if statement, reset target and wait 34 | Tornado FD | Wait for next turn, reset target F0 16 16 12 | Random spell: [Flare] or [Flare] or [Quake] FD | Wait for next turn, reset target 8D | Mind Blast FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [DblCst] F1 44 | > Set target: Random party member F0 9D FE FE | > Random spell: [Magic Hammer] or [Nothing] or [Nothing] FE | > End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 05 00 00 | > If... HP is decreased F1 45 | >> Set target: Last attacking party member/monster F0 EF FE EE | >> Random spell: [Special: Death Moss] or [Nothing] or [Fight] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FF - End of script [script #356] ; orig idx=356, "PitFiend", offset 0x5F88E3, special: 100% Inflict Stone FC 14 00 00 | If... Variable $000 has set bit 0x01 8F | > Aeroga F0 EE FE EE | > Random spell: [Fight] or [Nothing] or [Fight] FD | > Wait for next turn, reset target F0 EE EF EE | > Random spell: [Fight] or [Special: Lariat] or [Fight] 53 | > Thunder Scroll FD | > Wait for next turn, reset target 0C | > Firaga F0 FE 0D FE | > Random spell: [Nothing] or [Blizzaga] or [Nothing] F0 FE 0E FE | > Random spell: [Nothing] or [Thundaga] or [Nothing] FD | > Wait for next turn, reset target F0 53 EF EF | > Random spell: [Thunder Scroll] or [Special: Lariat] or [Special: Lariat] FE | > End of if statement, reset target and wait F0 0C 0D 0E | Random spell: [Firaga] or [Blizzaga] or [Thundaga] FD | Wait for next turn, reset target F0 0E 8F 8F | Random spell: [Thundaga] or [Aeroga] or [Aeroga] FD | Wait for next turn, reset target 35 | Holy FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [DblCst] F1 44 | > Set target: Random party member F0 35 FE FE | > Random spell: [Holy] or [Nothing] or [Nothing] FE | > End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 05 00 00 | > If... HP is decreased F1 45 | >> Set target: Last attacking party member/monster F0 EF FE EE | >> Random spell: [Special: Lariat] or [Nothing] or [Fight] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FF - End of script [script #357] ; orig idx=357, "ProtoAmr", offset 0x5F7D08, special: Deal 1.5x Damage FC 13 01 01 | If... Number of living monsters is 1 or less F0 CD A7 B5 | > Random spell: [Launcher] or [Flash] or [Magitek Laser] FE | > End of if statement, reset target and wait F0 B5 B5 EF | Random spell: [Magitek Laser] or [Magitek Laser] or [Special: Program 35] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 CD A7 FE | > Random spell: [Launcher] or [Flash] or [Nothing] FF - End of script [script #358] ; orig idx=358, "SandFish", offset 0x5F8024, special: Deal 2.5x Damage F0 EE EF FE | Random spell: [Fight] or [Special: Chomp] or [Nothing] FD | Wait for next turn, reset target F0 EF FE EE | Random spell: [Special: Chomp] or [Nothing] or [Fight] FD | Wait for next turn, reset target 6A | Antlion FF @ End of action script, begin counter-attack script FF - End of script [script #359] ; orig idx=359, "SoulSavr", offset 0x5FA32B, special: Deal 1x Damage + MP Absorb FC 11 01 00 | If... Monsters <0> are alive FC 09 36 17 | > If... Self doesn't have status Rflect; targets them F1 36 | >> Set target: Self 31 | >> Reflect FE | >> End of if statement, reset target and wait FC 15 24 00 | If... Variable $036 has unset bit 0x01 FC 07 36 10 | > If... Self MP is below 16 [2%]; targets them F1 47 | >> Set target: Default spell target 15 | >> Aspir F9 01 24 00 | >> Modify var. bits [$036: Set 0x01] FE | >> End of if statement, reset target and wait FC 10 00 00 | If... Only one monster type alive F0 EE 0C 0D | > Random spell: [Fight] or [Firaga] or [Blizzaga] FD | > Wait for next turn, reset target F0 0D EE 0E | > Random spell: [Blizzaga] or [Fight] or [Thundaga] FD | > Wait for next turn, reset target F0 0E 0D EE | > Random spell: [Thundaga] or [Blizzaga] or [Fight] F9 02 24 00 | > Modify var. bits [$036: Unset 0x01] FE | > End of if statement, reset target and wait F1 30 | Set target: Monster in slot 0 F0 2E FE FE | Random spell: [Esuna] or [Nothing] or [Nothing] FF @ End of action script, begin counter-attack script FC 19 08 00 | If... Monster in slot #3 FC 12 08 00 | > If... Monsters <3> are dead F5 08 03 08 | >> Adjust enemies: Monsters <3> => Hide, refill MP F5 09 00 08 | >> Adjust enemies: Monsters <3> => Unhide, refill HP FE | >> End of if statement, reset target and wait FC 19 10 00 | If... Monster in slot #4 FC 12 10 00 | > If... Monsters <4> are dead F5 08 03 10 | >> Adjust enemies: Monsters <4> => Hide, refill MP F5 09 00 10 | >> Adjust enemies: Monsters <4> => Unhide, refill HP FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE EF FE | > Random spell: [Fight] or [Special: Magic Drain] or [Nothing] FF - End of script [script #360] ; orig idx=360, "Ultros", offset 0x5F9590, special: 100% Deal 1x Damage + Inflict Blind FC 1B AE 02 | If... Battle formation is #686 FB 01 36 | > Misc.: Self becomes invincible F1 30 | > Set target: Monster in slot 0 EF | > Special: Octopus Ink F3 6B 00 | > Display message 107: "Ultros!" Ready for me? It's time! It's time!! There's no wa... F1 30 | > Set target: Monster in slot 0 D0 | > Tentacle D0 | > Tentacle D0 | > Tentacle F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 15 24 00 | If... Variable $036 has unset bit 0x01 F3 51 00 | > Display message 81: Ultros: No, really! This is our last battle! Honest! F9 01 24 00 | > Modify var. bits [$036: Set 0x01] FE | > End of if statement, reset target and wait FC 14 24 01 | If... Variable $036 has set bit 0x02 FC 15 24 04 | > If... Variable $036 has unset bit 0x10 FC 0D 00 02 | >> If... Variable $000 is 2 or more F3 56 00 | >>> Display message 86: Ultros: You know, just the other day I was taking a snooze, ... F9 01 24 04 | >>> Modify var. bits [$036: Set 0x10] FE | >>> End of if statement, reset target and wait FC 14 24 01 | If... Variable $036 has set bit 0x02 FC 15 24 03 | > If... Variable $036 has unset bit 0x08 FC 0D 00 01 | >> If... Variable $000 is 1 or more F3 52 00 | >>> Display message 82: Ultros: I'd try not to make him mad_ He gets hungry when he'... F9 01 24 03 | >>> Modify var. bits [$036: Set 0x08] FE | >>> End of if statement, reset target and wait FC 14 24 01 | If... Variable $036 has set bit 0x02 FC 15 24 02 | > If... Variable $036 has unset bit 0x04 FC 0D 00 00 | >> If... Variable $000 is 0 or more F3 54 00 | >>> Display message 84: Ultros: He's not so great with words, but his strength'll bl... F9 01 24 02 | >>> Modify var. bits [$036: Set 0x04] FE | >>> End of if statement, reset target and wait FC 14 24 01 | If... Variable $036 has set bit 0x02 F0 EE D0 D0 | > Random spell: [Fight] or [Tentacle] or [Tentacle] FD | > Wait for next turn, reset target F0 A9 D0 A3 | > Random spell: [Acid Rain] or [Tentacle] or [Frog Song] F8 00 81 | > Modify variable [$000 + 1] FE | > End of if statement, reset target and wait F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Octopus Ink] FD | Wait for next turn, reset target F0 D0 A9 A9 | Random spell: [Tentacle] or [Acid Rain] or [Acid Rain] FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased FC 15 24 01 | > If... Variable $036 has unset bit 0x02 FC 06 36 64 | >> If... Self HP is below 12800 [71%]; targets them F3 53 00 | >>> Display message 83: Ultros: Looks like I lose again! But today I brought along a... F5 03 00 01 | >>> Adjust enemies: Monsters <0> => Unhide, refill HP F3 57 00 | >>> Display message 87: Typhon: Fungahhh!!! F9 01 24 01 | >>> Modify var. bits [$036: Set 0x02] FE | >>> End of if statement, reset target and wait FF - End of script [script #361] ; orig idx=361, "Naude", offset 0x5F7DA7, special: Deal 2x Damage FC 08 36 05 | If... Self has status Imp; targets them F1 36 | > Set target: Self 0A | > Toad C2 | > Escape FE | > End of if statement, reset target and wait F0 EE CF EF | Random spell: [Fight] or [Freezing Dust] or [Special: Hit] FD | Wait for next turn, reset target F0 EE EE 07 | Random spell: [Fight] or [Fight] or [Blizzara] FD | Wait for next turn, reset target F0 EE 07 BA | Random spell: [Fight] or [Blizzara] or [Blizzard] FF @ End of action script, begin counter-attack script FC 01 02 02 | If... Hit by command [Magic] or [Magic] F1 45 | > Set target: Last attacking party member/monster F0 FE FE 27 | > Random spell: [Nothing] or [Nothing] or [Silence] FF - End of script [script #362] ; orig idx=362, "Humbaba", offset 0x5F9E4C, special: Deal 3x Damage FC 15 00 00 | If... Variable $000 has unset bit 0x01 FB 01 36 | > Misc.: Self becomes invincible F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FE | > End of if statement, reset target and wait F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Solar Plexus] FD | Wait for next turn, reset target F0 08 08 0E | Random spell: [Thundara] or [Thundara] or [Thundaga] FD | Wait for next turn, reset target F0 08 90 EF | Random spell: [Thundara] or [1000 Needles] or [Special: Solar Plexus] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FF - End of script [script #363] ; orig idx=363, "Humbaba", offset 0x5F9E71, special: Deal 3x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Solar Plexus] FD | Wait for next turn, reset target F0 08 08 0E | Random spell: [Thundara] or [Thundara] or [Thundaga] FD | Wait for next turn, reset target F0 08 90 EF | Random spell: [Thundara] or [1000 Needles] or [Special: Solar Plexus] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased FC 06 36 A0 | > If... Self HP is below 20480 [73%]; targets them F1 36 | >> Set target: Self C2 | >> Escape FE | >> End of if statement, reset target and wait FF - End of script [script #364] ; orig idx=364, "Humbaba", offset 0x5F9E96, special: Deal 3.5x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Solar Plexus] FD | Wait for next turn, reset target F0 08 08 0E | Random spell: [Thundara] or [Thundara] or [Thundaga] FD | Wait for next turn, reset target F0 08 90 EF | Random spell: [Thundara] or [1000 Needles] or [Special: Solar Plexus] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F1 44 | > Set target: Random party member EA | > Phunbaba Breath F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased FC 06 36 78 | > If... Self HP is below 15360 [59%]; targets them F1 44 | >> Set target: Random party member EA | >> Phunbaba Breath F1 44 | >> Set target: Random party member EA | >> Phunbaba Breath FB 02 00 | >> Misc.: Ends combat (0x02) FE | >> End of if statement, reset target and wait FF - End of script [script #365] ; orig idx=365, "Humbaba", offset 0x5FA8F0, special: Deal 4x Damage FC 15 01 00 | If... Variable $001 has unset bit 0x01 FC 06 36 60 | > If... Self HP is below 12288 [35%]; targets them F1 36 | >> Set target: Self 28 | >> Protect 29 | >> Shell F9 01 01 00 | >> Modify var. bits [$001: Set 0x01] FE | >> End of if statement, reset target and wait F0 EE EE 90 | Random spell: [Fight] or [Fight] or [1000 Needles] FD | Wait for next turn, reset target F0 0E 08 0E | Random spell: [Thundaga] or [Thundara] or [Thundaga] FD | Wait for next turn, reset target F0 BE 0E EE | Random spell: [Flash Rain] or [Thundaga] or [Fight] FD | Wait for next turn, reset target F3 B3 00 | Display message 179: causes Phunbaba to get angry! F1 00 | Set target: Terra EF | Special: Solar Plexus FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 0E FE FE | > Random spell: [Thundaga] or [Nothing] or [Nothing] FF - End of script [script #366] ; orig idx=366, "", offset 0x5F7E63, special: Deal 1.5x Damage 85 | Magitek Beam F7 11 | Special event 0x11 FB 02 00 | Misc.: Ends combat (0x02) FF @ End of action script, begin counter-attack script FF - End of script [script #367] ; orig idx=367, "", offset 0x5F7E6B, special: Deal 1.5x Damage EE | Fight FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F7 1D | > Special event 0x1D FB 02 00 | > Misc.: Ends combat (0x02) FF - End of script [script #368] ; orig idx=368, "", offset 0x5F7E77, special: Instant Death F0 55 EE EE | Random spell: [Tachi: Fang] or [Fight] or [Fight] FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F0 FE FE EE | > Random spell: [Nothing] or [Nothing] or [Fight] FF - End of script [script #369] ; orig idx=369, "ZoneEatr", offset 0x5F7E85, special: Deal 1.5x Damage F0 1E D5 D5 | Random spell: [Gravity] or [Engulf] or [Engulf] FD | Wait for next turn, reset target F0 1E D5 D5 | Random spell: [Gravity] or [Engulf] or [Engulf] FF @ End of action script, begin counter-attack script FC 01 02 02 | If... Hit by command [Magic] or [Magic] F0 FE FE D5 | > Random spell: [Nothing] or [Nothing] or [Engulf] FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F0 FE FE CF | > Random spell: [Nothing] or [Nothing] or [Freezing Dust] FE | > End of if statement, reset target and wait FF - End of script [script #370] ; orig idx=370, "", offset 0x5F7EA2, special: Deal 1.5x Damage FC 15 0D 01 | If... Variable $013 has unset bit 0x02 F3 23 00 | > Display message 35: Oooh_ I'm hungry! FE | > End of if statement, reset target and wait FB 03 00 | Misc.: Adds Gau to party F3 24 00 | Display message 36: Gau: Uwao, aooh! I'm Gau! Gau your friend! Frieeend!!! I joi... FB 09 00 | Misc.: Ends combat (0x09) FF @ End of action script, begin counter-attack script FC 03 FE FE | If... Hit by item [Dried Meat] or [Dried Meat] FC 15 0D 01 | > If... Variable $013 has unset bit 0x02 FB 03 00 | >> Misc.: Adds Gau to party F9 01 0D 01 | >> Modify var. bits [$013: Set 0x02] F7 0D | >> Special event 0x0D FB 02 00 | >> Misc.: Ends combat (0x02) FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F7 1C | > Special event 0x1C FB 02 00 | > Misc.: Ends combat (0x02) FF - End of script [script #371] ; orig idx=371, "", offset 0x5F7ED3, special: Deal 1.5x Damage F0 EE EE 03 | Random spell: [Fight] or [Fight] or [Poison] FD | Wait for next turn, reset target F0 EE 0C 02 | Random spell: [Fight] or [Firaga] or [Thunder] FD | Wait for next turn, reset target F0 0B 04 0B | Random spell: [Bio] or [Drain] or [Bio] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0B 03 02 | > Adjust enemies: Monsters <1> => Hide, refill MP F7 17 | > Special event 0x17 FB 02 00 | > Misc.: Ends combat (0x02) FF - End of script [script #372] ; orig idx=372, "", offset 0x5F7EF0, special: Deal 1.5x Damage FC 0D 00 03 | If... Variable $000 is 3 or more F8 00 00 | > Modify variable [$000 = 0] F1 36 | > Set target: Self F6 00 E8 E9 | > Use item: [Potion] or [Hi-Potion] FE | > End of if statement, reset target and wait F0 03 05 9B | Random spell: [Poison] or [Sleep] or [Dischord] FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Hit] FD | Wait for next turn, reset target F0 EE 1A 19 | Random spell: [Fight] or [Stop] or [Haste] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F3 4B 00 | > Display message 75: Kefka: Oh! Th-the door is opening! FB 02 00 | > Misc.: Ends combat (0x02) FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE FE FE | > Random spell: [Fight] or [Nothing] or [Nothing] F8 00 81 | > Modify variable [$000 + 1] FF - End of script [script #373] ; orig idx=373, "Cadet", offset 0x5F7F24, special: Deal 1.5x Damage F0 EE EE EE | Use spell: [Fight] FF @ End of action script, begin counter-attack script FC 01 05 05 | If... Hit by command [Steal] or [Steal] F9 01 0D 05 | > Modify var. bits [$013: Set 0x20] F9 02 0D 04 | > Modify var. bits [$013: Unset 0x10] F5 00 03 04 | > Adjust enemies: Monsters <2> => Hide, refill MP F5 00 00 08 | > Adjust enemies: Monsters <3> => Unhide, refill HP F7 0E | > Special event 0x0E F5 00 01 04 | > Adjust enemies: Monsters <2> => Killed FF - End of script [script #374] ; orig idx=374, "Officer", offset 0x5F7F44, special: Deal 1.5x Damage FC 1B 3B 00 | If... Battle formation is #59 F0 EE EE EF | > Random spell: [Fight] or [Fight] or [Special: Axe] FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FF - End of script [script #375] ; orig idx=375, "Haniel", offset 0x5FD000, special: Deal 1x Damage + Inflict Disease F0 0B EE 14 | Random spell: [Bio] or [Fight] or [Scourge] FD | Wait for next turn, reset target F0 A5 9C EE | Random spell: [Poison Fog] or [Bad Breath] or [Fight] FD | Wait for next turn, reset target F0 EF EE 0B | Random spell: [Special: Acid] or [Fight] or [Bio] FD | Wait for next turn, reset target F0 EE B0 EF | Random spell: [Fight] or [Attract] or [Special: Acid] FF @ End of action script, begin counter-attack script FC 1B 7E 02 | If... Battle formation is #638 FC 19 01 00 | > If... Monster in slot #0 F5 08 03 01 | >> Adjust enemies: Monsters <0> => Hide, refill MP F5 02 00 0E | >> Adjust enemies: Monsters <1, 2, 3> => Unhide, refill HP F5 00 01 01 | >> Adjust enemies: Monsters <0> => Killed FE | >> End of if statement, reset target and wait FC 12 00 00 | If... Monsters are dead F0 EF EF 10 | > Random spell: [Special: Acid] or [Special: Acid] or [Death] FF - End of script [script #376] ; orig idx=376, "Omniscnt", offset 0x5F8DA6, special: Deal 4x Damage FC 15 00 00 | If... Variable $000 has unset bit 0x01 C1 | > Barrier Change F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FE | > End of if statement, reset target and wait FC 0B 32 00 | If... Personal timer above 50 F1 43 | > Set target: All party members 23 | > Meteor FB 00 00 | > Misc.: Reset personal timer FE | > End of if statement, reset target and wait FC 08 48 17 | If... Party member 1 has status Rflect; targets them FC 08 49 17 | > If... Party member 2 has status Rflect; targets them FC 08 4A 17 | >> If... Party member 3 has status Rflect; targets them FC 08 4B 17 | >>> If... Party member 4 has status Rflect; targets them F1 43 | >>>> Set target: All party members 23 | >>>> Meteor 23 | >>>> Meteor 23 | >>>> Meteor FE | >>>> End of if statement, reset target and wait FC 06 36 AF | If... Self HP is below 22400 [50%]; targets them F1 47 | > Set target: Default spell target F0 0C 0F 12 | > Random spell: [Firaga] or [Dispel] or [Quake] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 0D 2C 13 | > Random spell: [Blizzaga] or [Confuse] or [Flood] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 0E 27 34 | > Random spell: [Thundaga] or [Silence] or [Tornado] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 16 15 14 | > Random spell: [Flare] or [Aspir] or [Scourge] C1 | > Barrier Change FE | > End of if statement, reset target and wait F1 47 | Set target: Default spell target F0 06 05 0C | Random spell: [Fira] or [Sleep] or [Firaga] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 07 21 0D | Random spell: [Blizzara] or [Slowga] or [Blizzaga] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 08 19 0E | Random spell: [Thundara] or [Haste] or [Thundaga] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 0B 0A 10 | Random spell: [Bio] or [Toad] or [Death] C1 | Barrier Change FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 02 16 20 | If... Hit by spell [Flare] or [Comet] 20 | > Comet 20 | > Comet FE | > End of if statement, reset target and wait FC 02 23 17 | If... Hit by spell [Meteor] or [Ultima] 20 | > Comet 20 | > Comet FE | > End of if statement, reset target and wait FC 02 25 25 | If... Hit by spell [Libra] or [Libra] F0 FE FE FE | > Use spell: [Nothing] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 47 | > Set target: Default spell target F0 FE 2A FE | > Random spell: [Nothing] or [Cura] or [Nothing] C1 | > Barrier Change FF - End of script [script #377] ; orig idx=377, "ImpSoldr", offset 0x5F7F55, special: Deal 1.5x Damage FF @ End of action script, begin counter-attack script FF - End of script [script #378] ; orig idx=378, "", offset 0x5F7F57, special: Deal 1.5x Damage F1 2B | Set target: ??? 2B 00 | Fire 06 | Fira 0C | Firaga F7 1A | Special event 0x1A FB 02 00 | Misc.: Ends combat (0x02) FF @ End of action script, begin counter-attack script FF - End of script [script #379] ; orig idx=379, "", offset 0x5F7F63, special: Deal 1.5x Damage FB 07 36 | Misc.: Self becomes untargetable FC 1B 64 02 | If... Battle formation is #612 F7 13 | > Special event 0x13 F5 00 01 01 | > Adjust enemies: Monsters <0> => Killed FE | > End of if statement, reset target and wait FC 1B 65 02 | If... Battle formation is #613 F7 14 | > Special event 0x14 FB 02 00 | > Misc.: Ends combat (0x02) FE | > End of if statement, reset target and wait FC 1B 66 02 | If... Battle formation is #614 F7 15 | > Special event 0x15 FB 02 00 | > Misc.: Ends combat (0x02) FE | > End of if statement, reset target and wait FC 1B 69 02 | If... Battle formation is #617 F7 18 | > Special event 0x18 FB 02 00 | > Misc.: Ends combat (0x02) FE | > End of if statement, reset target and wait FC 1B 6A 02 | If... Battle formation is #618 F7 19 | > Special event 0x19 FB 02 00 | > Misc.: Ends combat (0x02) FE | > End of if statement, reset target and wait FC 1B 6D 02 | If... Battle formation is #621 F7 1E | > Special event 0x1E FB 02 00 | > Misc.: Ends combat (0x02) FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FF - End of script [script #380] ; orig idx=380, "RuneClaw", offset 0x5FC600, special: Deal 1x Damage + Inflict Silence F0 EE BB 29 | Random spell: [Fight] or [Absolute Zero] or [Shell] FD | Wait for next turn, reset target F0 EE EF 0E | Random spell: [Fight] or [Special: Rune Claw] or [Thundaga] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE FE 92 | > Random spell: [Nothing] or [Nothing] or [Revenge Blast] FE | > End of if statement, reset target and wait FF - End of script [script #381] ; orig idx=381, "UltmBstr", offset 0x5F9070, special: Deal 1.5x Damage FC 15 24 00 | If... Variable $036 has unset bit 0x01 F3 8B 00 | > Display message 139: I am the one known as Ultima_ Forged an eternity ago and lef... FA 0B 01 00 | > Use Animation F9 01 24 00 | > Modify var. bits [$036: Set 0x01] FE | > End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 F1 47 | > Set target: Default spell target F0 CC 12 0C | > Random spell: [Southern Cross] or [Quake] or [Firaga] F0 FE EE EF | > Random spell: [Nothing] or [Fight] or [Special: Crystalizer] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 C5 34 0D | > Random spell: [Northern Cross] or [Tornado] or [Blizzaga] F0 FE EE EF | > Random spell: [Nothing] or [Fight] or [Special: Crystalizer] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 A4 13 0E | > Random spell: [Thunder Call] or [Flood] or [Thundaga] F0 FE EE EF | > Random spell: [Nothing] or [Fight] or [Special: Crystalizer] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 B1 EE 16 | > Random spell: [Blaster] or [Fight] or [Flare] FE | > End of if statement, reset target and wait F1 47 | Set target: Default spell target F0 0C CC CC | Random spell: [Firaga] or [Southern Cross] or [Southern Cross] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 0D C5 C5 | Random spell: [Blizzaga] or [Northern Cross] or [Northern Cross] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 0E A4 A4 | Random spell: [Thundaga] or [Thunder Call] or [Thunder Call] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 12 8F 16 | Random spell: [Quake] or [Aeroga] or [Flare] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 12 00 00 | > If... Monsters are dead F1 43 | >> Set target: All party members 17 | >> Ultima F5 0C 01 FF | >> Adjust enemies: Monsters => Boss Death FE | >> End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 12 00 00 | > If... Monsters are dead FA 09 0F 67 | >> Use Animation FA 0B 01 00 | >> Use Animation F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FC 01 02 17 | >> If... Hit by command [Magic] or [DblCst] F0 FE 27 15 | >>> Random spell: [Nothing] or [Silence] or [Aspir] FE | >>> End of if statement, reset target and wait FF - End of script [script #382] ; orig idx=382, "Shadow", offset 0x5FB580, special: Deal 1.5x Damage F0 EE EE EE | Use spell: [Fight] FD | Wait for next turn, reset target F6 01 AB AD | Throw item: [Flame Scroll] or [Thunder Scroll] FD | Wait for next turn, reset target F6 01 41 41 | Throw item: [Shuriken] FF @ End of action script, begin counter-attack script FF - End of script [script #383] ; orig idx=383, "Shinryu", offset 0x5FBDA0, special: 100% Deal 1x Damage + Inflict Stop FC 15 24 00 | If... Variable $036 has unset bit 0x01 C4 | > Tidal Wave F9 01 24 00 | > Modify var. bits [$036: Set 0x01] FE | > End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 06 36 EB | > If... Self HP is below 30080 [54%]; targets them FC 15 24 01 | >> If... Variable $036 has unset bit 0x02 F1 47 | >>> Set target: Default spell target DC | >>> Cloudy Heaven F9 01 24 01 | >>> Modify var. bits [$036: Set 0x02] FE | >>> End of if statement, reset target and wait F0 C0 EE C6 | Random spell: [Fallen One] or [Fight] or [Flare Star] FD | Wait for next turn, reset target F0 54 B4 A0 | Random spell: [Snowstorm] or [Atomic Ray] or [Quasar] FD | Wait for next turn, reset target F0 C0 EE C5 | Random spell: [Fallen One] or [Fight] or [Northern Cross] F0 91 96 94 | Random spell: [Mighty Guard] or [Level 4 Hold] or [Level ? Death] FD | Wait for next turn, reset target F0 EE EE E2 | Random spell: [Fight] or [Fight] or [Dread Gaze] F0 EE EE D6 | Random spell: [Fight] or [Fight] or [Disaster] FD | Wait for next turn, reset target FF @ End of action script, begin counter-attack script FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 0C 01 FF | >> Adjust enemies: Monsters => Boss Death FE | >> End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] F5 0C 01 00 | >> Adjust enemies: Monsters => Boss Death FE | >> End of if statement, reset target and wait FC 01 16 16 | If... Hit by command [Jump] or [Jump] F0 FE 92 FE | > Random spell: [Nothing] or [Revenge Blast] or [Nothing] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE EE FE | > Random spell: [Fight] or [Fight] or [Nothing] FF - End of script [script #384] ; orig idx=384, "RamuhCln", offset 0x5FD040, special: Deal 1x Damage + Inflict Disease F0 EE 0E 0E | Random spell: [Fight] or [Thundaga] or [Thundaga] F0 FE FE BE | Random spell: [Nothing] or [Nothing] or [Flash Rain] FD | Wait for next turn, reset target F0 EE EF 0E | Random spell: [Fight] or [Special: Heaven's Wrath] or [Thundaga] F0 FE FE EF | Random spell: [Nothing] or [Nothing] or [Special: Heaven's Wrath] FF @ End of action script, begin counter-attack script FC 01 19 19 | If... Hit by command [Summon] or [Summon] F1 43 | > Set target: All party members F0 FE 36 FE | > Random spell: [Nothing] or [Judgment Bolt] or [Nothing] FF - End of script [script #385] ; orig idx=385, "Ifrit", offset 0x5F58F0, special: Deal 1x Damage + Inflict Blind F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #386] ; orig idx=386, "ShivaCln", offset 0x5FD070, special: Inflict Stop F0 EE 0D 0D | Random spell: [Fight] or [Blizzaga] or [Blizzaga] F0 FE FE 73 | Random spell: [Nothing] or [Nothing] or [Snowball] FD | Wait for next turn, reset target F0 EE EF 0D | Random spell: [Fight] or [Special: Cold Stare] or [Blizzaga] F0 FE FE EF | Random spell: [Nothing] or [Nothing] or [Special: Cold Stare] FF @ End of action script, begin counter-attack script FC 01 19 19 | If... Hit by command [Summon] or [Summon] F1 43 | > Set target: All party members F0 FE 38 FE | > Random spell: [Nothing] or [Diamond Dust] or [Nothing] FF - End of script [script #387] ; orig idx=387, "SirenCln", offset 0x5FD0D0, special: Rage F0 EE 8F 2C | Random spell: [Fight] or [Aeroga] or [Confuse] F0 FE FE 8F | Random spell: [Nothing] or [Nothing] or [Aeroga] FD | Wait for next turn, reset target F0 EE EF B2 | Random spell: [Fight] or [Special: Enchanting Dance] or [Whirlwind] F0 FE FE 65 | Random spell: [Nothing] or [Nothing] or [Wind Slash] FF @ End of action script, begin counter-attack script FC 01 19 19 | If... Hit by command [Summon] or [Summon] F1 43 | > Set target: All party members F0 FE 39 FE | > Random spell: [Nothing] or [Silent Voice] or [Nothing] FF - End of script [script #388] ; orig idx=388, "Mdgrdsmr", offset 0x5F58F0, special: Deal 1x Damage + Inflict Blind F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #389] ; orig idx=389, "Catoblps", offset 0x5FA4E7, special: 100% Deal 7x Damage FC 0B 14 00 | If... Personal timer above 20 FA 09 01 F0 | > Use Animation FA 0C 01 00 | > Use Animation F3 A8 00 | > Display message 168: Turned into stone! F9 01 01 00 | > Modify var. bits [$001: Set 0x01] FB 01 36 | > Misc.: Self becomes invincible F1 36 | > Set target: Self 2A | > Cura FD | > Wait for next turn, reset target F1 36 | > Set target: Self 2A | > Cura FD | > Wait for next turn, reset target F1 36 | > Set target: Self 2A | > Cura FD | > Wait for next turn, reset target FA 0C 01 00 | > Use Animation F3 AA 00 | > Display message 170: Petrification broken! F9 02 01 00 | > Modify var. bits [$001: Unset 0x01] FB 05 36 | > Misc.: Self loses invincibility FB 00 00 | > Misc.: Reset personal timer FE | > End of if statement, reset target and wait F0 E2 FE E2 | Random spell: [Dread Gaze] or [Nothing] or [Dread Gaze] E2 | Dread Gaze FD | Wait for next turn, reset target F0 E2 FE E2 | Random spell: [Dread Gaze] or [Nothing] or [Dread Gaze] E2 | Dread Gaze FD | Wait for next turn, reset target F0 E2 FE E2 | Random spell: [Dread Gaze] or [Nothing] or [Dread Gaze] E2 | Dread Gaze EE | Fight F0 FE FE EE | Random spell: [Nothing] or [Nothing] or [Fight] FD | Wait for next turn, reset target FC 09 48 06 | If... Party member 1 doesn't have status Petrify; targets them FC 09 49 06 | > If... Party member 2 doesn't have status Petrify; targets them FC 09 4A 06 | >> If... Party member 3 doesn't have status Petrify; targets them FC 09 4B 06 | >>> If... Party member 4 doesn't have status Petrify; targets them EF | >>>> Special: Rage Strike EF | >>>> Special: Rage Strike EF | >>>> Special: Rage Strike FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 04 04 04 | If... Hit by element(s) [Lightning] FC 14 01 00 | > If... Variable $001 has set bit 0x01 FA 0C 01 00 | >> Use Animation F3 A9 00 | >> Display message 169: Lightning strikes the stone! FB 05 36 | >> Misc.: Self loses invincibility F9 02 01 00 | >> Modify var. bits [$001: Unset 0x01] FB 00 00 | >> Misc.: Reset personal timer EF | >> Special: Rage Strike EF | >> Special: Rage Strike FF - End of script [script #390] ; orig idx=390, "Maduin", offset 0x5F58F0, special: None F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #391] ; orig idx=391, "Bismark", offset 0x5F58F0, special: None F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #392] ; orig idx=392, "CaitSith", offset 0x5F58F0, special: None F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #393] ; orig idx=393, "MistDrgn", offset 0x5F58F0, special: None F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #394] ; orig idx=394, "Vlgrmnda", offset 0x5F58F0, special: None F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #395] ; orig idx=395, "Odin", offset 0x5F58F0, special: None F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #396] ; orig idx=396, "Ultima", offset 0x5F58F0, special: None F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #397] ; orig idx=397, "Bahamut", offset 0x5F58F0, special: None F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #398] ; orig idx=398, "Alexandr", offset 0x5F58F0, special: None F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #399] ; orig idx=399, "Crusader", offset 0x5F58F0, special: None F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #400] ; orig idx=400, "IfritCln", offset 0x5FD0A0, special: Deal 2.5x Damage F0 EE 0C 0C | Random spell: [Fight] or [Firaga] or [Firaga] F0 FE FE CC | Random spell: [Nothing] or [Nothing] or [Southern Cross] FD | Wait for next turn, reset target F0 EE EF 0C | Random spell: [Fight] or [Special: Flame Crash] or [Firaga] F0 FE FE EF | Random spell: [Nothing] or [Nothing] or [Special: Flame Crash] FF @ End of action script, begin counter-attack script FC 01 19 19 | If... Hit by command [Summon] or [Summon] F1 43 | > Set target: All party members F0 FE 37 FE | > Random spell: [Nothing] or [Hellfire] or [Nothing] FF - End of script [script #401] ; orig idx=401, "KirinCln", offset 0x5FD100, special: Deal 3x Damage F0 EE 30 20 | Random spell: [Fight] or [Curaga] or [Comet] F0 FE FE 20 | Random spell: [Nothing] or [Nothing] or [Comet] FD | Wait for next turn, reset target F0 EE EF 30 | Random spell: [Fight] or [Special: Hympn] or [Curaga] F0 FE FE 20 | Random spell: [Nothing] or [Nothing] or [Comet] FF @ End of action script, begin counter-attack script FC 01 19 19 | If... Hit by command [Summon] or [Summon] F1 38 | > Set target: All monsters F0 FE 47 FE | > Random spell: [Nothing] or [Holy Aura] or [Nothing] FF - End of script [script #402] ; orig idx=402, "ZonaSeek", offset 0x5F58F0, special: None F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #403] ; orig idx=403, "Carbuncl", offset 0x5F58F0, special: None F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #404] ; orig idx=404, "Phantom", offset 0x5F58F0, special: Deal 1x Damage + Inflict Condemned F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #405] ; orig idx=405, "SeraphCl", offset 0x5FD160, special: Instant Death F0 EE 35 EE | Random spell: [Fight] or [Holy] or [Fight] FD | Wait for next turn, reset target F0 35 EE EF | Random spell: [Holy] or [Fight] or [Special: Special] FD | Wait for next turn, reset target F4 1A 1A 1A | Use command: [Pray] FD | Wait for next turn, reset target F0 A8 EE EF | Random spell: [Lullaby] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #406] ; orig idx=406, "Golem", offset 0x5F58F0, special: None F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #407] ; orig idx=407, "UncrnCln", offset 0x5FD130, special: Deal 1x Damage + HP Absorb F0 EE 1E 21 | Random spell: [Fight] or [Gravity] or [Slowga] F0 FE FE 27 | Random spell: [Nothing] or [Nothing] or [Silence] FD | Wait for next turn, reset target F0 EE EF 09 | Random spell: [Fight] or [Special: Blood Cone] or [Break] F0 FE FE B1 | Random spell: [Nothing] or [Nothing] or [Blaster] FF @ End of action script, begin counter-attack script FC 01 19 19 | If... Hit by command [Summon] or [Summon] F1 38 | > Set target: All monsters F0 FE 4D FE | > Random spell: [Nothing] or [Healing Horn] or [Nothing] FF - End of script [script #408] ; orig idx=408, "FenriCln", offset 0x5F58F0, special: Deal 1x Damage + Inflict Berserk F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #409] ; orig idx=409, "Asura", offset 0x5FAF80, special: Deal 1x Damage + Inflict Blind FC 16 78 00 | If... Global timer above 120 FB 0B 04 | > Misc.: Sets status Clear F1 36 | > Set target: Self 4F | > Queen's Aegis FB 0C 04 | > Misc.: Removes status Clear FB 04 00 | > Misc.: Resets global battle timer FE | > End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 06 36 BB | > If... Self HP is below 23936 [44%]; targets them F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 F1 36 | > Set target: Self 30 | > Curaga 2D | > Raise FD | > Wait for next turn, reset target F2 00 BA 02 | > Formation change to 698 FE | > End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 F1 36 | > Set target: Self 30 | > Curaga FD | > Wait for next turn, reset target F2 00 BA 02 | > Formation change to 698 FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 01 00 06 | If... Hit by command [Fight] or [Mug] F1 45 | > Set target: Last attacking party member/monster 0D | > Blizzaga FE | > End of if statement, reset target and wait FC 01 07 08 | If... Hit by command [Iaido] or [Throw] F1 45 | > Set target: Last attacking party member/monster 0D | > Blizzaga FE | > End of if statement, reset target and wait FC 01 09 0A | If... Hit by command [Tools] or [Blitz] F1 45 | > Set target: Last attacking party member/monster 0D | > Blizzaga FE | > End of if statement, reset target and wait FC 01 0D 10 | If... Hit by command [Sketch] or [Rage] F1 45 | > Set target: Last attacking party member/monster 0D | > Blizzaga FE | > End of if statement, reset target and wait FC 01 16 18 | If... Hit by command [Jump] or [GilTos] F1 45 | > Set target: Last attacking party member/monster 0D | > Blizzaga FE | > End of if statement, reset target and wait FC 01 01 02 | If... Hit by command [Item] or [Magic] F1 45 | > Set target: Last attacking party member/monster C0 | > Fallen One FE | > End of if statement, reset target and wait FC 01 0C 0F | If... Hit by command [Blue] or [Slots] F1 45 | > Set target: Last attacking party member/monster C0 | > Fallen One FE | > End of if statement, reset target and wait FC 01 13 17 | If... Hit by command [Dance] or [DblCst] F1 45 | > Set target: Last attacking party member/monster C0 | > Fallen One FE | > End of if statement, reset target and wait FF - End of script [script #410] ; orig idx=410, "Phoenix", offset 0x5F58F0, special: None F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #411] ; orig idx=411, "Tentacle", offset 0x5F58F0, special: None F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #412] ; orig idx=412, "Dullahan", offset 0x5F58F0, special: None F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #413] ; orig idx=413, "DethGaze", offset 0x5F58F0, special: Deal 1x Damage + Inflict Blind F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #414] ; orig idx=414, "Chadarnk", offset 0x5F58F0, special: None F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Special] FF @ End of action script, begin counter-attack script FF - End of script [script #415] ; orig idx=415, "Snoll", offset 0x5FBD70, special: Deal 2.5x Damage F0 07 EE 07 | Random spell: [Blizzara] or [Fight] or [Blizzara] FD | Wait for next turn, reset target F0 BB 74 A2 | Random spell: [Absolute Zero] or [Avalanche] or [Self-Destruct] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 A2 FE FE | > Random spell: [Self-Destruct] or [Nothing] or [Nothing] FF - End of script [script #416] ; orig idx=416, "Omega", offset 0x5F9DA8, special: 100% Apply Protect FC 0D 00 06 | If... Variable $000 is 6 or more 87 | > Heal Force FD | > Wait for next turn, reset target B7 | > Wave Cannon FD | > Wait for next turn, reset target BF | > Magitek Barrier F3 6C 00 | > Display message 108: Omega releases energy! F8 00 00 | > Modify variable [$000 = 0] FB 05 36 | > Misc.: Self loses invincibility FE | > End of if statement, reset target and wait F0 B4 AF B1 | Random spell: [Atomic Ray] or [S. Triangle] or [Blaster] FD | Wait for next turn, reset target 8A | Magitek Missile FD | Wait for next turn, reset target F0 B4 D1 9B | Random spell: [Atomic Ray] or [Hyperdrive] or [Dischord] FD | Wait for next turn, reset target 86 | Bio Blaster 87 | Heal Force FD | Wait for next turn, reset target F0 D4 AF BC | Random spell: [Mustard Bomb] or [S. Triangle] or [Magnitude 8] F0 88 B2 9B | Random spell: [Confuser] or [Whirlwind] or [Dischord] FD | Wait for next turn, reset target C6 | Flare Star FD | Wait for next turn, reset target F0 B4 BB D1 | Random spell: [Atomic Ray] or [Absolute Zero] or [Hyperdrive] FD | Wait for next turn, reset target D7 | Shrapnel FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F1 47 | > Set target: Default spell target 17 | > Ultima F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 0D 00 06 | If... Variable $000 is 6 or more FC 05 00 00 | > If... HP is decreased F0 FE FE FE | >> Use spell: [Nothing] FE | >> End of if statement, reset target and wait FC 0D 00 05 | If... Variable $000 is 5 or more FC 05 00 00 | > If... HP is decreased F1 43 | >> Set target: All party members B6 | >> Diffusion Laser F1 36 | >> Set target: Self EF | >> Special: Omeguard FB 0C 16 | >> Misc.: Removes status Safe FB 01 36 | >> Misc.: Self becomes invincible F8 00 81 | >> Modify variable [$000 + 1] FC 0D 01 03 | >> If... Variable $001 is 3 or more FB 05 36 | >>> Misc.: Self loses invincibility F3 71 00 | >>> Display message 113: Omega breaks down! F1 36 | >>> Set target: Self D8 | >>> Bomblet F8 01 00 | >>> Modify variable [$001 = 0] F8 00 00 | >>> Modify variable [$000 = 0] FE | >>> End of if statement, reset target and wait FC 04 04 00 | If... Hit by element(s) [Lightning] FC 05 00 00 | > If... HP is decreased F1 47 | >> Set target: Default spell target F0 BF B5 AD | >> Random spell: [Magitek Barrier] or [Magitek Laser] or [Net] F8 01 81 | >> Modify variable [$001 + 1] F8 00 81 | >> Modify variable [$000 + 1] FE | >> End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [DblCst] F1 47 | > Set target: Default spell target DD | > Missile DD | > Missile FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 DD FE D4 | > Random spell: [Missile] or [Nothing] or [Mustard Bomb] F8 00 81 | > Modify variable [$000 + 1] FF - End of script [script #417] ; orig idx=417, "DsrtTrap", offset 0x5FA860, special: 100% Deal 1x Damage + Inflict Poison FC 14 01 00 | If... Variable $001 has set bit 0x01 F0 EE EE EF | > Random spell: [Fight] or [Fight] or [Special: Hazardous Material] FD | > Wait for next turn, reset target F0 EE EF 0B | > Random spell: [Fight] or [Special: Hazardous Material] or [Bio] FD | > Wait for next turn, reset target 14 | > Scourge FC 0B 0F 00 | > If... Personal timer above 15 F3 B1 00 | >> Display message 177: Tentacles regenerated! F9 02 01 00 | >> Modify var. bits [$001: Unset 0x01] FE | >> End of if statement, reset target and wait F0 EB FE EB | Random spell: [Life Shaver] or [Nothing] or [Life Shaver] FD | Wait for next turn, reset target EB | Life Shaver EB | Life Shaver FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 15 01 00 | If... Variable $001 has unset bit 0x01 FC 04 02 00 | > If... Hit by element(s) [Ice] FA 09 01 62 | >> Use Animation FA 00 01 00 | >> Use Animation F3 B2 00 | >> Display message 178: Frozen tentacles! Can't absorb! F9 01 01 00 | >> Modify var. bits [$001: Set 0x01] FB 00 00 | >> Misc.: Reset personal timer FE | >> End of if statement, reset target and wait FC 15 01 00 | If... Variable $001 has unset bit 0x01 FC 05 00 00 | > If... HP is decreased 04 | >> Drain 04 | >> Drain FF - End of script [script #418] ; orig idx=418, "MagnaRdr", offset 0x5F595A, special: Deal 2x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Wheel] FD | Wait for next turn, reset target F0 06 07 08 | Random spell: [Fira] or [Blizzara] or [Thundara] FF @ End of action script, begin counter-attack script FF - End of script [script #419] ; orig idx=419, "LtlMagna", offset 0x5F6855, special: Deal 1.5x Damage F0 EE EF EF | Random spell: [Fight] or [Special: Body Blow] or [Special: Body Blow] FD | Wait for next turn, reset target F0 01 07 07 | Random spell: [Blizzard] or [Blizzara] or [Blizzara] FF @ End of action script, begin counter-attack script FF - End of script [script #420] ; orig idx=420, "GhostTrn", offset 0x5FB950, special: Deal 2.5x Damage FC 15 00 00 | If... Variable $000 has unset bit 0x01 F3 F0 00 | > Display message 240: Wrexsoul: All of you_ Embrace this endless dreaming_ F1 48 | > Set target: Party member 1 8B | > Death Sentence F1 49 | > Set target: Party member 2 8B | > Death Sentence F1 4A | > Set target: Party member 3 8B | > Death Sentence F1 4B | > Set target: Party member 4 8B | > Death Sentence F1 43 | > Set target: All party members A8 | > Lullaby F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FE | > End of if statement, reset target and wait FC 06 36 75 | If... Self HP is below 14976 [61%]; targets them FA 09 01 92 | > Use Animation F1 43 | > Set target: All party members D3 | > Diabolic Whistle FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target EF | > Special: Wheel of Fate F0 EE EF EF | > Random spell: [Fight] or [Special: Wheel of Fate] or [Special: Wheel of Fate] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target E9 | > Saint Beam F1 43 | > Set target: All party members C9 | > Reverse Polarity FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target A8 | > Lullaby FE | > End of if statement, reset target and wait F0 EE EF EE | Random spell: [Fight] or [Special: Wheel of Fate] or [Fight] FD | Wait for next turn, reset target F0 A9 A7 EE | Random spell: [Acid Rain] or [Flash] or [Fight] FD | Wait for next turn, reset target F0 EF E9 E9 | Random spell: [Special: Wheel of Fate] or [Saint Beam] or [Saint Beam] FD | Wait for next turn, reset target F0 EE 6B EE | Random spell: [Fight] or [Wildfire] or [Fight] FD | Wait for next turn, reset target FA 09 01 92 | Use Animation F1 43 | Set target: All party members D3 | Diabolic Whistle FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 45 | > Set target: Last attacking party member/monster F0 EE FE EE | > Random spell: [Fight] or [Nothing] or [Fight] FF - End of script [script #421] ; orig idx=421, "Hidon", offset 0x5F8AE4, special: 100% Instant Death FC 0D 00 04 | If... Variable $000 is 4 or more FA 0C 01 00 | > Use Animation FB 05 36 | > Misc.: Self loses invincibility F0 EE A5 EE | > Random spell: [Fight] or [Poison Fog] or [Fight] F0 EF FE FE | > Random spell: [Special: Hidon Claw] or [Nothing] or [Nothing] FD | > Wait for next turn, reset target F0 A5 0B 14 | > Random spell: [Poison Fog] or [Bio] or [Scourge] F0 EF FE EF | > Random spell: [Special: Hidon Claw] or [Nothing] or [Special: Hidon Claw] FD | > Wait for next turn, reset target F0 EE 10 EE | > Random spell: [Fight] or [Death] or [Fight] F1 3C | > Set target: Random party member with Death status A6 | > Crypt Dust FD | > Wait for next turn, reset target A1 | > Grand Trine F8 00 00 | > Modify variable [$000 = 0] FA 0C 01 00 | > Use Animation FB 01 36 | > Misc.: Self becomes invincible F5 09 00 04 | > Adjust enemies: Monsters <2> => Unhide, refill HP F5 09 00 08 | > Adjust enemies: Monsters <3> => Unhide, refill HP F5 09 00 10 | > Adjust enemies: Monsters <4> => Unhide, refill HP F5 09 00 20 | > Adjust enemies: Monsters <5> => Unhide, refill HP FE | > End of if statement, reset target and wait FB 01 36 | Misc.: Self becomes invincible FD | Wait for next turn, reset target F0 FE FE A5 | Random spell: [Nothing] or [Nothing] or [Poison Fog] FD | Wait for next turn, reset target F0 FE 0B FE | Random spell: [Nothing] or [Bio] or [Nothing] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EB FE EE | > Random spell: [Life Shaver] or [Nothing] or [Fight] FF - End of script [script #422] ; orig idx=422, "StllLife", offset 0x5F8050, special: Deal 1x Damage + Inflict Poison F1 36 | Set target: Self 1C | Regen F1 47 | Set target: Default spell target F0 EE EF EF | Random spell: [Fight] or [Special: Hell Fang] or [Special: Hell Fang] FD | Wait for next turn, reset target F0 EE A8 EE | Random spell: [Fight] or [Lullaby] or [Fight] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 47 | > Set target: Default spell target 8B | > Death Sentence FF - End of script [script #423] ; orig idx=423, "Vargas", offset 0x5FB6D0, special: 100% Chant FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 06 36 44 | > If... Self HP is below 8704 [53%]; targets them F3 E7 00 | >> Display message 231: Let's do this__! F1 36 | >> Set target: Self EF | >> Special: Renki FB 0B 11 | >> Misc.: Sets status Regen FB 0B 16 | >> Misc.: Sets status Safe F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait FC 08 05 04 | If... Sabin has status Clear; targets them 60 | > Phoenix Dance 5D | > Pummel FE | > End of if statement, reset target and wait F0 EE EE 62 | Random spell: [Fight] or [Fight] or [Vacuum Wave] FD | Wait for next turn, reset target 5D | Pummel FD | Wait for next turn, reset target F0 E3 62 EE | Random spell: [Shockwave] or [Vacuum Wave] or [Fight] FD | Wait for next turn, reset target F3 0A 00 | Display message 10: Vargas: Come on! What's the matter? F0 E3 EE EE | Random spell: [Shockwave] or [Fight] or [Fight] FD | Wait for next turn, reset target 60 | Phoenix Dance FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 01 19 19 | If... Hit by command [Summon] or [Summon] F3 E6 00 | > Display message 230: I must rely on my own power! I just hope that it will be eno... 62 | > Vacuum Wave EE | > Fight 5D | > Pummel FE | > End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [DblCst] F3 E6 00 | > Display message 230: I must rely on my own power! I just hope that it will be eno... 62 | > Vacuum Wave EE | > Fight 5D | > Pummel FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EE FE | > Random spell: [Nothing] or [Fight] or [Nothing] FF - End of script [script #424] ; orig idx=424, "Vargas", offset 0x5F707F, special: 100% Deal 1x Damage + Inflict Condemned FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 15 00 04 | > If... Variable $000 has unset bit 0x10 FC 09 05 08 | >> If... Sabin doesn't have status Condemned; targets them EF | >>> Special: Final Fist F3 12 00 | >>> Display message 18: Vargas: Now_ Get ready to join your beloved master! F9 01 00 04 | >>> Modify var. bits [$000: Set 0x10] FE | >>> End of if statement, reset target and wait FC 14 00 04 | If... Variable $000 has set bit 0x10 FC 15 00 02 | > If... Variable $000 has unset bit 0x04 FC 08 05 08 | >> If... Sabin has status Condemned; targets them F9 01 00 02 | >>> Modify var. bits [$000: Set 0x04] F3 43 00 | >>> Display message 67: Vargas: Why hold back, ? Your time's almost up! FE | >>> End of if statement, reset target and wait FC 0B 32 00 | If... Personal timer above 50 FB 00 00 | > Misc.: Reset personal timer F3 0A 00 | > Display message 10: Vargas: Come on! What's the matter? EE | > Fight EE | > Fight FE | > End of if statement, reset target and wait EE | Fight FD | Wait for next turn, reset target F0 E6 E6 E6 | Use spell: [Gale Cut] FD | Wait for next turn, reset target EE | Fight FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 02 5D 5D | If... Hit by spell [Pummel] or [Pummel] F7 09 | > Special event 0x09 F5 0B 01 FF | > Adjust enemies: Monsters => Killed FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased FC 06 36 55 | > If... Self HP is below 10880 [93%]; targets them FC 15 00 00 | >> If... Variable $000 has unset bit 0x01 F9 01 00 00 | >>> Modify var. bits [$000: Set 0x01] F3 42 00 | >>> Display message 66: Vargas: Enough of this! I'll send you all to the great beyon... F7 07 | >>> Special event 0x07 FE | >>> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased FC 14 00 00 | > If... Variable $000 has set bit 0x01 FC 15 00 01 | >> If... Variable $000 has unset bit 0x02 FC 06 36 51 | >>> If... Self HP is below 10368 [89%]; targets them F7 08 | >>>> Special event 0x08 F9 01 00 01 | >>>> Modify var. bits [$000: Set 0x02] FE | >>>> End of if statement, reset target and wait FF - End of script [script #425] ; orig idx=425, "LifeTrap", offset 0x5F9760, special: Deal 1x Damage + Inflict Zombie F0 04 04 15 | Random spell: [Drain] or [Drain] or [Aspir] FD | Wait for next turn, reset target F0 04 15 15 | Random spell: [Drain] or [Aspir] or [Aspir] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F0 10 FE FE | > Random spell: [Death] or [Nothing] or [Nothing] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EB FE FE | > Random spell: [Life Shaver] or [Nothing] or [Nothing] FF - End of script [script #426] ; orig idx=426, "Gilgamsh", offset 0x5FCDB0, special: 100% Deal 3x Damage FC 1B 5F 02 | If... Battle formation is #607 F3 CF 00 | > Display message 207: Kyah! EE | > Fight FD | > Wait for next turn, reset target F3 D0 00 | > Display message 208: Hah! EE | > Fight FD | > Wait for next turn, reset target F3 D1 00 | > Display message 209: Bah! EE | > Fight EE | > Fight FE | > End of if statement, reset target and wait FC 1B 60 02 | If... Battle formation is #608 FC 15 00 01 | > If... Variable $000 has unset bit 0x02 FC 06 36 2C | >> If... Self HP is below 5632 [58%]; targets them F3 D4 00 | >>> Display message 212: I was wrong_ F1 36 | >>> Set target: Self 19 | >>> Haste F3 D5 00 | >>> Display message 213: As I expected_ F1 36 | >>> Set target: Self 28 | >>> Protect F3 D6 00 | >>> Display message 214: I can't fight all of you_ F1 36 | >>> Set target: Self 29 | >>> Shell F3 D7 00 | >>> Display message 215: _ HA! Did you really believe me? F1 47 | >>> Set target: Default spell target F4 16 16 16 | >>> Use command: [Jump] F9 01 00 01 | >>> Modify var. bits [$000: Set 0x02] FE | >>> End of if statement, reset target and wait FC 1B 60 02 | If... Battle formation is #608 FC 06 36 2C | > If... Self HP is below 5632 [58%]; targets them F1 44 | >> Set target: Random party member F0 EE C9 EE | >> Random spell: [Fight] or [Reverse Polarity] or [Fight] FD | >> Wait for next turn, reset target F1 47 | >> Set target: Default spell target F0 EE B8 EE | >> Random spell: [Fight] or [10,000 Volts] or [Fight] FD | >> Wait for next turn, reset target F1 47 | >> Set target: Default spell target F0 65 EE EE | >> Random spell: [Wind Slash] or [Fight] or [Fight] FD | >> Wait for next turn, reset target F4 16 16 16 | >> Use command: [Jump] FE | >> End of if statement, reset target and wait FC 1B 60 02 | If... Battle formation is #608 EE | > Fight FD | > Wait for next turn, reset target F1 44 | > Set target: Random party member F0 EE C9 EE | > Random spell: [Fight] or [Reverse Polarity] or [Fight] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 EE 65 EE | > Random spell: [Fight] or [Wind Slash] or [Fight] FE | > End of if statement, reset target and wait FC 1B 61 02 | If... Battle formation is #609 FC 14 00 04 | > If... Variable $000 has set bit 0x10 F9 01 00 02 | >> Modify var. bits [$000: Set 0x04] C2 | >> Escape FE | >> End of if statement, reset target and wait FC 1B 61 02 | If... Battle formation is #609 FC 14 00 03 | > If... Variable $000 has set bit 0x08 FE | >> End of if statement, reset target and wait FC 1B 61 02 | If... Battle formation is #609 FC 15 00 05 | > If... Variable $000 has unset bit 0x20 FC 06 36 2C | >> If... Self HP is below 5632 [58%]; targets them F9 01 00 05 | >>> Modify var. bits [$000: Set 0x20] FA 04 01 00 | >>> Use Animation FA 04 01 00 | >>> Use Animation FA 04 01 00 | >>> Use Animation FA 04 01 00 | >>> Use Animation F5 0A 02 02 | >>> Adjust enemies: Monsters <1> => Unhide, don't touch HP F3 DE 00 | >>> Display message 222: Gilgamshh: Did something scare you? Enkidu: Avoid the attack... FE | >>> End of if statement, reset target and wait FC 1B 61 02 | If... Battle formation is #609 F0 EE EE EF | > Random spell: [Fight] or [Fight] or [Special: Flying Water Cut] FD | > Wait for next turn, reset target F0 BE EE BE | > Random spell: [Flash Rain] or [Fight] or [Flash Rain] FD | > Wait for next turn, reset target F0 CD EE EF | > Random spell: [Launcher] or [Fight] or [Special: Flying Water Cut] FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 1B 5F 02 | If... Battle formation is #607 FC 06 36 35 | > If... Self HP is below 6784 [69%]; targets them FC 05 00 00 | >> If... HP is decreased F3 D2 00 | >>> Display message 210: Gilgamshh: D_ Damn! That's enough for now. We'll settle this... C2 | >>> Escape FE | >>> End of if statement, reset target and wait FC 1B 5F 02 | If... Battle formation is #607 FC 05 00 00 | > If... HP is decreased F0 FE EE FE | >> Random spell: [Nothing] or [Fight] or [Nothing] FE | >> End of if statement, reset target and wait FC 1B 60 02 | If... Battle formation is #608 FC 06 36 1F | > If... Self HP is below 3968 [40%]; targets them FC 05 00 00 | >> If... HP is decreased F3 D8 00 | >>> Display message 216: Gilgamshh: Oops! Got some important business elsewhere! I'll... C2 | >>> Escape FE | >>> End of if statement, reset target and wait FC 1B 60 02 | If... Battle formation is #608 FC 05 00 00 | > If... HP is decreased F0 FE EE FE | >> Random spell: [Nothing] or [Fight] or [Nothing] FE | >> End of if statement, reset target and wait FC 1B 61 02 | If... Battle formation is #609 FC 14 00 01 | > If... Variable $000 has set bit 0x02 FC 12 00 00 | >> If... Monsters are dead FB 0C 07 | >>> Misc.: Removes status Death F3 E1 00 | >>> Display message 225: Gilgamshh: Huh? You look familiar_ Right! I fought you guys ... C2 | >>> Escape F9 01 00 02 | >>> Modify var. bits [$000: Set 0x04] FE | >>> End of if statement, reset target and wait FC 1B 61 02 | If... Battle formation is #609 FC 14 00 05 | > If... Variable $000 has set bit 0x20 FC 12 00 00 | >> If... Monsters are dead FB 0C 07 | >>> Misc.: Removes status Death F3 DF 00 | >>> Display message 223: Gilgamshh: Ugh_ FB 07 36 | >>> Misc.: Self becomes untargetable F9 01 00 03 | >>> Modify var. bits [$000: Set 0x08] FE | >>> End of if statement, reset target and wait FC 1B 61 02 | If... Battle formation is #609 FC 12 00 00 | > If... Monsters are dead FB 0C 07 | >> Misc.: Removes status Death F9 01 00 05 | >> Modify var. bits [$000: Set 0x20] FA 04 01 00 | >> Use Animation FA 04 01 00 | >> Use Animation FA 04 01 00 | >> Use Animation FA 04 01 00 | >> Use Animation FA 04 01 00 | >> Use Animation F5 0A 02 02 | >> Adjust enemies: Monsters <1> => Unhide, don't touch HP F3 DE 00 | >> Display message 222: Gilgamshh: Did something scare you? Enkidu: Avoid the attack... FE | >> End of if statement, reset target and wait FC 1B 61 02 | If... Battle formation is #609 FC 05 00 00 | > If... HP is decreased F0 EE EE FE | >> Random spell: [Fight] or [Fight] or [Nothing] FF - End of script [script #427] ; orig idx=427, "Gilgamsh", offset 0x5FC570, special: 100% Deal 1x Damage + Inflict Stop FC 14 00 00 | If... Variable $000 has set bit 0x01 F0 EE EE 9B | > Random spell: [Fight] or [Fight] or [Dischord] F0 EE FE 62 | > Random spell: [Fight] or [Nothing] or [Vacuum Wave] FD | > Wait for next turn, reset target F0 EE 95 D9 | > Random spell: [Fight] or [Level 3 Flare] or [Sword Rain] F0 EE FE 59 | > Random spell: [Fight] or [Nothing] or [Tachi: Dragon] FD | > Wait for next turn, reset target F0 EE 6E 57 | > Random spell: [Fight] or [Shamshir] or [Tachi: Tiger] D7 | > Shrapnel FE | > End of if statement, reset target and wait F0 EE EE E3 | Random spell: [Fight] or [Fight] or [Shockwave] FD | Wait for next turn, reset target F0 EE EE AB | Random spell: [Fight] or [Fight] or [Mega Berserk] FD | Wait for next turn, reset target F0 EE EE A7 | Random spell: [Fight] or [Fight] or [Flash] FD | Wait for next turn, reset target F0 EE B2 A3 | Random spell: [Fight] or [Whirlwind] or [Frog Song] FD | Wait for next turn, reset target F0 EE EE C9 | Random spell: [Fight] or [Fight] or [Reverse Polarity] FD | Wait for next turn, reset target F0 EE DD CD | Random spell: [Fight] or [Missile] or [Launcher] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 0C 01 FF | >> Adjust enemies: Monsters => Boss Death FE | >> End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F3 FE 00 | >> Display message 254: Gilgamshh: Mwahaha! You're pretty strong! But I'm just getti... FB 0B 16 | >> Misc.: Sets status Safe FB 0B 15 | >> Misc.: Sets status Shell FB 0B 13 | >> Misc.: Sets status Haste F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 05 00 00 | > If... HP is decreased F0 EE EE FE | >> Random spell: [Fight] or [Fight] or [Nothing] F8 01 81 | >> Modify variable [$001 + 1] FC 0D 01 06 | >> If... Variable $001 is 6 or more EF | >>> Special: Hidden Moon Spray EE | >>> Fight EE | >>> Fight EE | >>> Fight EE | >>> Fight FE | >>> End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 05 00 00 | > If... HP is decreased F0 EE FE FE | >> Random spell: [Fight] or [Nothing] or [Nothing] FE | >> End of if statement, reset target and wait FF - End of script [script #428] ; orig idx=428, "Mom Bomb", offset 0x5F9BA5, special: 100% Apply Haste FC 15 24 00 | If... Variable $036 has unset bit 0x01 F9 01 24 00 | > Modify var. bits [$036: Set 0x01] F5 01 00 3C | > Adjust enemies: Monsters <2, 3, 4, 5> => Unhide, refill HP FE | > End of if statement, reset target and wait FC 0B 0F 00 | If... Personal timer above 15 FB 00 00 | > Misc.: Reset personal timer F8 03 81 | > Modify variable [$003 + 1] FC 0D 03 06 | > If... Variable $003 is 6 or more F8 03 00 | >> Modify variable [$003 = 0] FE | >> End of if statement, reset target and wait FC 0D 02 06 | If... Variable $002 is 6 or more FC 09 36 17 | > If... Self doesn't have status Rflect; targets them F1 36 | >> Set target: Self 28 | >> Protect 31 | >> Reflect F8 02 00 | >> Modify variable [$002 = 0] FE | >> End of if statement, reset target and wait FC 15 24 01 | If... Variable $036 has unset bit 0x02 FC 13 01 01 | > If... Number of living monsters is 1 or less FC 0D 03 05 | >> If... Variable $003 is 5 or more F5 01 00 02 | >>> Adjust enemies: Monsters <1> => Unhide, refill HP F1 36 | >>> Set target: Self EF | >>> Special: Mini-Flare FB 0C 13 | >>> Misc.: Removes status Haste F1 44 | >>> Set target: Random party member EE | >>> Fight F9 01 24 01 | >>> Modify var. bits [$036: Set 0x02] FE | >>> End of if statement, reset target and wait FC 15 24 01 | If... Variable $036 has unset bit 0x02 FC 13 01 01 | > If... Number of living monsters is 1 or less FC 0D 03 04 | >> If... Variable $003 is 4 or more F5 01 00 24 | >>> Adjust enemies: Monsters <2, 5> => Unhide, refill HP F9 01 24 01 | >>> Modify var. bits [$036: Set 0x02] FE | >>> End of if statement, reset target and wait FC 15 24 01 | If... Variable $036 has unset bit 0x02 FC 13 01 01 | > If... Number of living monsters is 1 or less FC 0D 03 03 | >> If... Variable $003 is 3 or more F5 01 00 3C | >>> Adjust enemies: Monsters <2, 3, 4, 5> => Unhide, refill HP F1 36 | >>> Set target: Self EF | >>> Special: Mini-Flare FB 0C 13 | >>> Misc.: Removes status Haste F1 44 | >>> Set target: Random party member EE | >>> Fight F9 01 24 01 | >>> Modify var. bits [$036: Set 0x02] FE | >>> End of if statement, reset target and wait FC 15 24 01 | If... Variable $036 has unset bit 0x02 FC 13 01 01 | > If... Number of living monsters is 1 or less FC 0D 03 02 | >> If... Variable $003 is 2 or more F5 01 00 34 | >>> Adjust enemies: Monsters <2, 4, 5> => Unhide, refill HP F9 01 24 01 | >>> Modify var. bits [$036: Set 0x02] FE | >>> End of if statement, reset target and wait FC 15 24 01 | If... Variable $036 has unset bit 0x02 FC 13 01 01 | > If... Number of living monsters is 1 or less FC 0D 03 01 | >> If... Variable $003 is 1 or more F5 01 00 28 | >>> Adjust enemies: Monsters <3, 5> => Unhide, refill HP F9 01 24 01 | >>> Modify var. bits [$036: Set 0x02] FE | >>> End of if statement, reset target and wait FC 08 36 17 | If... Self has status Rflect; targets them F0 06 0C 06 | > Random spell: [Fira] or [Firaga] or [Fira] F8 03 81 | > Modify variable [$003 + 1] F9 02 24 01 | > Modify var. bits [$036: Unset 0x02] FE | > End of if statement, reset target and wait F0 00 FE 00 | Random spell: [Fire] or [Nothing] or [Fire] FD | Wait for next turn, reset target F0 00 B3 B3 | Random spell: [Fire] or [Fireball] or [Fireball] FD | Wait for next turn, reset target F1 36 | Set target: Self EF | Special: Mini-Flare FB 0C 13 | Misc.: Removes status Haste F1 44 | Set target: Random party member EE | Fight F9 02 24 01 | Modify var. bits [$036: Unset 0x02] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FA 00 01 00 | > Use Animation F3 E4 00 | > Display message 228: Explode!! F5 00 01 3E | > Adjust enemies: Monsters <1, 2, 3, 4, 5> => Killed F1 43 | > Set target: All party members D8 | > Bomblet F2 09 EB 81 | > Formation change to 491 F5 01 00 3F | > Adjust enemies: Monsters <0, 1, 2, 3, 4, 5> => Unhide, refill HP FE | > End of if statement, reset target and wait FC 02 8E 13 | If... Hit by spell [Aqua Breath] or [Flood] F1 43 | > Set target: All party members F0 0C FE 0C | > Random spell: [Firaga] or [Nothing] or [Firaga] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F8 02 81 | > Modify variable [$002 + 1] F0 FE FE 06 | > Random spell: [Nothing] or [Nothing] or [Fira] FF - End of script [script #429] ; orig idx=429, "Dadaluma", offset 0x5F7157, special: Deal 1x Damage + Inflict Stop FC 0B 19 00 | If... Personal timer above 25 FB 00 00 | > Misc.: Reset personal timer FC 12 06 00 | > If... Monsters <1, 2> are dead FA 09 40 B8 | >> Use Animation F5 03 00 06 | >> Adjust enemies: Monsters <1, 2> => Unhide, refill HP FE | >> End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 06 36 0F | > If... Self HP is below 1920 [40%]; targets them F1 36 | >> Set target: Self F6 00 E9 E9 | >> Use item: [Hi-Potion] F6 00 E9 E9 | >> Use item: [Hi-Potion] F6 00 E9 E9 | >> Use item: [Hi-Potion] 28 | >> Protect F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait FC 0D 03 03 | If... Variable $003 is 3 or more F1 44 | > Set target: Random party member F6 01 00 01 | > Throw item: [Dagger] or [Mythril Knife] F1 44 | > Set target: Random party member F6 01 00 01 | > Throw item: [Dagger] or [Mythril Knife] F8 03 00 | > Modify variable [$003 = 0] FE | > End of if statement, reset target and wait FC 0D 02 02 | If... Variable $002 is 2 or more F1 43 | > Set target: All party members F6 01 00 01 | > Throw item: [Dagger] or [Mythril Knife] FD | > Wait for next turn, reset target F1 44 | > Set target: Random party member F4 16 16 16 | > Use command: [Jump] F8 02 00 | > Modify variable [$002 = 0] FE | > End of if statement, reset target and wait F1 47 | Set target: Default spell target F0 EE E3 EE | Random spell: [Fight] or [Shockwave] or [Fight] FD | Wait for next turn, reset target F0 EF EE EE | Random spell: [Special: Leg Sweep] or [Fight] or [Fight] FD | Wait for next turn, reset target F4 05 05 05 | Use command: [Steal] FD | Wait for next turn, reset target F4 18 18 18 | Use command: [GilTos] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 01 00 00 | If... Hit by command [Fight] or [Fight] F8 03 81 | > Modify variable [$003 + 1] F0 EE FE EE | > Random spell: [Fight] or [Nothing] or [Fight] FE | > End of if statement, reset target and wait FC 01 02 02 | If... Hit by command [Magic] or [Magic] F8 02 81 | > Modify variable [$002 + 1] FE | > End of if statement, reset target and wait FC 01 07 0A | If... Hit by command [Iaido] or [Blitz] F8 02 81 | > Modify variable [$002 + 1] FF - End of script [script #430] ; orig idx=430, "Numbr024", offset 0x5F9953, special: Deal 1x Damage + Inflict Muddle FC 15 00 00 | If... Variable $000 has unset bit 0x01 C1 | > Barrier Change F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FE | > End of if statement, reset target and wait FC 15 02 00 | If... Variable $002 has unset bit 0x01 FC 06 36 14 | > If... Self HP is below 2560 [49%]; targets them FA 0C 01 00 | >> Use Animation F3 00 00 | >> Display message 0: System error! F1 36 | >> Set target: Self 25 | >> Libra FD | >> Wait for next turn, reset target 87 | >> Heal Force FD | >> Wait for next turn, reset target 68 | >> Forest Bath F9 01 02 00 | >> Modify var. bits [$002: Set 0x01] FE | >> End of if statement, reset target and wait FC 0B 14 00 | If... Personal timer above 20 C1 | > Barrier Change FB 00 00 | > Misc.: Reset personal timer FE | > End of if statement, reset target and wait FC 0D 01 06 | If... Variable $001 is 6 or more C1 | > Barrier Change F8 01 00 | > Modify variable [$001 = 0] FE | > End of if statement, reset target and wait FC 1A 36 01 | If... Self has Fire weakness; targets them F1 47 | > Set target: Default spell target F0 07 BA 73 | > Random spell: [Blizzara] or [Blizzard] or [Snowball] FE | > End of if statement, reset target and wait FC 1A 36 02 | If... Self has Ice weakness; targets them F1 47 | > Set target: Default spell target F0 06 B3 6B | > Random spell: [Fira] or [Fireball] or [Wildfire] FE | > End of if statement, reset target and wait FC 1A 36 04 | If... Self has Lightning weakness; targets them F1 47 | > Set target: Default spell target F0 8E A9 6F | > Random spell: [Aqua Breath] or [Acid Rain] or [El Nino] FE | > End of if statement, reset target and wait FC 1A 36 08 | If... Self has Dark weakness; targets them F1 47 | > Set target: Default spell target F0 2A 1C E9 | > Random spell: [Cura] or [Regen] or [Saint Beam] FE | > End of if statement, reset target and wait FC 1A 36 10 | If... Self has Wind weakness; targets them F1 47 | > Set target: Default spell target F0 BC 72 6D | > Random spell: [Magnitude 8] or [Cave-In] or [Cliff Collapse] FE | > End of if statement, reset target and wait FC 1A 36 20 | If... Self has Holy weakness; targets them F1 47 | > Set target: Default spell target F0 A5 0B E2 | > Random spell: [Poison Fog] or [Bio] or [Dread Gaze] FE | > End of if statement, reset target and wait FC 1A 36 40 | If... Self has Earth weakness; targets them F1 47 | > Set target: Default spell target F0 6E E6 6E | > Random spell: [Shamshir] or [Gale Cut] or [Shamshir] FE | > End of if statement, reset target and wait FC 1A 36 80 | If... Self has Water weakness; targets them F1 47 | > Set target: Default spell target F0 08 B8 B9 | > Random spell: [Thundara] or [10,000 Volts] or [1,000,000 Volts] FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [DblCst] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EF EF | > Random spell: [Nothing] or [Special: Overflow] or [Special: Overflow] F8 01 81 | > Modify variable [$001 + 1] FE | > End of if statement, reset target and wait FF - End of script [script #431] ; orig idx=431, "Yeti", offset 0x5FB470, special: Deal 2.5x Damage FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 15 00 01 | > If... Variable $000 has unset bit 0x02 FC 06 36 50 | >> If... Self HP is below 10240 [37%]; targets them F1 36 | >>> Set target: Self F6 00 FE FE | >>> Use item: [Dried Meat] FA 00 01 00 | >>> Use Animation F3 49 00 | >>> Display message 73: Energized! Defense increased! Magic defense increased! Speed... FB 0B 16 | >>> Misc.: Sets status Safe FB 0B 15 | >>> Misc.: Sets status Shell FB 0B 13 | >>> Misc.: Sets status Haste FB 0B 11 | >>> Misc.: Sets status Regen F9 01 00 00 | >>> Modify var. bits [$000: Set 0x01] FE | >>> End of if statement, reset target and wait FC 0D 24 03 | If... Variable $036 is 3 or more F4 16 16 16 | > Use command: [Jump] F8 24 00 | > Modify variable [$036 = 0] FE | > End of if statement, reset target and wait FC 0B 28 00 | If... Personal timer above 40 FB 00 00 | > Misc.: Reset personal timer 72 | > Cave-In BA | > Blizzard FE | > End of if statement, reset target and wait F0 EE EE BA | Random spell: [Fight] or [Fight] or [Blizzard] F0 73 EE EE | Random spell: [Snowball] or [Fight] or [Fight] FD | Wait for next turn, reset target F0 EF EF EE | Random spell: [Special: Tackle] or [Special: Tackle] or [Fight] FD | Wait for next turn, reset target 54 | Snowstorm FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 15 00 01 | > If... Variable $000 has unset bit 0x02 FC 03 FE FE | >> If... Hit by item [Dried Meat] or [Dried Meat] FA 00 01 00 | >>> Use Animation F3 49 00 | >>> Display message 73: Energized! Defense increased! Magic defense increased! Speed... FB 0B 16 | >>> Misc.: Sets status Safe FB 0B 15 | >>> Misc.: Sets status Shell FB 0B 13 | >>> Misc.: Sets status Haste FB 0B 11 | >>> Misc.: Sets status Regen F9 01 00 01 | >>> Modify var. bits [$000: Set 0x02] FE | >>> End of if statement, reset target and wait FC 04 01 00 | If... Hit by element(s) [Fire] F1 36 | > Set target: Self 7C | > Snow Bunny F8 24 81 | > Modify variable [$036 + 1] FE | > End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [DblCst] F8 24 81 | > Modify variable [$036 + 1] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EF FE | > Random spell: [Nothing] or [Special: Tackle] or [Nothing] FF - End of script [script #432] ; orig idx=432, "Typhon", offset 0x5F9580, special: Deal 2x Damage FB 01 36 | Misc.: Self becomes invincible CB | Snort FF @ End of action script, begin counter-attack script FF - End of script [script #433] ; orig idx=433, "FrzeDrgn", offset 0x5FB27C, special: Deal 2x Damage FC 13 01 01 | If... Number of living monsters is 1 or less C5 | > Northern Cross FD | > Wait for next turn, reset target F0 EE BB BB | > Random spell: [Fight] or [Absolute Zero] or [Absolute Zero] FD | > Wait for next turn, reset target F0 74 74 54 | > Random spell: [Avalanche] or [Avalanche] or [Snowstorm] FE | > End of if statement, reset target and wait FC 13 01 02 | If... Number of living monsters is 2 or less F0 EE 54 54 | > Random spell: [Fight] or [Snowstorm] or [Snowstorm] FD | > Wait for next turn, reset target F0 54 0D 0D | > Random spell: [Snowstorm] or [Blizzaga] or [Blizzaga] FD | > Wait for next turn, reset target F0 CF EE CF | > Random spell: [Freezing Dust] or [Fight] or [Freezing Dust] FE | > End of if statement, reset target and wait FC 13 01 03 | If... Number of living monsters is 3 or less F0 EE BB 54 | > Random spell: [Fight] or [Absolute Zero] or [Snowstorm] FD | > Wait for next turn, reset target F0 EE 0D FE | > Random spell: [Fight] or [Blizzaga] or [Nothing] FD | > Wait for next turn, reset target F0 FE CF CF | > Random spell: [Nothing] or [Freezing Dust] or [Freezing Dust] FE | > End of if statement, reset target and wait F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE FE BB | Random spell: [Fight] or [Nothing] or [Absolute Zero] FD | Wait for next turn, reset target F0 EE EE 0D | Random spell: [Fight] or [Fight] or [Blizzaga] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FC 14 00 01 | > If... Variable $000 has set bit 0x02 F5 0C 01 FF | >> Adjust enemies: Monsters => Boss Death FE | >> End of if statement, reset target and wait FC 13 01 01 | If... Number of living monsters is 1 or less FC 12 00 00 | > If... Monsters are dead F9 01 00 01 | >> Modify var. bits [$000: Set 0x02] C5 | >> Northern Cross FE | >> End of if statement, reset target and wait FC 13 01 02 | If... Number of living monsters is 2 or less FC 05 00 00 | > If... HP is decreased F0 EE CF EE | >> Random spell: [Fight] or [Freezing Dust] or [Fight] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EE CF | > Random spell: [Nothing] or [Fight] or [Freezing Dust] FF - End of script [script #434] ; orig idx=434, "Draclady", offset 0x5F8654, special: Deal 1x Damage + Inflict Zombie F0 EE EE 7B | Random spell: [Fight] or [Fight] or [Poison Frog] FD | Wait for next turn, reset target F0 EE EF EE | Random spell: [Fight] or [Special: Vampire Kiss] or [Fight] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE 04 FE | > Random spell: [Nothing] or [Drain] or [Nothing] FF - End of script [script #435] ; orig idx=435, "Alv", offset 0x5F7D6D, special: Deal 2.5x Damage F0 EE 27 35 | Random spell: [Fight] or [Silence] or [Holy] F0 EE FE EF | Random spell: [Fight] or [Nothing] or [Special: Dance of 1000 Birds] FD | Wait for next turn, reset target F0 97 34 97 | Random spell: [Night] or [Tornado] or [Night] F0 35 15 04 | Random spell: [Holy] or [Aspir] or [Drain] FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F0 EF FE FE | > Random spell: [Special: Dance of 1000 Birds] or [Nothing] or [Nothing] FF - End of script [script #436] ; orig idx=436, "CrysDrgn", offset 0x5F7D4C, special: Deal 2x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Breath Wing] F0 09 C5 EF | Random spell: [Break] or [Northern Cross] or [Special: Breath Wing] F0 B2 FE FE | Random spell: [Whirlwind] or [Nothing] or [Nothing] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F1 43 | > Set target: All party members F0 1F FE FE | > Random spell: [X-Zone] or [Nothing] or [Nothing] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE FE 71 | > Random spell: [Nothing] or [Nothing] or [Shadow Flare] FF - End of script [script #437] ; orig idx=437, "Colossus", offset 0x5F97B0, special: Deal 2.5x Damage F0 EE EE B5 | Random spell: [Fight] or [Fight] or [Magitek Laser] FD | Wait for next turn, reset target F0 EE B5 B6 | Random spell: [Fight] or [Magitek Laser] or [Diffusion Laser] FD | Wait for next turn, reset target F0 86 EE B5 | Random spell: [Bio Blaster] or [Fight] or [Magitek Laser] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F0 FE FE FE | > Use spell: [Nothing] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE FE B4 | > Random spell: [Nothing] or [Nothing] or [Atomic Ray] FF - End of script [script #438] ; orig idx=438, "Helldivr", offset 0x5F97D1, special: Deal 1x Damage + Inflict Silence A7 | Flash FD | Wait for next turn, reset target F0 B9 B9 A9 | Random spell: [1,000,000 Volts] or [1,000,000 Volts] or [Acid Rain] FD | Wait for next turn, reset target F0 EE EF EE | Random spell: [Fight] or [Special: Duct Release] or [Fight] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead AB | > Mega Berserk FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EE 88 | > Random spell: [Nothing] or [Fight] or [Confuser] FF - End of script [script #439] ; orig idx=439, "Vanguard", offset 0x5F97EC, special: Deal 1x Damage + Inflict Sleep F0 EE CD EE | Random spell: [Fight] or [Launcher] or [Fight] FD | Wait for next turn, reset target F0 8A EE D7 | Random spell: [Magitek Missile] or [Fight] or [Shrapnel] FD | Wait for next turn, reset target F0 BC EE DD | Random spell: [Magnitude 8] or [Fight] or [Missile] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F0 FE FE FE | > Use spell: [Nothing] FE | > End of if statement, reset target and wait FC 04 04 00 | If... Hit by element(s) [Lightning] EF | > Special: Rocket Punch FF - End of script [script #440] ; orig idx=440, "Ochiudo", offset 0x5F58F0, special: Deal 1x Damage + Inflict Stop F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Blunt Strike] FF @ End of action script, begin counter-attack script FF - End of script [script #441] ; orig idx=441, "NnjMastr", offset 0x5F977C, special: 100% Apply Vanish FC 08 36 04 | If... Self has status Clear; targets them F1 44 | > Set target: Random party member F6 01 48 42 | > Throw item: [Full Moon] or [Fuma Shuriken] FE | > End of if statement, reset target and wait EE | Fight EE | Fight FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F0 FE FE FE | > Use spell: [Nothing] FE | > End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [DblCst] F0 52 53 51 | > Random spell: [Water Scroll] or [Thunder Scroll] or [Flame Scroll] FE | > End of if statement, reset target and wait FC 01 0C 19 | If... Hit by command [Blue] or [Summon] F0 51 53 52 | > Random spell: [Flame Scroll] or [Thunder Scroll] or [Water Scroll] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 36 | > Set target: Self EF | > Special: Secrecy Technique FF - End of script [script #442] ; orig idx=442, "HolyDrgn", offset 0x5FB410, special: Deal 2x Damage FC 15 00 00 | If... Variable $000 has unset bit 0x01 F3 9E 00 | > Display message 158: Holy Dragon rejects the use of magic! F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FE | > End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 06 36 AF | > If... Self HP is below 22400 [41%]; targets them F1 43 | >> Set target: All party members E9 | >> Saint Beam F0 E9 E9 35 | >> Random spell: [Saint Beam] or [Saint Beam] or [Holy] F0 FE 35 FE | >> Random spell: [Nothing] or [Holy] or [Nothing] FD | >> Wait for next turn, reset target F1 43 | >> Set target: All party members EE | >> Fight EF | >> Special: Holy Roar F0 FE EF FE | >> Random spell: [Nothing] or [Special: Holy Roar] or [Nothing] 20 | >> Comet FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 F0 E9 E9 FE | > Random spell: [Saint Beam] or [Saint Beam] or [Nothing] F0 E9 E9 FE | > Random spell: [Saint Beam] or [Saint Beam] or [Nothing] F0 E9 FE EF | > Random spell: [Saint Beam] or [Nothing] or [Special: Holy Roar] FD | > Wait for next turn, reset target C0 | > Fallen One F0 EE A8 FE | > Random spell: [Fight] or [Lullaby] or [Nothing] FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 45 | > Set target: Last attacking party member/monster F0 C0 FE FE | > Random spell: [Fallen One] or [Nothing] or [Nothing] FF - End of script [script #443] ; orig idx=443, "Silenus", offset 0x5FCF90, special: 100% Inflict Berserk F0 EE 0E EE | Random spell: [Fight] or [Thundaga] or [Fight] FD | Wait for next turn, reset target EE | Fight F0 EE 2A EE | Random spell: [Fight] or [Cura] or [Fight] FD | Wait for next turn, reset target F1 36 | Set target: Self F0 28 29 31 | Random spell: [Protect] or [Shell] or [Reflect] F1 36 | Set target: Self EF | Special: Bacchus Wine FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F0 FE FE EE | > Random spell: [Nothing] or [Nothing] or [Fight] FF - End of script [script #444] ; orig idx=444, "LilMurdr", offset 0x5F8240, special: Deal 1x Damage + Inflict Condemned F1 36 | Set target: Self 25 | Libra F3 C3 00 | Display message 195: Weak against lightning. FD | Wait for next turn, reset target EE | Fight FD | Wait for next turn, reset target EF | Special: Mutilate EF | Special: Mutilate FF @ End of action script, begin counter-attack script FC 04 04 00 | If... Hit by element(s) [Lightning] F3 C4 00 | > Display message 196: Hee, hee. Fooled you! Let me repay you with interest! F1 45 | > Set target: Last attacking party member/monster 0E | > Thundaga F1 43 | > Set target: All party members 0E | > Thundaga FF - End of script [script #445] ; orig idx=445, "Valefor", offset 0x5FCF70, special: Deal 2.5x Damage F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Swing] FD | Wait for next turn, reset target F0 ED 8B EF | Random spell: [Landslide] or [Death Sentence] or [Special: Swing] FD | Wait for next turn, reset target F0 EE 90 EE | Random spell: [Fight] or [1000 Needles] or [Fight] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F1 44 | > Set target: Random party member F0 FE FE CB | > Random spell: [Nothing] or [Nothing] or [Snort] FF - End of script [script #446] ; orig idx=446, "Aeronite", offset 0x5F8290, special: Apply Slow F0 B3 B3 0C | Random spell: [Fireball] or [Fireball] or [Firaga] FD | Wait for next turn, reset target 95 | Level 3 Flare FD | Wait for next turn, reset target F0 B3 0C 0C | Random spell: [Fireball] or [Firaga] or [Firaga] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 04 01 01 | If... Hit by element(s) [Fire] F0 FE 8F FE | > Random spell: [Nothing] or [Aeroga] or [Nothing] FF - End of script [script #447] ; orig idx=447, "Carrot", offset 0x5F8260, special: 100% Apply Reflect A9 | Acid Rain FD | Wait for next turn, reset target F0 7B EE EE | Random spell: [Poison Frog] or [Fight] or [Fight] A9 | Acid Rain FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 01 02 02 | If... Hit by command [Magic] or [Magic] F1 36 | > Set target: Self EF | > Special: Malboro Slime FC 05 00 00 | > If... HP is decreased F0 9C FE FE | >> Random spell: [Bad Breath] or [Nothing] or [Nothing] F0 EE FE FE | >> Random spell: [Fight] or [Nothing] or [Nothing] FF - End of script [script #448] ; orig idx=448, "Apanda", offset 0x5F82B0, special: Deal 2.5x Damage B2 | Whirlwind FD | Wait for next turn, reset target F0 0A 2C 0A | Random spell: [Toad] or [Confuse] or [Toad] EE | Fight FD | Wait for next turn, reset target F0 62 9B 62 | Random spell: [Vacuum Wave] or [Dischord] or [Vacuum Wave] EE | Fight FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased EF | > Special: Lunge FF - End of script [script #449] ; orig idx=449, "Astos", offset 0x5FB360, special: 100% Deal 1x Damage + Inflict Blind F0 10 0C EE | Random spell: [Death] or [Firaga] or [Fight] FD | Wait for next turn, reset target F0 21 0E EE | Random spell: [Slowga] or [Thundaga] or [Fight] FD | Wait for next turn, reset target F0 05 12 EF | Random spell: [Sleep] or [Quake] or [Special: Darkness] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 43 | > Set target: All party members F0 FE FE 8F | > Random spell: [Nothing] or [Nothing] or [Aeroga] FF - End of script [script #450] ; orig idx=450, "Myrmecln", offset 0x5FC4E0, special: 100% Deal 1x Damage + Inflict Stop F0 EE 09 69 | Random spell: [Fight] or [Break] or [Sandstorm] F0 6A EE A8 | Random spell: [Antlion] or [Fight] or [Lullaby] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead EF | > Special: Scream FE | > End of if statement, reset target and wait FF - End of script [script #451] ; orig idx=451, "Prosrpne", offset 0x5F9230, special: Deal 2.5x Damage FC 15 24 00 | If... Variable $036 has unset bit 0x01 F1 36 | > Set target: Self 1C | > Regen F9 01 24 00 | > Modify var. bits [$036: Set 0x01] FE | > End of if statement, reset target and wait F1 47 | Set target: Default spell target F0 EE 32 35 | Random spell: [Fight] or [Blink] or [Holy] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 E9 EF EF | Random spell: [Saint Beam] or [Special: Falcon Cut] or [Special: Falcon Cut] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 EE 1A 98 | Random spell: [Fight] or [Stop] or [Level 2 Holy] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 36 | > Set target: Self 30 | > Curaga FE | > End of if statement, reset target and wait FF - End of script [script #452] ; orig idx=452, "DonTnbry", offset 0x5FCCB0, special: 100% Deal 6x Damage FC 1B D8 02 | If... Battle formation is #728 F0 EE AA EE | > Random spell: [Fight] or [Everyone's Grudge] or [Fight] FD | > Wait for next turn, reset target F0 EE AA EF | > Random spell: [Fight] or [Everyone's Grudge] or [Special: Grudge Cleaver] FE | > End of if statement, reset target and wait FC 19 04 00 | If... Monster in slot #2 FC 0D 24 08 | > If... Variable $036 is 8 or more EF | >> Special: Grudge Cleaver F8 24 00 | >> Modify variable [$036 = 0] F5 0A 04 04 | >> Adjust enemies: Monsters <2> => Hide, don't touch HP FA 07 04 00 | >> Use Animation F5 0A 02 04 | >> Adjust enemies: Monsters <2> => Unhide, don't touch HP FE | >> End of if statement, reset target and wait FC 19 04 00 | If... Monster in slot #2 FA 04 04 00 | > Use Animation F0 EE AA EE | > Random spell: [Fight] or [Everyone's Grudge] or [Fight] F8 24 81 | > Modify variable [$036 + 1] FE | > End of if statement, reset target and wait FC 19 08 00 | If... Monster in slot #3 FC 0D 24 08 | > If... Variable $036 is 8 or more EF | >> Special: Grudge Cleaver F8 24 00 | >> Modify variable [$036 = 0] F5 0A 04 08 | >> Adjust enemies: Monsters <3> => Hide, don't touch HP FA 07 08 00 | >> Use Animation F5 0A 02 08 | >> Adjust enemies: Monsters <3> => Unhide, don't touch HP FE | >> End of if statement, reset target and wait FC 19 08 00 | If... Monster in slot #3 FA 04 08 00 | > Use Animation F0 AA EE AA | > Random spell: [Everyone's Grudge] or [Fight] or [Everyone's Grudge] F8 24 81 | > Modify variable [$036 + 1] FE | > End of if statement, reset target and wait FC 19 10 00 | If... Monster in slot #4 FC 0D 24 08 | > If... Variable $036 is 8 or more EF | >> Special: Grudge Cleaver F8 24 00 | >> Modify variable [$036 = 0] F5 0A 04 10 | >> Adjust enemies: Monsters <4> => Hide, don't touch HP FA 07 10 00 | >> Use Animation F5 0A 02 10 | >> Adjust enemies: Monsters <4> => Unhide, don't touch HP FE | >> End of if statement, reset target and wait FC 19 10 00 | If... Monster in slot #4 FA 04 10 00 | > Use Animation F0 EE EE AA | > Random spell: [Fight] or [Fight] or [Everyone's Grudge] F8 24 81 | > Modify variable [$036 + 1] FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0B 01 00 | > Adjust enemies: Monsters => Killed FE | > End of if statement, reset target and wait FC 19 04 00 | If... Monster in slot #2 FC 01 00 00 | > If... Hit by command [Fight] or [Fight] F8 00 81 | >> Modify variable [$000 + 1] FC 0D 24 02 | >> If... Variable $036 is 2 or more FC 0D 00 03 | >>> If... Variable $000 is 3 or more F8 00 00 | >>>> Modify variable [$000 = 0] FA 03 04 00 | >>>> Use Animation F8 24 C1 | >>>> Modify variable [$036 - 1] FE | >>>> End of if statement, reset target and wait FC 19 08 00 | If... Monster in slot #3 FC 01 00 00 | > If... Hit by command [Fight] or [Fight] F8 01 81 | >> Modify variable [$001 + 1] FC 0D 24 02 | >> If... Variable $036 is 2 or more FC 0D 01 03 | >>> If... Variable $001 is 3 or more F8 01 00 | >>>> Modify variable [$001 = 0] FA 03 08 00 | >>>> Use Animation F8 24 C1 | >>>> Modify variable [$036 - 1] FE | >>>> End of if statement, reset target and wait FC 19 10 00 | If... Monster in slot #4 FC 01 00 00 | > If... Hit by command [Fight] or [Fight] F8 02 81 | >> Modify variable [$002 + 1] FC 0D 24 02 | >> If... Variable $036 is 2 or more FC 0D 02 03 | >>> If... Variable $002 is 3 or more F8 02 00 | >>>> Modify variable [$002 = 0] FA 03 10 00 | >>>> Use Animation F8 24 C1 | >>>> Modify variable [$036 - 1] FE | >>>> End of if statement, reset target and wait FC 01 02 02 | If... Hit by command [Magic] or [Magic] F1 45 | > Set target: Last attacking party member/monster F0 AA 9A AA | > Random spell: [Everyone's Grudge] or [Force Field] or [Everyone's Grudge] FF - End of script [script #453] ; orig idx=453, "QnBhmoth", offset 0x5FAA60, special: Deal 2x Damage FC 06 36 55 | If... Self HP is below 10880 [51%]; targets them F1 47 | > Set target: Default spell target F0 EE E9 EE | > Random spell: [Fight] or [Saint Beam] or [Fight] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 E9 E9 EE | > Random spell: [Saint Beam] or [Saint Beam] or [Fight] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target E0 | > Revenger FD | > Wait for next turn, reset target FA 09 01 86 | > Use Animation F1 47 | > Set target: Default spell target EF | > Special: Queen's Judgment EE | > Fight EE | > Fight 35 | > Holy FD | > Wait for next turn, reset target F1 36 | > Set target: Self 30 | > Curaga FE | > End of if statement, reset target and wait F1 47 | Set target: Default spell target F0 EE EE 07 | Random spell: [Fight] or [Fight] or [Blizzara] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 07 EE FE | Random spell: [Blizzara] or [Fight] or [Nothing] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 EE 0D FE | Random spell: [Fight] or [Blizzaga] or [Nothing] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 01 02 0C | If... Hit by command [Magic] or [Blue] F0 FE FE C7 | > Random spell: [Nothing] or [Nothing] or [Love Token] FE | > End of if statement, reset target and wait FC 01 17 13 | If... Hit by command [DblCst] or [Dance] F0 FE FE C7 | > Random spell: [Nothing] or [Nothing] or [Love Token] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE FE EE | > Random spell: [Fight] or [Nothing] or [Fight] FF - End of script [script #454] ; orig idx=454, "ShldDrgn", offset 0x5F58F0, special: Deal 1x Damage + Inflict Muddle F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Hard Hit] FF @ End of action script, begin counter-attack script FF - End of script [script #455] ; orig idx=455, "Hecto", offset 0x5FC530, special: Deal 1x Damage + Inflict Toad FC 08 43 05 | If... Any party members has status Imp; targets them F1 43 | > Set target: All party members 30 | > Curaga C2 | > Escape FE | > End of if statement, reset target and wait F0 EE 0A 9C | Random spell: [Fight] or [Toad] or [Bad Breath] 0B | Bio FD | Wait for next turn, reset target F0 A3 A5 9D | Random spell: [Frog Song] or [Poison Fog] or [Magic Hammer] 0B | Bio FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F0 EF FE FE | > Random spell: [Special: Chastise] or [Nothing] or [Nothing] FE | > End of if statement, reset target and wait FF - End of script [script #456] ; orig idx=456, "Korpokkr", offset 0x5F7FBB, special: Deal 1x Damage + Inflict Poison F0 EE EF FE | Random spell: [Fight] or [Special: Leaf Dagger] or [Nothing] FD | Wait for next turn, reset target F0 EF EE FE | Random spell: [Special: Leaf Dagger] or [Fight] or [Nothing] FF @ End of action script, begin counter-attack script FC 01 00 02 | If... Hit by command [Fight] or [Magic] F0 66 FE FE | > Random spell: [Sunbath] or [Nothing] or [Nothing] FC 10 00 00 | > If... Only one monster type alive F0 FE 67 FE | >> Random spell: [Nothing] or [Leaf Swirl] or [Nothing] FF - End of script [script #457] ; orig idx=457, "Emrlditn", offset 0x5FC620, special: 100% Apply Protect 8E | Aqua Breath EE | Fight FD | Wait for next turn, reset target F0 1E EE 1E | Random spell: [Gravity] or [Fight] or [Gravity] F0 FE 8E A3 | Random spell: [Nothing] or [Aqua Breath] or [Frog Song] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 36 | > Set target: Self F0 FE FE EF | > Random spell: [Nothing] or [Nothing] or [Special: Shell Hide] FE | > End of if statement, reset target and wait FF - End of script [script #458] ; orig idx=458, "MnGoddss", offset 0x5FC550, special: 100% Inflict Stone F0 20 EE 1E | Random spell: [Comet] or [Fight] or [Gravity] F0 FE 2C AB | Random spell: [Nothing] or [Confuse] or [Mega Berserk] FD | Wait for next turn, reset target F0 EF 0D 73 | Random spell: [Special: Strangle] or [Blizzaga] or [Snowball] F0 C7 27 FE | Random spell: [Love Token] or [Silence] or [Nothing] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 01 0A 07 | If... Hit by command [Blitz] or [Iaido] EF | > Special: Strangle FE | > End of if statement, reset target and wait FF - End of script [script #459] ; orig idx=459, "Skulnant", offset 0x5F950C, special: Deal 1x Damage + Inflict Zombie F0 04 18 EE | Random spell: [Drain] or [Slow] or [Fight] FD | Wait for next turn, reset target F0 EE EF 15 | Random spell: [Fight] or [Special: Zombie Touch] or [Aspir] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F1 30 | > Set target: Monster in slot 0 F0 2A 30 30 | > Random spell: [Cura] or [Curaga] or [Curaga] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EB FE EF | > Random spell: [Life Shaver] or [Nothing] or [Special: Zombie Touch] FF - End of script [script #460] ; orig idx=460, "Azrael", offset 0x5FCFD0, special: Rage F0 EE 35 EE | Random spell: [Fight] or [Holy] or [Fight] FD | Wait for next turn, reset target F0 98 A9 EE | Random spell: [Level 2 Holy] or [Acid Rain] or [Fight] FD | Wait for next turn, reset target F0 EE A8 EE | Random spell: [Fight] or [Lullaby] or [Fight] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FC 1B A7 02 | > If... Battle formation is #679 FC 19 01 00 | >> If... Monster in slot #0 F5 08 03 01 | >>> Adjust enemies: Monsters <0> => Hide, refill MP F5 02 00 0E | >>> Adjust enemies: Monsters <1, 2, 3> => Unhide, refill HP F5 00 01 01 | >>> Adjust enemies: Monsters <0> => Killed FE | >>> End of if statement, reset target and wait FC 01 02 0C | If... Hit by command [Magic] or [Blue] EF | > Special: Psycho Eye FF - End of script [script #461] ; orig idx=461, "Cerberus", offset 0x5FBEA0, special: Deal 1x Damage + Inflict Poison FC 14 00 00 | If... Variable $000 has set bit 0x01 EE | > Fight F0 EE EF EE | > Random spell: [Fight] or [Special: Venom Bite] or [Fight] EE | > Fight FD | > Wait for next turn, reset target A4 | > Thunder Call FD | > Wait for next turn, reset target F0 EE EF EE | > Random spell: [Fight] or [Special: Venom Bite] or [Fight] 0E | > Thundaga F0 A5 70 A5 | > Random spell: [Poison Fog] or [Plasma] or [Poison Fog] FD | > Wait for next turn, reset target F1 36 | > Set target: Self A4 | > Thunder Call FE | > End of if statement, reset target and wait EE | Fight F0 EE EF EE | Random spell: [Fight] or [Special: Venom Bite] or [Fight] EE | Fight FD | Wait for next turn, reset target A4 | Thunder Call FD | Wait for next turn, reset target F0 EE EF EE | Random spell: [Fight] or [Special: Venom Bite] or [Fight] 0E | Thundaga F0 A5 70 A5 | Random spell: [Poison Fog] or [Plasma] or [Poison Fog] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 0C 01 FF | >> Adjust enemies: Monsters => Boss Death FE | >> End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE B9 FE | > Random spell: [Fight] or [1,000,000 Volts] or [Nothing] FE | > End of if statement, reset target and wait FF - End of script [script #462] ; orig idx=462, "Alraune", offset 0x5F8031, special: Deal 2x Damage F0 EE 66 66 | Random spell: [Fight] or [Sunbath] or [Sunbath] FD | Wait for next turn, reset target F0 66 EF 68 | Random spell: [Sunbath] or [Special: Headbutt] or [Forest Bath] FD | Wait for next turn, reset target F0 67 EE 66 | Random spell: [Leaf Swirl] or [Fight] or [Sunbath] FF @ End of action script, begin counter-attack script FF - End of script [script #463] ; orig idx=463, "Wolfrmtr", offset 0x5F93BC, special: 100% Deal 1x Damage + Apply Reflect FC 0B 14 00 | If... Personal timer above 20 FB 00 00 | > Misc.: Reset personal timer FC 12 06 00 | > If... Monsters <1, 2> are dead FA 09 F1 30 | >> Use Animation F3 44 00 | >> Display message 68: An alarm sounds! F5 03 00 06 | >> Adjust enemies: Monsters <1, 2> => Unhide, refill HP FE | >> End of if statement, reset target and wait F0 EE EF EF | Random spell: [Fight] or [Special: Magic Jammer] or [Special: Magic Jammer] FD | Wait for next turn, reset target F0 EE 88 EF | Random spell: [Fight] or [Confuser] or [Special: Magic Jammer] FD | Wait for next turn, reset target F0 B6 AE ED | Random spell: [Diffusion Laser] or [Reflect????] or [Landslide] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F1 43 | > Set target: All party members B7 | > Wave Cannon F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE C9 FE | > Random spell: [Fight] or [Reverse Polarity] or [Nothing] F1 36 | > Set target: Self F0 FE 87 91 | > Random spell: [Nothing] or [Heal Force] or [Mighty Guard] FF - End of script [script #464] ; orig idx=464, "Kefka", offset 0x5FB6A0, special: Deal 2.5x Damage FC 16 A0 00 | If... Global timer above 160 FA 09 01 CD | > Use Animation FB 02 00 | > Misc.: Ends combat (0x02) FE | > End of if statement, reset target and wait F0 0C 0D 0E | Random spell: [Firaga] or [Blizzaga] or [Thundaga] FD | Wait for next turn, reset target D2 | Trine FD | Wait for next turn, reset target F0 20 16 1E | Random spell: [Comet] or [Flare] or [Gravity] FD | Wait for next turn, reset target 23 | Meteor FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE 0B FE | > Random spell: [Nothing] or [Bio] or [Nothing] FF - End of script [script #465] ; orig idx=465, "Audience", offset 0x5F8600, special: Deal 1.5x Damage FC 15 04 00 | If... Variable $004 has unset bit 0x01 FC 0B 2D 00 | > If... Personal timer above 45 FB 00 00 | >> Misc.: Reset personal timer FA 09 01 D0 | >> Use Animation F1 46 | >> Set target: All party members and monsters F4 18 18 18 | >> Use command: [GilTos] F3 D9 00 | >> Display message 217: Impresario: Surprise twists during the performance are again... F9 01 04 00 | >> Modify var. bits [$004: Set 0x01] FE | >> End of if statement, reset target and wait FA 09 01 D0 | Use Animation F3 DA 00 | Display message 218: Audience: Wow! That's amazing! F1 39 | Set target: Random monster (excluding itself) EF | Special: Wrench FD | Wait for next turn, reset target FA 09 01 D0 | Use Animation F3 DB 00 | Display message 219: Audience: Woah! So cool! F1 39 | Set target: Random monster (excluding itself) F6 00 E9 E9 | Use item: [Hi-Potion] FD | Wait for next turn, reset target FA 09 01 D0 | Use Animation F3 DC 00 | Display message 220: Audience: You don't deserve a woman like Maria! F1 01 | Set target: Locke EF | Special: Wrench FD | Wait for next turn, reset target FA 09 01 D0 | Use Animation F3 DD 00 | Display message 221: Audience: Oh, that's dangerous! F1 43 | Set target: All party members F4 1A 1A 1A | Use command: [Pray] FE | End of if statement, reset target and wait 1A | Stop 1A | Stop 1A | Stop FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script F0 EE EE 7B | Random spell: [Fight] or [Fight] or [Poison Frog] FD | Wait for next turn, reset target F0 EE EF EE | Random spell: [Fight] or [Special: Wrench] or [Fight] FF - End of script [script #466] ; orig idx=466, "RflctBit", offset 0x5FB5CC, special: 100% Deal 2x Damage FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FB 06 34 | > Misc.: Monster in slot 4 becomes targetable FB 06 30 | > Misc.: Monster in slot 0 becomes targetable FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 45 | > Set target: Last attacking party member/monster EF | > Special: All-Range Attack FF - End of script [script #467] ; orig idx=467, "LeoRebrn", offset 0x5F8E3B, special: 100% Deal 4x Damage FC 14 01 00 | If... Variable $001 has set bit 0x01 F0 FE FE FE | > Use spell: [Nothing] FD | > Wait for next turn, reset target F0 FE FE FE | > Use spell: [Nothing] FD | > Wait for next turn, reset target F0 FE FE FE | > Use spell: [Nothing] FD | > Wait for next turn, reset target FA 0C 01 00 | > Use Animation F3 F7 00 | > Display message 247: I'm ready! F9 02 01 00 | > Modify var. bits [$001: Unset 0x01] FE | > End of if statement, reset target and wait EE | Fight F0 EE E3 BF | Random spell: [Fight] or [Shockwave] or [Magitek Barrier] FD | Wait for next turn, reset target F0 EE E3 D7 | Random spell: [Fight] or [Shockwave] or [Shrapnel] F0 EE 86 14 | Random spell: [Fight] or [Bio Blaster] or [Scourge] FD | Wait for next turn, reset target F0 EE 0B EB | Random spell: [Fight] or [Bio] or [Life Shaver] F0 EE 88 0A | Random spell: [Fight] or [Confuser] or [Toad] FD | Wait for next turn, reset target F4 1B 1B 1B | Use command: [Shock] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 14 01 00 | If... Variable $001 has set bit 0x01 FC 05 00 00 | > If... HP is decreased F1 45 | >> Set target: Last attacking party member/monster EF | >> Special: Blue Eyes FE | >> End of if statement, reset target and wait FC 06 36 C8 | If... Self HP is below 25600 [43%]; targets them FC 05 00 00 | > If... HP is decreased F0 EE FE FE | >> Random spell: [Fight] or [Nothing] or [Nothing] F8 02 01 | >> Modify variable [$002 = 1] FC 0D 02 05 | >> If... Variable $002 is 5 or more D9 | >>> Sword Rain F8 02 00 | >>> Modify variable [$002 = 0] FE | >>> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE FE FE | > Random spell: [Fight] or [Nothing] or [Nothing] F8 03 81 | > Modify variable [$003 + 1] FC 0D 03 03 | > If... Variable $003 is 3 or more FA 0C 01 00 | >> Use Animation F3 F6 00 | >> Display message 246: "Stance of the Water Mirror" F9 01 01 00 | >> Modify var. bits [$001: Set 0x01] F8 03 00 | >> Modify variable [$003 = 0] FE | >> End of if statement, reset target and wait FF - End of script [script #468] ; orig idx=468, "U.Cherub", offset 0x5F866C, special: Deal 1x Damage + Inflict Poison F0 08 0E 08 | Random spell: [Thundara] or [Thundaga] or [Thundara] FD | Wait for next turn, reset target F0 04 E2 E2 | Random spell: [Drain] or [Dread Gaze] or [Dread Gaze] FD | Wait for next turn, reset target 72 | Cave-In FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F1 47 | > Set target: Default spell target F0 10 FE FE | > Random spell: [Death] or [Nothing] or [Nothing] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EF FE EF | > Random spell: [Special: Poison Spit] or [Nothing] or [Special: Poison Spit] FF - End of script [script #469] ; orig idx=469, "Leviathn", offset 0x5FAE90, special: 100% Deal 1x Damage + Inflict Stop FC 06 36 8C | If... Self HP is below 17920 [42%]; targets them F1 43 | > Set target: All party members 13 | > Flood F0 EE EE FE | > Random spell: [Fight] or [Fight] or [Nothing] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 EE EE EF | > Random spell: [Fight] or [Fight] or [Special: Tail Whip] F0 EF EE FE | > Random spell: [Special: Tail Whip] or [Fight] or [Nothing] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 6F 6F EE | > Random spell: [El Nino] or [El Nino] or [Fight] 8E | > Aqua Breath FE | > End of if statement, reset target and wait F1 43 | Set target: All party members 13 | Flood FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Tail Whip] F0 EF EE FE | Random spell: [Special: Tail Whip] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 6F 6F EE | Random spell: [El Nino] or [El Nino] or [Fight] F1 36 | Set target: Self 30 | Curaga FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FA 09 01 00 | > Use Animation FA 0C 01 00 | > Use Animation F3 CA 00 | > Display message 202: My power extends over the seas_ I'll surpass even that! FA 09 01 00 | > Use Animation FA 0C 01 00 | > Use Animation F5 0B 03 00 | > Adjust enemies: Monsters => Hide, refill MP F2 00 BC 82 | > Formation change to 700 F5 08 00 01 | > Adjust enemies: Monsters <0> => Unhide, refill HP FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE FE EF | > Random spell: [Nothing] or [Nothing] or [Special: Tail Whip] FF - End of script [script #470] ; orig idx=470, "DthRider", offset 0x5F9200, special: 100% Deal 1x Damage + HP Absorb F0 EE 10 EE | Random spell: [Fight] or [Death] or [Fight] FD | Wait for next turn, reset target F0 D7 D7 B1 | Random spell: [Shrapnel] or [Shrapnel] or [Blaster] FD | Wait for next turn, reset target F0 EE 1E EE | Random spell: [Fight] or [Gravity] or [Fight] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 45 | > Set target: Last attacking party member/monster F0 FE EF EF | > Random spell: [Nothing] or [Special: Blood Weapon] or [Special: Blood Weapon] FE | > End of if statement, reset target and wait FF - End of script [script #471] ; orig idx=471, "ErthEatr", offset 0x5FC520, special: Deal 3x Damage EE | Fight F0 EE 12 EE | Random spell: [Fight] or [Quake] or [Fight] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F0 FE EF FE | > Random spell: [Nothing] or [Special: Megaton Punch] or [Nothing] FF - End of script [script #472] ; orig idx=472, "Seraphim", offset 0x5FA56C, special: 100% Instant Death FC 13 00 03 | If... Number of living party members is 3 or more F3 AB 00 | > Display message 171: If you're going to bring so many to fight me_ _then you'll f... E9 | > Saint Beam FD | > Wait for next turn, reset target E9 | > Saint Beam EF | > Special: Sword of Conviction FD | > Wait for next turn, reset target E9 | > Saint Beam EF | > Special: Sword of Conviction EF | > Special: Sword of Conviction FE | > End of if statement, reset target and wait FC 0D 01 03 | If... Variable $001 is 3 or more F3 AD 00 | > Display message 173: Seraphim's prayers reached the heavens! 35 | > Holy 35 | > Holy F8 01 00 | > Modify variable [$001 = 0] FE | > End of if statement, reset target and wait F0 A8 EE E9 | Random spell: [Lullaby] or [Fight] or [Saint Beam] FD | Wait for next turn, reset target F0 EE FE EE | Random spell: [Fight] or [Nothing] or [Fight] EE | Fight FD | Wait for next turn, reset target F4 1A 1A 1A | Use command: [Pray] F3 AC 00 | Display message 172: Seraphim prays from her heart! F8 01 81 | Modify variable [$001 + 1] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 0D 01 01 | If... Variable $001 is 1 or more FC 02 05 05 | > If... Hit by spell [Sleep] or [Sleep] FA 0C 01 00 | >> Use Animation F3 AE 00 | >> Display message 174: The moon's magic interrupted the prayers! F8 01 00 | >> Modify variable [$001 = 0] FF - End of script [script #473] ; orig idx=473, "Ultima", offset 0x5FBCB0, special: Deal 1x Damage + Inflict Stop FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 0D 01 03 | > If... Variable $001 is 3 or more FA 09 0F 67 | >> Use Animation FB 0B 16 | >> Misc.: Sets status Safe FB 0B 15 | >> Misc.: Sets status Shell FA 0B 01 00 | >> Use Animation F3 6E 00 | >> Display message 110: Tremble_ The light that maintains existence, shall become a ... 42 | >> Perfect Ultima FD | >> Wait for next turn, reset target DC | >> Cloudy Heaven F9 02 00 00 | >> Modify var. bits [$000: Unset 0x01] FE | >> End of if statement, reset target and wait FC 0D 01 03 | If... Variable $001 is 3 or more F0 C6 AC 16 | > Random spell: [Flare Star] or [Divine Judgment] or [Flare] F0 EF B2 11 | > Random spell: [Special: Ruin] or [Whirlwind] or [Rasp] FD | > Wait for next turn, reset target E0 | > Revenger B7 | > Wave Cannon FD | > Wait for next turn, reset target F0 B6 AE C5 | > Random spell: [Diffusion Laser] or [Reflect????] or [Northern Cross] F0 EF A0 17 | > Random spell: [Special: Ruin] or [Quasar] or [Ultima] FE | > End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 0D 01 02 | > If... Variable $001 is 2 or more FA 09 01 00 | >> Use Animation FA 0C 01 00 | >> Use Animation F3 6D 00 | >> Display message 109: Colors begin to swirl_ The seventh door opens! The heavenly ... F1 43 | >> Set target: All party members 17 | >> Ultima F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait FC 0D 01 02 | If... Variable $001 is 2 or more F0 EE 35 EF | > Random spell: [Fight] or [Holy] or [Special: Ruin] F0 EF 16 FE | > Random spell: [Special: Ruin] or [Flare] or [Nothing] FD | > Wait for next turn, reset target F0 C6 AF 9B | > Random spell: [Flare Star] or [S. Triangle] or [Dischord] F0 11 FE B1 | > Random spell: [Rasp] or [Nothing] or [Blaster] FD | > Wait for next turn, reset target B7 | > Wave Cannon FE | > End of if statement, reset target and wait F0 EF EF EF | Use spell: [Special: Ruin] FD | Wait for next turn, reset target F0 35 AE B4 | Random spell: [Holy] or [Reflect????] or [Atomic Ray] FD | Wait for next turn, reset target F0 EF E9 16 | Random spell: [Special: Ruin] or [Saint Beam] or [Flare] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 0D 01 05 | If... Variable $001 is 5 or more FC 12 00 00 | > If... Monsters are dead F5 0C 01 FF | >> Adjust enemies: Monsters => Boss Death FE | >> End of if statement, reset target and wait FC 12 00 00 | If... Monsters are dead F5 00 00 00 | > Adjust enemies: Monsters => Unhide, refill HP F8 01 81 | > Modify variable [$001 + 1] FE | > End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [DblCst] F1 45 | > Set target: Last attacking party member/monster 31 | > Reflect FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 45 | > Set target: Last attacking party member/monster F0 FE EE 0F | > Random spell: [Nothing] or [Fight] or [Dispel] F1 44 | > Set target: Random party member F0 FE EE FE | > Random spell: [Nothing] or [Fight] or [Nothing] FE | > End of if statement, reset target and wait FF - End of script [script #474] ; orig idx=474, "Carbuncl", offset 0x5FA465, special: 100% Deal 1x Damage + Apply Reflect FC 09 36 17 | If... Self doesn't have status Rflect; targets them F1 36 | > Set target: Self 31 | > Reflect FE | > End of if statement, reset target and wait FC 06 36 1F | If... Self HP is below 3968 [44%]; targets them F1 36 | > Set target: Self 0C | > Firaga FD | > Wait for next turn, reset target F1 36 | > Set target: Self 0D | > Blizzaga FD | > Wait for next turn, reset target F1 36 | > Set target: Self 0E | > Thundaga FD | > Wait for next turn, reset target F1 36 | > Set target: Self 0B | > Bio FE | > End of if statement, reset target and wait F1 36 | Set target: Self 06 | Fira FD | Wait for next turn, reset target F1 36 | Set target: Self 07 | Blizzara FD | Wait for next turn, reset target F1 36 | Set target: Self 08 | Thundara FD | Wait for next turn, reset target F0 FE EF FE | Random spell: [Nothing] or [Special: Ruby Shine] or [Nothing] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 15 01 00 | If... Variable $001 has unset bit 0x01 FC 02 7D 81 | > If... Hit by spell [Bio Blast] or [Seven Flush] F3 A6 00 | >> Display message 166: Huh? Was that a joke? That's nothing like magic at all. F9 01 01 00 | >> Modify var. bits [$001: Set 0x01] FE | >> End of if statement, reset target and wait FC 09 36 15 | If... Self doesn't have status Shell; targets them FC 02 36 37 | > If... Hit by spell [Judgment Bolt] or [Hellfire] FA 0C 01 00 | >> Use Animation F3 A7 00 | >> Display message 167: The party's attacks fail! Magic defense boosted! FB 0B 15 | >> Misc.: Sets status Shell FE | >> End of if statement, reset target and wait FC 09 36 15 | If... Self doesn't have status Shell; targets them FC 02 38 3C | > If... Hit by spell [Diamond Dust] or [Chaos Wave] FA 0C 01 00 | >> Use Animation F3 A7 00 | >> Display message 167: The party's attacks fail! Magic defense boosted! FB 0B 15 | >> Misc.: Sets status Shell FE | >> End of if statement, reset target and wait FC 01 07 0A | If... Hit by command [Iaido] or [Blitz] F1 36 | > Set target: Self F0 FE 04 FE | > Random spell: [Nothing] or [Drain] or [Nothing] FE | > End of if statement, reset target and wait FC 01 0F 09 | If... Hit by command [Slots] or [Tools] F0 FE EF FE | > Random spell: [Nothing] or [Special: Ruby Shine] or [Nothing] FE | > End of if statement, reset target and wait FF - End of script [script #475] ; orig idx=475, "Vlgrmnda", offset 0x5FAC60, special: 100% Chant FC 15 01 00 | If... Variable $001 has unset bit 0x01 40 | > Tri-Disaster F9 01 01 00 | > Modify var. bits [$001: Set 0x01] FE | > End of if statement, reset target and wait FC 15 02 00 | If... Variable $002 has unset bit 0x01 FC 06 36 75 | > If... Self HP is below 14976 [40%]; targets them F5 0A 04 00 | >> Adjust enemies: Monsters => Hide, don't touch HP F1 43 | >> Set target: All party members 40 | >> Tri-Disaster F5 0A 02 00 | >> Adjust enemies: Monsters => Unhide, don't touch HP F1 36 | >> Set target: Self 30 | >> Curaga F9 01 02 00 | >> Modify var. bits [$002: Set 0x01] FE | >> End of if statement, reset target and wait FC 0B 32 00 | If... Personal timer above 50 F1 36 | > Set target: Self EF | > Special: Triple Spell F1 44 | > Set target: Random party member 0D | > Blizzaga 0E | > Thundaga 0C | > Firaga FB 0C 0C | > Misc.: Removes status Bserk FB 00 00 | > Misc.: Reset personal timer FE | > End of if statement, reset target and wait FC 13 00 03 | If... Number of living party members is 3 or more F0 0D 0C 0D | > Random spell: [Blizzaga] or [Firaga] or [Blizzaga] F0 EE FE FE | > Random spell: [Fight] or [Nothing] or [Nothing] FD | > Wait for next turn, reset target F0 0C 0E 0E | > Random spell: [Firaga] or [Thundaga] or [Thundaga] F0 EE EE FE | > Random spell: [Fight] or [Fight] or [Nothing] FD | > Wait for next turn, reset target C5 | > Northern Cross FD | > Wait for next turn, reset target F0 EE FE 8D | > Random spell: [Fight] or [Nothing] or [Mind Blast] FE | > End of if statement, reset target and wait F1 36 | Set target: Self 30 | Curaga FD | Wait for next turn, reset target F0 0E 0D 0E | Random spell: [Thundaga] or [Blizzaga] or [Thundaga] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 06 36 46 | If... Self HP is below 8960 [24%]; targets them FC 05 00 00 | > If... HP is decreased F0 EE FE EE | >> Random spell: [Fight] or [Nothing] or [Fight] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE FE EE | > Random spell: [Nothing] or [Nothing] or [Fight] FF - End of script [script #476] ; orig idx=476, "Wisp", offset 0x5FA8B3, special: None FC 12 02 00 | If... Monsters <1> are dead FC 0B 0F 00 | > If... Personal timer above 15 F5 08 00 02 | >> Adjust enemies: Monsters <1> => Unhide, refill HP FC 08 30 12 | >> If... Monster in slot 0 has status Slow; targets them F1 30 | >>> Set target: Monster in slot 0 0F | >>> Dispel FE | >>> End of if statement, reset target and wait FC 11 02 00 | If... Monsters <1> are alive E9 | > Saint Beam FD | > Wait for next turn, reset target F1 30 | > Set target: Monster in slot 0 28 | > Protect 29 | > Shell FD | > Wait for next turn, reset target F1 30 | > Set target: Monster in slot 0 1C | > Regen 2A | > Cura FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 00 00 02 | > Adjust enemies: Monsters <1> => Unhide, refill HP F5 09 03 02 | > Adjust enemies: Monsters <1> => Hide, refill MP FB 00 00 | > Misc.: Reset personal timer FF - End of script [script #477] ; orig idx=477, "Adamants", offset 0x5F91B0, special: Deal 3x Damage FC 15 01 00 | If... Variable $001 has unset bit 0x01 FC 06 36 BF | > If... Self HP is below 24448 [57%]; targets them F1 36 | >> Set target: Self 28 | >> Protect F1 36 | >> Set target: Self 29 | >> Shell F9 01 01 00 | >> Modify var. bits [$001: Set 0x01] FE | >> End of if statement, reset target and wait F1 47 | Set target: Default spell target F0 EE 8E EF | Random spell: [Fight] or [Aqua Breath] or [Special: Tortoise Stomp] FD | Wait for next turn, reset target F1 43 | Set target: All party members F0 27 A7 C9 | Random spell: [Silence] or [Flash] or [Reverse Polarity] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 8E 72 EF | Random spell: [Aqua Breath] or [Cave-In] or [Special: Tortoise Stomp] F1 36 | Set target: Self C3 | 50x Gravity FD | Wait for next turn, reset target 12 | Quake FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 45 | > Set target: Last attacking party member/monster F0 FE EE 18 | > Random spell: [Nothing] or [Fight] or [Slow] FE | > End of if statement, reset target and wait FF - End of script [script #478] ; orig idx=478, "Tantrian", offset 0x5FA930, special: 100% Chant FC 15 01 00 | If... Variable $001 has unset bit 0x01 FC 06 36 19 | > If... Self HP is below 3200 [56%]; targets them EF | >> Special: Page 255 FA 09 01 00 | >> Use Animation F5 08 00 02 | >> Adjust enemies: Monsters <1> => Unhide, refill HP F9 01 01 00 | >> Modify var. bits [$001: Set 0x01] FE | >> End of if statement, reset target and wait FC 10 00 00 | If... Only one monster type alive FC 06 36 15 | > If... Self HP is below 2688 [47%]; targets them F1 47 | >> Set target: Default spell target F0 96 95 94 | >> Random spell: [Level 4 Hold] or [Level 3 Flare] or [Level ? Death] FD | >> Wait for next turn, reset target F1 47 | >> Set target: Default spell target F0 99 98 D6 | >> Random spell: [Step Mine] or [Level 2 Holy] or [Disaster] FE | >> End of if statement, reset target and wait FC 10 00 00 | If... Only one monster type alive F0 EE EE 14 | > Random spell: [Fight] or [Fight] or [Scourge] FD | > Wait for next turn, reset target F0 6B A5 6B | > Random spell: [Wildfire] or [Poison Fog] or [Wildfire] FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F0 FE FE 10 | > Random spell: [Nothing] or [Nothing] or [Death] FF - End of script [script #479] ; orig idx=479, "Grimoire", offset 0x5FC340, special: 100% Apply Protect F0 25 25 0B | Random spell: [Libra] or [Libra] or [Bio] FD | Wait for next turn, reset target F0 1B 05 20 | Random spell: [Teleport] or [Sleep] or [Comet] FD | Wait for next turn, reset target F0 2B 04 11 | Random spell: [Berserk] or [Drain] or [Rasp] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 1B 76 02 | If... Battle formation is #630 FC 12 00 00 | > If... Monsters are dead F1 36 | >> Set target: Self EF | >> Special: Soul Memory F5 0B 03 02 | >> Adjust enemies: Monsters <1> => Hide, refill MP F3 76 00 | >> Display message 118: Conjuring enemies from your memories! F2 00 0B 82 | >> Formation change to 523 FE | >> End of if statement, reset target and wait FC 1B 77 02 | If... Battle formation is #631 FC 12 00 00 | > If... Monsters are dead F1 36 | >> Set target: Self EF | >> Special: Soul Memory F5 0B 03 02 | >> Adjust enemies: Monsters <1> => Hide, refill MP F3 76 00 | >> Display message 118: Conjuring enemies from your memories! F2 00 0A 82 | >> Formation change to 522 FE | >> End of if statement, reset target and wait FC 1B 78 02 | If... Battle formation is #632 FC 12 00 00 | > If... Monsters are dead F1 36 | >> Set target: Self EF | >> Special: Soul Memory F5 0B 03 02 | >> Adjust enemies: Monsters <1> => Hide, refill MP F3 76 00 | >> Display message 118: Conjuring enemies from your memories! F2 00 08 82 | >> Formation change to 520 FE | >> End of if statement, reset target and wait FC 1B 79 02 | If... Battle formation is #633 FC 12 00 00 | > If... Monsters are dead F1 36 | >> Set target: Self EF | >> Special: Soul Memory F5 0B 03 02 | >> Adjust enemies: Monsters <1> => Hide, refill MP F3 76 00 | >> Display message 118: Conjuring enemies from your memories! F2 00 06 82 | >> Formation change to 518 FE | >> End of if statement, reset target and wait FC 1B 7A 02 | If... Battle formation is #634 FC 12 00 00 | > If... Monsters are dead F1 36 | >> Set target: Self EF | >> Special: Soul Memory F5 0B 03 02 | >> Adjust enemies: Monsters <1> => Hide, refill MP F3 76 00 | >> Display message 118: Conjuring enemies from your memories! F2 00 07 82 | >> Formation change to 519 FE | >> End of if statement, reset target and wait FC 1B 7B 02 | If... Battle formation is #635 FC 12 00 00 | > If... Monsters are dead F1 36 | >> Set target: Self EF | >> Special: Soul Memory F5 0B 03 02 | >> Adjust enemies: Monsters <1> => Hide, refill MP F3 76 00 | >> Display message 118: Conjuring enemies from your memories! F2 00 05 82 | >> Formation change to 517 FE | >> End of if statement, reset target and wait FC 1B 7C 02 | If... Battle formation is #636 FC 12 00 00 | > If... Monsters are dead F1 36 | >> Set target: Self EF | >> Special: Soul Memory F5 0B 03 02 | >> Adjust enemies: Monsters <1> => Hide, refill MP F3 76 00 | >> Display message 118: Conjuring enemies from your memories! F2 00 0D 82 | >> Formation change to 525 FE | >> End of if statement, reset target and wait FC 1B 7D 02 | If... Battle formation is #637 FC 12 00 00 | > If... Monsters are dead F1 36 | >> Set target: Self EF | >> Special: Soul Memory F5 0B 03 02 | >> Adjust enemies: Monsters <1> => Hide, refill MP F3 76 00 | >> Display message 118: Conjuring enemies from your memories! F2 00 09 82 | >> Formation change to 521 FE | >> End of if statement, reset target and wait FF - End of script [script #480] ; orig idx=480, "LastWyrm", offset 0x5F9270, special: Deal 1x Damage + Inflict Blind FB 01 36 | Misc.: Self becomes invincible F0 FE FE FE | Use spell: [Nothing] FD | Wait for next turn, reset target F3 FB 00 | Display message 251: Hiryu is scared! FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 03 FE FE | If... Hit by item [Dried Meat] or [Dried Meat] F3 FC 00 | > Display message 252: Hiryu ate the delicious dried meat! F5 03 01 FF | > Adjust enemies: Monsters => Killed FF - End of script [script #481] ; orig idx=481, "MistDrgn", offset 0x5FAD54, special: Deal 1x Damage + Inflict Silence FC 15 01 00 | If... Variable $001 has unset bit 0x01 FC 06 36 5F | > If... Self HP is below 12160 [26%]; targets them F1 43 | >> Set target: All party members 3F | >> Radiant Breath F9 01 01 00 | >> Modify var. bits [$001: Set 0x01] FE | >> End of if statement, reset target and wait FC 0B 1E 00 | If... Personal timer above 30 FB 00 00 | > Misc.: Reset personal timer F8 03 01 | > Modify variable [$003 = 1] F5 0E 02 01 | > Adjust enemies: Monsters <0> => Unhide, don't touch HP F5 0E 01 02 | > Adjust enemies: Monsters <1> => Killed FE | > End of if statement, reset target and wait FC 06 36 78 | If... Self HP is below 15360 [33%]; targets them F1 36 | > Set target: Self 32 | > Blink FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 34 34 EE | > Random spell: [Tornado] or [Tornado] or [Fight] F0 FE EE EE | > Random spell: [Nothing] or [Fight] or [Fight] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 35 35 EE | > Random spell: [Holy] or [Holy] or [Fight] F0 FE EF EF | > Random spell: [Nothing] or [Special: Cold Mist] or [Special: Cold Mist] FE | > End of if statement, reset target and wait F1 36 | Set target: Self F0 FE 32 32 | Random spell: [Nothing] or [Blink] or [Blink] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 34 34 EE | Random spell: [Tornado] or [Tornado] or [Fight] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 35 35 EE | Random spell: [Holy] or [Holy] or [Fight] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 EF EE EF | Random spell: [Special: Cold Mist] or [Fight] or [Special: Cold Mist] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F8 00 81 | > Modify variable [$000 + 1] FC 0D 00 04 | > If... Variable $000 is 4 or more F8 00 00 | >> Modify variable [$000 = 0] F8 03 00 | >> Modify variable [$003 = 0] F5 0E 02 01 | >> Adjust enemies: Monsters <0> => Unhide, don't touch HP F5 0E 01 02 | >> Adjust enemies: Monsters <1> => Killed FF - End of script [script #482] ; orig idx=482, "MistDrgn", offset 0x5FACF0, special: 100% Deal 1x Damage + Inflict Silence FC 0D 03 01 | If... Variable $003 is 1 or more F0 EF EF FE | > Random spell: [Special: Cold Mist] or [Special: Cold Mist] or [Nothing] FD | > Wait for next turn, reset target F0 EF FE E0 | > Random spell: [Special: Cold Mist] or [Nothing] or [Revenger] FD | > Wait for next turn, reset target F0 EF EF E0 | > Random spell: [Special: Cold Mist] or [Special: Cold Mist] or [Revenger] F8 03 00 | > Modify variable [$003 = 0] F5 0E 02 02 | > Adjust enemies: Monsters <1> => Unhide, don't touch HP F5 0E 01 01 | > Adjust enemies: Monsters <0> => Killed FE | > End of if statement, reset target and wait FC 0D 03 00 | If... Variable $003 is 0 or more F0 EF EF E0 | > Random spell: [Special: Cold Mist] or [Special: Cold Mist] or [Revenger] F8 03 00 | > Modify variable [$003 = 0] F5 0E 02 02 | > Adjust enemies: Monsters <1> => Unhide, don't touch HP F5 0E 01 01 | > Adjust enemies: Monsters <0> => Killed FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 08 03 01 | > Adjust enemies: Monsters <0> => Hide, refill MP F5 09 00 01 | > Adjust enemies: Monsters <0> => Unhide, refill HP FE | > End of if statement, reset target and wait FC 01 05 05 | If... Hit by command [Steal] or [Steal] FE | > End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [DblCst] F3 C5 00 | > Display message 197: The fog-form absorbs magical power! FE | > End of if statement, reset target and wait FC 01 0C 0C | If... Hit by command [Blue] or [Blue] F3 C5 00 | > Display message 197: The fog-form absorbs magical power! FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 47 | > Set target: Default spell target 54 | > Snowstorm F1 36 | > Set target: Self F0 FE FE 93 | > Random spell: [Nothing] or [Nothing] or [White Wind] FF - End of script [script #483] ; orig idx=483, "Marilith", offset 0x5F8C90, special: 100% Deal 1x Damage + Inflict Berserk FC 15 00 00 | If... Variable $000 has unset bit 0x01 F3 F4 00 | > Display message 244: You have awoken Marilith__ Now, you will face your demise__!... B4 | > Atomic Ray F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FE | > End of if statement, reset target and wait FC 06 36 96 | If... Self HP is below 19200 [42%]; targets them F1 47 | > Set target: Default spell target EE | > Fight F0 EE EE C7 | > Random spell: [Fight] or [Fight] or [Love Token] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 EE B4 EE | > Random spell: [Fight] or [Atomic Ray] or [Fight] F0 EE D7 EE | > Random spell: [Fight] or [Shrapnel] or [Fight] FD | > Wait for next turn, reset target F1 43 | > Set target: All party members C6 | > Flare Star EE | > Fight FE | > End of if statement, reset target and wait F1 47 | Set target: Default spell target EE | Fight EE | Fight FD | Wait for next turn, reset target F1 47 | Set target: Default spell target EE | Fight F0 0C EE B4 | Random spell: [Firaga] or [Fight] or [Atomic Ray] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 EE 0C CE | Random spell: [Fight] or [Firaga] or [Entice] F0 EE 0C EE | Random spell: [Fight] or [Firaga] or [Fight] FD | Wait for next turn, reset target F1 43 | Set target: All party members CC | Southern Cross FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F1 43 | > Set target: All party members D9 | > Sword Rain F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 06 36 96 | If... Self HP is below 19200 [42%]; targets them FC 05 00 00 | > If... HP is decreased F1 45 | >> Set target: Last attacking party member/monster F0 EF FE EE | >> Random spell: [Special: Fire Mantra] or [Nothing] or [Fight] F8 01 81 | >> Modify variable [$001 + 1] FC 0D 01 03 | >> If... Variable $001 is 3 or more F1 36 | >>> Set target: Self 2A | >>> Cura F8 01 00 | >>> Modify variable [$001 = 0] FE | >>> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 45 | > Set target: Last attacking party member/monster F0 FE EE FE | > Random spell: [Nothing] or [Fight] or [Nothing] F8 01 81 | > Modify variable [$001 + 1] FC 0D 01 03 | > If... Variable $001 is 3 or more F1 45 | >> Set target: Last attacking party member/monster EF | >> Special: Fire Mantra F8 01 00 | >> Modify variable [$001 = 0] FF - End of script [script #484] ; orig idx=484, "Lich", offset 0x5F8C10, special: 100% Deal 1x Damage + Inflict Stone FC 15 00 00 | If... Variable $000 has unset bit 0x01 F3 F3 00 | > Display message 243: Who dares approach me? I, guardian of the power of earth_ sh... ED | > Landslide F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FE | > End of if statement, reset target and wait FC 06 36 A0 | If... Self HP is below 20480 [47%]; targets them F1 47 | > Set target: Default spell target F0 EE 12 14 | > Random spell: [Fight] or [Quake] or [Scourge] F0 EE E5 EF | > Random spell: [Fight] or [Soul Extraction] or [Special: Earth Mantra] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 12 10 16 | > Random spell: [Quake] or [Death] or [Flare] F0 EE EE EF | > Random spell: [Fight] or [Fight] or [Special: Earth Mantra] FD | > Wait for next turn, reset target F1 43 | > Set target: All party members E1 | > Poltergeist F0 EE EF EE | > Random spell: [Fight] or [Special: Earth Mantra] or [Fight] FE | > End of if statement, reset target and wait F1 47 | Set target: Default spell target F0 EE 0B BC | Random spell: [Fight] or [Bio] or [Magnitude 8] F0 FE EE A5 | Random spell: [Nothing] or [Fight] or [Poison Fog] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 1E EE 0B | Random spell: [Gravity] or [Fight] or [Bio] F0 FE EE EF | Random spell: [Nothing] or [Fight] or [Special: Earth Mantra] FD | Wait for next turn, reset target F1 43 | Set target: All party members BC | Magnitude 8 FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 06 36 A0 | If... Self HP is below 20480 [47%]; targets them FC 05 00 00 | > If... HP is decreased F1 45 | >> Set target: Last attacking party member/monster F0 EF FE 16 | >> Random spell: [Special: Earth Mantra] or [Nothing] or [Flare] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 45 | > Set target: Last attacking party member/monster F0 FE EE FE | > Random spell: [Nothing] or [Fight] or [Nothing] F8 01 81 | > Modify variable [$001 + 1] FC 0D 01 03 | > If... Variable $001 is 3 or more F1 45 | >> Set target: Last attacking party member/monster F0 FE 16 16 | >> Random spell: [Nothing] or [Flare] or [Flare] F8 01 00 | >> Modify variable [$001 = 0] FF - End of script [script #485] ; orig idx=485, "Kraken", offset 0x5F8BA0, special: 100% Deal 1x Damage + Inflict Frozen FC 15 00 00 | If... Variable $000 has unset bit 0x01 F3 F2 00 | > Display message 242: Oh, ho, ho, ho! How foolhardy to challenge me, the master of... 8E | > Aqua Breath F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FE | > End of if statement, reset target and wait FC 06 36 AF | If... Self HP is below 22400 [48%]; targets them F1 47 | > Set target: Default spell target F0 EE 6F 13 | > Random spell: [Fight] or [El Nino] or [Flood] F0 EE EE EF | > Random spell: [Fight] or [Fight] or [Special: Water Mantra] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 0E 21 9B | > Random spell: [Thundaga] or [Slowga] or [Dischord] F0 EE EE EF | > Random spell: [Fight] or [Fight] or [Special: Water Mantra] FD | > Wait for next turn, reset target F1 43 | > Set target: All party members D0 | > Tentacle F0 D0 A7 D0 | > Random spell: [Tentacle] or [Flash] or [Tentacle] A7 | > Flash FE | > End of if statement, reset target and wait F1 47 | Set target: Default spell target F0 EE EE 8E | Random spell: [Fight] or [Fight] or [Aqua Breath] F0 FE EE 0E | Random spell: [Nothing] or [Fight] or [Thundaga] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 21 EE 21 | Random spell: [Slowga] or [Fight] or [Slowga] F0 FE EE 0E | Random spell: [Nothing] or [Fight] or [Thundaga] FD | Wait for next turn, reset target F1 44 | Set target: Random party member D0 | Tentacle F1 44 | Set target: Random party member D0 | Tentacle FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 06 36 AF | If... Self HP is below 22400 [48%]; targets them FC 05 00 00 | > If... HP is decreased F1 45 | >> Set target: Last attacking party member/monster F0 D0 FE EF | >> Random spell: [Tentacle] or [Nothing] or [Special: Water Mantra] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 45 | > Set target: Last attacking party member/monster F0 FE EE FE | > Random spell: [Nothing] or [Fight] or [Nothing] FF - End of script [script #486] ; orig idx=486, "Tiamat", offset 0x5F8D16, special: 100% Deal 1x Damage + Inflict Muddle FC 15 00 00 | If... Variable $000 has unset bit 0x01 F3 F5 00 | > Display message 245: Guardian of the power of wind, I am Tiamat. Why have you com... B2 | > Whirlwind F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FE | > End of if statement, reset target and wait FC 06 36 96 | If... Self HP is below 19200 [41%]; targets them F1 47 | > Set target: Default spell target F0 EE EF EE | > Random spell: [Fight] or [Special: Wind Mantra] or [Fight] F0 EE 8F 54 | > Random spell: [Fight] or [Aeroga] or [Snowstorm] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 EE 8F B2 | > Random spell: [Fight] or [Aeroga] or [Whirlwind] F0 EE A5 E0 | > Random spell: [Fight] or [Poison Fog] or [Revenger] FD | > Wait for next turn, reset target F1 43 | > Set target: All party members 34 | > Tornado F0 EE FE AF | > Random spell: [Fight] or [Nothing] or [S. Triangle] FE | > End of if statement, reset target and wait F1 47 | Set target: Default spell target EE | Fight F0 EE 65 8F | Random spell: [Fight] or [Wind Slash] or [Aeroga] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target EE | Fight F0 A5 EE 65 | Random spell: [Poison Fog] or [Fight] or [Wind Slash] FD | Wait for next turn, reset target F1 47 | Set target: Default spell target F0 EE 6E 8F | Random spell: [Fight] or [Shamshir] or [Aeroga] F0 EE AF EE | Random spell: [Fight] or [S. Triangle] or [Fight] FD | Wait for next turn, reset target F1 43 | Set target: All party members B2 | Whirlwind F0 EF EE EF | Random spell: [Special: Wind Mantra] or [Fight] or [Special: Wind Mantra] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 06 36 96 | If... Self HP is below 19200 [41%]; targets them FC 05 00 00 | > If... HP is decreased F1 45 | >> Set target: Last attacking party member/monster F0 EF FE EE | >> Random spell: [Special: Wind Mantra] or [Nothing] or [Fight] F8 01 81 | >> Modify variable [$001 + 1] FC 0D 01 05 | >> If... Variable $001 is 5 or more F1 36 | >>> Set target: Self 32 | >>> Blink F8 01 00 | >>> Modify variable [$001 = 0] FE | >>> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 45 | > Set target: Last attacking party member/monster F0 FE EE FE | > Random spell: [Nothing] or [Fight] or [Nothing] F8 01 81 | > Modify variable [$001 + 1] FC 0D 01 03 | > If... Variable $001 is 3 or more F1 45 | >> Set target: Last attacking party member/monster EF | >> Special: Wind Mantra F8 01 00 | >> Modify variable [$001 = 0] FF - End of script [script #487] ; orig idx=487, "Bahamut", offset 0x5F8F70, special: 100% Deal 1x Damage + Inflict Stop 95 | Level 3 Flare F0 EE EE 16 | Random spell: [Fight] or [Fight] or [Flare] FD | Wait for next turn, reset target F0 EE EE DF | Random spell: [Fight] or [Fight] or [Galaxy] F0 FE EE FE | Random spell: [Nothing] or [Fight] or [Nothing] FD | Wait for next turn, reset target EF | Special: Absolute Terror F0 FE EF FE | Random spell: [Nothing] or [Special: Absolute Terror] or [Nothing] FD | Wait for next turn, reset target F3 F9 00 | Display message 249: Power is concentrating! FD | Wait for next turn, reset target 43 | Mega Flare FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 06 36 C8 | If... Self HP is below 25600 [45%]; targets them FC 05 00 00 | > If... HP is decreased F0 FE FE D1 | >> Random spell: [Nothing] or [Nothing] or [Hyperdrive] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE FE EE | > Random spell: [Nothing] or [Nothing] or [Fight] FF - End of script [script #488] ; orig idx=488, "Leviathn", offset 0x5FAF00, special: Deal 3.5x Damage F1 43 | Set target: All party members 13 | Flood F0 EE EE E2 | Random spell: [Fight] or [Fight] or [Dread Gaze] FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Spinning Dive] F0 EF EE EE | Random spell: [Special: Spinning Dive] or [Fight] or [Fight] FD | Wait for next turn, reset target F0 6F 6F EE | Random spell: [El Nino] or [El Nino] or [Fight] 8E | Aqua Breath FD | Wait for next turn, reset target 21 | Slowga 1A | Stop F3 C9 00 | Display message 201: Leviathnn begins gathering water! FD | Wait for next turn, reset target 3D | Tidal Wave FC 06 36 DA | If... Self HP is below 27904 [66%]; targets them F1 47 | > Set target: Default spell target EF | > Special: Spinning Dive EF | > Special: Spinning Dive FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 04 04 00 | If... Hit by element(s) [Lightning] FC 02 0E 0E | > If... Hit by spell [Thundaga] or [Thundaga] F3 C8 00 | >> Display message 200: Thunder strikes through the water! F1 43 | >> Set target: All party members 08 | >> Thundara FE | >> End of if statement, reset target and wait FC 04 04 00 | If... Hit by element(s) [Lightning] FC 02 08 08 | > If... Hit by spell [Thundara] or [Thundara] F3 C8 00 | >> Display message 200: Thunder strikes through the water! F1 43 | >> Set target: All party members 02 | >> Thunder FE | >> End of if statement, reset target and wait FC 04 04 00 | If... Hit by element(s) [Lightning] FC 02 02 02 | > If... Hit by spell [Thunder] or [Thunder] F3 C8 00 | >> Display message 200: Thunder strikes through the water! F1 43 | >> Set target: All party members B8 | >> 10,000 Volts FE | >> End of if statement, reset target and wait FC 04 04 00 | If... Hit by element(s) [Lightning] FC 02 36 36 | > If... Hit by spell [Judgment Bolt] or [Judgment Bolt] F3 C8 00 | >> Display message 200: Thunder strikes through the water! F1 43 | >> Set target: All party members B9 | >> 1,000,000 Volts FE | >> End of if statement, reset target and wait FC 04 04 00 | If... Hit by element(s) [Lightning] F3 C8 00 | > Display message 200: Thunder strikes through the water! F1 45 | > Set target: Last attacking party member/monster B9 | > 1,000,000 Volts FF - End of script [script #489] ; orig idx=489, "Odin", offset 0x5FADE0, special: Deal 5x Damage FC 14 00 00 | If... Variable $000 has set bit 0x01 F1 47 | > Set target: Default spell target EE | > Fight F0 EE EE FE | > Random spell: [Fight] or [Fight] or [Nothing] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target EE | > Fight F0 EE EE FE | > Random spell: [Fight] or [Fight] or [Nothing] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F6 01 23 23 | > Throw item: [Gungnir] 09 | > Break FD | > Wait for next turn, reset target F8 03 01 | > Modify variable [$003 = 1] F5 00 02 02 | > Adjust enemies: Monsters <1> => Unhide, don't touch HP F5 00 01 01 | > Adjust enemies: Monsters <0> => Killed FE | > End of if statement, reset target and wait EE | Fight F0 FE EE FE | Random spell: [Nothing] or [Fight] or [Nothing] FD | Wait for next turn, reset target EE | Fight F0 FE EE EE | Random spell: [Nothing] or [Fight] or [Fight] FD | Wait for next turn, reset target F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] F0 FE EE EE | Random spell: [Nothing] or [Fight] or [Fight] FD | Wait for next turn, reset target F3 C6 00 | Display message 198: Odin begins to focus energy into his sword! FD | Wait for next turn, reset target EF | Special: Sword Flash EF | Special: Sword Flash FD | Wait for next turn, reset target F8 03 00 | Modify variable [$003 = 0] F5 00 02 02 | Adjust enemies: Monsters <1> => Unhide, don't touch HP F5 00 01 01 | Adjust enemies: Monsters <0> => Killed FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait FC 12 00 00 | If... Monsters are dead F3 CB 00 | > Display message 203: Wonderful_ you fought valiantly_ F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FC 13 00 03 | > If... Number of living party members is 3 or more FC 05 00 00 | >> If... HP is decreased F0 FE EE EE | >>> Random spell: [Nothing] or [Fight] or [Fight] FF - End of script [script #490] ; orig idx=490, "Ahriman", offset 0x5FBF00, special: Deal 1x Damage + Inflict Condemned FC 14 00 00 | If... Variable $000 has set bit 0x01 23 | > Meteor FD | > Wait for next turn, reset target 8B | > Death Sentence F0 EE 12 FE | > Random spell: [Fight] or [Quake] or [Nothing] FD | > Wait for next turn, reset target F0 EE E8 EF | > Random spell: [Fight] or [Kill] or [Special: Glare] F0 6D EE FE | > Random spell: [Cliff Collapse] or [Fight] or [Nothing] FD | > Wait for next turn, reset target 54 | > Snowstorm F0 12 EE A0 | > Random spell: [Quake] or [Fight] or [Quasar] FE | > End of if statement, reset target and wait 8B | Death Sentence F0 EE 12 FE | Random spell: [Fight] or [Quake] or [Nothing] FD | Wait for next turn, reset target F0 EE 10 EF | Random spell: [Fight] or [Death] or [Special: Glare] F0 72 EE FE | Random spell: [Cave-In] or [Fight] or [Nothing] FD | Wait for next turn, reset target 54 | Snowstorm F0 12 EF EE | Random spell: [Quake] or [Special: Glare] or [Fight] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 0C 01 FF | >> Adjust enemies: Monsters => Boss Death FE | >> End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE 09 FE | > Random spell: [Fight] or [Break] or [Nothing] FE | > End of if statement, reset target and wait FF - End of script [script #491] ; orig idx=491, "2HedDrgn", offset 0x5FBFC0, special: 100% Apply Protect FC 0D 01 05 | If... Variable $001 is 5 or more C6 | > Flare Star F8 01 00 | > Modify variable [$001 = 0] FE | > End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 F1 36 | > Set target: Self EF | > Special: Dual Breath F1 43 | > Set target: All party members CC | > Southern Cross C5 | > Northern Cross FB 0C 16 | > Misc.: Removes status Safe FD | > Wait for next turn, reset target EE | > Fight EE | > Fight FD | > Wait for next turn, reset target EE | > Fight EE | > Fight FE | > End of if statement, reset target and wait EE | Fight EE | Fight FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 0C 01 FF | >> Adjust enemies: Monsters => Boss Death FE | >> End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F8 01 81 | > Modify variable [$001 + 1] FE | > End of if statement, reset target and wait FF - End of script [script #492] ; orig idx=492, "Echidna", offset 0x5FBF60, special: Deal 1x Damage + HP Absorb FC 14 00 00 | If... Variable $000 has set bit 0x01 14 | > Scourge FD | > Wait for next turn, reset target 09 | > Break F0 EE 16 FE | > Random spell: [Fight] or [Flare] or [Nothing] FD | > Wait for next turn, reset target F0 EE 0B EF | > Random spell: [Fight] or [Bio] or [Special: Tongue] F0 A9 EE FE | > Random spell: [Acid Rain] or [Fight] or [Nothing] FD | > Wait for next turn, reset target 34 | > Tornado F0 16 EE FE | > Random spell: [Flare] or [Fight] or [Nothing] FE | > End of if statement, reset target and wait 09 | Break F0 EE 16 FE | Random spell: [Fight] or [Flare] or [Nothing] FD | Wait for next turn, reset target F0 EE 14 EF | Random spell: [Fight] or [Scourge] or [Special: Tongue] F0 EE EE FE | Random spell: [Fight] or [Fight] or [Nothing] FD | Wait for next turn, reset target 0B | Bio F0 97 A9 EE | Random spell: [Night] or [Acid Rain] or [Fight] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 14 00 00 | If... Variable $000 has set bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 0C 01 FF | >> Adjust enemies: Monsters => Boss Death FE | >> End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE EF FE | > Random spell: [Fight] or [Special: Tongue] or [Nothing] FE | > End of if statement, reset target and wait FF - End of script [script #493] ; orig idx=493, "Nightmar", offset 0x5FA976, special: 100% Deal 1x Damage + Inflict Silence FC 1B 70 02 | If... Battle formation is #624 EF | > Special: Lost Voice FD | > Wait for next turn, reset target EF | > Special: Lost Voice FD | > Wait for next turn, reset target A8 | > Lullaby FE | > End of if statement, reset target and wait FC 10 00 00 | If... Only one monster type alive F1 30 | > Set target: Monster in slot 0 2D | > Raise FE | > End of if statement, reset target and wait EF | Special: Lost Voice EF | Special: Lost Voice FD | Wait for next turn, reset target EF | Special: Lost Voice EF | Special: Lost Voice FD | Wait for next turn, reset target F0 A8 A8 FE | Random spell: [Lullaby] or [Lullaby] or [Nothing] FF @ End of action script, begin counter-attack script FC 05 00 00 | If... HP is decreased F0 05 FE 05 | > Random spell: [Sleep] or [Nothing] or [Sleep] FF - End of script [script #494] ; orig idx=494, "Alexandr", offset 0x5FBE10, special: 100% Apply Protect FC 15 00 00 | If... Variable $000 has unset bit 0x01 F1 43 | > Set target: All party members D6 | > Disaster F9 01 00 00 | > Modify var. bits [$000: Set 0x01] FE | > End of if statement, reset target and wait FC 14 01 00 | If... Variable $001 has set bit 0x01 FC 0B 3D 00 | > If... Personal timer above 61 FB 00 00 | >> Misc.: Reset personal timer AC | >> Divine Judgment FE | >> End of if statement, reset target and wait FC 14 01 00 | If... Variable $001 has set bit 0x01 F0 EE 35 35 | > Random spell: [Fight] or [Holy] or [Holy] 23 | > Meteor FD | > Wait for next turn, reset target F0 35 CD EE | > Random spell: [Holy] or [Launcher] or [Fight] 12 | > Quake FD | > Wait for next turn, reset target F1 36 | > Set target: Self EF | > Special: Absolute Defense FA 0B 01 00 | > Use Animation FB 01 36 | > Misc.: Self becomes invincible FD | > Wait for next turn, reset target F0 DD B6 EE | > Random spell: [Missile] or [Diffusion Laser] or [Fight] EE | > Fight FD | > Wait for next turn, reset target 82 | > Mega Shock FA 00 01 00 | > Use Animation FB 05 36 | > Misc.: Self loses invincibility FB 0C 16 | > Misc.: Removes status Safe FE | > End of if statement, reset target and wait F0 35 EE A7 | Random spell: [Holy] or [Fight] or [Flash] F0 FE EE FE | Random spell: [Nothing] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE E9 AB | Random spell: [Fight] or [Saint Beam] or [Mega Berserk] F0 35 FE FE | Random spell: [Holy] or [Nothing] or [Nothing] FD | Wait for next turn, reset target F0 BC BC EE | Random spell: [Magnitude 8] or [Magnitude 8] or [Fight] 1E | Gravity FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 14 01 00 | If... Variable $001 has set bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 0C 01 FF | >> Adjust enemies: Monsters => Boss Death FE | >> End of if statement, reset target and wait FC 15 01 00 | If... Variable $001 has unset bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F9 01 01 00 | >> Modify var. bits [$001: Set 0x01] FE | >> End of if statement, reset target and wait FC 01 02 17 | If... Hit by command [Magic] or [DblCst] F0 FE 11 FE | > Random spell: [Nothing] or [Rasp] or [Nothing] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE 35 EE | > Random spell: [Nothing] or [Holy] or [Fight] FE | > End of if statement, reset target and wait FF - End of script [script #495] ; orig idx=495, "Asura", offset 0x5FB020, special: None FC 16 78 00 | If... Global timer above 120 FB 0B 04 | > Misc.: Sets status Clear F1 36 | > Set target: Self 4F | > Queen's Aegis FB 0C 04 | > Misc.: Removes status Clear FB 04 00 | > Misc.: Resets global battle timer FE | > End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 06 36 BB | > If... Self HP is below 23936 [44%]; targets them F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 F1 47 | > Set target: Default spell target 0C | > Firaga 16 | > Flare FD | > Wait for next turn, reset target F2 00 BB 02 | > Formation change to 699 FE | > End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 F1 47 | > Set target: Default spell target 0C | > Firaga FD | > Wait for next turn, reset target F2 00 BB 02 | > Formation change to 699 FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 01 00 06 | If... Hit by command [Fight] or [Mug] F1 45 | > Set target: Last attacking party member/monster 1A | > Stop FE | > End of if statement, reset target and wait FC 01 07 08 | If... Hit by command [Iaido] or [Throw] F1 45 | > Set target: Last attacking party member/monster 1A | > Stop FE | > End of if statement, reset target and wait FC 01 09 0A | If... Hit by command [Tools] or [Blitz] F1 45 | > Set target: Last attacking party member/monster 1A | > Stop FE | > End of if statement, reset target and wait FC 01 0D 10 | If... Hit by command [Sketch] or [Rage] F1 45 | > Set target: Last attacking party member/monster 1A | > Stop FE | > End of if statement, reset target and wait FC 01 16 18 | If... Hit by command [Jump] or [GilTos] F1 45 | > Set target: Last attacking party member/monster 1A | > Stop FE | > End of if statement, reset target and wait FC 01 01 02 | If... Hit by command [Item] or [Magic] F1 43 | > Set target: All party members E6 | > Gale Cut FE | > End of if statement, reset target and wait FC 01 0C 0F | If... Hit by command [Blue] or [Slots] F1 43 | > Set target: All party members E6 | > Gale Cut FE | > End of if statement, reset target and wait FC 01 13 17 | If... Hit by command [Dance] or [DblCst] F1 43 | > Set target: All party members E6 | > Gale Cut FE | > End of if statement, reset target and wait F1 43 | Set target: All party members E6 | Gale Cut FE | End of if statement, reset target and wait FF - End of script [script #496] ; orig idx=496, "Diabolos", offset 0x5FB9C0, special: 100% Deal 1x Damage + Inflict Sleep FC 0B 28 00 | If... Personal timer above 40 FB 00 00 | > Misc.: Reset personal timer 44 | > Dark Messenger FE | > End of if statement, reset target and wait FC 06 36 B3 | If... Self HP is below 22912 [44%]; targets them F1 47 | > Set target: Default spell target F0 1E A8 EE | > Random spell: [Gravity] or [Lullaby] or [Fight] EE | > Fight FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target EF | > Special: Somnolence EE | > Fight FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 A8 14 BD | > Random spell: [Lullaby] or [Scourge] or [Gravija] FD | > Wait for next turn, reset target F1 47 | > Set target: Default spell target F0 EE BD EE | > Random spell: [Fight] or [Gravija] or [Fight] 8D | > Mind Blast FE | > End of if statement, reset target and wait BD | Gravija FD | Wait for next turn, reset target F0 1E 05 EE | Random spell: [Gravity] or [Sleep] or [Fight] FD | Wait for next turn, reset target EF | Special: Somnolence FD | Wait for next turn, reset target F0 05 0B 05 | Random spell: [Sleep] or [Bio] or [Sleep] FD | Wait for next turn, reset target F0 EE 1E EE | Random spell: [Fight] or [Gravity] or [Fight] 9D | Magic Hammer FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F1 36 | > Set target: Self 93 | > White Wind F1 45 | > Set target: Last attacking party member/monster F0 EF FE FE | > Random spell: [Special: Somnolence] or [Nothing] or [Nothing] FF - End of script [script #497] ; orig idx=497, "Titan", offset 0x5FB510, special: Deal 3x Damage FC 0B 3C 00 | If... Personal timer above 60 FB 00 00 | > Misc.: Reset personal timer F1 43 | > Set target: All party members C3 | > 50x Gravity F5 0A 04 00 | > Adjust enemies: Monsters => Hide, don't touch HP 3A | > Earth's Fury F5 0A 02 00 | > Adjust enemies: Monsters => Unhide, don't touch HP FE | > End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 06 36 AB | > If... Self HP is below 21888 [85%]; targets them F1 36 | >> Set target: Self 28 | >> Protect F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait BC | Magnitude 8 F0 EE FE EE | Random spell: [Fight] or [Nothing] or [Fight] FD | Wait for next turn, reset target F0 72 72 EE | Random spell: [Cave-In] or [Cave-In] or [Fight] F0 FE EE FE | Random spell: [Nothing] or [Fight] or [Nothing] FD | Wait for next turn, reset target C3 | 50x Gravity F0 72 6D 6D | Random spell: [Cave-In] or [Cliff Collapse] or [Cliff Collapse] FD | Wait for next turn, reset target F1 43 | Set target: All party members C9 | Reverse Polarity FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F1 43 | > Set target: All party members BC | > Magnitude 8 F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 06 36 8C | If... Self HP is below 17920 [70%]; targets them FC 05 00 00 | > If... HP is decreased F0 EF FE EF | >> Random spell: [Special: Lariat] or [Nothing] or [Special: Lariat] FE | >> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE FE EE | > Random spell: [Fight] or [Nothing] or [Fight] FF - End of script [script #498] ; orig idx=498, "Barbrica", offset 0x5FC1C0, special: 100% Inflict Berserk FC 0B 14 00 | If... Personal timer above 20 FB 00 00 | > Misc.: Reset personal timer F8 03 01 | > Modify variable [$003 = 1] F5 0D 02 02 | > Adjust enemies: Monsters <1> => Unhide, don't touch HP F5 00 01 01 | > Adjust enemies: Monsters <0> => Killed FE | > End of if statement, reset target and wait FC 14 02 00 | If... Variable $002 has set bit 0x01 F0 EE CE EE | > Random spell: [Fight] or [Entice] or [Fight] F0 B2 B2 8F | > Random spell: [Whirlwind] or [Whirlwind] or [Aeroga] FD | > Wait for next turn, reset target F0 34 AF EE | > Random spell: [Tornado] or [S. Triangle] or [Fight] F0 EE 04 EE | > Random spell: [Fight] or [Drain] or [Fight] FE | > End of if statement, reset target and wait F0 EE 34 EE | Random spell: [Fight] or [Tornado] or [Fight] EE | Fight FD | Wait for next turn, reset target F0 EE CE 6E | Random spell: [Fight] or [Entice] or [Shamshir] F0 32 6E 8F | Random spell: [Blink] or [Shamshir] or [Aeroga] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 15 02 00 | If... Variable $002 has unset bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F9 01 02 00 | >> Modify var. bits [$002: Set 0x01] FE | >> End of if statement, reset target and wait FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EF FE CF | > Random spell: [Special: Fascination] or [Nothing] or [Freezing Dust] F8 00 81 | > Modify variable [$000 + 1] FC 0D 00 04 | > If... Variable $000 is 4 or more F8 00 00 | >> Modify variable [$000 = 0] F8 03 00 | >> Modify variable [$003 = 0] F5 0D 02 02 | >> Adjust enemies: Monsters <1> => Unhide, don't touch HP F5 00 01 01 | >> Adjust enemies: Monsters <0> => Killed FE | >> End of if statement, reset target and wait FF - End of script [script #499] ; orig idx=499, "Rubcante", offset 0x5FC2A0, special: Deal 2.5x Damage FC 0D 00 08 | If... Variable $000 is 8 or more 23 | > Meteor F8 00 00 | > Modify variable [$000 = 0] FE | > End of if statement, reset target and wait F0 EE 16 16 | Random spell: [Fight] or [Flare] or [Flare] CC | Southern Cross FD | Wait for next turn, reset target F0 95 EE 8D | Random spell: [Level 3 Flare] or [Fight] or [Mind Blast] F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Meteor Kick] FD | Wait for next turn, reset target CA | Firebird Arts FD | Wait for next turn, reset target F0 EE 16 EF | Random spell: [Fight] or [Flare] or [Special: Meteor Kick] F0 0F DF 1A | Random spell: [Dispel] or [Galaxy] or [Stop] FD | Wait for next turn, reset target E7 | Merton FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 04 02 00 | If... Hit by element(s) [Ice] F1 36 | > Set target: Self 0C | > Firaga F8 00 81 | > Modify variable [$000 + 1] FE | > End of if statement, reset target and wait FC 01 08 08 | If... Hit by command [Throw] or [Throw] CA | > Firebird Arts F8 00 81 | > Modify variable [$000 + 1] FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE FE EE | > Random spell: [Fight] or [Nothing] or [Fight] F8 00 81 | > Modify variable [$000 + 1] FE | > End of if statement, reset target and wait FF - End of script [script #500] ; orig idx=500, "Scarmgln", offset 0x5FC070, special: 100% Inflict Condemned FC 0B 3C 00 | If... Personal timer above 60 FB 00 00 | > Misc.: Reset personal timer D6 | > Disaster FE | > End of if statement, reset target and wait F0 12 0B EE | Random spell: [Quake] or [Bio] or [Fight] A5 | Poison Fog FD | Wait for next turn, reset target F0 ED E5 E8 | Random spell: [Landslide] or [Soul Extraction] or [Kill] F0 EE FE 0E | Random spell: [Fight] or [Nothing] or [Thundaga] FD | Wait for next turn, reset target F0 9C EE A4 | Random spell: [Bad Breath] or [Fight] or [Thunder Call] F0 1E 14 A5 | Random spell: [Gravity] or [Scourge] or [Poison Fog] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 04 01 00 | If... Hit by element(s) [Fire] EF | > Special: Curse Song FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE 09 FE | > Random spell: [Fight] or [Break] or [Nothing] FE | > End of if statement, reset target and wait FF - End of script [script #501] ; orig idx=501, "Cagnazzo", offset 0x5FC0B0, special: Deal 2x Damage FC 0B 1E 00 | If... Personal timer above 30 FB 00 00 | > Misc.: Reset personal timer F8 03 01 | > Modify variable [$003 = 1] F5 0D 02 02 | > Adjust enemies: Monsters <1> => Unhide, don't touch HP F5 00 01 01 | > Adjust enemies: Monsters <0> => Killed FE | > End of if statement, reset target and wait FC 14 01 00 | If... Variable $001 has set bit 0x01 F0 EE 6F EE | > Random spell: [Fight] or [El Nino] or [Fight] F0 A9 EE 92 | > Random spell: [Acid Rain] or [Fight] or [Revenge Blast] FD | > Wait for next turn, reset target F0 EE 13 21 | > Random spell: [Fight] or [Flood] or [Slowga] F0 A7 C9 EE | > Random spell: [Flash] or [Reverse Polarity] or [Fight] FE | > End of if statement, reset target and wait F0 EE 6F EE | Random spell: [Fight] or [El Nino] or [Fight] F0 FE 21 EE | Random spell: [Nothing] or [Slowga] or [Fight] FD | Wait for next turn, reset target F0 EE 8E A9 | Random spell: [Fight] or [Aqua Breath] or [Acid Rain] F0 FE 05 EE | Random spell: [Nothing] or [Sleep] or [Fight] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 14 01 00 | If... Variable $001 has set bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 0C 01 FF | >> Adjust enemies: Monsters => Boss Death FE | >> End of if statement, reset target and wait FC 15 01 00 | If... Variable $001 has unset bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F9 01 01 00 | >> Modify var. bits [$001: Set 0x01] FE | >> End of if statement, reset target and wait FC 14 01 00 | If... Variable $001 has set bit 0x01 FC 05 00 00 | > If... HP is decreased F1 36 | >> Set target: Self 2A | >> Cura F8 00 81 | >> Modify variable [$000 + 1] FC 0D 00 04 | >> If... Variable $000 is 4 or more F8 00 00 | >>> Modify variable [$000 = 0] F8 03 00 | >>> Modify variable [$003 = 0] F5 0D 02 02 | >>> Adjust enemies: Monsters <1> => Unhide, don't touch HP F5 00 01 01 | >>> Adjust enemies: Monsters <0> => Killed FE | >>> End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 27 EE EF | > Random spell: [Silence] or [Fight] or [Special: Headbutt] F8 00 81 | > Modify variable [$000 + 1] FC 0D 00 04 | > If... Variable $000 is 4 or more F8 00 00 | >> Modify variable [$000 = 0] F8 03 00 | >> Modify variable [$003 = 0] F5 0D 02 02 | >> Adjust enemies: Monsters <1> => Unhide, don't touch HP F5 00 01 01 | >> Adjust enemies: Monsters <0> => Killed FE | >> End of if statement, reset target and wait FF - End of script [script #502] ; orig idx=502, "Bahamut", offset 0x5F8EE0, special: Deal 3x Damage FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 06 36 AF | > If... Self HP is below 22400 [42%]; targets them F1 47 | >> Set target: Default spell target C6 | >> Flare Star FB 0B 16 | >> Misc.: Sets status Safe FB 0B 15 | >> Misc.: Sets status Shell FB 0B 13 | >> Misc.: Sets status Haste FB 0B 11 | >> Misc.: Sets status Regen F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 F0 EE EE CF | > Random spell: [Fight] or [Fight] or [Freezing Dust] F0 EE 8D FE | > Random spell: [Fight] or [Mind Blast] or [Nothing] FD | > Wait for next turn, reset target F0 EE EE EF | > Random spell: [Fight] or [Fight] or [Special: Glider Spike] F0 EF 16 EE | > Random spell: [Special: Glider Spike] or [Flare] or [Fight] FD | > Wait for next turn, reset target F0 16 EE 34 | > Random spell: [Flare] or [Fight] or [Tornado] F0 FE EE FE | > Random spell: [Nothing] or [Fight] or [Nothing] FE | > End of if statement, reset target and wait F0 EF EF EF | Use spell: [Special: Glider Spike] F0 FE EE FE | Random spell: [Nothing] or [Fight] or [Nothing] FD | Wait for next turn, reset target F0 EE EE EF | Random spell: [Fight] or [Fight] or [Special: Glider Spike] F0 EF 05 16 | Random spell: [Special: Glider Spike] or [Sleep] or [Flare] FD | Wait for next turn, reset target F0 BB B9 B4 | Random spell: [Absolute Zero] or [1,000,000 Volts] or [Atomic Ray] F0 FE EE FE | Random spell: [Nothing] or [Fight] or [Nothing] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead FA 09 01 27 | > Use Animation FA 0C 01 00 | > Use Animation F3 F8 00 | > Display message 248: Why do you still cling to life, son of man? Knowing that the... FA 09 01 86 | > Use Animation FA 0C 01 00 | > Use Animation F5 0B 03 00 | > Adjust enemies: Monsters => Hide, refill MP F2 00 B2 82 | > Formation change to 690 F5 08 00 01 | > Adjust enemies: Monsters <0> => Unhide, refill HP FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 FE EE EE | > Random spell: [Nothing] or [Fight] or [Fight] FF - End of script [script #503] ; orig idx=503, "Enkidu", offset 0x5F85A0, special: Deal 1.5x Damage FC 14 00 02 | If... Variable $000 has set bit 0x04 F3 E2 00 | > Display message 226: : Uh_ Thank you!? F3 E3 00 | > Display message 227: Enkidu: __ __ Gilgamshh__ Tell me what's going on before you... C2 | > Escape FE | > End of if statement, reset target and wait FC 14 24 02 | If... Variable $036 has set bit 0x04 FE | > End of if statement, reset target and wait FC 15 24 00 | If... Variable $036 has unset bit 0x01 93 | > White Wind F9 01 24 00 | > Modify var. bits [$036: Set 0x01] FE | > End of if statement, reset target and wait F0 EE EF EF | Random spell: [Fight] or [Special: Wing Strike] or [Special: Wing Strike] FD | Wait for next turn, reset target F0 65 9E 65 | Random spell: [Wind Slash] or [Rippler] or [Wind Slash] FD | Wait for next turn, reset target F0 EE A7 A7 | Random spell: [Fight] or [Flash] or [Flash] FD | Wait for next turn, reset target F0 EE 9B 93 | Random spell: [Fight] or [Dischord] or [White Wind] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 14 00 03 | If... Variable $000 has set bit 0x08 FC 12 00 00 | > If... Monsters are dead FB 0C 07 | >> Misc.: Removes status Death F3 E1 00 | >> Display message 225: Gilgamshh: Huh? You look familiar_ Right! I fought you guys ... FB 07 36 | >> Misc.: Self becomes untargetable F9 01 00 04 | >> Modify var. bits [$000: Set 0x10] F9 01 24 02 | >> Modify var. bits [$036: Set 0x04] FE | >> End of if statement, reset target and wait FC 12 00 00 | If... Monsters are dead FB 0C 07 | > Misc.: Removes status Death F3 E0 00 | > Display message 224: Enkidu: Grr_ FB 07 36 | > Misc.: Self becomes untargetable F9 01 00 01 | > Modify var. bits [$000: Set 0x02] F9 01 24 02 | > Modify var. bits [$036: Set 0x04] FF - End of script [script #504] ; orig idx=504, "Barbrica", offset 0x5FC240, special: 100% Deal 1x Damage + Inflict Stone F0 EE 34 EE | Random spell: [Fight] or [Tornado] or [Fight] EF | Special: Fingertip FD | Wait for next turn, reset target F0 EF CE 6E | Random spell: [Special: Fingertip] or [Entice] or [Shamshir] F0 2A 8F 34 | Random spell: [Cura] or [Aeroga] or [Tornado] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 01 16 16 | If... Hit by command [Jump] or [Jump] F5 0D 02 01 | > Adjust enemies: Monsters <0> => Unhide, don't touch HP F5 00 01 02 | > Adjust enemies: Monsters <1> => Killed FE | > End of if statement, reset target and wait FF - End of script [script #505] ; orig idx=505, "Rubcante", offset 0x5FC260, special: Deal 1x Damage + Inflict Blind F0 EE 0C 16 | Random spell: [Fight] or [Firaga] or [Flare] F0 EE EE 16 | Random spell: [Fight] or [Fight] or [Flare] FD | Wait for next turn, reset target F0 B4 16 EE | Random spell: [Atomic Ray] or [Flare] or [Fight] 51 | Flame Scroll FD | Wait for next turn, reset target CC | Southern Cross FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F3 72 00 | > Display message 114: Stop that! Time to take this seriously! F5 08 01 01 | > Adjust enemies: Monsters <0> => Killed F5 09 02 02 | > Adjust enemies: Monsters <1> => Unhide, don't touch HP FE | > End of if statement, reset target and wait FC 04 01 00 | If... Hit by element(s) [Fire] F1 3C | > Set target: Random party member with Death status 2D | > Raise FE | > End of if statement, reset target and wait FC 05 00 00 | If... HP is decreased F0 EE FE EF | > Random spell: [Fight] or [Nothing] or [Special: Thumbing] FE | > End of if statement, reset target and wait FF - End of script [script #506] ; orig idx=506, "Scarmgln", offset 0x5FC010, special: 100% Inflict Sleep F0 EE 0E 10 | Random spell: [Fight] or [Thundaga] or [Death] E5 | Soul Extraction FD | Wait for next turn, reset target BC | Magnitude 8 F0 72 EE E5 | Random spell: [Cave-In] or [Fight] or [Soul Extraction] FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 01 00 | If... Monsters <0> are dead F5 0A 01 0C | > Adjust enemies: Monsters <2, 3> => Killed F5 0B 03 00 | > Adjust enemies: Monsters => Hide, refill MP F3 6F 00 | > Display message 111: Bwahahahaha_ FA 06 00 00 | > Use Animation F2 00 A5 82 | > Formation change to 677 F3 70 00 | > Display message 112: The Blighted Despot_ Scarmiglione_ Face my wrath! FE | > End of if statement, reset target and wait FF - End of script [script #507] ; orig idx=507, "Cagnazzo", offset 0x5FC160, special: Deal 1x Damage + Inflict Blind FC 14 01 00 | If... Variable $001 has set bit 0x01 C4 | > Tidal Wave FD | > Wait for next turn, reset target F5 00 02 01 | > Adjust enemies: Monsters <0> => Unhide, don't touch HP F5 0D 01 02 | > Adjust enemies: Monsters <1> => Killed FE | > End of if statement, reset target and wait 13 | Flood FD | Wait for next turn, reset target F5 00 02 01 | Adjust enemies: Monsters <0> => Unhide, don't touch HP F5 0D 01 02 | Adjust enemies: Monsters <1> => Killed FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 14 01 00 | If... Variable $001 has set bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 0C 01 FF | >> Adjust enemies: Monsters => Boss Death FE | >> End of if statement, reset target and wait FC 15 01 00 | If... Variable $001 has unset bit 0x01 FC 12 00 00 | > If... Monsters are dead F5 00 00 00 | >> Adjust enemies: Monsters => Unhide, refill HP F9 01 01 00 | >> Modify var. bits [$001: Set 0x01] FE | >> End of if statement, reset target and wait FC 04 04 00 | If... Hit by element(s) [Lightning] F5 00 02 01 | > Adjust enemies: Monsters <0> => Unhide, don't touch HP F5 0D 01 02 | > Adjust enemies: Monsters <1> => Killed FE | > End of if statement, reset target and wait FF - End of script [script #508] ; orig idx=508, "Odin", offset 0x5FAE60, special: None F0 FE FE FE | Use spell: [Nothing] FD | Wait for next turn, reset target F1 43 | Set target: All party members 41 | Zantetsuken F5 0A 02 02 | Adjust enemies: Monsters <1> => Unhide, don't touch HP F5 00 02 01 | Adjust enemies: Monsters <0> => Unhide, don't touch HP F5 00 01 02 | Adjust enemies: Monsters <1> => Killed FE | End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 0D 03 01 | If... Variable $003 is 1 or more FC 02 0E 36 | > If... Hit by spell [Thundaga] or [Judgment Bolt] F3 C7 00 | >> Display message 199: Thunder has struck Odin!! F5 0C 01 FF | >> Adjust enemies: Monsters => Boss Death FF - End of script [script #509] ; orig idx=509, "BrnTyrnt", offset 0x5FAB00, special: 100% Deal 1.5x Damage FC 0B 3C 00 | If... Personal timer above 60 F3 BA 00 | > Display message 186: Ifrit's magicite reacts to Phoenix's magic! 37 | > Hellfire FB 00 00 | > Misc.: Reset personal timer FE | > End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 F0 EE 0C EE | > Random spell: [Fight] or [Firaga] or [Fight] FD | > Wait for next turn, reset target F0 72 B4 B4 | > Random spell: [Cave-In] or [Atomic Ray] or [Atomic Ray] F0 FE FE EE | > Random spell: [Nothing] or [Nothing] or [Fight] FD | > Wait for next turn, reset target F0 9C 9B 9C | > Random spell: [Bad Breath] or [Dischord] or [Bad Breath] F0 FE FE EE | > Random spell: [Nothing] or [Nothing] or [Fight] FD | > Wait for next turn, reset target FA 09 01 67 | > Use Animation FA 0B 01 00 | > Use Animation FB 0C 07 | > Misc.: Removes status Death F3 B6 00 | > Display message 182: Burn Tyrant's wounds_ are healed!! F3 B7 00 | > Display message 183: "Phoenix's flames are_" "Healing its wounds_?" F9 01 01 00 | > Modify var. bits [$001: Set 0x01] FE | > End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 F0 EE 0C EE | > Random spell: [Fight] or [Firaga] or [Fight] FD | > Wait for next turn, reset target F0 72 B4 B4 | > Random spell: [Cave-In] or [Atomic Ray] or [Atomic Ray] F0 FE FE EE | > Random spell: [Nothing] or [Nothing] or [Fight] FD | > Wait for next turn, reset target F0 9C 9B 9C | > Random spell: [Bad Breath] or [Dischord] or [Bad Breath] F0 FE FE EE | > Random spell: [Nothing] or [Nothing] or [Fight] FD | > Wait for next turn, reset target F1 36 | > Set target: Self 0C | > Firaga FA 09 01 00 | > Use Animation FA 00 01 00 | > Use Animation F3 B9 00 | > Display message 185: The flame rose again! F9 02 00 00 | > Modify var. bits [$000: Unset 0x01] F9 01 01 00 | > Modify var. bits [$001: Set 0x01] FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 14 01 00 | If... Variable $001 has set bit 0x01 FC 02 38 38 | > If... Hit by spell [Diamond Dust] or [Diamond Dust] F1 45 | >> Set target: Last attacking party member/monster F0 6B 2B FE | >> Random spell: [Wildfire] or [Berserk] or [Nothing] F3 B8 00 | >> Display message 184: Phoenix's flame was blocked by the cold! F8 02 00 | >> Modify variable [$002 = 0] F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait FC 14 01 00 | If... Variable $001 has set bit 0x01 FC 04 02 00 | > If... Hit by element(s) [Ice] F8 02 81 | >> Modify variable [$002 + 1] F1 45 | >> Set target: Last attacking party member/monster F0 6B 2B FE | >> Random spell: [Wildfire] or [Berserk] or [Nothing] FC 0D 02 03 | >> If... Variable $002 is 3 or more FA 0C 01 00 | >>> Use Animation F3 B8 00 | >>> Display message 184: Phoenix's flame was blocked by the cold! F8 02 00 | >>> Modify variable [$002 = 0] F9 01 00 00 | >>> Modify var. bits [$000: Set 0x01] F9 02 01 00 | >>> Modify var. bits [$001: Unset 0x01] FE | >>> End of if statement, reset target and wait FC 01 00 07 | If... Hit by command [Fight] or [Iaido] F1 45 | > Set target: Last attacking party member/monster EF | > Special: Blaze Spike FE | > End of if statement, reset target and wait FC 01 0A 16 | If... Hit by command [Blitz] or [Jump] F1 45 | > Set target: Last attacking party member/monster EF | > Special: Blaze Spike FE | > End of if statement, reset target and wait FC 04 02 00 | If... Hit by element(s) [Ice] F0 6B FE 6B | > Random spell: [Wildfire] or [Nothing] or [Wildfire] FF - End of script [script #510] ; orig idx=510, "Asura", offset 0x5FB0C0, special: None FC 16 78 00 | If... Global timer above 120 FB 0B 04 | > Misc.: Sets status Clear F1 36 | > Set target: Self 4F | > Queen's Aegis FB 0C 04 | > Misc.: Removes status Clear FB 04 00 | > Misc.: Resets global battle timer FE | > End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 FC 06 36 BB | > If... Self HP is below 23936 [44%]; targets them F9 01 00 00 | >> Modify var. bits [$000: Set 0x01] FE | >> End of if statement, reset target and wait FC 14 00 00 | If... Variable $000 has set bit 0x01 F1 47 | > Set target: Default spell target 2C | > Confuse A8 | > Lullaby FD | > Wait for next turn, reset target F2 00 D2 02 | > Formation change to 722 FE | > End of if statement, reset target and wait FC 15 00 00 | If... Variable $000 has unset bit 0x01 F1 47 | > Set target: Default spell target 2C | > Confuse FD | > Wait for next turn, reset target F2 00 D2 02 | > Formation change to 722 FE | > End of if statement, reset target and wait FF @ End of action script, begin counter-attack script FC 12 00 00 | If... Monsters are dead F5 0C 01 FF | > Adjust enemies: Monsters => Boss Death FE | > End of if statement, reset target and wait FC 01 00 06 | If... Hit by command [Fight] or [Mug] F1 43 | > Set target: All party members 12 | > Quake FE | > End of if statement, reset target and wait FC 01 07 08 | If... Hit by command [Iaido] or [Throw] F1 43 | > Set target: All party members 12 | > Quake FE | > End of if statement, reset target and wait FC 01 09 0A | If... Hit by command [Tools] or [Blitz] F1 43 | > Set target: All party members 12 | > Quake FE | > End of if statement, reset target and wait FC 01 0D 10 | If... Hit by command [Sketch] or [Rage] F1 43 | > Set target: All party members 12 | > Quake FE | > End of if statement, reset target and wait FC 01 16 18 | If... Hit by command [Jump] or [GilTos] F1 43 | > Set target: All party members 12 | > Quake FE | > End of if statement, reset target and wait FC 01 01 02 | If... Hit by command [Item] or [Magic] F1 45 | > Set target: Last attacking party member/monster 10 | > Death FE | > End of if statement, reset target and wait FC 01 0C 0F | If... Hit by command [Blue] or [Slots] F1 45 | > Set target: Last attacking party member/monster 10 | > Death FE | > End of if statement, reset target and wait FC 01 13 17 | If... Hit by command [Dance] or [DblCst] F1 45 | > Set target: Last attacking party member/monster 10 | > Death FE | > End of if statement, reset target and wait FF - End of script